Hi,
oh, thanks.
Sorry. Was some code to put on floating point exceptions on msvc. It's
now comment out.
Due to a hint from Melchior I deleted turbulence.cpp from the
collection, because the diff
to the cvs-version was nonsense.
@melchior: I will send you the file by email.
Maik
http://www.mjus
* Maik Justus -- Wednesday 19 July 2006 00:01:
| http://members.aon.at/mfranz/flightgear/heli060718.tar.gz [78.5 kB]
Doesn't compile:
src/FDM/YASim/Model.cpp:215: error: '_clearfp' was not declared in this scope
src/FDM/YASim/Model.cpp:215: error: '_EM_INEXACT' was not declared in this
scope
We did okay without captchas, but we are not using MediaWiki, rather
phpWiki...it's conceivable that MediaWiki has smarter bots written for
it although I do not know.
Simon Hollier wrote:
> On 7/18/06, Vassilii Khachaturov <[EMAIL PROTECTED]> wrote:
>
>>
>> > Hi Guys,
>> >
>> > We had to put lo
* Maik Justus -- Wednesday 19 July 2006 00:01:
> here it is:
> http://www.mjustus.de/fg/heli060718.tar.gz
There seem to be problems with that server. Maybe this works better:
http://members.aon.at/mfranz/flightgear/heli060718.tar.gz [78.5 kB]
m.
--
Hi,
> the heli simulation is almost complete for beta testing. Every thing
> except the vortex-state-detection and the interface to the yasim-engines
> is working now (the engine is simulated rather simplified, but is
> working). The feeling is quite different to the "old" simulation (and I
>
Hi Heiko,
> Quote:"No, but I guess one could fake that by taking
> the 2blade helicoptersound and blend it in. I'll try
> once I know how the "stall" valuelooks like"
>
> Sounds nice, but I hope you will perhaps use a
> original sound. I think it must be the same sound when
> the pilot increase t
> Well, that's it! That's why my question: how is the
> 3D-Clouds are generated?
>
> There are textures for it, but I still nott found out
> how this clouds are generated!
It's in the SimGear source. Have a look at
SimGear/source/simgear/environment. For the scene graph thingies,
have a look at th
On 7/18/06, Vassilii Khachaturov <[EMAIL PROTECTED]> wrote:
> Hi Guys,>> We had to put logins onto the X-Plane SDK wiki - we got spammed pretty> hard. Since the auth was put in we've had no problems.>> *cheers*I think that this means we could also try to do w/o the captchas first.
VIt turns out th
> Hi Guys,
>
> We had to put logins onto the X-Plane SDK wiki - we got spammed pretty
> hard. Since the auth was put in we've had no problems.
>
> *cheers*
I think that this means we could also try to do w/o the captchas first.
V
-
* Heiko Schulz -- Tuesday 18 July 2006 20:37:
> But it must not a problem to get the real sound, or?
It is for me: Neither do I have a recorder, nor are there many
Bo105 in Austria (if any at all!). I haven't *ever* seen one, and
I usually look and identify them. (But I'm not totally unfamiliar
wi
--- Dave Culp <[EMAIL PROTECTED]> schrieb:
> On the other hand, if the 3D clouds code, or some
> other technique could be
> applied here then I'm all for it, as long as the
> result looks somewhat like a
> 35,000 foot storm.
Well, that's it! That's why my question: how is the
3D-Clouds are
Hi,
quote: "Bad news: none of them is original. :-P"
That's nothing new to me - I know the Bo 105, too
often she flys about my house ( and brings my work
;-))
But it must not a problem to get the real sound, or?
Greetings
HHS
--- Melchior FRANZ <[EMAIL PROTECTED]> schrieb:
> * Heiko Schulz -- T
On Tuesday 18 July 2006 01:22 pm, Heiko Schulz wrote:
> Well, I tried the "bigstorm_demo.xml" and it's great!
> But it looks of coirse not very well.
Yes, there is a problem there. Texturing a 35,000 foot tall object is tricky,
and will probably require a huge texture(s). Artistic help could al
* Heiko Schulz -- Tuesday 18 July 2006 20:19:
> but I hope you will perhaps use a original sound.
Umm, you mean like the other "original" bo105 sounds?
Bad news: none of them is original. :-P
(I nicked them from the (GPLed) SAR sim. There were other nice
sounds in that package, in case someone's
Hi,
How you can improve the weather in Flightgear?
Well, I tried the "bigstorm_demo.xml" and it's great!
But it looks of coirse not very well.
Well, my question is how the 3D clouds are generated?
Is this a ac.-format, or somthing else?
Thanx
HHS
__
Hi,
Great to see how the state of the heli simulation goes
on!
Great! Hope to see the better bo 105 soon.
Quote:"No, but I guess one could fake that by taking
the 2blade helicoptersound and blend it in. I'll try
once I know how the "stall" valuelooks like"
Sounds nice, but I hope you will perha
* Simon Hollier -- Tuesday 18 July 2006 16:41:
> it's just not worth the few anon edits we have received.
I'm confident that all of them are also willing to contribute if they
have to login, or more conveniently: just enable cookies for
*.flightgear.org and check permanent login. And those that ar
Hi Guys,
We had to put logins onto the X-Plane SDK wiki - we got spammed pretty
hard. Since the auth was put in we've had no problems.
*cheers*
Ben
Melchior FRANZ wrote:
> Looks like our wiki is the target of a pr0n spam bot. It obviously
> uses zombies, and there's no reasonable way to block
Curtis L. Olson wrote:
> Melchior FRANZ wrote:
>
>> Looks like our wiki is the target of a pr0n spam bot. It obviously
>> uses zombies, and there's no reasonable way to block it other than with
>> making logging in mandatory. Blocking IP addresses is pointless and
>> will lead nowhere. I don't e
* Curtis L. Olson -- Tuesday 18 July 2006 16:03:
> I don't mind "nicks" so much, but somehow we need to be able to trace
> back to a real person or real email address.
Yes, that's what I really meant. I just decided not to take part in
wiki discussions with anonymous people, or with people known u
Melchior FRANZ wrote:
> Looks like our wiki is the target of a pr0n spam bot. It obviously
> uses zombies, and there's no reasonable way to block it other than with
> making logging in mandatory. Blocking IP addresses is pointless and
> will lead nowhere. I don't even consider mandatory login a bad
Looks like our wiki is the target of a pr0n spam bot. It obviously
uses zombies, and there's no reasonable way to block it other than with
making logging in mandatory. Blocking IP addresses is pointless and
will lead nowhere. I don't even consider mandatory login a bad thing --
why would we want an
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