Re: [Flightgear-devel] state of heli simulation

2006-07-18 Thread Maik Justus
Hi, oh, thanks. Sorry. Was some code to put on floating point exceptions on msvc. It's now comment out. Due to a hint from Melchior I deleted turbulence.cpp from the collection, because the diff to the cvs-version was nonsense. @melchior: I will send you the file by email. Maik http://www.mjus

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Melchior FRANZ
* Maik Justus -- Wednesday 19 July 2006 00:01: | http://members.aon.at/mfranz/flightgear/heli060718.tar.gz [78.5 kB] Doesn't compile: src/FDM/YASim/Model.cpp:215: error: '_clearfp' was not declared in this scope src/FDM/YASim/Model.cpp:215: error: '_EM_INEXACT' was not declared in this scope

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread bsupnik
We did okay without captchas, but we are not using MediaWiki, rather phpWiki...it's conceivable that MediaWiki has smarter bots written for it although I do not know. Simon Hollier wrote: > On 7/18/06, Vassilii Khachaturov <[EMAIL PROTECTED]> wrote: > >> >> > Hi Guys, >> > >> > We had to put lo

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Melchior FRANZ
* Maik Justus -- Wednesday 19 July 2006 00:01: > here it is: > http://www.mjustus.de/fg/heli060718.tar.gz There seem to be problems with that server. Maybe this works better: http://members.aon.at/mfranz/flightgear/heli060718.tar.gz [78.5 kB] m. --

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Maik Justus
Hi, > the heli simulation is almost complete for beta testing. Every thing > except the vortex-state-detection and the interface to the yasim-engines > is working now (the engine is simulated rather simplified, but is > working). The feeling is quite different to the "old" simulation (and I >

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Maik Justus
Hi Heiko, > Quote:"No, but I guess one could fake that by taking > the 2blade helicoptersound and blend it in. I'll try > once I know how the "stall" valuelooks like" > > Sounds nice, but I hope you will perhaps use a > original sound. I think it must be the same sound when > the pilot increase t

Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Vassilii Khachaturov
> Well, that's it! That's why my question: how is the > 3D-Clouds are generated? > > There are textures for it, but I still nott found out > how this clouds are generated! It's in the SimGear source. Have a look at SimGear/source/simgear/environment. For the scene graph thingies, have a look at th

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Simon Hollier
On 7/18/06, Vassilii Khachaturov <[EMAIL PROTECTED]> wrote: > Hi Guys,>> We had to put logins onto the X-Plane SDK wiki - we got spammed pretty> hard.  Since the auth was put in we've had no problems.>> *cheers*I think that this means we could also try to do w/o the captchas first. VIt turns out th

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Vassilii Khachaturov
> Hi Guys, > > We had to put logins onto the X-Plane SDK wiki - we got spammed pretty > hard. Since the auth was put in we've had no problems. > > *cheers* I think that this means we could also try to do w/o the captchas first. V -

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Melchior FRANZ
* Heiko Schulz -- Tuesday 18 July 2006 20:37: > But it must not a problem to get the real sound, or? It is for me: Neither do I have a recorder, nor are there many Bo105 in Austria (if any at all!). I haven't *ever* seen one, and I usually look and identify them. (But I'm not totally unfamiliar wi

Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Heiko Schulz
--- Dave Culp <[EMAIL PROTECTED]> schrieb: > On the other hand, if the 3D clouds code, or some > other technique could be > applied here then I'm all for it, as long as the > result looks somewhat like a > 35,000 foot storm. Well, that's it! That's why my question: how is the 3D-Clouds are

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Heiko Schulz
Hi, quote: "Bad news: none of them is original. :-P" That's nothing new to me - I know the Bo 105, too often she flys about my house ( and brings my work ;-)) But it must not a problem to get the real sound, or? Greetings HHS --- Melchior FRANZ <[EMAIL PROTECTED]> schrieb: > * Heiko Schulz -- T

Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Dave Culp
On Tuesday 18 July 2006 01:22 pm, Heiko Schulz wrote: > Well, I tried the "bigstorm_demo.xml" and it's great! > But it looks of coirse not very well. Yes, there is a problem there. Texturing a 35,000 foot tall object is tricky, and will probably require a huge texture(s). Artistic help could al

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Melchior FRANZ
* Heiko Schulz -- Tuesday 18 July 2006 20:19: > but I hope you will perhaps use a original sound. Umm, you mean like the other "original" bo105 sounds? Bad news: none of them is original. :-P (I nicked them from the (GPLed) SAR sim. There were other nice sounds in that package, in case someone's

[Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Heiko Schulz
Hi, How you can improve the weather in Flightgear? Well, I tried the "bigstorm_demo.xml" and it's great! But it looks of coirse not very well. Well, my question is how the 3D clouds are generated? Is this a ac.-format, or somthing else? Thanx HHS __

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Heiko Schulz
Hi, Great to see how the state of the heli simulation goes on! Great! Hope to see the better bo 105 soon. Quote:"No, but I guess one could fake that by taking the 2blade helicoptersound and blend it in. I'll try once I know how the "stall" valuelooks like" Sounds nice, but I hope you will perha

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Melchior FRANZ
* Simon Hollier -- Tuesday 18 July 2006 16:41: > it's just not worth the few anon edits we have received. I'm confident that all of them are also willing to contribute if they have to login, or more conveniently: just enable cookies for *.flightgear.org and check permanent login. And those that ar

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread bsupnik
Hi Guys, We had to put logins onto the X-Plane SDK wiki - we got spammed pretty hard. Since the auth was put in we've had no problems. *cheers* Ben Melchior FRANZ wrote: > Looks like our wiki is the target of a pr0n spam bot. It obviously > uses zombies, and there's no reasonable way to block

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Simon Hollier
Curtis L. Olson wrote: > Melchior FRANZ wrote: > >> Looks like our wiki is the target of a pr0n spam bot. It obviously >> uses zombies, and there's no reasonable way to block it other than with >> making logging in mandatory. Blocking IP addresses is pointless and >> will lead nowhere. I don't e

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Melchior FRANZ
* Curtis L. Olson -- Tuesday 18 July 2006 16:03: > I don't mind "nicks" so much, but somehow we need to be able to trace > back to a real person or real email address. Yes, that's what I really meant. I just decided not to take part in wiki discussions with anonymous people, or with people known u

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Curtis L. Olson
Melchior FRANZ wrote: > Looks like our wiki is the target of a pr0n spam bot. It obviously > uses zombies, and there's no reasonable way to block it other than with > making logging in mandatory. Blocking IP addresses is pointless and > will lead nowhere. I don't even consider mandatory login a bad

[Flightgear-devel] wiki spammer

2006-07-18 Thread Melchior FRANZ
Looks like our wiki is the target of a pr0n spam bot. It obviously uses zombies, and there's no reasonable way to block it other than with making logging in mandatory. Blocking IP addresses is pointless and will lead nowhere. I don't even consider mandatory login a bad thing -- why would we want an