Jon S. Berndt wrote:
>> I've been playing around with some scripts to leverage the autopilot to
>> chase ai/multiplayer aircraft and also some script to control the lead
>> "ai" aircraft in various ways. In the process I snapped a couple short
>> movies with my digital camera which I thought turne
> I've been playing around with some scripts to leverage the autopilot to
> chase ai/multiplayer aircraft and also some script to control the lead
> "ai" aircraft in various ways. In the process I snapped a couple short
> movies with my digital camera which I thought turned out pretty cool, so
> I
I've been playing around with some scripts to leverage the autopilot to
chase ai/multiplayer aircraft and also some script to control the lead
"ai" aircraft in various ways. In the process I snapped a couple short
movies with my digital camera which I thought turned out pretty cool, so
I've po
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2006-06-27_16:09:01 (mfranz)
/var/cvs/FlightGear-0.9/data/Models/Geometry/parachuter.ac
/var/cvs/FlightGear-0.9/data/Models/Geometry/parachuter.xml
Dave CULP: parachutera.k.a. Asparagus Man[TM]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-01_11:00:27 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Main/fg_init.cxx
make clear that "Failed to find runway ..." doesn't have fatal consequences
2f585eeea02e2c79d7b1d8c4963bae2d
Using Tomcat but need to do more? Need to s
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2006-07-01_15:06:05 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/scene/model/shadanim.cxx
actually query the that is already set up in SGShaderAnimation
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2006-07-03_00:13:2
syd & sandy wrote:
Hi all , I have another silly question how does one enable autopilot
passive mode ?
Im rewriting my flightdirector routines because I thought that having
the autopilot in passive mode would give me readouts of target roll
and pitch properties without the autopilot cont
Hi all , I have another silly question how does one enable autopilot
passive mode ?
Im rewriting my flightdirector routines because I thought that having
the autopilot in passive mode would give me readouts of target roll
and pitch properties without the autopilot controlling the plane ..
On Monday 03 July 2006 22:18, Melchior FRANZ wrote:
> > To see if this path is worthwhile, it would be good to see the cleaned up
> > code ...
>
> I hope I can commit tomorrow. But the drawing code didn't change much
> at all. My changes are mostly about cleaning up the classes, removing
> redundan
* Mathias Fröhlich -- Monday 03 July 2006 22:10:
> May be we can implement a special leaf node that provides some vector drawing
> primitives like lines or something like that. [...]
sounds good
> To see if this path is worthwhile, it would be good to see the cleaned up
> code ...
I hope I c
On Mon, 3 Jul 2006, Josh Babcock wrote:
> Joacim Persson wrote:
>
>> Or translate the rotor equations to jsbsim -- ?
>
> It always seemed odd that YASim should be the one to have rotary
> support. The whole solver idea just doesn't seem to fit at all. Lookup
> tables however work great for helos,
On Monday 03 July 2006 21:37, Melchior FRANZ wrote:
> But before that we should really have a plan. I for one am against
> using animations and textures for HUD symbols, and also against a
> mixture of two techniques. An inhomogenous solution will cause nothing
> but problems, starting with differe
> It always seemed odd that YASim should be the one to have rotary
> support. The whole solver idea just doesn't seem to fit at all. Lookup
> tables however work great for helos, you just have to calculate each
> blade separately and add it all up. Of course, I don't understand how
> anything in YA
Hi
Joacim Persson schrieb:
> On Mon, 3 Jul 2006, Maik Justus wrote:
>
>
>> If you put the stick forward or backward there should be a yaw effect.
>> With the bugfix you have to cancel the torque generated by fuselage and
>> airspeed by putting the stick backward. This could be the cause for the
Melchior FRANZ a écrit :
> The question would then only
> be, how to draw lines if not with gl* commands, and how to transfer
> that into the scenegraph?!
>
You can make a new ssgVtxTable with GL_LINES type :
ssgLeaf *leaf = new ssgVtxTable( GL_LINES, vertexList, normalList,
texCoordList, col
On Saturday 01 July 2006 18:05, Josh Babcock wrote:
> Is there some property that plane modelers can use to do LOD and turn
> off certain animations on aircraft that are being flown remotely? Planes
> like the bo105 with complex animations look pretty funny when they are
> not being flown locally,
* Mathias Fröhlich -- Monday 03 July 2006 21:32:
> Either by submitting patches between us or by using cvs for that task.
But before that we should really have a plan. I for one am against
using animations and textures for HUD symbols, and also against a
mixture of two techniques. An inhomogenous
On Mon, 3 Jul 2006, Maik Justus wrote:
> If you put the stick forward or backward there should be a yaw effect.
> With the bugfix you have to cancel the torque generated by fuselage and
> airspeed by putting the stick backward. This could be the cause for the
> yaw. (Or dou you get the yaw moment
On Monday 03 July 2006 14:09, Erik Hofman wrote:
> Melchior FRANZ wrote:
> > * Erik Hofman -- Monday 03 July 2006 13:45:
> >> What you could do right now is committing the new HUD code [...]
> >
> > ... but I should probably do that anyway, just so we have concrete
> > code to discuss, and maye eve
Joacim Persson wrote:
> Or translate the rotor equations to jsbsim -- ?
It always seemed odd that YASim should be the one to have rotary
support. The whole solver idea just doesn't seem to fit at all. Lookup
tables however work great for helos, you just have to calculate each
blade separately and
On Monday 03 July 2006 09:08, Melchior FRANZ wrote:
> OK, but how should I go on with the broken F16 tape?! Mathias will probably
> change that anyway, so is it worth spending time to fix it now?
