Re: [Flightgear-devel] apt.dat changes ?

2006-06-09 Thread Chris Metzler
On Fri, 9 Jun 2006 22:35:02 -0400 Tony Pelton wrote: > > not sure if folks on this list care, or are aware ... but Ben Supnik > has made a couple of RFC type posts to one of the x-plane lists, > talking about a new design for the airport data coming from Robin > Peel. > > This is apparently the sp

Re: [Flightgear-devel] apt.dat changes ?

2006-06-09 Thread dene maxwell
Hi Tony, From my limited knowledge of how these are used (within the FG environment) they appear to be a positive evolutionary step. I like the idea of curves being corporated. Until tools like TaxiDraw integrate these changes there will be a gap but backward compatibiltiy appears catered

[Flightgear-devel] apt.dat changes ?

2006-06-09 Thread Tony Pelton
not sure if folks on this list care, or are aware ... but Ben Supnik has made a couple of RFC type posts to one of the x-plane lists, talking about a new design for the airport data coming from Robin Peel. This is apparently the spec that is emerging from those conversations. http://www.x-plane.o

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Arnt Karlsen
On Thu, 8 Jun 2006 20:40:19 -0400, Ampere wrote in message <[EMAIL PROTECTED]>: > On Friday 09 June 2006 12:06, Roberto Inzerillo wrote: > > > Texture size has a litle impact on filtering time and a huge one > > > when card memory is completely filled. In that situation, swapping > > > begins and

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Ampere K. Hardraade
On Friday 09 June 2006 05:32, Christian Mayer wrote: > Perhaps - but then only with our own watermark, so that everybody who > finds them knows where they are from. > > I suggest that the watermark contains the logo, the used version and the > URL. > > CU, > Christian Will these be of use? http:/

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Ampere K. Hardraade
On Friday 09 June 2006 12:06, Roberto Inzerillo wrote: > > Texture size has a litle impact on filtering time and a huge one when > > card memory is completely filled. In that situation, swapping begins > > and very low fps  are encountered. > > I have to conclude that adding details to an object us

Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)

2006-06-09 Thread dene maxwell
Not too late to join our happy band, plenty of work for all ;-D :-D ene From: Pigeon <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors) Date: Sat, 10 Jun 2006 09:

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Josh Babcock
Martin Spott wrote: > Christian Mayer wrote: > >> Perhaps - but then only with our own watermark, so that everybody who >> finds them knows where they are from. > > Hehe, good idea ! Do you know a method how to place such a watermark > without requiring Curt to open every single screenshot in Gim

Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)

2006-06-09 Thread Pigeon
> ..I have done a few custom Knoppix and Damnsmalllinux live cd's and > Pigeon initially disagreed to make one for AirVenture, so I decided to > do it myself, even if he beats me to it again. ;o) This far we 4 > people contributing on "my" KOSH cd. Whoops, sorry, did I? I must have missed

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Arnt Karlsen
On Fri, 09 Jun 2006 20:49:06 +0200, Robicd wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > ..an idea: Can an hangar model be used to make the EAA Museum at > > KOSH http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the > > hangar model several times and overlapping at co

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Frederic Bouvier
Roberto Inzerillo wrote : > I am not shure I did understand what you mean. > > Anyway, I try explaining my point of view and share my opinion. Maybe I am > wrong, maybe I miss something. Please comment it. > > Let's say I fly above an airport. Let's say the airport ground is filled with > a 100 3

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Paul Surgeon
On Friday 09 June 2006 20:50, Mathias Fröhlich wrote: > Well, all that Fred writes is true as long as the sum of all textures used > for the scene fits into texture memory of your graphics card. So using many > huge textures will hurt users of small graphics cards. Maybe it's time someone clever a

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Mathias Fröhlich
On Friday 09 June 2006 17:03, Frederic Bouvier wrote: > Graphic cards are optimized to texture objects. The greatest penalty is > when you do state changes. A state is all attributes that affect the > rendering of a primitive ( point, line or triangle ). A color change is > heavy as well as a text

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Robicd
>>Using Shared models helps saving memory. That way, only one model is >>loaded, and it is displayed multiple times. With static objects, every >>instance is loaded in memory, with duplicates on geometry and >>textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a >>decent fps over Pari

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Arnt Karlsen schrieb: > On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message > <[EMAIL PROTECTED]>: > >> Using Shared models helps saving memory. That way, only one model is >> loaded, and it is displayed multiple times. With static objects,

Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)

2006-06-09 Thread Arnt Karlsen
On Fri, 9 Jun 2006 11:26:58 + (UTC), Martin wrote in message <[EMAIL PROTECTED]>: ..with Reply-To set to both himself and the list, so I honor it. > Arnt Karlsen wrote: > > On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message > > >> Currently I'm revising the building process so that

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Arnt Karlsen
On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message <[EMAIL PROTECTED]>: > Using Shared models helps saving memory. That way, only one model is > loaded, and it is displayed multiple times. With static objects, every > instance is loaded in memory, with duplicates on geometry and > text

