Re: [Fwd: Re: [Flightgear-devel] Re: Textures update ...]

2006-04-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Georg Vollnhals schrieb: > > Hi all, > only in case someone who followed the "textures" discussion is > interested in some pics of the local area: > > http://home.arcor.de/vollnhals-bremen/RobTexSamp/RobTexSamp.htm Starting and landing in EDDM (Mun

Re: [Flightgear-devel] OT: ebay

2006-04-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ima Sudonim schrieb: > I'm not defending what this person is doing, only explaining what I see > as the possible situation, I remember dialup H*** not very fondly, I had > an especially noisy phone line in my apartment in Poland and dropped > connectio

RE: [Flightgear-devel] OT: ebay

2006-04-02 Thread dene maxwell
Curt, I have avoided posting to the devel list but couldn't resist this )and I know you'll take it the "right" way) Drool, Drool Cheers :=D ene From: "Curtis L. Olson" <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: FlightGear developers discussions Sub

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Rob Oates
Is it possible we could use bittorrent as an alternate means of distributing the world scenery? This seems to be the P2P protocol of choice that NASA and several Linux distros now use for distributing very large files. Maybe we could use it too?   -Rob  On 4/2/06, Arnt Karlsen <[EMAIL PROTECTED]>

re: [Flightgear-devel] OT: ebay

2006-04-02 Thread Ima Sudonim
The seller is in Lublin, Poland. The starting bid is: 6 PLN (Polish zloties), slightly less that 2.00 USD, shipping within Poland is FREE. they say (in part): Przedmiotem aukcji jest kompletna wersja 0.9.9. na 3 płytach DVD, d

Re: [Flightgear-devel] OT: ebay

2006-04-02 Thread Arnt Karlsen
On Sun, 02 Apr 2006 20:33:52 -0500, Curtis wrote in message <[EMAIL PROTECTED]>: > Hey, look what I found on ebay.pl > > http://cgi.ebay.pl/ws/eBayISAPI.dll?ViewItem&item=5881614148 > > And since I'm off topic anyway, here's the latest chapter in the > incredbly awsome, "don't you wish you

***CORRECTED***: [Flightgear-devel] Frustration in placing objects close to sea

2006-04-02 Thread Yavuz Onder
Yavuz Onder wrote: Hi everyone, Today I started to make a simple blocky model of Ayasofya in Istanbul. Fortunately for me, I got impatient to see it in place, and went to Istanbul in FG at the coordinate I captured from Google satellite map. I find myself above sea. I then tried to ***mark

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 21:39:41 +0100, Justin wrote in message <[EMAIL PROTECTED]>: > Just out of interest i know FG scenery for the world is about 13Gb in > tgz format. ..correct: a45:/var/www/cK# du -sh /mnt/FlightGearScenery/pub/fgfs/Scenery-0.9.* 13G /mnt/FlightGearScenery/pub/fgfs/Scenery-

..OT constructive critisism, was: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 14:21:32 + (UTC), Martin wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > > ..chances are Martin is referring to your language, constructive > > criticism remains constructive criticism even when given 2" off > > your face by some looouuud drill sarge. ;o)

[Flightgear-devel] OT: ebay

2006-04-02 Thread Curtis L. Olson
Hey, look what I found on ebay.pl http://cgi.ebay.pl/ws/eBayISAPI.dll?ViewItem&item=5881614148 And since I'm off topic anyway, here's the latest chapter in the incredbly awsome, "don't you wish you were me" adventures of Curt Olson. My life isn't quite as exciting as some other flight simu

[Flightgear-devel] Frustration in placing objects close to sea

2006-04-02 Thread Yavuz Onder
Hi everyone, Today I started to make a simple blocky model of Ayasofya in Istanbul. Fortunately for me, I got impatient to see it in place, and went to Istanbul in FG at the coordinate I captured from Google satellite map. I find myself above sea. I then tried to map approximately resonable

[Fwd: Re: [Flightgear-devel] Re: Textures update ...]

2006-04-02 Thread Georg Vollnhals
Original-Nachricht Betreff:Re: [Flightgear-devel] Re: Textures update ... Datum: Mon, 03 Apr 2006 00:53:18 +0200 Von:Georg Vollnhals <[EMAIL PROTECTED]> An: Rob Oates <[EMAIL PROTECTED]> Referenzen: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Michal Fabik
Last time I checked I only had the northern hemisphere downloaded and if I remember correctly it was about 8-9GB and about 2 million files but I'm not sure on that. Now I have the world complete (apart from a couple of tiles in the Pacific which are several tens of KB each and a tiny bit of Antarct

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Paul Surgeon
On Sunday 02 April 2006 22:39, Justin Smithies wrote: > Just out of interest i know FG scenery for the world is about 13Gb in tgz > format. > How much is it all uncompressed roughly ? Probably not much bigger. The actual terrain data is still kept in compressed form. It's only the rather insignif

[Flightgear-devel] Doppler effect and tower view sound broken.

