Re: [Flightgear-devel] YASim solution solution?

2002-05-29 Thread Erik Hofman
Andy Ross wrote: Jim Wilson wrote: It appears that the thrust/altitude curve is a bit too steep. [...] Also there seems to be a greatly exagerated ram effect (not sure of correct term). It seems that airspeed changes might be affecting the thrust value too greatly, but I don't have a feel for

Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-05-30 Thread Erik Hofman
David Megginson wrote: I'd be happy to supply my own, but I make different tradeoffs than Curt -- I add roads, rivers, railroads, and small towns, villages, and lakes, but I build with with a minimum angle of 0 so there are occasional artifacts in hilly terrain; I also use vmap0 for almost

Re: [Flightgear-devel] compile/make/build flags?

2002-05-30 Thread Erik Hofman
Keith Wiley wrote: In particular, to ditch the data dump to the cmd window, but where can I find a comprehensive list. I don't see this stuff on the website anywhere. Just do ./configure this will give a full list of the possibilities. Yours is: --disable-logging Erik

Re: [Flightgear-devel] compile/make/build flags?

2002-05-31 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Keith, unfortunately Eric's instructions weren't quite right :( Erik Hofman wrote: Just do ./configure this will give a full list of the possibilities. He meant ./configure --help of course :) Yours is: --disable-logging Actually, it is --without

Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Erik Hofman
Michael Basler wrote: Arnt, ..I'm curious; this magazine reviews other sims flight dynamics, did they miss all our FDM's? It's a 1 page review including 4 screen shots. There are no details on flight dynamics. The author does not even mention/compare different FDMs. Hmm, this makes me

Re: [Flightgear-devel] Multitexturing

2002-06-02 Thread Erik Hofman
Curtis L. Olson wrote: David Findlay writes: Anyone know if multitexturing is supported by Plib? As far as I know, it is not. That would make airports and terrain look much better. Thanks, Well, yes or no depending on what combinations of textures you pick. The first (and only)

Re: [Flightgear-devel] Gear rumble

2002-06-03 Thread Erik Hofman
Gene Buckle wrote: much of it you can actually hear and how much you feel instead, but since we cannot shake the user's chair, the rumbling is a good idea. It's actually more along the lines of a low frequency sound produced *by* the vibration. I'm going to simulate this by driving a 12VDC

Re: [Flightgear-devel] Star Flight Simulator

2002-06-03 Thread Erik Hofman
Curtis L. Olson wrote: Anyone know what is going on with this product/project (Star Flight Simulator)? http://www.staridia.com/sfs/ I know a little spanish so I can bluff my way through the web site and get the general gist of things, but I'm sure I have missed most/all of the

[Flightgear-devel] Highres screen shot

2002-06-03 Thread Erik Hofman
Could someone confirm that the highres screenshot is still working on Win32/Linux? I was in the mood for making another FlightGear poster and decided to take some highres snapshots, but it looks like it doesn't render the terrain (Irix). Erik

Re: [Flightgear-devel] Aircraft

2002-06-04 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Stoenworks aviation is in St. Louis Park. That's where I used to lie. Jon Not that it matters, but I meant that's where I used to *live* . I hope there is a difference? Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Solaris Compile of FG 0.7.10

2002-06-06 Thread Erik Hofman
Salman Sheikh wrote: Hello, I almost have Flight-Gear compiled for solaris. I am down to the following error: ../../src/FDM/libFlight.a(LaRCsimIC.o): In function `LaRCsimIC::solve(double *, double)': /folks/salman/FlightGear-0.7.10/src/FDM/LaRCsimIC.cxx:382: undefined reference to

Re: [Flightgear-devel] Solaris Compile of FG 0.7.10

2002-06-06 Thread Erik Hofman
Salman Sheikh wrote: ../../src/FDM/libFlight.a(LaRCsimIC.o): In function `LaRCsimIC::solve(double *, double)': /folks/salman/FlightGear-0.7.10/src/FDM/LaRCsimIC.cxx:382: undefined reference to `LLC150' collect2: ld returned 1 exit status gmake[1]: *** [fgfs] Error 1 gmake[1]: Leaving

Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 6 Jun 2002 14:48:49 -0400 David Megginson [EMAIL PROTECTED] wrote: Lowering flaps does cause a very nasty pitching moment during low-speed maneuvers on a C172 (i.e. approach, when you're too close to stall-speed and too close to the ground already) -- not as

Re: [Flightgear-devel] My First Solo

2002-06-07 Thread Erik Hofman
David Megginson wrote: After my intro flight in a Cessna 150 on 5 April, I thought that I might never want to take the controls of a plane again: http://www.menet.umn.edu/~curt/lists/fgfs/archive-200204/msg00420.html Thanks to everyone who encouraged me, both online and offline, I stuck

Re: [Flightgear-devel] Re: Patch for options.cxx

2002-06-07 Thread Erik Hofman
David Megginson wrote: Curtis L. Olson writes: Since we went a couple rounds on this before, I thought I would post this on the mailing list for discussion first. This patch moves all the command line help text to an xml file and then loads it at run time, rather than having the

Re: [Flightgear-devel] Re: Patch for options.cxx

2002-06-07 Thread Erik Hofman
Jim Wilson wrote: Curtis L. Olson [EMAIL PROTECTED] said: Since we went a couple rounds on this before, I thought I would post this on the mailing list for discussion first. This patch moves all the command line help text to an xml file and then loads it at run time, rather than having the

Re: [Flightgear-devel] Re: Patch for options.cxx

2002-06-07 Thread Erik Hofman
C. Hotchkiss wrote: Curtis L. Olson wrote: ... patch moves all the command line help text to an xml file and then loads it at run time, rather than having the text hard coded into the source. Sound like a good idea? Any objections?... It is an obvious and long needed improvement.

Re: [Flightgear-devel] Re: Patch for options.cxx

2002-06-07 Thread Erik Hofman
David Megginson wrote: Jim Wilson writes: There must be a reason for not having it hard coded, but I can't think of what it would be. Is this just to make minor spelling/syntax corrections without rebuilding...or are you looking toward supporting multiple languages? It would be

Re: [Flightgear-devel] Java client library

2002-06-08 Thread Erik Hofman
David Megginson wrote: Olivier Grisel writes: So if we develop such user friendly tools, it might be a good idea to choose only one gui style so as they get all the same style. You work sounds great. I see no harm in having both Java and Python GUIs -- I'm no Python fan myself

Re: [Flightgear-devel] Java client library

2002-06-08 Thread Erik Hofman
Olivier Grisel wrote: It don't like SWING ! It don't like SWING ! :) For Windows users py2exe exists and transorf a wxPython app into a dummy-windows-user friendly .exe file. (but have never tested it since I don't have win) Irix doesn't support motif or gtk ? Actually, it supports

Re: [Flightgear-devel] options.xml

2002-06-11 Thread Erik Hofman
Jim Wilson wrote: Probably. One other thing though...what happens if your base package isn't in the normal place and you fail to specify it's locaiton? Last I knew fgfs bailed out and would not process the --help directive. Now of course it couldn't anyway, but a minimal help message

Re: [Flightgear-devel] Sounds for the A-4

2002-06-13 Thread Erik Hofman
Andy Ross wrote: I've been playing with the sound system for the A-4. Neat stuff. I was getting bitten by some strange behavior, though, which I tracked to an some uninitialized stack variables in fg_sound.cxx. If a sound is defined without a specific scaling function (i.e., just play this

Re: [Flightgear-devel] static variables

2002-06-18 Thread Erik Hofman
David Megginson wrote: information available at a single glance. The alternative is to use the multi-process model rather than a multi-thread model, and to swap entire property trees in and out like memory pages; we'll certainly avoid a lot of bugs that way (because the wrong properties

