Jon S. Berndt wrote:
Using k/j or Ctrl-b or Shift-S - nothing seems to be able to stow the
speedbrake/spoilers on the upper surface of the 737-300 wing. Using the j
key seems to start it stowing, but it's only momentary. Then, it deploys
again. This happens when I use the --disable-real-weather-f
* Robicd -- Tuesday 04 April 2006 14:22:
> Melchior FRANZ wrote:
> > * Robicd -- Tuesday 04 April 2006 13:09:
> > > I hope someone will consider developing that old code and [...]
> > I'm considering that for a while now. :-)
> Well, a lot of scenery designers will thank you for that.
Hey, I s
* Lee Elliott -- Tuesday 04 April 2006 22:49:
> On Monday 03 April 2006 19:54, Melchior FRANZ wrote:
> > There seems to be a problem with terrain following:
> >
> > - the keyboard binding (Ctrl-t) uses "terrain-follow"
> > - the AP dialog uses "agl-hold"
> The original value was 'terrain-follow' a
On Mon, 3 Apr 2006 17:16:26 -0400, Rob wrote in message
<[EMAIL PROTECTED]>:
> >
> >
> > > Bittorrent is faster when it comes to distributing large files.
> > > Also it doesn't have a search engine (though some clients do, but
> > > it's not the same as eMule).
> >
> > ..ok, details or urls so I
On Tue, 4 Apr 2006 10:12:48 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
>
> > ..this experience alone gives you a different enough perspective to
> > hear our Austrian military friend writing in english, differently
> > _enough_ to take offense of _how_you_hea
> One deciding factor might be the ease of configuring MP - I
> tested the last 0.9.10 windows prerelease on someone else's box the other day
> and was very impressed at how easy it was to get online.
And that was using what? Is there a windows fgfs frontend too?
> Might be "nice" indeed,
Using k/j or Ctrl-b or Shift-S - nothing seems to be able to stow the
speedbrake/spoilers on the upper surface of the 737-300 wing. Using the j
key seems to start it stowing, but it's only momentary. Then, it deploys
again. This happens when I use the --disable-real-weather-fetch on the
command lin
Syd: Have you had a chance to look at this lately? I tried again
yesterday, same results. When I run this aircraft, I still get a Pa28
panel with jet engine sound.
Steve
Hi Steve , no ,sorry , I havent had a chance to check it out .There should be
NO 2d panel at all.Did you download from the
I don't know if we can use their images anymore since they where recently aquired by Geoeye. Furthermore, we now have to register (and pay) to download their images now :(
-Rob
Hi all
Finally after a lot of testing and debugging, my version of the 737-300
with live texture switching through a nasal listbox is ready.
The code is mostly similar to that of melchior's bo105. I fixed a major
bug that made the AI, MP and traffic 737 use the same texture as that
of the user's a
> > I remember: it's for injecting METAR temperature/pressure into the FDM.
> > No problems without that set. It's definitely a bug, but the question is
> > where? fgfs? JSBSim? Or some disagreement in between. Or does
> it only work
> > when METAR is actually activated (which it wasn't)? Anyway: t
I've just done a first stab of a binary release for OS-X, based on CVS as of yesterday. If you have access to a Mac with either 10.4.x or 10.3.9, please test it:http://homepage.mac.com/zakalawe/.Public/flightgear-0.9.10-pre-osx.dmgThings to keep in mind: - there is no data dir inside the bundle, pl
Hi Curt,
That cessna mini overlay is a good starting point. I used it to build my own
custom vertical transparent panel that serves the purpose well. Right now I
can only make it visible from views that an equivalent to the pilot's eye
view from the cockpit. It seems like the view shown on that
* Rob Oates -- Tuesday 04 April 2006 04:53:
> Scenery Updated!
>
> Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)
Very nice. (Only the city does still not look right. But given the
resistance I won't bother to comment on that any more. I fixed it
locally, the rest is left
John Kluza wrote:
I am interested in adding instrument panels to views in addition to the
cockpit views. In this way, the panels could be seen in all views including
those from outside the aircraft. This would be particularly useful for
UAV's.
The default cessna mini-panel overlay might
Melchior FRANZ wrote:
* Jon S. Berndt -- Tuesday 04 April 2006 15:01:
* * Melchior FRANZ:
--prop:/environment/params/control-fdm-atmosphere=1
I don't know what this does [...] try again without the above prop spec.
