Curtis L. Olson wrote:
Alan King writes:
The FAA defines tolerances that a sim builder needs to meet in order
to be certified. Control forces are something they definitely pay
attention to. Rudder force for some manuever might need to be within
5 lbs of the real thing for instance. But if it ta
Matthew Law wrote:
On 14:52 Thu 18 Dec , Alan King wrote:
Also I'm assuming the yoke on most planes has a bit more throw than
+-2", but that's about the limit of what's practical with my current
hardware so it'll probably do ok. I could get 6" travel or so max, just
gets a bit more troub
Alan King writes:
>Yes it is. But the control feedback in the simulator EXACTLY
> matching real life is not critical. For that matter a Cessna rudder
> probably doesn't exactly match a P-51 rudder either, but I have no
> doubts that learning rudder on said Cessna prepares you for 80 or 90
David Megginson wrote:
Alan King wrote:
It depends on what you're doing. Control feedback is pretty critical
for basic stick-and-rudder flying (that's one of the reasons that flying
a plane in FlightGear is so much harder than in real life). For pure
recreation, or for instrument training, it
On 14:52 Thu 18 Dec , Alan King wrote:
> Also I'm assuming the yoke on most planes has a bit more throw than
> +-2", but that's about the limit of what's practical with my current
> hardware so it'll probably do ok. I could get 6" travel or so max, just
> gets a bit more trouble to do.
I
Alan King wrote:
Just a spring return to give some general feedback is all I'm planning
for now. Main use on a simulator is simply to seperate the controls to
the correct actions, don't see much point in going beyond that short of
doing a full cockpit simulation of a particular type, which i
David Megginson wrote:
Matthew Law wrote:
That sounds about right for a 152. Maybe David can tell you how much
throw is
> available on his aircraft?
This is going to sound stupid, but I'm not sure. I think of the rudder
pedals in terms of pressure rather than movement -- to get that in a
s
Matthew Law wrote:
That sounds about right for a 152. Maybe David can tell you how much throw is
> available on his aircraft?
This is going to sound stupid, but I'm not sure. I think of the rudder
pedals in terms of pressure rather than movement -- to get that in a
simulator cockpit, you'll
On 12:42 Thu 18 Dec , Alan King wrote:
> Rudder pedals. Been a while since I was at the controls in a Cessna
> etc, how much control throw is normal? With a one foot seperation
> between the pedals 4" seems like a lot, maybe too much. Currently have
> 2" in and 2" out for the 4" total,
Alan King writes:
>Rudder pedals. Been a while since I was at the controls in a Cessna
> etc, how much control throw is normal? With a one foot seperation
> between the pedals 4" seems like a lot, maybe too much. Currently have
> 2" in and 2" out for the 4" total, but can easily shorten i
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