Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread David Luff
Steve Hosgood writes: > > My only comment is just that 1937 maps will certainly be before the > National Grid was adopted, and will be based on the "old triangulation" > done between the late 1700's to mid 1800's. I don't know the details, > but it wasn't metric (possibly surveyed in "survey c

Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Jim Wilson
> From: Frank Olaf Sem-Jacobsen > > I have finally had the time to try to start messing around with > flightgear source code, and I thought it would be neat to be able to > look at the different multiplayer aircrafts when playing online. Since > it doesn't seem to support looking at any other

Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Josh Babcock
Frank Olaf Sem-Jacobsen wrote: s as a stowaway passenger ;) > > Btw, is there any nasal documentation available somewhere? > www.plausible.org/nasal --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends

[Flightgear-devel] Re: FlightGear 0.9.10 for Solaris

2006-04-13 Thread ken mays
Here is a copy of my error log while compiling FlightGear 0.9.10 on Solaris 8 x86 {117351-35} with GCC 3.4.5 (same errors on Solaris 8 SPARC with same compiler): Configure Summary = Prefix: /opt/csw Debug messages: yes Automake version: automake (GNU automake) 1.8.3 Building with m

[Flightgear-devel] adding objects to the scenery

2006-04-13 Thread Melchior FRANZ
In case someone is interested: Attached is a script that makes UFO exported models permanent. Check the paths on top of the file, add ufo objects to your scenery (see ?-key dialog), then export the object data (e-key) and run the attached script. This adds everything to the *.stg files of the give

[Flightgear-devel] b1900d fixes

2006-04-13 Thread Jean-Yves Lefort
Hi, I'm attaching two small fixes for the b1900d: - Unbreak night lighting of the GPWS buttons - Fix the author tag (spelling, and remove the line break since the property browser does not like it) PS: Syd: now the instruments lighting stays on even when I switch off the

[Flightgear-devel] Multiplayer views

2006-04-13 Thread Frank Olaf Sem-Jacobsen
Hi, I have finally had the time to try to start messing around with flightgear source code, and I thought it would be neat to be able to look at the different multiplayer aircrafts when playing online. Since it doesn't seem to support looking at any other aircrafts than your own, I have star

Re: [Flightgear-devel] Updated F4E

2006-04-13 Thread Ron Jensen
On Thu, 2006-04-13 at 11:24 +0100, AJ MacLeod wrote: > On Thursday 13 April 2006 06:53, Ron Jensen wrote: > > > texture is here http://www.jentronics.com/fgfs/F4E_base.tgz > > Are you sure? :-) > Yes, I'm sure (now that is :-)) Ron --- Th

[Flightgear-devel] tower.cxx

2006-04-13 Thread Melchior FRANZ
Can we *please* finally fix the notorious crashes in tower.cxx? This is hunting us since *several* *years*, and it's really getting ridiculous and annoying. Is it intentional that aircraft entries (TowerPlaneRec) for one and the same aircraft are at the same time in two or three of the lists? I n

[Flightgear-devel] Re: FlightGear 0.9.10 for Solaris

2006-04-13 Thread Melchior FRANZ
* ken mays -- Thursday 13 April 2006 15:30: > 1. FIONBIO is not defined. > 2. Issues with src/Scenery/tilemgr.hxx (tilemgr.cpp) > and the defined scope of 'queue' which affects > 'fgfs_init.o' compilation. So, where are the compiler/linker error messages? "scope of queue" doesn't really tell me an

[Flightgear-devel] FlightGear 0.9.10 for Solaris

2006-04-13 Thread ken mays
Hello, I pretty much have FlightGear 0.9.10 ported to Solaris yet seem to have noticed two things: 1. FIONBIO is not defined. 2. Issues with src/Scenery/tilemgr.hxx (tilemgr.cpp) and the defined scope of 'queue' which affects 'fgfs_init.o' compilation. This eventually affects the compile of fgfs

Re: [Flightgear-devel] European Scenery Textures

2006-04-13 Thread Ralf Gerlich
Hi, Chris Metzler schrieb: hgtchop didn't freak out for me; it was more of a subtle clue that there were problems that manifested themselves later at the end of the chain. When you run hgtchop on the data and produce the *.arr.gz files, hgtchop prints status info on each tile to the screen. Do

Re: [Flightgear-devel] request for new screen shots

2006-04-13 Thread Jim Wilson
> From: "Ampere K. Hardraade" > > On Wednesday 12 April 2006 00:38, Curtis L. Olson wrote: > > I am interested in getting a few more high quality screen shots for the > > v0.9.10 release. > > > > Thanks, > > > > Curt. > > Who needs screenshots where there are movies?! :P > > http://pigeond.net/p

Re: [Flightgear-devel] European Scenery Textures

2006-04-13 Thread Chris Metzler
On Wed, 12 Apr 2006 21:09:55 -0400 Rob Oates wrote: > > Hmm, I haven't noticed any problems with hgtchop as of yet...at least no > messages while converting the srtm's to *.arr.gz. file format. > > I compiled my version of terragear using > > Simgear 0.3.9 and Terragear CVS > > however, I still

Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Ralf Gerlich
Hi, I'm starting to feel bad as I started this. I strongly suggest to stop public discussion here as we're more and more getting to specific cases. If at all, those concerned should continue discussing in private, not on the list. Most - probably all of us have no legal background whatsoever

Re: [Flightgear-devel] Updated F4E

2006-04-13 Thread AJ MacLeod
On Thursday 13 April 2006 06:53, Ron Jensen wrote: > texture is here http://www.jentronics.com/fgfs/F4E_base.tgz Are you sure? :-) Cheers, AJ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applic

RE: [Flightgear-devel] Updated F4E

2006-04-13 Thread Vivian Meazza
Ron Jensen > http://www.jentronics.com/fgfs/ > > Here is another update to the F4E, same place as it always is > http://www.jentronics.com/fgfs/F4E.tgz > > Today's update has some cosmetic fixes to the 3D model, it now rotates > around its axises correctly. (Thanks Dave) It also has afterbu

Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Jon Stockill
Ralf Gerlich wrote: In any case, regarding street and landuse data we're probably best off using aerials and vectorising off them. As long as the license allows derived works. This is true of LandSat imagery, which is probably detailed enough to get land use and major roads from. -- Jon St

Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Thomas Förster
> ... > Or put differently: Even though the plaintiff was able to prove the > origin of the defendant's map by the easter eggs, that bought them > nothing, as the base data is not copyright protected and the easter eggs > won't count as "mental creation" to make it protected. > > Again: IANAL, and

Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Ralf Gerlich
Hi again, Ralf Gerlich schrieb: Jon Stockill schrieb: Think again: http://wiki.openstreetmap.org/index.php/Copyright_Easter_Eggs That's the interesting part of that German rouling: The court explicitly considered the fact that the plaintiff included such easter eggs in its maps and dismis

Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Ralf Gerlich
Hi, Jon Stockill schrieb: Lee Elliott wrote: There have been rumours that the OS introduced deliberate errors in their maps so that they could be used to identify 'copiers' but quite apart from the fact that this would prove nothing (because it doesn't preclude someone else doing exactly the