[EMAIL PROTECTED] writes:
> Can youu answer some of my question about the code, dave..
> But for the future if I will be albe to afford the time to learn
> some driver programming I could try it.
We take mouse input from GLUT and handle it in src/Input/input.cxx.
Take a look at the method FGIn
Agusmag writes:
> The virtual hemet is madeup by two elements, the visor, wicha has a
> simple RGB connector, and the motion tracker (intersense inertial
> CUBE). The motion trackers has its developer kit in C++ and collect
> three angles, roll,pitch and yaw.so I was wondering to feed the
[EMAIL PROTECTED] writes:
> I'm trying a way to switch the mouse mode view to a
> virtual helmet driven view.
How does the virtual helmet feed into the computer? Does it just look
like a joystick? If so, then you need to set up bindings for the
different movements.
All the best,
Davi