2006-04-02 Thread Paul Surgeon
The doppler effect in FG doesn't work yet according to the mailing lists from 2004 it was added by Curt and verified to be working by various people. Does anybody know where or when we lost this cool feature? Also when in tower view you get a very weird stereo effect even though the view is cent

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Justin Smithies
Just out of interest i know FG scenery for the world is about 13Gb in tgz format. How much is it all uncompressed roughly ? On Sunday 02 April 2006 21:29, Michal Fabik wrote: > You have to download it tile by tile - the server > won't allow more than 2 simultaneous download from the > same IP ad

[Fwd: Re: [Flightgear-devel] Re: Textures update ...]

2006-04-02 Thread Georg Vollnhals
Original-Nachricht Betreff:Re: [Flightgear-devel] Re: Textures update ... Datum: Sun, 02 Apr 2006 21:57:31 +0200 Von:Georg Vollnhals <[EMAIL PROTECTED]> An: Rob Oates <[EMAIL PROTECTED]> Referenzen: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Michal Fabik
You have to download it tile by tile - the server won't allow more than 2 simultaneous download from the same IP address. http://www.flightgear.org/Downloads/scenery-0.9.10.html Regards, Michal --- Justin Smithies <[EMAIL PROTECTED]> wrote: > Hi All, >I'm trying to D/L the entire s

[Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Justin Smithies
Hi All, I'm trying to D/L the entire scenery directory from the FG ftp site using ftp , but it wont let me it keeps asking for a username and password. Any tips ? ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.10/ Regards, Justin Smithies ---

Re: [Flightgear-devel] cvs make errors

2006-04-02 Thread Justin Smithies
On Sunday 02 April 2006 19:47, _hj_ wrote: Fixed it had to run pacman -Sy freealut and pacman -Sy opanal as just the first didnt work. Strange as pacma -Q openal said it was still there.. Never mind sorted now. Cheers > Justin Smithies wrote: > > Hi all just tried to compile the latest cvs ver

Re: [Flightgear-devel] cvs make errors

2006-04-02 Thread polly
I'm sure someone knows the details better, do you have alut.h in /usr/local/include ? I ended up using their ( openAL's) rpms for openAL and Alut. It looked to me as if when I switched from 'linux' to 'portable' CVS there was stuff left behind in /usr/local/include from previously, causing bu

Re: [Flightgear-devel] cvs make errors

2006-04-02 Thread _hj_
Justin Smithies wrote: Hi all just tried to compile the latest cvs version of FG using Linux and get this error. make[2]: Entering directory `/folder/files/flightgear/flightgear-cvs/source/src/ATC' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/opt/flightgear/inclu

Re: [Flightgear-devel] Re: cvs make errors

2006-04-02 Thread Michal Fabik
--- Justin Smithies <[EMAIL PROTECTED]> wrote: > Just installed alut from my arch linx distro - > latest version and already had > openal but still no difference. > What now ? > I've no FG :(( > > Justin Smithies > Look in the console a couple of lines above this error during the copilation

[Flightgear-devel] Aircraft developers please help or take over my "project".

2006-04-02 Thread Michal Fabik
Hi, I started to model an Aero L-39C Albatros but I've only nearly completed the airframe and now I can see I've kinda overestimated my skills and could use a co-developer (in fact more of a tutor) or someone who would take it over completely so If anyone's interested send me an email and I'll sen

Re: [Flightgear-devel] Re: cvs make errors

2006-04-02 Thread Justin Smithies
Just installed alut from my arch linx distro - latest version and already had openal but still no difference. What now ? I've no FG :(( Justin Smithies On Sunday 02 April 2006 19:19, Melchior FRANZ wrote: > * Justin Smithies -- Sunday 02 April 2006 20:18: > > Hi all just tried to compile the la

[Flightgear-devel] Re: cvs make errors

2006-04-02 Thread Melchior FRANZ
* Justin Smithies -- Sunday 02 April 2006 20:18: > Hi all just tried to compile the latest cvs version of FG using Linux and get > this error. [...] > AL/alut.h: No such file or directory You need to install alut. This was done automatically in the past, but now the OpenAL guys/gals separated it,

[Flightgear-devel] cvs make errors

2006-04-02 Thread Justin Smithies
Hi all just tried to compile the latest cvs version of FG using Linux and get this error. make[2]: Entering directory `/folder/files/flightgear/flightgear-cvs/source/src/ATC' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/opt/flightgear/include -I/usr/X11R6/include

