On Fri, 9 Jun 2006 22:35:02 -0400
Tony Pelton wrote:
>
> not sure if folks on this list care, or are aware ... but Ben Supnik
> has made a couple of RFC type posts to one of the x-plane lists,
> talking about a new design for the airport data coming from Robin
> Peel.
>
> This is apparently the sp
Hi Tony,
From my limited knowledge of how these are used (within the FG environment)
they appear to be a positive evolutionary step. I like the idea of curves
being corporated. Until tools like TaxiDraw integrate these changes there
will be a gap but backward compatibiltiy appears catered
not sure if folks on this list care, or are aware ... but Ben Supnik
has made a couple of RFC type posts to one of the x-plane lists,
talking about a new design for the airport data coming from Robin
Peel.
This is apparently the spec that is emerging from those conversations.
http://www.x-plane.o
On Thu, 8 Jun 2006 20:40:19 -0400, Ampere wrote in message
<[EMAIL PROTECTED]>:
> On Friday 09 June 2006 12:06, Roberto Inzerillo wrote:
> > > Texture size has a litle impact on filtering time and a huge one
> > > when card memory is completely filled. In that situation, swapping
> > > begins and
On Friday 09 June 2006 05:32, Christian Mayer wrote:
> Perhaps - but then only with our own watermark, so that everybody who
> finds them knows where they are from.
>
> I suggest that the watermark contains the logo, the used version and the
> URL.
>
> CU,
> Christian
Will these be of use?
http:/
On Friday 09 June 2006 12:06, Roberto Inzerillo wrote:
> > Texture size has a litle impact on filtering time and a huge one when
> > card memory is completely filled. In that situation, swapping begins
> > and very low fps are encountered.
>
> I have to conclude that adding details to an object us
Not too late to join our happy band, plenty of work for all ;-D
:-D ene
From: Pigeon <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)
Date: Sat, 10 Jun 2006 09:
Martin Spott wrote:
> Christian Mayer wrote:
>
>> Perhaps - but then only with our own watermark, so that everybody who
>> finds them knows where they are from.
>
> Hehe, good idea ! Do you know a method how to place such a watermark
> without requiring Curt to open every single screenshot in Gim
> ..I have done a few custom Knoppix and Damnsmalllinux live cd's and
> Pigeon initially disagreed to make one for AirVenture, so I decided to
> do it myself, even if he beats me to it again. ;o) This far we 4
> people contributing on "my" KOSH cd.
Whoops, sorry, did I? I must have missed
On Fri, 09 Jun 2006 20:49:06 +0200, Robicd wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
> > ..an idea: Can an hangar model be used to make the EAA Museum at
> > KOSH http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the
> > hangar model several times and overlapping at co
Roberto Inzerillo wrote :
> I am not shure I did understand what you mean.
>
> Anyway, I try explaining my point of view and share my opinion. Maybe I am
> wrong, maybe I miss something. Please comment it.
>
> Let's say I fly above an airport. Let's say the airport ground is filled with
> a 100 3
On Friday 09 June 2006 20:50, Mathias Fröhlich wrote:
> Well, all that Fred writes is true as long as the sum of all textures used
> for the scene fits into texture memory of your graphics card. So using many
> huge textures will hurt users of small graphics cards.
Maybe it's time someone clever a
On Friday 09 June 2006 17:03, Frederic Bouvier wrote:
> Graphic cards are optimized to texture objects. The greatest penalty is
> when you do state changes. A state is all attributes that affect the
> rendering of a primitive ( point, line or triangle ). A color change is
> heavy as well as a text
>>Using Shared models helps saving memory. That way, only one model is
>>loaded, and it is displayed multiple times. With static objects, every
>>instance is loaded in memory, with duplicates on geometry and
>>textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a
>>decent fps over Pari
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Arnt Karlsen schrieb:
> On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message
> <[EMAIL PROTECTED]>:
>
>> Using Shared models helps saving memory. That way, only one model is
>> loaded, and it is displayed multiple times. With static objects,
On Fri, 9 Jun 2006 11:26:58 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
..with Reply-To set to both himself and the list, so I honor it.
> Arnt Karlsen wrote:
> > On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message
>
> >> Currently I'm revising the building process so that
On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message
<[EMAIL PROTECTED]>:
> Using Shared models helps saving memory. That way, only one model is
> loaded, and it is displayed multiple times. With static objects, every
> instance is loaded in memory, with duplicates on geometry and
> text
> Graphic cards are optimized to texture objects. The greatest penalty is
> when you do state changes. A state is all attributes that affect the
> rendering of a primitive ( point, line or triangle ). A color change is
> heavy as well as a texture change. The new Paris Scenery can display
> lots o
Quoting Roberto Inzerillo:
> I wonder how do textures impact on fps against simply colored 3d objects.