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Erik Hofman
Andy Ross wrote: + At 192 triangles and 6 128x128 textures, this is an expensive instrument. There were no significant effect on frame rate on my machine, but we can't be sprinkling gadgets like this around the panel without hurting someone. Well, it spoiled the fun for me. FPS from

Re: [Flightgear-devel] ANN: thplot

2002-06-22 Thread Erik Hofman
Jon Berndt wrote: Odd. Seems to work OK for me. It's there, now. Must have been a momentary glitch. Guys, don't get too excited. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] ANN: thplot

2002-06-22 Thread Erik Hofman
Tony Peden wrote: On Sat, 2002-06-22 at 07:30, Erik Hofman wrote: Jon Berndt wrote: Odd. Seems to work OK for me. It's there, now. Must have been a momentary glitch. Guys, don't get too excited. The link is supposed to take you here: http://sourceforge.net/projects/thplot maybe

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-24 Thread Erik Hofman
ace project wrote: In my previous mail (Multplayer efforts ?) We asked for the status on multiplayer-capabilities. We received responses that suggested that such an engine was not maintained for a while. True. We ourselves could use the engine for adding NPC to the project, but thats

[Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
Hi, Good news (if you ask me)! I have an ECMA (Java)Script running in FlightGear, accessable true the menu (actually dynamically controllable trough a scripts.cml file). I now can toggle the sound on and of using JavaScript! There is a small proble though, is there any way to pass an

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
Norman Vine wrote: There is a small problem though, is there any way to pass an argument to a PLIB menuBar Callback function? NO use class data members, global variables or functions to get the 'arguments' within the callback() PLIB questions should really be asked on the PLIB list

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Good news (if you ask me)! I have an ECMA (Java)Script running in FlightGear, accessable true the menu (actually dynamically controllable trough a scripts.cml file). I now can toggle the sound on and of using JavaScript! Wow

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: and (2) small? We can already do scripting, of course, though -rwxr-xr-x1 erik user 826244 Mar 13 14:19 libjs.so I'm actually more concerned about the source tree size. -rw-r--r--1 erik user 648823 May 12

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Isn't there any trick with the puObject member either (I just need to know which menu entry is causing the callback)? why not just use use the puObject pointer /* print the 'menu text' of calling menu entry on stdout */ void

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
Andy Ross wrote: David Megginson wrote: Erik Hofman writes: -rw-r--r--1 erik user 648823 May 12 2001 js-1.4-2.tar.gz -rw-r--r--1 erik user 1046117 Mar 13 19:12 js-1.5-rc4.tar.gz What does everyone else think? I dunno. That's awfully big. JavaScript isn't

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: -rw-r--r--1 erik user 648823 May 12 2001 js-1.4-2.tar.gz -rw-r--r--1 erik user 1046117 Mar 13 19:12 js-1.5-rc4.tar.gz Does anyone know of a smaller ECMAScript implementation? We might want to go for js-1.3

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: -rw-r--r--1 erik user 648823 May 12 2001 js-1.4-2.tar.gz -rw-r--r--1 erik user 1046117 Mar 13 19:12 js-1.5-rc4.tar.gz What does everyone else think? Should this be bundled unpacked in the SimGear source tree

Re: [Flightgear-devel] JavaScript!

2002-06-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: We might want to go for js-1.3 then: -rw-rw-r-- 1 22 22481442 Sep 1 1998 js-1.3-1.tar.gz Could we trim that down by another 75% or so? A quck look reveiled: -rw-r--r--1 erik user 338033 Jun 27 21:03 src.tgz

Re: [Flightgear-devel] Jitter found?

2002-06-27 Thread Erik Hofman
Curtis L. Olson wrote: It would be interesting to see if the current differences in the values amount to a single bit difference or something larger. If they are just a bit (literally) different from each other, then doing the math in double precision might not help ... if the double

Re: [Flightgear-devel] JavaScript!