Re: [Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Georg Vollnhals
Melchior FRANZ schrieb: It wasn't really done for continuing flights (in air), No, never thought of doing that ... but only to not have to start from a cheesy runway with running engine(s). I wanted proper start procedure, taxiing etc. The pa24 shouldn't start on KSFO/28R every time, but fro

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Rob Oates
Hi Erik,   I'm sorry I was not aware of the previous discussion... "Nice, People wanted the crop circles and a low number of textures andnow I'm being criticized by doing it that way. "    I suppose it all comes down to personal experience. I guess I'm accustomed to seeing dairy farms and crops pla

[Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 02 April 2006 15:26: > Yes, after creating the "state" directory all is fine here. > > After my opinion this is a *must* for FlightGear. Is there any reason > not to add it? Well, the fact that one has to create a directory manually, for example. Of course, I could du

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Frank Olaf Sem-Jacobsen
Olaf Flebbe wrote: Fine, that it compiled, but somehow there is a reference to msvcrt.lib left. Could you please check all the (binary) library files FlightgearLib.lib Simgear.lib fnt.lib js.lib net.lib psl.lib puAux.lib pui.lib pw.lib sg.lib sl.lib ssg.lib ssgAux.lib ul.lib pthreadvc2.lib Alut

[Flightgear-devel] Some thoughts on Modeling, and FGFSDB

2006-04-02 Thread Yavuz Onder
Hi everyone, Sorry for length, but I want to be clear. Please bear with me. Let me start by a heartfelt "thanks" to all who contributed a lot of nice models and objects, and to Jon, and Martin for keeping the database. I am planning to spend some time with modeling a few landmarks myself. T

Re: [Flightgear-devel] How to convert terrain meshes to other vector descripting formats?

2006-04-02 Thread Ralf Gerlich
Hi, Roberto Inzerillo wrote: I am currently modelling a few 3d models for a couple of places. I'd like to modell them as a whole project, so it would be nice to have a vector drawing file of the area terrain meshes directly inside the modeller. But .btg files are not so easy to import into ble

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Martin Spott
Arnt Karlsen wrote: > ..chances are Martin is referring to your language, constructive > criticism remains constructive criticism even when given 2" off > your face by some looouuud drill sarge. ;o) I see, you miss the point. This is no contructive criticism any more, this fulfills the term of

[Flightgear-devel] Multiplayer radar

2006-04-02 Thread Lee Elliott
Hello all, I occurred to me that if the multiplayer aircraft positions were exposed in the property tree it would be pretty (well, relatively) easy to to make a working radar instrument. If the multiplayer server also handled AI aircraft their positions could be exposed and monitored too. Jus

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Olaf Flebbe
2006/4/2, Frank Olaf Sem-Jacobsen <[EMAIL PROTECTED]>: > Olaf Flebbe wrote: > > Please check out the dependent builds. All have to be compiled with > > /MT (Configuration C++/Code Generation) . (What library wet wrong?) > > > > > I am not sure if this reply was intended for me, but I will go on > a

Re: [Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160

2006-04-02 Thread Olaf Flebbe
2006/4/2, Frederic Bouvier <[EMAIL PROTECTED]>: > Olaf Flebbe wrote : > > "My Documents"\ *is* more or less $HOME on Windows XP. > > > > > > What ? Do you really use Windows ? Sometimes ... I was commenting on the first posting, but I think I got the intention of the first posting wrong. Sorry for

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-04-02 Thread Martin Spott
Martin Spott wrote: > Frederic Bouvier wrote: >> I think I fixed the issue in CVS now. Could you test it under Linux ? It >> works here under Windows. > > I'm sorry, Frederic, FreeBSD, not Linux and I fear I won't have a > chance to test it before tuesday, Did that today - and the result now look

[Flightgear-devel] How to convert terrain meshes to other vector descripting formats?

2006-04-02 Thread Roberto Inzerillo
I am currently modelling a few 3d models for a couple of places. I'd like to modell them as a whole project, so it would be nice to have a vector drawing file of the area terrain meshes directly inside the modeller. But .btg files are not so easy to import into blender or 3ds or whatever. How c

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Olaf Flebbe
Please use the OpenAL Distribution from creative, not the cygwin one. Since it is necessary to do some changes I have a a zip for you: http://www.oflebbe.de/oflebbe/FlightGear/AL.zip For other pitfalls http://www.oflebbe.de/oflebbe/FlightGear/index.html Please either use MSVC or cygwin headers a

Re: [Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Yavuz Onder
Georg wrote: Thank you very much. After "Ufo cursor .." a second great nasal add-on at least for me! Due to time limitations I love to make a rest on longer flights and resume later. Now that is much easier. I have to test it with other a/c now. I too am a big fan of both of Melchior's rec

