Steve Hosgood writes:
>
> My only comment is just that 1937 maps will certainly be before the
> National Grid was adopted, and will be based on the "old triangulation"
> done between the late 1700's to mid 1800's. I don't know the details,
> but it wasn't metric (possibly surveyed in "survey c
> From: Frank Olaf Sem-Jacobsen
>
> I have finally had the time to try to start messing around with
> flightgear source code, and I thought it would be neat to be able to
> look at the different multiplayer aircrafts when playing online. Since
> it doesn't seem to support looking at any other
Frank Olaf Sem-Jacobsen wrote:
s as a stowaway passenger ;)
>
> Btw, is there any nasal documentation available somewhere?
>
www.plausible.org/nasal
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Here is a copy of my error log while compiling
FlightGear 0.9.10 on Solaris 8 x86 {117351-35} with
GCC 3.4.5 (same errors on Solaris 8 SPARC with same
compiler):
Configure Summary
=
Prefix: /opt/csw
Debug messages: yes
Automake version: automake (GNU automake) 1.8.3
Building with m
In case someone is interested: Attached is a script that makes UFO
exported models permanent. Check the paths on top of the file, add
ufo objects to your scenery (see ?-key dialog), then export the
object data (e-key) and run the attached script. This adds everything
to the *.stg files of the give
Hi, I'm attaching two small fixes for the b1900d:
- Unbreak night lighting of the GPWS buttons
- Fix the author tag (spelling, and remove the line break
since the property browser does not like it)
PS: Syd: now the instruments lighting stays on even when I switch off
the
Hi,
I have finally had the time to try to start messing around with
flightgear source code, and I thought it would be neat to be able to
look at the different multiplayer aircrafts when playing online. Since
it doesn't seem to support looking at any other aircrafts than your own,
I have star
On Thu, 2006-04-13 at 11:24 +0100, AJ MacLeod wrote:
> On Thursday 13 April 2006 06:53, Ron Jensen wrote:
>
> > texture is here http://www.jentronics.com/fgfs/F4E_base.tgz
>
> Are you sure? :-)
>
Yes, I'm sure (now that is :-))
Ron
---
Th
Can we *please* finally fix the notorious crashes in tower.cxx?
This is hunting us since *several* *years*, and it's really
getting ridiculous and annoying.
Is it intentional that aircraft entries (TowerPlaneRec) for one
and the same aircraft are at the same time in two or three of
the lists?
I n
* ken mays -- Thursday 13 April 2006 15:30:
> 1. FIONBIO is not defined.
> 2. Issues with src/Scenery/tilemgr.hxx (tilemgr.cpp)
> and the defined scope of 'queue' which affects
> 'fgfs_init.o' compilation.
So, where are the compiler/linker error messages? "scope of queue"
doesn't really tell me an
Hello,
I pretty much have FlightGear 0.9.10 ported to Solaris
yet seem to have noticed two things:
1. FIONBIO is not defined.
2. Issues with src/Scenery/tilemgr.hxx (tilemgr.cpp)
and the defined scope of 'queue' which affects
'fgfs_init.o' compilation. This eventually affects the
compile of fgfs
Hi,
Chris Metzler schrieb:
hgtchop didn't freak out for me; it was more of a subtle clue that
there were problems that manifested themselves later at the end of
the chain. When you run hgtchop on the data and produce the *.arr.gz
files, hgtchop prints status info on each tile to the screen. Do
> From: "Ampere K. Hardraade"
>
> On Wednesday 12 April 2006 00:38, Curtis L. Olson wrote:
> > I am interested in getting a few more high quality screen shots for the
> > v0.9.10 release.
> >
> > Thanks,
> >
> > Curt.
>
> Who needs screenshots where there are movies?! :P
>
> http://pigeond.net/p
On Wed, 12 Apr 2006 21:09:55 -0400
Rob Oates wrote:
>
> Hmm, I haven't noticed any problems with hgtchop as of yet...at least no
> messages while converting the srtm's to *.arr.gz. file format.
>
> I compiled my version of terragear using
>
> Simgear 0.3.9 and Terragear CVS
>
> however, I still
Hi,
I'm starting to feel bad as I started this. I strongly suggest to stop
public discussion here as we're more and more getting to specific cases.
If at all, those concerned should continue discussing in private, not on
the list. Most - probably all of us have no legal background whatsoever
On Thursday 13 April 2006 06:53, Ron Jensen wrote:
> texture is here http://www.jentronics.com/fgfs/F4E_base.tgz
Are you sure? :-)
Cheers,
AJ
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Ron Jensen
> http://www.jentronics.com/fgfs/
>
> Here is another update to the F4E, same place as it always is
> http://www.jentronics.com/fgfs/F4E.tgz
>
> Today's update has some cosmetic fixes to the 3D model, it now rotates
> around its axises correctly. (Thanks Dave) It also has afterbu
Ralf Gerlich wrote:
In any case, regarding street and landuse data we're probably best off
using aerials and vectorising off them.
As long as the license allows derived works. This is true of LandSat
imagery, which is probably detailed enough to get land use and major
roads from.
--
Jon St
> ...
> Or put differently: Even though the plaintiff was able to prove the
> origin of the defendant's map by the easter eggs, that bought them
> nothing, as the base data is not copyright protected and the easter eggs
> won't count as "mental creation" to make it protected.
>
> Again: IANAL, and
Hi again,
Ralf Gerlich schrieb:
Jon Stockill schrieb:
Think again:
http://wiki.openstreetmap.org/index.php/Copyright_Easter_Eggs
That's the interesting part of that German rouling: The court explicitly
considered the fact that the plaintiff included such easter eggs in its
maps and dismis
Hi,
Jon Stockill schrieb:
Lee Elliott wrote:
There have been rumours that the OS introduced deliberate errors in
their maps so that they could be used to identify 'copiers' but quite
apart from the fact that this would prove nothing (because it doesn't
preclude someone else doing exactly the
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