2002-06-28 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: or do you mean: fgfs.set fgfs.setBoolean fgfs.get fgfs.getBoolean Yes, that stuff. It looks reasonable. Reasonable??? It's the same syntax you used for the Java library! :-) Erik

Re: [Flightgear-devel] JavaScript!

2002-06-28 Thread Erik Hofman
Norman Vine wrote: Have you looked at SWIG ??? No, I dont know the package. The reason I ask is this looks nearly identical to the code SWIG would output for JavaScript from a SWIG interface file for fgSetString(char * , char *) The beauty of using SWIG is that the same interface

Re: [Flightgear-devel] Re: Antialiased GLUT fonts

2002-06-28 Thread Erik Hofman
FlightGear folks: how do you want to handle this? We can [1] use the new fonts, which won't render well (very W I D E spacing) in unpatched versions of plib, [2] use a slightly hacked new-style font that chops off a few characters but renders with appropriate spacing in all versions of

[Flightgear-devel] Javascript source

2002-06-28 Thread Erik Hofman
Hi, I've placed the javascript code on my website at: http://www.a1.nl/~ehofman/fgfs/download/avascript-20020628.tar.gz http://www.a1.nl/~ehofman/fgfs/download/fgfs_base_script-20020628.tar.gz This is very preliminary code, but should give you a hunch. BTW, this needs the javascript library

Re: [Flightgear-devel] Javascript source

2002-06-28 Thread Erik Hofman
Erik Hofman wrote: Hi, I've placed the javascript code on my website at: No I haven't. Can find the location of my homepages on my ISP's webserver ... :-( Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org

[Flightgear-devel] Another JavaScript implementation

2002-06-29 Thread Erik Hofman
Hi, I found anouther Freeware JavaScript implementation which looks smaller than the one provided bij Mozilla and supports ECMA Script level 3. It isn't much smaller, but at least it is completely LGPL. http://www.bbassett.net/njs/ Erik ___

Re: [Flightgear-devel] JavaScript!

2002-06-29 Thread Erik Hofman
David Megginson wrote: Andy Ross writes: But the language itself is pretty mild. It's a lot like perl and python -- hashes and vectors are the core data structures, with syntax support for common idioms like regular expressions and function calling. Object naming is represented

Re: [Flightgear-devel] [OT] We are the champions

2002-06-30 Thread Erik Hofman
Christian Mayer wrote: Marcio Shimoda wrote: BRAZIL 2002 World Cup Champion And we are 2nd (GERMANY) Hmpf. :-) Erik (NL) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] RSYNC base package not up-to-date? (Was: 3d Panel problem)

2002-07-01 Thread Erik Hofman
Erik Hofman wrote: Andy Ross wrote: Hrm? I don't think that's possible in the new architecture; the panel renders into the model's scene graph, it doesn't touch the view information anymore. Are you sure you have current code? This sounds like you might be looking at a 2D panel while

Re: [Flightgear-devel] RSYNC base package not up-to-date?

2002-07-02 Thread Erik Hofman
John Check wrote: On Monday 01 July 2002 4:37 am, Erik Hofman wrote: I think I've found the problem. I grab the base package using rsync, and that version doesn't seem to be up-to-date. Even the new crop textures aren't included yet. It's fixed now, sorry about that. No problem, things can

Re: [Flightgear-devel] Re: 3d Panel problem

2002-07-02 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Well, I know that (for instance) mustang pilots had to land side-slipping, and taxi zig-zagging to get an eye on the runway. Forward slipping, probably (since that would have the plane's axis at an angle to the runway, while a side slip

[Flightgear-devel] ECMA source

2002-07-02 Thread Erik Hofman
Hi, I finally could put my new JavaScript source on my website. It is not complete, but gives something to play with. http://www.a1.nl/~ehofman/fgfs/download/javascript-20020701.tar.gz http://www.a1.nl/~ehofman/fgfs/download/fgfs_script-20020702.tar.gz Erik