>
> I have a bunch of raw 3d objects to put into a scenery, they look very rough
> because of lack of details. Fps performance is very good. Well, I could make
> them look much nicer by applying
I wonder how do textures impact on fps against simply colored 3d objects.
I have a bunch of raw 3d objects to put into a scenery, they look very rough
because of lack of details. Fps performance is very good. Well, I could make
them look much nicer by applying textures to them. This will eat gra
Hi viper (Zaroug) and Sid,
You might try my 'unofficial', personal, flightgear build center at -
http://www.geoffmclane.com/fg/
I have not built FG for a few months with MSVC7, but there are some pages
there with lots of pointers and comments ... a many-steps by many-steps
approach ... this wa
On Fri, 9 Jun 2006 13:38:07 +0200, Melchior wrote in message
<[EMAIL PROTECTED]>:
> * Martin Spott -- Friday 09 June 2006 13:30:
> > Let me guess, do we know the author of this article by name ? ;-)
> > I was already wondering why the author of such a publication has so
> > detailed insight into
* Martin Spott -- Friday 09 June 2006 13:30:
> Let me guess, do we know the author of this article by name ? ;-)
> I was already wondering why the author of such a publication has so
> detailed insight into the inner workings of FlightGear
Heh, no! I know that article since a while, but I ha
Melchior FRANZ wrote:
> * Martin Spott -- Friday 09 June 2006 11:07:
>> Unfortunately they took the screenshots from the FlightGear gallery and
>> put their watermark on it,
>
> Fixed. Stay cool. :-)
Let me guess, do we know the author of this article by name ? ;-)
I was already wondering why t
Arnt Karlsen wrote:
> On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message
>> Currently I'm revising the building process so that it can be fully
>> automated,
>
> ..url? (Yeah I know it's all pre-alpha etc ideas.)
Arnt, would you please, PLEASE stop permanently annoying people by the
r
* Martin Spott -- Friday 09 June 2006 11:07:
> Unfortunately they took the screenshots from the FlightGear gallery and
> put their watermark on it,
Fixed. Stay cool. :-)
m.
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
http
On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message
<[EMAIL PROTECTED]>:
> > > Or I have to wait for the next relese of FGLive...
> >
> > ..Unless Pigeon beats me to it, about 2 more weeks. He used Morphix
> > as the base, I'm checking ParallelKnoppix, but with grub, "is
> > _made_ for
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Martin Spott schrieb:
> Christian Mayer wrote:
>
>> Perhaps - but then only with our own watermark, so that everybody who
>> finds them knows where they are from.
>
> Hehe, good idea ! Do you know a method how to place such a watermark
> without requ
On Thu, 8 Jun 2006 17:10:08 -0700 (PDT), Isao wrote in message
<[EMAIL PROTECTED]>:
> Since Melchior just checked in the HUD color feature, I have to
> compile from the CVS.
>
> Also with Debian, I always have a difficulty with apt-get installing
..aye. Use aptitude. If need be, " apt-get in
Am Freitag, 9. Juni 2006 11:50 schrieb Martin Spott:
> Christian Mayer wrote:
> > Perhaps - but then only with our own watermark, so that everybody who
> > finds them knows where they are from.
>
> Hehe, good idea ! Do you know a method how to place such a watermark
> without requiring Curt to open
Christian Mayer wrote:
> Perhaps - but then only with our own watermark, so that everybody who
> finds them knows where they are from.
Hehe, good idea ! Do you know a method how to place such a watermark
without requiring Curt to open every single screenshot in Gimp (did I
hear "Photoshop" ;-)
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Erik Hofman schrieb:
> Martin Spott wrote:
>> Unfortunately they took the screenshots from the FlightGear gallery and
>> put their watermark on it,
>
> The watermark is a pity but it might be good for FlightGear to put the
> screenshots that end up i
Martin Spott wrote:
> Unfortunately they took the screenshots from the FlightGear gallery and
> put their watermark on it,
The watermark is a pity but it might be good for FlightGear to put the
screenshots that end up in the gallery in the public domain.
Erik
--
http://www.ehtw.info (Dutch)
Hi,
I don't know if the article is really 'fresh', as they don't have a
date printed on their page. At least it's new to _me_ and I think they
did a pretty good job of advertizing FlightGear:
http://games.softpedia.com/get/Freeware-Games/FlightGear.shtml
Unfortunately they took the screenshots
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