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Roberto Inzerillo
> Graphic cards are optimized to texture objects. The greatest penalty is > when you do state changes. A state is all attributes that affect the > rendering of a primitive ( point, line or triangle ). A color change is > heavy as well as a texture change. The new Paris Scenery can display > lots o

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Frederic Bouvier
Quoting Roberto Inzerillo: > I wonder how do textures impact on fps against simply colored 3d objects. > > I have a bunch of raw 3d objects to put into a scenery, they look very rough > because of lack of details. Fps performance is very good. Well, I could make > them look much nicer by applying

[Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Roberto Inzerillo
I wonder how do textures impact on fps against simply colored 3d objects. I have a bunch of raw 3d objects to put into a scenery, they look very rough because of lack of details. Fps performance is very good. Well, I could make them look much nicer by applying textures to them. This will eat gra

Re: [Flightgear-devel] flight Gear source code

2006-06-09 Thread Geoff Air
Hi viper (Zaroug) and Sid, You might try my 'unofficial', personal, flightgear build center at - http://www.geoffmclane.com/fg/ I have not built FG for a few months with MSVC7, but there are some pages there with lots of pointers and comments ... a many-steps by many-steps approach ... this wa

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Arnt Karlsen
On Fri, 9 Jun 2006 13:38:07 +0200, Melchior wrote in message <[EMAIL PROTECTED]>: > * Martin Spott -- Friday 09 June 2006 13:30: > > Let me guess, do we know the author of this article by name ? ;-) > > I was already wondering why the author of such a publication has so > > detailed insight into

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Melchior FRANZ
* Martin Spott -- Friday 09 June 2006 13:30: > Let me guess, do we know the author of this article by name ? ;-) > I was already wondering why the author of such a publication has so > detailed insight into the inner workings of FlightGear Heh, no! I know that article since a while, but I ha

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Martin Spott
Melchior FRANZ wrote: > * Martin Spott -- Friday 09 June 2006 11:07: >> Unfortunately they took the screenshots from the FlightGear gallery and >> put their watermark on it, > > Fixed. Stay cool. :-) Let me guess, do we know the author of this article by name ? ;-) I was already wondering why t

Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)

2006-06-09 Thread Martin Spott
Arnt Karlsen wrote: > On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message >> Currently I'm revising the building process so that it can be fully >> automated, > > ..url? (Yeah I know it's all pre-alpha etc ideas.) Arnt, would you please, PLEASE stop permanently annoying people by the r

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Melchior FRANZ
* Martin Spott -- Friday 09 June 2006 11:07: > Unfortunately they took the screenshots from the FlightGear gallery and > put their watermark on it, Fixed. Stay cool. :-) m. ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net http

Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)

2006-06-09 Thread Arnt Karlsen
On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message <[EMAIL PROTECTED]>: > > > Or I have to wait for the next relese of FGLive... > > > > ..Unless Pigeon beats me to it, about 2 more weeks. He used Morphix > > as the base, I'm checking ParallelKnoppix, but with grub, "is > > _made_ for

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Spott schrieb: > Christian Mayer wrote: > >> Perhaps - but then only with our own watermark, so that everybody who >> finds them knows where they are from. > > Hehe, good idea ! Do you know a method how to place such a watermark > without requ

Re: [Flightgear-devel] configurable HUD colors [breaks backward compatibility]

2006-06-09 Thread Arnt Karlsen
On Thu, 8 Jun 2006 17:10:08 -0700 (PDT), Isao wrote in message <[EMAIL PROTECTED]>: > Since Melchior just checked in the HUD color feature, I have to > compile from the CVS. > > Also with Debian, I always have a difficulty with apt-get installing ..aye. Use aptitude. If need be, " apt-get in

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Thomas Förster
Am Freitag, 9. Juni 2006 11:50 schrieb Martin Spott: > Christian Mayer wrote: > > Perhaps - but then only with our own watermark, so that everybody who > > finds them knows where they are from. > > Hehe, good idea ! Do you know a method how to place such a watermark > without requiring Curt to open

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Martin Spott
Christian Mayer wrote: > Perhaps - but then only with our own watermark, so that everybody who > finds them knows where they are from. Hehe, good idea ! Do you know a method how to place such a watermark without requiring Curt to open every single screenshot in Gimp (did I hear "Photoshop" ;-)

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Erik Hofman schrieb: > Martin Spott wrote: >> Unfortunately they took the screenshots from the FlightGear gallery and >> put their watermark on it, > > The watermark is a pity but it might be good for FlightGear to put the > screenshots that end up i

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Erik Hofman
Martin Spott wrote: > Unfortunately they took the screenshots from the FlightGear gallery and > put their watermark on it, The watermark is a pity but it might be good for FlightGear to put the screenshots that end up in the gallery in the public domain. Erik -- http://www.ehtw.info (Dutch)

[Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Martin Spott
Hi, I don't know if the article is really 'fresh', as they don't have a date printed on their page. At least it's new to _me_ and I think they did a pretty good job of advertizing FlightGear: http://games.softpedia.com/get/Freeware-Games/FlightGear.shtml Unfortunately they took the screenshots