re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-13 Thread David Megginson
[EMAIL PROTECTED] writes: > Can youu answer some of my question about the code, dave.. > But for the future if I will be albe to afford the time to learn > some driver programming I could try it. We take mouse input from GLUT and handle it in src/Input/input.cxx. Take a look at the method FGIn

re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-11 Thread David Megginson
Agusmag writes: > The virtual hemet is madeup by two elements, the visor, wicha has a > simple RGB connector, and the motion tracker (intersense inertial > CUBE). The motion trackers has its developer kit in C++ and collect > three angles, roll,pitch and yaw.so I was wondering to feed the

re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-10 Thread David Megginson
[EMAIL PROTECTED] writes: > I'm trying a way to switch the mouse mode view to a > virtual helmet driven view. How does the virtual helmet feed into the computer? Does it just look like a joystick? If so, then you need to set up bindings for the different movements. All the best, Davi