Re: [Flightgear-devel] Flightgear's restriction on sound hardware?

2007-01-30 Thread Joacim Persson
On Tue, 30 Jan 2007, Ampere K. Hardraade wrote: > Just thought I should bring this to the list's attention: > > http://forums.avsim.net/dcboard.php?az=show_mesg&forum=198&topic_id=2326&mesg_id=2352&page= Can this have something to do with the nforce (Intel 8x0?) audio chip's inability to do 8-bit

Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation (), Patch

2007-01-30 Thread Frederic Bouvier
Nick, Selon Nick Warne : > Fred, Mathias > > I got this again tonight :-((( > > Chat [mpserve] GFS is now online, using > > Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml > > Chat [mpserve] GFS is now online, using > > Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml > > Segmentation fault > >

Re: [Flightgear-devel] Trains?

2007-01-30 Thread Joacim Persson
On Tue, 30 Jan 2007, Tony Pelton wrote: > and as a passing comment, i wonder if one of the train simulators > might be a better train simulator that flightgear for your intended > purpose ... Or better still, a car simulator. (Assuming the mentioned train crossing signs are to be viewed from the

[Flightgear-devel] Flightgear's restriction on sound hardware?

2007-01-30 Thread Ampere K. Hardraade
Just thought I should bring this to the list's attention: http://forums.avsim.net/dcboard.php?az=show_mesg&forum=198&topic_id=2326&mesg_id=2352&page= Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceFo

[Flightgear-devel] Need a Windows compile for cockpit in external views

2007-01-30 Thread Justin
Hello all! I've been trying to compile FlightGear 0.9.10 using both Cygwin and VS 2005 for about two weeks now, and I still can't get the thing to compile. I need to compile it for only one reason: I need to be able to view the panel in any external view no matter what the viewing direction.

Re: [Flightgear-devel] Trains?

2007-01-30 Thread Martin Spott
leee wrote: > The model wouldn't be usable in FG in it's current form, as it's made from a > combination of SDS, NURBS and Analytical solid objects and it's in RS3D > format so I'd have to convert it all to SDS before I could export and convert > it to AC3D format. I might proven to be wrong.

Re: [Flightgear-devel] USB interface

2007-01-30 Thread Martin Spott
Hi Jim, Jim Campbell wrote: > The extended version of the Velleman board - the K8061 - has 8 > analogue in/out at 10 bits in and 8 bits out as well as 8 digital in > and out so that may do you (why do you need 12 bits resolution ? 'Accidentially' I bought a used model helicopter - which came

Re: [Flightgear-devel] Trains?

2007-01-30 Thread Tony Pelton
On 1/30/07, Curtis Olson <[EMAIL PROTECTED]> wrote: > > FlightGear seems like a perfect platform to rig up their experiment. > > So my question is this ... to save us some time, does anyone out there have > a 3d train model in their back pocket they would be willing to contribute to > FlightGear?

Re: [Flightgear-devel] Trains?

2007-01-30 Thread AJ MacLeod
On Tuesday 30 January 2007 19:20, leee wrote: > I did a UK Class 56 diesel loco for a picture I was working on and you're > welcome to that but I didn't need any wagons for the pic so I cant help you > there. Perhaps a 'light' engine movement would sufice :) > There's a wip image of it at > http:

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 21:11:21 Olaf Flebbe wrote: > > As far as I can remember, I have had this on all FG builds (Linux), even > > Glut. > > > > Nick > > i Double-checked, even with debug on windows: No problem. I see no drop > in framerates for a release build, no trigger triggered in debug b

Re: [Flightgear-devel] segfaults in SGShaderAnimatio n::~SGShaderAnimation (), Patch

2007-01-30 Thread Nick Warne
On Friday 26 January 2007 20:45:55 Nick Warne wrote: > On Friday 26 January 2007 20:14, Maik Justus wrote: > > Hi Fred, > > > > your patch works fine for me. > > > > > > Big thanks! > > Maik > > Fred, > > I tested with Maik while I was building. I just tested with ndim, and NO > CRASH - it looks v

[Flightgear-devel] Updated Build System for MS Visual C++ 2005

2007-01-30 Thread Olaf Flebbe
Hi, I updated the build system and prebuilt parts for MS VC 2005: * Used a Mathias-recommended CVS snapshot * Now static executables are back again. I even added static pthread. OpenAL is the only Dll left. * Added a few more OSG subsystems http://www.oflebbe.de/oflebbe/Flight

Re: [Flightgear-devel] Another scerenio where FG labou rs (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:23:52 Olaf Flebbe wrote: > Hi, > > > One easy way to replicate this is to use the Spitfire on the runway - > > ensure brake lock is on, and open up the throttle - the aircraft will tip > > over nose first, and FG will then show the above problem. > > I cannot replicate

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:19:10 Nick Warne wrote: > On Tuesday 30 January 2007 19:15:14 Curtis Olson wrote: > > > One easy way to replicate this is to use the Spitfire on the runway - > > > ensure > > > brake lock is on, and open up the throttle - the aircraft will tip over > > > nose > > > fir

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Olaf Flebbe
Hi, > One easy way to replicate this is to use the Spitfire on the runway - ensure > brake lock is on, and open up the throttle - the aircraft will tip over nose > first, and FG will then show the above problem. I cannot replicate this with a recent osg without SDL. On Windows. Is this problem

Re: [Flightgear-devel] Trains?

2007-01-30 Thread leee
On Tuesday 30 January 2007 15:33, Curtis Olson wrote: > A professor at the University of Minnesota is looking at doing a project to > evaluate several different combinations of train crossing signs. This will > be a "psychology" style experiment where you set up maybe a dozen different > scenarios

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:15:14 Curtis Olson wrote: > > One easy way to replicate this is to use the Spitfire on the runway - > > ensure > > brake lock is on, and open up the throttle - the aircraft will tip over > > nose > > first, and FG will then show the above problem. > > You might want to

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Curtis Olson
On 1/30/07, Nick Warne wrote: Hi all, Similar to the issue I reported (a few weeks ago) of the 'freezes' when near other aircraft (which Mathias fixed), here is another similar one. My build is osg cvs (updated the weekend) using --enable-sdl. If a prop driven aircraft crashes nose down so th

[Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
Hi all, Similar to the issue I reported (a few weeks ago) of the 'freezes' when near other aircraft (which Mathias fixed), here is another similar one. My build is osg cvs (updated the weekend) using --enable-sdl. If a prop driven aircraft crashes nose down so the rotating prop gets embedded i

Re: [Flightgear-devel] radials revisited

2007-01-30 Thread John Denker
On 01/29/2007 11:01 PM, Dave Perry wrote: > This is exactly the situation that John Denker maintained was an > exception to the rule "report position as the radial from the station > and DME distance." This pilot agreed with John. Actually I have changed my mind about this. A couple of days a

Re: [Flightgear-devel] Integrating real-time vide and images into FlightGear

2007-01-30 Thread Rob Ratcliff
Karen, There were some papers at the AIAA InfoTech conference that mentioned using FlightGear. (There were a number of papers on real-time video as well.) Here are a few of the papers I found with a quick search on the AIAA website: 1. 93% Fusion o

[Flightgear-devel] Trains?

2007-01-30 Thread Curtis Olson
A professor at the University of Minnesota is looking at doing a project to evaluate several different combinations of train crossing signs. This will be a "psychology" style experiment where you set up maybe a dozen different scenarios, run boat loads of people through, and then take statistics