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2007-03-05_10:10:03 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-yasim.xml
/var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.nas
/var/cvs/FlightGear-
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2007-03-05_15:40:39 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx
Vivian MEAZZA:
"Implement 'fligh
2f585eeea02e2c79d7b1d8c4963bae2d
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Hi Durk,
Thanks for the technical tip.
I should rename my shadows as Umbra(s) ;D
And probably recalculate the % decrease in width. Sounds like a fun math
problem. :)
Stewart
Durk Talsma wrote:
> Hmm, technically, either one of you guys can be right, depending on
> which shadow you look at.
Hi M,
Well yes, you're right. The outside edge of the shadow should get larger,
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the transparent
Melchior FRANZ wrote:
> * Stewart Andreason -- Saturday 10 March 2007:
>
>> When I added shadows to the 3 craft I have, I found it nicer to
>> have the shadow shrink as altitude increases.
>>
>
> Err ... but they don't in real life. They just *look* smaller
> when they are farther away, jus
* Stewart Andreason -- Saturday 10 March 2007:
> When I added shadows to the 3 craft I have, I found it nicer to
> have the shadow shrink as altitude increases.
Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically
Stewart Andreason schrieb:
> Sure, sorry!
>
> http://www.geocities.com/sandreas41/flightgear_aircraft.html
>
>
>
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg
--
Oh no, No cockpit! :)
Just the VTOL or hover capabilities might be useful.
Melchior FRANZ wrote:
> You should
> be aware that the UFO is primarily a means to explore the scenery, to take
> screenshots, for scenery object placement etc. An UFO cockpit and fancy
> "realistic" flight behavior might
Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Georg Vollnhals wrote:
> Hi Stewart,
> can you give the link - I lost it somehow.
> Thank you.
> Georg EDDW
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* Georg Vollnhals -- Saturday 10 March 2007:
> can you give the link - I lost it somehow.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
m.
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Stewart Andreason schrieb:
>
> Many new screenshots available, (but only 4 Mb per hour)
>
> Stewart
>
>
>
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
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* Stewart Andreason -- Saturday 10 March 2007:
> Perhaps the improvements I made, regarding VTOL or vertical hovering, with
> bindings to joystick and now keyboard, could be integrated into your ufo?
> Would I check out the current cvs to make proposed patches?
It's not really "my" UFO, although
When I run js_demo, I get a number from -1.0 to 0.0 to 1.0
Where is this level of precision set?
Ah ha!
I had no dead-band set in my joystick-name-here-or-js0.xml
Nick, can you find which joystick.xml file it is using? Perhaps looking thru
it will help.
I don't think I can be of further help her
After some research into this, I understand how my models cannot be GPL due to
Paramount/Viacom rights regarding their copyrighted material.
So I partially take back my wish to replace the ufo. At least the Greys from
the Roswell saucer don't have lawyers. ;)
But my models are still available.
On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote:
> Can the dead band be increased?
>
> My own Thrustmaster joystick is less than consistant about the zero-center,
> but not like you have described.
>
> I have not looked into fixing it myself, yet.
>
> Stewart
>
> Nick Warne wrote:
> > Hi
Can the dead band be increased?
My own Thrustmaster joystick is less than consistant about the zero-center,
but not like you have described.
I have not looked into fixing it myself, yet.
Stewart
Nick Warne wrote:
> Hi all,
>
> This is _not_ a bug report, nor perhaps FG specific, but rather a
On Sat 10 March 2007 15:11, Jon S. Berndt wrote:
> > > How are the brakes ?
> > >
> > > -Fred
> >
> > The brakes (using JSBSim in standalone mode) must be
> > intentionally set. I've
> > checked the gear forces. They are as expected.
> >
> > Jon
>
> OK, I think I have a solution. It *does* have to
Hi all,
This is _not_ a bug report, nor perhaps FG specific, but rather a discussion
of a joystick issue I see - now I have seen this, it is like when you get a
little stone in your shoe, but no matter how much you look, you can't find
the bugger - but because you know it's there, you can't sto
Hi
Csaba Halász wrote:
> After these modifications I didn't notice any change in the behavior
> of the plane, but the visual experience is a lot nicer.
> I ask for your comments (especially the original authors' or the
> maintainers'), as I am a newbie in this field and also without
> documentat
> > How are the brakes ?
> >
> > -Fred
>
> The brakes (using JSBSim in standalone mode) must be
> intentionally set. I've
> checked the gear forces. They are as expected.
>
> Jon
OK, I think I have a solution. It *does* have to something to do with the
new gear features. Also, there was a problem
> How are the brakes ?
>
> -Fred
The brakes (using JSBSim in standalone mode) must be intentionally set. I've
checked the gear forces. They are as expected.
Jon
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Jon S. Berndt a écrit :
>> yes but in november i can fly with it, it was just hard to start
>> the engine.
>> now, even with a started engine, it's impossible to move the aircraft.
>> it's not the same problem ;-)
>>
>> didier.
>>
>
> What's frustrating is that the aircraft doesn't seem to wan
> yes but in november i can fly with it, it was just hard to start
> the engine.
> now, even with a started engine, it's impossible to move the aircraft.
> it's not the same problem ;-)
>
> didier.
What's frustrating is that the aircraft doesn't seem to want to move. That
should be a generic bug f
Robin van Steenbergen wrote:
> Martin Spott schreef:
>
>> Yep, same formula, but with improvements in the details. :-)
>>
>>
>> More beer ? :-)
>> Martin.
>>
>>
>
> For the least part. But I think I will be manninng our own Project
> Learjet stand this year. I'll be sure to dro
Dene wrote:
>
> > By the way , I've also enabled the Victoria ferries , nice
> addition .
> > I
> > added a screenshot to my webpage of one leaving Port
> Angeles... I'll
> > probably add a Vancouver route too
> >
> >
> Aww...com'on Syd...what's the URL?...since I can't see Vivian
Didier Fabert a écrit :
> Well, is there anything else witch is different from the tutorial on the
> terragear web site?
> http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
> I want to translate the tutorial but if it is out of date...
>
This one is more current :
http:/
Didier Fabert wrote:
> Well, is there anything else witch is different from the tutorial on the
> terragear web site?
> http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
> I want to translate the tutorial but if it is out of date...
There should be a pointer to a Wiki page
Le Saturday 10 March 2007 08:37:33 Martin Spott, vous avez écrit :
> You don't have to use VPF coverage anymore. TerraGear in the current
> state as in CVS, and I _guess_ this counts for the latest release as
> well, can read the coverage from shapefiles. Shapefile covering the
> whole globe is ava
Le Saturday 10 March 2007 08:50:46 Martin Spott, vous avez écrit :
> "Jon S. Berndt" wrote:
> > This should not be so hard. Did anyone personally ever fly this aircraft?
>
> BTW, there's been a thread of almost 60 postings on the AN-2, about
> first or second week in November - that one was really
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