Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Durk Talsma wrote: > Hi Folks, > > I finally had some time today to place the AI traffic related user > documentation in the wiki: > > http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic Durk, Do you have any thoughts on

Re: [Flightgear-devel] Material-transparency animation

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 09:58 +0100 schrieb Detlef Faber: > Hello all, > > just did a new compile of todays OSG CVS ...and yesterdays OSG tarball... > and noticed that something is > wrong with the transparency animation. All aircrafts that use pilot-g > for simulation of g-forces now have

[Flightgear-devel] Material-transparency animation

2006-11-14 Thread Detlef Faber
Hello all, just did a new compile of todays OSG CVS and noticed that something is wrong with the transparency animation. All aircrafts that use pilot-g for simulation of g-forces now have a big red sphere in Cockpit view (the redout sphere is not blended out anymore). I've tested with spitfire, hu

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-14 Thread Maik Justus
Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file. Has anyone a good idea for the naming of this directory? (Fo

Re: [Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-14 Thread Thomas Biwer
Doug, thank you for your help. yeah, might be your right. Anyhow, if this is the case I have no idea how to get the pressure measurement information out of flightgear... >thomas, probably this variable holds the pressure setting, and not the >pressure measure > >>Doug ---

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
More data on what was happening: > The exciting news: > when run at the default mode here (1280x1024, truecolor default visual, > but no --bpp on the cmdline), I get a slight (1-2) fps improvement of > OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs > 19-21 improvement, and d

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 09:20:38 +0100 Tim Moore wrote: > > Durk, > Do you have any thoughts on representing some of the AI ground net > features -- specifically parking spaces and hold points -- visually in > the scene? Not to mention making intersection of taxiways a bit more > attractive... Can you

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Metzler wrote: > On Tue, 14 Nov 2006 09:20:38 +0100 > Tim Moore wrote: >> Durk, >> Do you have any thoughts on representing some of the AI ground net >> features -- specifically parking spaces and hold points -- visually in >> the scene? Not to m

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 15:28:44 +0100 Tim Moore wrote: > > I'd like to see markings on the tarmac for aircraft parking, as well as > the taxi centerlines that lead to them. I'd like to see runway > hold-short points on the tarmac. I'd like to see taxiways and runways > that have nice fillets where th

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 10:28, Maik Justus wrote: > Hi Detlef, > > thanks for your explanation. The idea to try to load multiplayer > aircrafts from another directory-tree first is compatible with your > concept. The xml File stored in the other directory-tree could load you > r...-ai.xml file.

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
Just tested performance of today's FG CVS OSG-based version vs older plib-based one (built from Oct 22 FG CVS) version. The exciting news: when run at the default mode here (1280x1024, truecolor default visual, but no --bpp on the cmdline), I get a slight (1-2) fps improvement of OSG vs PLIB ve

Re: [Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-14 Thread John Wojnaroski
Thomas Biwer wrote: >Doug, > >thank you for your help. yeah, might be your right. Anyhow, if this is the >case I have no idea how to get the pressure measurement information out of >flightgear... > > > > >>thomas, probably this variable holds the pressure setting, and not the >>pressure measure

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Martin Spott
Hi Vassilii, Vassilii Khachaturov wrote: > > The exciting news: Glad to hear that, sounds promising ! > > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061113/OSG_OP_OT-1.2-Flightgear.diff > > ...and I didn't apply the last chunk in the above diff (4 osg::notify > debug printo

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
> Has anyone a good idea for the naming of this directory? (For > simplification of the string operations it should have the same length > as aircraft has). > > Maik > Just a quick follow-up: I don't think that simplification of the string operations is a good motivation for keeping the directory

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Durk Talsma
Hi Tim, On Tuesday 14 November 2006 15:28, Tim Moore wrote: > Chris Metzler wrote: > > On Tue, 14 Nov 2006 09:20:38 +0100 > > > > Tim Moore wrote: > >> Durk, > >> Do you have any thoughts on representing some of the AI ground net > >> features -- specifically parking spaces and hold points -- visu

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Maik Justus
Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Durk Talsma schrieb am 14.11.2006 18:03: >> Has anyone a good idea for the naming of this directory? (For >> simplification