Re: [Flightgear-devel] ECMA source

2002-07-02 Thread Erik Hofman
Gene Buckle wrote: What's the aim of adding this kind of scripting to FG? I missed the intial discussion and I'm curious. A pointer to the subject of the original message would be great. http://mail.flightgear.org/pipermail/flightgear-devel/2002-June/008720.html Erik

Re: [Flightgear-devel] Small Scheme library

2002-07-07 Thread Erik Hofman
Tony Peden wrote: On Wed, 2002-07-03 at 11:40, David Megginson wrote: Tony Peden writes: I don't know how many interdependencies there are, but the js related source and headers total 142k. Check that, 212k. That's pretty close. I wonder how bad the dependencies are. OK,

Re: [Flightgear-devel] FW: [Plib-devel] ssg vertex tables tuning

2002-07-10 Thread Erik Hofman
Norman Vine wrote: Hi All I got a considerable boost in the frame rate from the following patch to PLib. ~25% at default startup location I am trying to determine if this also true for 'most' systems before advocating it's inclusion into PLib If you do test this please report

Re: [Flightgear-devel] MP what data to send

2002-07-12 Thread Erik Hofman
ace project wrote: --- Billy Verreynne [EMAIL PROTECTED] wrote: All packets will (hopefully) support compression using zlib. At software level? I would be hesitant to do this myself. Compression and decompression can become an overhead and result in being the bottleneck, instead of network

Re: [Flightgear-devel] MP what data to send

2002-07-12 Thread Erik Hofman
Erik Hofman wrote: Which reminds me. About two years ago I had some interrest in a *very small* real-time compression algorithm I saw on freshmeat.net It has absolute real time (small memory footprint) decompression and semi-realtime compression (if I recall all that correclty). Ah, here

[Flightgear-devel] New textures

2002-07-14 Thread Erik Hofman
Hi, Today I've sent some new textures to David (which he hopefully will commit somewhere in the next weeks). But the result is such that I want to let you know about it: http://www.a1.nl/~ehofman/fgfs/download/fgfs-urban.png Please note the new industrial site at the start of the runway,

Re: [Flightgear-devel] New textures

2002-07-14 Thread Erik Hofman
Christian Mayer wrote: Erik Hofman wrote: I've also created some new glacier and snow textures but I still have to find a location where I could check them :-/ Try the Prince William Sound (look at the screen shot galery on the FGFS homepage as a reference) Eh, what's the airfield code

Re: [Flightgear-devel] New textures

2002-07-15 Thread Erik Hofman
Christian Mayer wrote: Hm, couldn't find it on the gallery any more (perhaps it was postet only on the mailing list). But the gallery shows me that Juneau (PAJN) has a glacier near by... Yeah, I found that one. It's a nice place to fly! Thanks. Erik

Re: [Flightgear-devel] New textures

2002-07-15 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: have the northern alaska scenery, head NNW from KAFA (Fairbanks) to find lots of glacial terrain, Denali (Mt McKinley). Err...thats what i get for doing this from memory. It's PAFA for Fairbanks :-) Oh no, not again. It _really_

Re: [Flightgear-devel] New textures

2002-07-15 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Today I've sent some new textures to David (which he hopefully will commit somewhere in the next weeks). But the result is such that I want to let you know about it: Wow! This is magnificent. I've always hated the city texture (too yellow, too

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
David Megginson wrote: Over the weekend, I finished my first take on dynamically-placed scenery objects. I've tried it and it looks quite nice. It seems to have a very low footprint (concerning framerate) so that's excelent as well. The only problem I have is it either leaks memory like

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: I've tried it and it looks quite nice. It seems to have a very low footprint (concerning framerate) so that's excelent as well. The only problem I have is it either leaks memory like crazy (about 4Mb per second) or it ernlarges

Re: [Flightgear-devel] Re: MP what data to send (summary 1)

