Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Erik Hofman
Vassilii Khachaturov wrote: Dear fellow developers, Can somebody please help with a property tree interaction with the weather scenario? I was expecting to read non-zero from /velocities/airspeed-kt during the thunderstorm scenario. When on the ground and facing the wind (15012KT in the "Weathe

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Vassilii Khachaturov
> > I was expecting to read non-zero from /velocities/airspeed-kt > > during the thunderstorm scenario. When on the ground and facing > > the wind (15012KT in the "Weather Scenario" dialog, I didn't modify > > the defaults of the thunderstorm scenario) at approximately 150 degree > > heading, I sti

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Erik Hofman
Vassilii Khachaturov wrote: I was expecting to read non-zero from /velocities/airspeed-kt during the thunderstorm scenario. When on the ground and facing the wind (15012KT in the "Weather Scenario" dialog, I didn't modify the defaults of the thunderstorm scenario) at approximately 150 degree head

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Vassilii Khachaturov
> The new JSBSim does zero-out the wind forces while stationary on the > ground to prevent ground jitter. That might be the cause of what you are > seeing. > I see. Do you have an FDM-independent idea (for real aircraft, aside from the UFO) on how to get the horizontal airspeed component? (It woul

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Erik Hofman
Vassilii Khachaturov wrote: Is there a simple way to learn if the current view origin is moving or not? (If not, is it a reasonable thing for me to try to add to FGViewer? what about the view origin airspeed computations?) One thing I notice when looking at the viewer configurations in prefer

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Curtis L. Olson
Vassilii Khachaturov wrote: The new JSBSim does zero-out the wind forces while stationary on the ground to prevent ground jitter. That might be the cause of what you are seeing. I see. Do you have an FDM-independent idea (for real aircraft, aside from the UFO) on how to get the horizonta

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Vassilii Khachaturov
> Vassilii Khachaturov wrote: > > Is there a simple way to learn if the current view origin is moving or > > not? (If not, is it a reasonable thing for me to try to add to FGViewer? > > what about the view origin airspeed computations?) > > One thing I notice when looking at the viewer configuratio

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Curtis L. Olson
syd & sandy wrote: After a very recent CVS update I noticed some strange behavior while working on my Citation-Bravo ... heading needle deviation seems to be inaccurate. I fired up Atlas and the first thing I noticed was ALL ILS navaids were pointing roughly south .Has anyone else noticed this .

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Curtis L. Olson
Curtis L. Olson wrote: Hmmm, it appears that Robin added a range field to the data file, and embarasingly, I didn't not notice before updating the data file. I see if I can get that straightened out here. Hi Syd, give the latest cvs (code) a try ... Curt. -- Curtis Olsonhttp://www

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Jon Stockill
Curtis L. Olson wrote: Hmmm, it appears that Robin added a range field to the data file, and embarasingly, I didn't not notice before updating the data file. I see if I can get that straightened out here. That caught me out too, however I now have a script to import the current format into t

[Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Curtis L. Olson
After the most recent changes to CVS: I have found that any time you toggle the primary and standby frequencies, FlightGear immediately dies/bombs/aborts. Running on linux, I get the following dumped to my console: *** glibc detected *** double free or corruption (fasttop): 0x0c8dd608 *** Abo

Re: [Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Frederic Bouvier
Curtis L. Olson wrote : > After the most recent changes to CVS: > > I have found that any time you toggle the primary and standby > frequencies, FlightGear immediately dies/bombs/aborts. > > Running on linux, I get the following dumped to my console: > > *** glibc detected *** double free or corrup

Re: [Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Mathias Fröhlich
On Tuesday 24 January 2006 19:58, Curtis L. Olson wrote: > Could we get this fixed ASAP, I'd like to be able to do VOR/ILS > navigation again! Curt, my fault. Comming up with a patch in a few minutes ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ---