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Frank Olaf Sem-Jacobsen
Olaf Flebbe wrote: Please check out the dependent builds. All have to be compiled with /MT (Configuration C++/Code Generation) . (What library wet wrong?) I am not sure if this reply was intended for me, but I will go on assuming that it was :) All dependent builds complied without errors,

Re: [Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Georg Vollnhals
Melchior FRANZ schrieb: [1] http://members.aon.at/mfranz/flightgear/ac_state.nas [3.3 kB] * Georg Vollnhals -- Sunday 02 April 2006 13:38: this is a very nice feature and it could be enhanced by saving dialed frequencies, etc. in the future. I just added that. Really, really great! Tested

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 09:23:05 +0200, Melchior wrote in message <[EMAIL PROTECTED]>: > * Arnt Karlsen -- Sunday 02 April 2006 03:57: > > Chances are Martin is referring to your language, > > What was it? The "Arghh" or the "horrible". (Anyone thinking that > the red cities are not horrible?) ..Ma

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Arnt Karlsen
On Sun, 2 Apr 2006 03:57:18 +0200, Arnt wrote in message <[EMAIL PROTECTED]>: > On Sat, 1 Apr 2006 12:34:24 +0200, Melchior wrote in message > <[EMAIL PROTECTED]>: > > > * Martin Spott -- Saturday 01 April 2006 07:40: > > > I have the impression that constructive criticism is not always > > > y

[Flightgear-devel] Re: Melchior: ac_state.nas

2006-04-02 Thread Melchior FRANZ
[1] http://members.aon.at/mfranz/flightgear/ac_state.nas [3.3 kB] * Georg Vollnhals -- Sunday 02 April 2006 13:38: > this is a very nice feature and it could be enhanced by saving dialed > frequencies, etc. in the future. I just added that. > "file /home/Besitzer/.fgfs/state/c172p.xml: cann

[Flightgear-devel] Melchior: ac_state.nas

2006-04-02 Thread Georg Vollnhals
Melchior FRANZ schrieb: The A10 has code to save aircraft data (not activated yet), and my ac_state.nas[1] script does so for every aircraft! I think that this functionality should eventually be in fgfs, and we need a place to store all the files. $ ls $FG_HOME/state/|wc -l 27 m. [1] ht

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Georg Vollnhals
Erik Hofman schrieb: Rob Oates wrote: I'll eventually release different textures for other regions...but it will take time. But it's something I really want to do :) Nice, People wanted the crop circles and a low number of textures and now I'm being criticized by doing it that way. I delibe

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-02 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a contradiction. At least there's p

Re: [Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160

2006-04-02 Thread Frederic Bouvier
Olaf Flebbe wrote : > "My Documents"\ *is* more or less $HOME on Windows XP. > > What ? Do you really use Windows ? FYI, My Documents is already in C:\Documents And Settings\ , that is the value of %USERPROFILE%. The equivalent of $HOME could be %USERPROFILE%, but My Documents appears in the E

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Erik Hofman
Rob Oates wrote: I'll eventually release different textures for other regions...but it will take time. But it's something I really want to do :) Nice, People wanted the crop circles and a low number of textures and now I'm being criticized by doing it that way. I deliberately added the poss

[Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Melchior FRANZ
* Arnt Karlsen -- Sunday 02 April 2006 03:57: > Chances are Martin is referring to your language, What was it? The "Arghh" or the "horrible". (Anyone thinking that the red cities are not horrible?) m. --- This SF.Net email is sponsored by xPM

[Flightgear-devel] Re: CVS: FlightGear/src/Main fg_init.cxx,1.159,1.160

2006-04-02 Thread Melchior FRANZ
* Frederic Bouvier -- Saturday 01 April 2006 22:45: > Melchior FRANZ a écrit : > > Should we really dump everything to My\ Documents? (~/.fgfs/ > > is an ideal place for that on Unices.) > > What about My\ Documents/fgfs then ? Or %APPDATA%\flightgear.org\? :-} I don't know how MS Windows user

RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-02 Thread Vivian Meazza
Olaf Flebbe > > Yes there is a patch outstanding. Please go to the FlightGearLib > Project in the solution explorer right click, select properties (the > last entry) choose build events / pre build events. > > There was a typo: Please edit change the line to > > copy ..\..\src\Include\config.h-

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Rob Oates
>For some reason, I'm not seeing the same scene you've posted on your>webpage, which by the way looks d--- good!  Still a lot of green in my>scenes.  Do you need the latest CVS source for things to render >correctly?  Currently using a post -0.9.9 CVS version from around>mid-January.  Or a fresh do