2002-07-16 Thread Erik Hofman
Billy Verreynne wrote: ace project [EMAIL PROTECTED] wrote: - I will post the encaptulation protocols tommorrow, when I have translated their essence to English (they are in Dutch atm, anybody wants them in Dutch ?) Geen probleem. I can read Dutch without too much of a problem. But then (too

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. The problem seems to be that there are a lot of extra SSG nodes attached to every tile in the cache (one

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: Ouch, that's too much for me. I've 192 Mb internal memory which is shared with the video adaptor (and textures). Erik (Does anybody have an Octane/MXE to give away?) Perhaps we could add a property that specifies a percentage of the random

Re: [Flightgear-devel] Re: MP what data to send (summary 1)

2002-07-16 Thread Erik Hofman
Martin Spott wrote: Billy Verreynne wrote: ace project [EMAIL PROTECTED] wrote: - I will post the encaptulation protocols tommorrow, when I have translated their essence to English (they are in Dutch atm, anybody wants them in Dutch ?) Geen probleem. Ik zal da ook kunnen lezen - zo doe

Re: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-18 Thread Erik Hofman
David Megginson wrote: I've just checked in a major revision to my new randomly-placed object code: it cuts down the memory usage a fair bit and eliminates long pauses when complex tiles fall out of the cache. There are still some stutters at very high speeds (i.e. 3000kt), but at normal

Re: [Flightgear-devel] Randomly-placed objects, take 3

2002-07-18 Thread Erik Hofman
David Megginson wrote: David Megginson writes: 2. I used callbacks to prevent empty object branches from being culled. Perhaps a placeholder with a dummy bounding sphere would be better, since we'd still get FOV culling, but this will need more work. I'll look more

Re: [Flightgear-devel] Barnstorming

2002-07-18 Thread Erik Hofman
David Megginson wrote: Here's the current state of randomly-placed scenery objects in FlightGear. This shot shows a farm with a city in the background: http://www.megginson.com/flightsim/farm-and-city.png How peacefull :-) Now, adding some nice urban textures might even further

Re: [Flightgear-devel] not getting dynamic-objects

2002-07-22 Thread Erik Hofman
David Megginson wrote: Dave Perry writes: 1.When I run fgfs with the switch --prop:/sim/rendering/dynamic-objects=true per David Meggison's posting, I don't get any buildings or trees. I do get the photo real scenery. There will be no objects

Re: [Flightgear-devel] Enhancements to random objects

2002-07-22 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Not to be picky here, but what's the deal with the lolly-pop thingy? I think it's better placed in the built-up area only if you'd ask me. It's a water tower -- in North America you typically get one in a small town (usually with the town's

Re: [Flightgear-devel] 3d cloud rendering problems

2002-09-19 Thread Erik Hofman
Curtis L. Olson wrote: Norman Vine writes: Curtis L. Olson Norman Vine writes: I think you are on to something ! That would explain the lightening of the clouds with each pass. BUT this only started after I updated my code the other day !. Also I never had the 'text' texture Right now

[Flightgear-devel] Demo hardware

2002-09-22 Thread Erik Hofman
How about this for demonstration purposes? http://openbrick.org/ Erik (Funded from selling the mergendise off course) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] F16

2002-09-23 Thread Erik Hofman
Martin Spott wrote: looks promising. Unfortunately it lacks the front gear and I hardly manage to get it into the air: I've sent an update to both Jon and Tony which should make it almost flyable. In other words: the F-16 needs more work ... ;-) Erik

[Flightgear-devel] STL and vectors

2002-10-03 Thread Erik Hofman
Hi, Can someone explain me how to erase a member from an STL vector? I've tried several things, but it looks like it isn't removed anyhow. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] STL and vectors

2002-10-03 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Can someone explain me how to erase a member from an STL vector? I've tried several things, but it looks like it isn't removed anyhow. You need to use erase(), passing in an iterator (yes, I know, I hate STL iterators too -- another idea