>
> To make that clear: I very much agree with Mathias plans, at least so
> far as I know them. Putting
Andy Ross wrote:
> Josh Babcock wrote:
>> The ch-53e has a pretty odd empenage, so I need to make sure I
>> know what I am doing here. If I define a vstab with a dihedral
>> of 110, ahich side will it be on? Can I control which side it
>> is on?
>
> The vstab is a left wing with a dihedral of 90 d
On Mon, 3 Jul 2006, Maik Justus wrote:
>> We could on the other hand let the model designer set and tweak the
>> fuselage Cd manually in the config file.
>>
> That would be the easier way. Maybe it make sense to look, which results
> the solver get for different airplanes.
...faking a wing from r
On Monday 03 July 2006 08:23, Melchior FRANZ wrote:
> You apparently missed that I had started to work on a new HUD
> implementation in src/Instrumentation/HUD/. It is based on the old HUD, but
> heavily changed, cleaned up, extended. I spent at least 20 hours work on
> that, and you didn't bother
On Mon, 3 Jul 2006 18:07:57 +0100, Vivian wrote in message
<[EMAIL PROTECTED]>:
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:flightgear- [EMAIL PROTECTED] On Behalf
> > Of Arnt Karlsen Sent: 03 July 2006 17:08
> > To: FlightGear developers discussions
> > Subject: [Fli
Joacim Persson schrieb:
> On Sun, 2 Jul 2006, Maik Justus wrote:
>
>
>> the helicopter simulation as it is in cvs has the bug, that any kind of
>> surfaces, stabs, fuselages have no aerodynamical effect.
>>
>
> That bugfix had a huge impact on the chinook. I still get a negative yaw
> momen
Hi,
Joacim Persson schrieb:
> On Sun, 2 Jul 2006, Maik Justus wrote:
>
>> src/FDM/YASim/airplane.cpp in function void Airplane::solveHelicopter()
>> from
>>applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
>>applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
>> to
>>applyDragFactor(
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-
> [EMAIL PROTECTED] On Behalf Of Arnt Karlsen
> Sent: 03 July 2006 17:08
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] ..fixed, was:..~/.cvspass???
>
> On Mon, 3 Jul 2006 15:10:03 +0100, Vivian wro
On Mon, 3 Jul 2006 15:10:03 +0100, Vivian wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen
>
> >
> > On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message
> > <[EMAIL PROTECTED]>:
> >
> > > Arnt Karlsen wrote:
> > >
> > > >
> > > > ..this works, thanks, but I _should_ be able to use Ra
Josh Babcock wrote:
> The ch-53e has a pretty odd empenage, so I need to make sure I
> know what I am doing here. If I define a vstab with a dihedral
> of 110, ahich side will it be on? Can I control which side it
> is on?
The vstab is a left wing with a dihedral of 90 degrees. Making
it 110 degr
On Sun, 2 Jul 2006, Maik Justus wrote:
> src/FDM/YASim/airplane.cpp in function void Airplane::solveHelicopter()
> from
>applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
>applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
> to
>applyDragFactor(Math::pow(1, 1/SOLVE_TWEAK));
>applyLi
Arnt Karlsen
>
> On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message
> <[EMAIL PROTECTED]>:
>
> > Arnt Karlsen wrote:
> >
> > >
> > > ..this works, thanks, but I _should_ be able to use Ralf's Makefile
> > > too. The idea is make this useable off a Live CD too.
> >
> > Oh, I see. Yes, it s
On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
>
> >
> > ..this works, thanks, but I _should_ be able to use Ralf's Makefile
> > too. The idea is make this useable off a Live CD too.
>
> Oh, I see. Yes, it should come with a valid .cvspass
Melchior FRANZ wrote:
> * Erik Hofman -- Monday 03 July 2006 13:45:
>> What you could do right now is committing the new HUD code [...]
>
> ... but I should probably do that anyway, just so we have concrete
> code to discuss, and maye even to work on. It should just be noted
Agreed.
> that this
* Erik Hofman -- Monday 03 July 2006 13:45:
> What you could do right now is committing the new HUD code [...]
... but I should probably do that anyway, just so we have concrete
code to discuss, and maye even to work on. It should just be noted
that this is still unfinished, and should be treated
* Erik Hofman -- Monday 03 July 2006 13:45:
> I *think* I see what you mean.
> What you could do right now is committing the new HUD code and activate
> it in the f16at-set.xml only (if that's possible) then more developers
> can look at it and try to figure out the problem.
No, no. You misunder
Melchior FRANZ wrote:
> BTW: the reason for this is that the F16 altitude tape uses this
> setting:
>
>
>/position/altitude-ft
>0.001
>100
>-100
>
>1
>0.1
>
>
> That is, as opposed to before, the tape doesn't see the real
> altitude at all anymore
* Melchior FRANZ -- Monday 03 July 2006 08:23:
> Tapes don't currently work for the F16 [...]
BTW: the reason for this is that the F16 altitude tape uses this
setting:
/position/altitude-ft
0.001
100
-100
1
0.1
That is, as opposed to before, the tape do
* Erik Hofman -- Monday 03 July 2006 08:58:
> I didn't have the impression that Mathias has been working on another
> implementation at all. He just seemed to have looked over the code and
> *did* try some workarounds for the HUD symbols to end up in the
> scenegraph. Which doesn't sound like m
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