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Jon Stockill
Jon Stockill wrote: So with any luck I should have a full update of all the navaids in the database with correct elevations by this weekend. It seems I don't have any luck at the moment. I've just discovered that when using the null fdm I'm not getting updates to /position/ground-elev-m any

Re: [Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Frederic Bouvier
Mathias Fröhlich wrote : > On Tuesday 24 January 2006 19:58, Curtis L. Olson wrote: > >> Could we get this fixed ASAP, I'd like to be able to do VOR/ILS >> navigation again! >> > Curt, my fault. Comming up with a patch in a few minutes ... > Curt, Mathias, I commited a fix in CVS -Fr

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Josh Babcock
dene maxwell wrote: > Hi Josh > I posted on this subject a couple of weeks ago there was some > discussion as to where the "scaling" of the texture was done > Terragear/FlightGear. There were two points; > > 1) ... when viewed from above a 45deg slope will only seem 0.7071 of its > true length

Re: [Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Mathias Fröhlich
Hi, On Tuesday 24 January 2006 22:50, Frederic Bouvier wrote: > > Curt, my fault. Comming up with a patch in a few minutes ... > > Curt, Mathias, > > I commited a fix in CVS Well that one is really nice. I prepared that patch in this minute and read that mail. Then I did a cvs up to see what you

Re: [Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Frederic Bouvier
Mathias Fröhlich wrote : > Hi, > > On Tuesday 24 January 2006 22:50, Frederic Bouvier wrote: > >>> Curt, my fault. Comming up with a patch in a few minutes ... >>> >> Curt, Mathias, >> >> I commited a fix in CVS >> > Well that one is really nice. I prepared that patch in this minute

Re: [Flightgear-devel] SEVERE bug with latest CVS changes

2006-01-24 Thread Mathias Fröhlich
Hi, On Tuesday 24 January 2006 23:00, Frederic Bouvier wrote: > and what about declaring SGReference'd class destructor as protected and > SGSharedPtr as friend ? That way, it will not be possible to call > delete explicitely. Not sure, but I believe this is not sufficient since the SGReferenced

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Curtis L. Olson
Josh Babcock wrote: I. Currently the terrain textures are UV mapped onto the terrain from directly above. This creates all sorts of problems in steep terrain. One of those problems is that cliffs and near cliffs look really bad. Perhaps if terrain with a slope greater than a certain threshold we

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Curtis L. Olson
Jon Stockill wrote: Jon Stockill wrote: So with any luck I should have a full update of all the navaids in the database with correct elevations by this weekend. It seems I don't have any luck at the moment. I've just discovered that when using the null fdm I'm not getting updates to /posi

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Mathias Fröhlich
On Tuesday 24 January 2006 22:45, Jon Stockill wrote: > Jon Stockill wrote: > > So with any luck I should have a full update of all the navaids in the > > database with correct elevations by this weekend. > > It seems I don't have any luck at the moment. > > I've just discovered that when using the

Re: [Flightgear-devel] Visual Studio 2005

2006-01-24 Thread Drew
If I may elaborate on this problem, most of the string handling routines (strcpy, strcat, sprintf...etc.) have a more 'managed' alternative that Microsoft encourages programmers to use.  These have the '_s' after them (strcpy_s, strcat_s, sprintf_s), and contain an additional argument that specifie

[Flightgear-devel] problem with glutMainLoop and MSVC 2005

2006-01-24 Thread Drew
Hey All,   I'm in the process of upgrading from Visual Studio 2003 to 2005, and am trying to get FlightGear to compile.  However, in fg_os.c line 141when the following code executes I get an error.   void fgOSMainLoop() { glutMainLoop(); }   The error from Visual Studio says:   Debug Assertion Fai

[Flightgear-devel] Patch for XML-based tutorial system and C172 tutorials.