I remember: it's for injecting METAR temperature/pressure int
I am interested in adding instrument panels to views in addition to the
cockpit views. In this way, the panels could be seen in all views including
those from outside the aircraft. This would be particularly useful for
UAV's.
Is anyone aware of a way to do this?
Thanks,
John
Mark wrote:
I took a look at your hires textures. Where did you get the images of
the fields in the irrcrop-textures from?
All my textures were taken from spaceimaging.com
I don't think I still have the original but I could look it up for you.
Erik
--
http://www.ehtw.info (Dutch)Future o
On Monday 03 April 2006 19:54, Melchior FRANZ wrote:
> There seems to be a problem with terrain following:
>
> - the keyboard binding (Ctrl-t) uses "terrain-follow"
> - the AP dialog uses "agl-hold"
> - half of the aircraft use "terrain-follow"
> - the other half uses "agl-hold"
> - Generic/generic
On Monday 03 April 2006 10:56, AJ MacLeod wrote:
> On Sunday 02 April 2006 15:15, Lee Elliott wrote:
> > I occurred to me that if the multiplayer aircraft positions
> > were exposed in the property tree it would be pretty (well,
> > relatively) easy to to make a working radar instrument.
>
> You me
Erik Hofman wrote:
>
> There is really no need to abandon any good texture, either from me,
> form Rob or from you. It would be great to create an excellent set
> from all available sources, no?
>
> Erik
Hi Erik. That's my idea, too. That way we can combine our efforts to
create formidable tex
I've updated my site and I've added some herbral tundra textures you can download, as well as some pics.
It seems like this texture is used mostly in norway (tile e000n60), I
do not have first hand knowledge of the area, so the colors might be
way off. But at least it matches the shrubs and the g
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Martin Spott schrieb:
> Pigeon wrote:
>
>> Things that I need input from people:
>>
>> - what window manager/environment should we use/should be the
>> default?
>
> My personal favourite would come without any windows manager but
> inst
* Ralf Gerlich -- Tuesday 04 April 2006 16:14:
> I can't say anything about KDE, except that it was using up pretty
> much RAM the last time I checked - which must have been about four
> years ago ;-) If it's still that way [...]
It's not, at least when compared with GNOME. It uses less memory per
* Jon S. Berndt -- Tuesday 04 April 2006 15:01:
* * Melchior FRANZ:
> > --prop:/environment/params/control-fdm-atmosphere=1
> I don't know what this does [...] try again without the above prop spec.
I remember: it's for injecting METAR temperature/pressure into the FDM.
No problems without that
On Tuesday 04 April 2006 13:41, Pigeon wrote:
> - xpdf for viewing pdf (i might put evince on there as well)
xpdf should be fine, I'd say - there are more exciting things to fill the
"extra" space with.
> - what window manager/environment should we use/should be the
> default?
Somet
Syd: Have you had a chance to look at this lately? I tried again
yesterday, same results. When I run this aircraft, I still get a Pa28
panel with jet engine sound.
Steve
---
This SF.Net email is sponsored by xPML, a groundbreaking scri
Hi,
Pigeon schrieb:
As mentioned in the LinuxTag mail thread earlier, I've started
preparing a FG live cd.
Great!! I'm very glad you're doing this!
[SNIP]
Things that I need input from people:
- what window manager/environment should we use/should be the
default?
This is
Pigeon wrote:
> At the same time, I probably need more info and testing with ATI
> drivers, and I only got nvidias myself...
I'll happily test-run the CD on ATI r200 and r300 systems, although
I'll be out of town for some days due to holidays in April,
Martin.
--
Unix _IS_ user friendly -
Pigeon wrote:
> Things that I need input from people:
>
> - what window manager/environment should we use/should be the
> default?
My personal favourite would come without any windows manager but
instead directly start into fullscreen FlightGear. Still I acknowledge
that people hav
> Add this (which is in my $FG_HOME/preferences.xml):
>
> --prop:/environment/params/control-fdm-atmosphere=1
>
> and don't ask *me* what it is good for. ;-)
>
> m.
I don't know what this does, but all bets are off (and there's nothing I can
do) unless you use the default JSBSim atmosphere mode
Melchior FRANZ wrote:
http://www.google.com/search?q=5345-44f
Do these rules apply to Europe too?
Roberto
---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile med
> the biggest problem is the NVIDIA accelerated drivers --- IANAL, but
> I am unsure if it's possible to distribute it? maybe there needs to be some
> kind of shrink-wrapping done on your side (NV license showing during the
> installation etc.)