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Hi Maik, On Tuesday 14 November 2006 18:15, Maik Justus wrote: > Hi Durk, > the length of the new directory is (of course not) the most important > aspect. I will change the patch to search for multiplayer aircrafts in > AI/Aircraft first. > Maik > Cool, Thanks! It looks like this might be a goo

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-11-14 Thread Maik Justus
Hi, anyone seeing any risk in this patch? If not, I would like to ask to put it into cvs. Maik Maik Justus schrieb am 14.11.2006 00:19: > Hi, > I've checked, that I still need this patch to avoid a freeze of the > MP-Scenery after reset. Can someone confirm, that other users (on > msvc?) do not

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
>> Mathias, thanks for the great work! I'm now into the precip thing porting. > > I assume you know that there is some precipitation stuff already in OSG ? > I currently have no idea if it's ready to serve as a replacement of > what's currently in FlightGear/PLIB but it might be worth having a loo

[Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Maik Justus
Hi, I observe fg crashing from time to time (with osg and plib-branch). Unfortunately my debug compilation shows extreme low performance (<1fps), therefore I run the speed-optimized version with less debug information mostly. With the debug version I was not able to get the crash (in a short t

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Vadym Kukhtin
 May be is it possible to make program like wellknown Signs, which will take data not from $FG_ROOT/Local/signs/data/,  but from airport datafile, and draw arrows instead name of town? I'm not programmer, just suggest...  :) -- ---WBR, Vadym. ---

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma: > On Tuesday 14 November 2006 10:28, Maik Justus wrote: > > Hi Detlef, > > > > thanks for your explanation. The idea to try to load multiplayer > > aircrafts from another directory-tree first is compatible with your > > concept. The xml

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 19:03, Maik Justus wrote: > Hi, > > I observe fg crashing from time to time (with osg and plib-branch). > Unfortunately my debug compilation shows extreme low performance > (<1fps), therefore I run the speed-optimized version with less debug > information mostly. With th

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Olaf Flebbe
> > Anyone else observing these crashes? > Yep. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics throug

Re: [Flightgear-devel] fg crashes sometimes (probabl y in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: > > Anyone else observing these crashes? > > Yep. > > Olaf > Okay, I've committed my proposed fix to CVS Head. Please check. Cheers, Durk - Take Surveys. Earn Cash. Influ

[Flightgear-devel] Bug in FGAIBase::~FGAIBase() (AIBase.cxx)

2006-11-14 Thread Maik Justus
Hi, I found another bug. While exiting fg, I got a crash. The crashed function is called by FGAIBase::~FGAIBase() line 71: fgSetString("/ai/models/model-removed", props->getPath()); This calls SGPropertyNode::getNode (const char * relative_path, bool create) where _path_cache is referenced. Bu

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Maik Justus
Hi Durk, I am sorry, but the same crash occurred with actualized cvs (head) source. Maik Durk Talsma schrieb am 14.11.2006 21:11: > On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: > >>> Anyone else observing these crashes? >>> >> Yep. >> >> Olaf >> >> > > Okay, I've committed

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Olaf Flebbe
Durk Talsma schrieb: > On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: >>> Anyone else observing these crashes? >> Yep. >> >> Olaf >> > > Okay, I've committed my proposed fix to CVS Head. Please check. The crash I saw, whichwas pretty reproducable, seems now gone. Thanks! Olaf ---

[Flightgear-devel] updated OpenSceneGraph

2006-11-14 Thread Mathias Fröhlich
ike expected in flightgear all is ok. But if not try loading the plain ac file using osgviewer /path/to/ac/file.ac and see if it appears like expected. If not tell me. You can find the updated tree together with the diff at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061114/ Som

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 22:07, Maik Justus wrote: > Hi Durk, > I am sorry, but the same crash occurred with actualized cvs (head) source. > Maik > In retrospect, my "solution" doesn't appear to make much sense at all. I'm still puzzled why FlightGear would crash, because I can't really see an

[Flightgear-devel] Patch to remove semmingly redundant 737-300 panel from Citation-II

2006-11-14 Thread George Patterson
Hi All, I have found that the section for the Citation-II seems to be unnecessary. This will also remove a warning from fgfs that the 737 panel below can't be found (It's 737-300 instead). Please see the diff from cvs below Regards George $ cvs diff Aircraft/Citation/Citation-II-set.xml Ind