2006-01-24 Thread Buchanan, Stuart
Hi All, I've uploaded an updated patch for a tutorial system to http://www.nanjika.co.uk/flightgear/tutorial.tar.gz It contains the following pieces. 1) A patch to apply-presets so the engines are running if you start in mid-air. Previously I had to perform a mid-air restart in the c172p... 2)

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Josh Babcock
Curtis L. Olson wrote: > Or we could find a nice source of free 1 meter per pixel world imagery > and just drape photoreal textureres over everything. > > Curt. > I'll start saving for that 80Tb disk drive now ... Actually, a really neat hack would be to just download the (0.25 m/px) orthos fr

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Josh Babcock
Here's a better shot: http://jrbabcock.home.comcast.net/flightgear/three.jpg Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching yo

Re: [Flightgear-devel] Patch for XML-based tutorial system and C172 tutorials.

2006-01-24 Thread Josh Babcock
> - I need to write a tutorial on writing tutorials, though there is a > description in tutorial.nas How will you do that? Are there any tutorials on writing tutorials on tutorials on the net? Oops, my grammar checker just segfaulted. Josh --

Re: [Flightgear-devel] Visual Studio 2005

2006-01-24 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Drew schrieb: > If I may elaborate on this problem, most of the string handling routines > (strcpy, strcat, sprintf...etc.) have a more 'managed' alternative that > Microsoft encourages programmers to use. These have the '_s' after them > (strcpy_s, s

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis L. Olson schrieb: > > X-Plane uses some shader language dithering approach which I don't > understand enough to comment on. This sounds like a good solution > This isn't easy, especially not within the context of plib which really > doesn't li

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis L. Olson schrieb: X-Plane uses some shader language dithering approach which I don't understand enough to comment on. This sounds like a good solution This isn't easy, especially not within the context o

Re: [Flightgear-devel] Visual Studio 2005

2006-01-24 Thread Andy Ross
Drew wrote: > If I may elaborate on this problem, most of the string handling > routines (strcpy, strcat, sprintf...etc.) have a more 'managed' > alternative that Microsoft encourages programmers to use. These > have the '_s' after them (strcpy_s, strcat_s, sprintf_s), and > contain an additional

[Flightgear-devel] Possible plib error

2006-01-24 Thread Drew
I've just been troubleshooting a runtime error I had when trying to convert my FlightGear build to Visual Studio 2005.  This is the same _open.c error I mentioned earlier today, but my understanding of the problem was incorrect.  It is not related to the glut libraries like I had thought.  I must'v

[Flightgear-devel] material animation bug?

2006-01-24 Thread Josh Babcock
I'm not sure if I misunderstand the material animation documentation or if I have discovered a bug. Here's the xml in question: material stone true Temple 0.35 0.35 0.35 /sim/model/global/lighting/night It only affects the one object, not all of the ones that share t

[Flightgear-devel] commit this to CVS anyone?

2006-01-24 Thread Josh Babcock
This is the best I could do based soley on sun angle. It publishes normalized numbers as properties for scenery objects to use in material animations. This allows night lighting. The properties come on slowly, so there is no sudden jarring flickering of lights across the entire city at once. There

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Ampere K. Hardraade
On January 24, 2006 04:54 pm, Josh Babcock wrote: > The trick is teaching terragear to > determine what that terrain is and assign it a new landcover type: cliff. We can teach Terrorgear new tricks? I never knew it has neural net implemented. ;) Ampere -

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread dene maxwell
Hi Josh From: Josh Babcock <[EMAIL PROTECTED]> dene maxwell wrote: > Hi Josh > I posted on this subject a couple of weeks ago there was some > discussion as to where the "scaling" of the texture was done > Terragear/FlightGear. There were two points; > > 1) ... when viewed from above a 45d

[Flightgear-devel] navaids...

2006-01-24 Thread syd & sandy
Thanks guys did an update and ILS works again ! Now I just have to figure out why I break my Nav needle animations when using several different conditions on the same object . :) Cheers , Syd --- This SF.net email is sponsored by: Spl