I've already checked, the nvidia's drivers are r
Great news. I promise to test it out on several setups, with various types of
network connectivity, too (direct/NAT'ed).
If the thing is going to be a self-contained bootable disk, why does one
need any kind of Windows setup there? Better cram more scenery in...
> - anything that should NOT
As mentioned in the LinuxTag mail thread earlier, I've started
preparing a FG live cd.
The cd is made using morphix (www.morphix.org), which is a debian
based, modular live cd framework. It has a whole bunch of tools and
scripts which makes the job a lot easier. It can also do things lik
> I notice a couple of things here:
>
> 1) According to the visuals (and the flight characteristics) the spoilers
> are deployed when the sim starts up with these options you give, above.
BTW: what would cause spoilers to be deployed at startup?
Jon
---
* Jon S. Berndt -- Tuesday 04 April 2006 14:02:
> 3) The help menu items for two of the three aircraft help selections gives
> the same dialog. (the bottom menu items are disabled - the two above those
> give the same dialog pop up).
This is intentional and a fallback mechanism for aircraft withou
> * Jon S. Berndt -- Tuesday 04 April 2006 01:40:
> > Any inputs on how to duplicate this problem quick and insight
> into a cause
> > would be helpful.
>
> I didn't start on ground, but with this command line (relevant
> parts only):
>
> $ fgfs --aircraft=737-300 --airport=KSNS --altitude=3 -
Melchior FRANZ wrote:
* Robicd -- Tuesday 04 April 2006 13:09:
I hope someone will consider developing that old code and make it flexible
enough for covering the most cases we have in almost every airport.
I'm considering that for a while now. :-)
Well, a lot of scenery designers will th
Robicd wrote:
> Just another question before going back to Gimp-Blender: do taxyway
> signs emit light in the night?
It depends :-)
I know different sorts of taxiway signs: Some are made from simple
metal plates, some of those are illuminated from exterior at night,
using a spot light that shin
* Robicd -- Tuesday 04 April 2006 13:09:
> I hope someone will consider developing that old code and make it flexible
> enough for covering the most cases we have in almost every airport.
I'm considering that for a while now. :-)
> Just another question before going back to Gimp-Blender: do ta
Melchior FRANZ wrote:
# use letters <>AZaz, for example: 3 'A' signs
OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150
BTW: The comment was actually meant seriously: "use letters <>AZaz"
I hoped you forgot 09 in <>09AZaz.
Or more correctly: use one or more of (A) lower-than, (B) greater-th
* Robicd -- Tuesday 04 April 2006 12:12:
* * Melchior FRANZ:
> > # use letters <>AZaz, for example: 3 'A' signs
> > OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150
BTW: The comment was actually meant seriously: "use letters <>AZaz"
Or more correctly: use one or more of (A) lower-than, (B) gre
* Melchior FRANZ -- Tuesday 04 April 2006 12:39:
> * Robicd -- Tuesday 04 April 2006 12:12:
> * * Melchior FRANZ:
> > > # use letters <>AZaz, for example: 3 'A' signs
> > > OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150
>
> BTW: The comment was actually meant seriously: "use letters <>AZaz"
On 03/04/06, Andy Ross <[EMAIL PROTECTED]> wrote:
> I think the original report might have been that you can "bury" a fast
> moving aircraft under the ground. The 100 Hz granularity of the FDM
> computations isn't able to detect the exact moment of collision.
> That's a much harder issue to solve
You need entries for the letters in materials.xml:
LetterA.rgb
Signs/LetterA.rgb
Done (I created Letter0.rgb, Letter7.rgb and LetterL.rgb, saved them in
data/textures/Signs/ and then modified the materials.xml adding three
materials blocks like the one above).
and entries lik
Arnt Karlsen wrote:
> ..this experience alone gives you a different enough perspective to hear
> our Austrian military friend writing in english, differently _enough_ to
> take offense of _how_you_hear_him_, rather than on what he _says_,
> which means you guys don't understand each other the way
Erik Hofman wrote:
http://www.ehofman.com/fgfs/download/orig_tex.tar.gz
and:
http://www.ehofman.com/fgfs/download/desert_tex.tar.gz
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator
---
Mark wrote:
Hi Rob!
First of all let me thank you for your contribution.
I've been experimenting with textures in FGFS myself for a while and I
know how hard it is to get to such quality textures.
So keep up the good work ;-)
When I had a first look at the textures I initially liked them better
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