Re: [Flightgear-devel] STL and vectors

2002-10-03 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 03 Oct 2002 17:06:28 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Is there an easy way to get an itterator from an indexed value (e.g. value[1]), or do i need do to everything with iterators then? Erik What, exactly, are you trying to do? I'm creating

Re: [Flightgear-devel] Startup seg fault

2002-10-04 Thread Erik Hofman
John Wojnaroski wrote: With the latest CVS for SimGear and FG (updated 20:00 PDT) seeing Unable to detect the current language ./test: line 5 9148 Segmentation fault yada yada yada Wasn't paying attention to the discussions on internationalization -- did I miss something? Base

Re: [Flightgear-devel] STL and vectors

2002-10-04 Thread Erik Hofman
Norman Vine wrote: how about vector v; v.erase(v.begin()+index); Yep. that was it. Thanks Norman Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] STL and vectors

2002-10-07 Thread Erik Hofman
David Megginson wrote: -- I think that plib's avoiding STL is just silly -- I can understand it: it saves them from all the STL related cruft that FlightGear has to carry along. I think STL wasn't matured enough when FlightGear started to use it, but it's staring to come along lately

Re: [Flightgear-devel] starting the c310u3a-3d

2002-10-11 Thread Erik Hofman
Jon Berndt wrote: Who emptied the fuel tanks? I took it out for a trip on thursday. I must have forgotten to fill it up again. Sorry guys. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Erik Hofman
Curtis L. Olson wrote: I know this is probably opening a can of worms, but I just thought I'd throw this out to the list now so people could start thinking about and/or discussing the issues. Currently SimGear is a set of libraries, each of which is licensed under the *L*GPL. FlightGear

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Erik Hofman
Curtis L. Olson wrote: James A. Treacy writes: You should get as close to 100% of the contributors to agree as you can get. Flightgear needs to be prepared to remove any code written by someone who disagrees or who couldn't be contacted and appears later on. FWIW, wine did this earlier this

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Well, to be honnest. I've been thinking of restricting some of my contributions even more (configuration files, textures, etc) so it can be used for non commercial purposes only. Unfortunately, that would force their removal from

Re: [Flightgear-devel] --enable-auto-coordination

2002-10-23 Thread Erik Hofman
Michael Selig wrote: I have a few models that run w/ the --enable-auto-coordination flag in the startup command line. Is there a way to do this in the *-set.xml file instead? If it is possible, I'd like to make such a change w/ my Wright Flyer model on the cvs. Just add: sim

Re: [Flightgear-devel] Licensing issues

2002-10-19 Thread Erik Hofman
John Check wrote: Theres nothing abot the licensing terms of the base package that would prevent the scenario of which he speaks. FWIW Erik, I understand how you feel, but OTOH thats the GPL. Yep, GPL covers almost anything, but I'm not so sure LGPL does. Erik

Re: [Flightgear-devel] Boeing Unveils Bird of Prey Stealth TechnologyDemonstrator

2002-10-19 Thread Erik Hofman
Norman Vine wrote: FYI http://www.boeing.com/news/releases/2002/q4/nr_021018m.html Heh, the next thing will be to remove that glass shell in the front and call it a AUV ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] breakage

2002-10-19 Thread Erik Hofman
Simon Fowler wrote: Actually, I just got the same error with (according to GL/gl.h) Mesa 3.4, so that's not it. And it went away again, when I stopped defining GL_GLEXT_LEGACY . . In Mesa 3.4's gl.h glPointParameterfvEXT is wrapped in a #ifdef GL_GLEXT_LEGACY (as is glActiveTextureARB in

Re: [Flightgear-devel] Landing lights lobes (some thoughts)

2002-10-22 Thread Erik Hofman
Roman Grigoriev wrote: Hi guys! runway lights are really impressive! so there is some minor thing todo: landing lights but here is huge problem - multitexturing Steve don't want to include in plib some patches to make multitexturing and he wait for OpenGL2.0 with shaders so we have to implement

Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Erik Hofman
John Check wrote: On Wednesday 23 October 2002 11:48 pm, Curtis L. Olson wrote: I just fixed a bug in the tile freeing code which accounted for the very long pauses people were seeing after flying for a while. Cool, but it breaks for gcc3.2 line 704 of tileentry.cxx needs std::cout

Re: [Flightgear-devel] AECHELON TECHNOLOGY - IMAGE SERVER

2002-09-30 Thread Erik Hofman
Norman Vine wrote: FYI http://www.aechelon.com/media/images_psi.html Hmm, not too bad. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] [Fwd: FlightGear Paint Scheme]

2002-10-07 Thread Erik Hofman
Duh, wrong mailinglist. Erik ---BeginMessage--- Hi, I was just thinking; Does somebody have some spare time to design a FlightGear Aircraft Paint Scheme? This could be usefull for de-politicalizing FlightGear (and it is just fun to have). Erik ---End Message---

Re: [Flightgear-devel] Wright Flyer

2002-10-17 Thread Erik Hofman
Jon Stockill wrote: On Thu, 17 Oct 2002, Jim Wilson wrote: Hmmm... I did a google on spirit level wright flyer and nothing came up. Any idea what it looks like? A glass of brandy? I was actualyl joking, but now you come to mention it, it probably would have been quite handy for them

Re: [Flightgear-devel] Clickable cockpit

2002-10-27 Thread Erik Hofman
Norman Vine wrote: 'Johnny' wrote: Now, what broke? The 2D HUD You still haven't answered what it is you want, The functionality of the 2D HUD Seriously, name your requirement Seriously, The functionality of the existing 2D HUD and we can try to meet it. Thank you very much for the

Re: [Flightgear-devel] I've got a few minutes to spare

2002-10-28 Thread Erik Hofman
Curtis L. Olson wrote: My buddy who is now officially a King Air pilot was speculating on what sorts of things could catch an experienced pilot off guard ... if you have a runaway prop govener failure, it can make the plane react like the _other_ engine went bad. If you try to shut that down to

Re: [Flightgear-devel] One down, two patches left

2002-10-29 Thread Erik Hofman
Andy Ross wrote: I give up; I withdraw the HUD patch. Too many people want the code to stay the same to make it a good basis for doing 3D cockpit work, even Hmm, so far I've heard just two people who wants (just) the old HUD code, I for one would like to see the new code (also) included.

[Flightgear-devel] DEM, sigh

2002-10-29 Thread Erik Hofman
Hi, After a long search I finally found the digital elevation model data of The Netherlands (up to 5 meter resolution!), but then discovered it isn't free. :-( Erik (Time to contact some politicians over here.) ___ Flightgear-devel mailing list

Re: [Flightgear-devel] DEM, sigh

2002-10-29 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: Hi, After a long search I finally found the digital elevation model data of The Netherlands (up to 5 meter resolution!), but then discovered it isn't free. :-( It just doesn't seem right that they would charge money for a big file with the number

Re: [Flightgear-devel] 3D HUD

2002-10-31 Thread Erik Hofman
Norman Vine wrote: Hi All I have placed a tarball of hud.cxx hud.hxx that contains a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD.i and shift I keys I am not submitting this as a patch to Curt in that it has significant

Re: [Flightgear-devel] 3D HUD

2002-10-31 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Norman Vine wrote: I am not submitting this as a patch to Curt in that it has significant whitespace changes These are the same files, but in the original layout: http://www.a1.nl/~ehofman/fgfs/download/FlightGear-HUD-20021031.tar.gz It's actually

[Flightgear-devel] F-104

2002-11-02 Thread Erik Hofman
Hi, If you feel like going the distance, If you feel like going the speed: http://www.a1.nl/~ehofman/fgfs/download/f104.tar.gz But beware, It's beta! Erik PS. Jon, David, Tony, this file contains the latest configuration file which could be included in JSBSim.

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