[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-03-10 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_10:10:03 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-set.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito-yasim.xml /var/cvs/FlightGear-0.9/data/Aircraft/mosquito/mosquito.nas /var/cvs/FlightGear-

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-03-10 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-03-05_15:40:39 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIFlightPlan.hxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIShip.cxx Vivian MEAZZA: "Implement 'fligh

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-03-10 Thread Curtis L. Olson
2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and ear

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk, Thanks for the technical tip. I should rename my shadows as Umbra(s) ;D And probably recalculate the % decrease in width. Sounds like a fun math problem. :) Stewart Durk Talsma wrote: > Hmm, technically, either one of you guys can be right, depending on > which shadow you look at.

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi M, Well yes, you're right. The outside edge of the shadow should get larger, albeit fractionally. But what I was attempting to replicate was the light that refracts around the object makes the shadow Appear smaller, like you also said. The alternative I guess, would be to make the transparent

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Durk Talsma
Melchior FRANZ wrote: > * Stewart Andreason -- Saturday 10 March 2007: > >> When I added shadows to the 3 craft I have, I found it nicer to >> have the shadow shrink as altitude increases. >> > > Err ... but they don't in real life. They just *look* smaller > when they are farther away, jus

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007: > When I added shadows to the 3 craft I have, I found it nicer to > have the shadow shrink as altitude increases. Err ... but they don't in real life. They just *look* smaller when they are farther away, just like in FlightGear already. (Theoretically

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb: > Sure, sorry! > > http://www.geocities.com/sandreas41/flightgear_aircraft.html > > > Thank you both Melchior and Stewart for the link! Just downloading, the interior stuff looks really nice on the screenshots! Regards Georg --

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :) Just the VTOL or hover capabilities might be useful. Melchior FRANZ wrote: > You should > be aware that the UFO is primarily a means to explore the scenery, to take > screenshots, for scenery object placement etc. An UFO cockpit and fancy > "realistic" flight behavior might

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry! http://www.geocities.com/sandreas41/flightgear_aircraft.html Georg Vollnhals wrote: > Hi Stewart, > can you give the link - I lost it somehow. > Thank you. > Georg EDDW - Take Surveys. Earn Cash. Influence the

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Georg Vollnhals -- Saturday 10 March 2007: > can you give the link - I lost it somehow. http://www.geocities.com/sandreas41/flightgear_aircraft.html m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceFor

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb: > > Many new screenshots available, (but only 4 Mb per hour) > > Stewart > > > Hi Stewart, can you give the link - I lost it somehow. Thank you. Georg EDDW - Take Surveys. Earn Cash. Influence the

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007: > Perhaps the improvements I made, regarding VTOL or vertical hovering, with > bindings to joystick and now keyboard, could be integrated into your ufo? > Would I check out the current cvs to make proposed patches? It's not really "my" UFO, although

Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
When I run js_demo, I get a number from -1.0 to 0.0 to 1.0 Where is this level of precision set? Ah ha! I had no dead-band set in my joystick-name-here-or-js0.xml Nick, can you find which joystick.xml file it is using? Perhaps looking thru it will help. I don't think I can be of further help her

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
After some research into this, I understand how my models cannot be GPL due to Paramount/Viacom rights regarding their copyrighted material. So I partially take back my wish to replace the ufo. At least the Greys from the Roswell saucer don't have lawyers. ;) But my models are still available.

Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Nick Warne
On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote: > Can the dead band be increased? > > My own Thrustmaster joystick is less than consistant about the zero-center, > but not like you have described. > > I have not looked into fixing it myself, yet. > > Stewart > > Nick Warne wrote: > > Hi

Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
Can the dead band be increased? My own Thrustmaster joystick is less than consistant about the zero-center, but not like you have described. I have not looked into fixing it myself, yet. Stewart Nick Warne wrote: > Hi all, > > This is _not_ a bug report, nor perhaps FG specific, but rather a

Re: [Flightgear-devel] An2 problems

2007-03-10 Thread gh.robin
On Sat 10 March 2007 15:11, Jon S. Berndt wrote: > > > How are the brakes ? > > > > > > -Fred > > > > The brakes (using JSBSim in standalone mode) must be > > intentionally set. I've > > checked the gear forces. They are as expected. > > > > Jon > > OK, I think I have a solution. It *does* have to

[Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Nick Warne
Hi all, This is _not_ a bug report, nor perhaps FG specific, but rather a discussion of a joystick issue I see - now I have seen this, it is like when you get a little stone in your shoe, but no matter how much you look, you can't find the bugger - but because you know it's there, you can't sto

Re: [Flightgear-devel] [RFC] T38 changes

2007-03-10 Thread Erik Hofman
Hi Csaba Halász wrote: > After these modifications I didn't notice any change in the behavior > of the plane, but the visual experience is a lot nicer. > I ask for your comments (especially the original authors' or the > maintainers'), as I am a newbie in this field and also without > documentat

Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
> > How are the brakes ? > > > > -Fred > > The brakes (using JSBSim in standalone mode) must be > intentionally set. I've > checked the gear forces. They are as expected. > > Jon OK, I think I have a solution. It *does* have to something to do with the new gear features. Also, there was a problem

Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
> How are the brakes ? > > -Fred The brakes (using JSBSim in standalone mode) must be intentionally set. I've checked the gear forces. They are as expected. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join Sou

Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Frederic Bouvier
Jon S. Berndt a écrit : >> yes but in november i can fly with it, it was just hard to start >> the engine. >> now, even with a started engine, it's impossible to move the aircraft. >> it's not the same problem ;-) >> >> didier. >> > > What's frustrating is that the aircraft doesn't seem to wan

Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Jon S. Berndt
> yes but in november i can fly with it, it was just hard to start > the engine. > now, even with a started engine, it's impossible to move the aircraft. > it's not the same problem ;-) > > didier. What's frustrating is that the aircraft doesn't seem to want to move. That should be a generic bug f

Re: [Flightgear-devel] [Fwd: FSweekend 2007]

2007-03-10 Thread Durk Talsma
Robin van Steenbergen wrote: > Martin Spott schreef: > >> Yep, same formula, but with improvements in the details. :-) >> >> >> More beer ? :-) >> Martin. >> >> > > For the least part. But I think I will be manninng our own Project > Learjet stand this year. I'll be sure to dro

Re: [Flightgear-devel] AI flights...

2007-03-10 Thread Vivian Meazza
Dene wrote: > > > By the way , I've also enabled the Victoria ferries , nice > addition . > > I > > added a screenshot to my webpage of one leaving Port > Angeles... I'll > > probably add a Vancouver route too > > > > > Aww...com'on Syd...what's the URL?...since I can't see Vivian

Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Frederic Bouvier
Didier Fabert a écrit : > Well, is there anything else witch is different from the tutorial on the > terragear web site? > http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html > I want to translate the tutorial but if it is out of date... > This one is more current : http:/

Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Martin Spott
Didier Fabert wrote: > Well, is there anything else witch is different from the tutorial on the > terragear web site? > http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html > I want to translate the tutorial but if it is out of date... There should be a pointer to a Wiki page

Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:37:33 Martin Spott, vous avez écrit : > You don't have to use VPF coverage anymore. TerraGear in the current > state as in CVS, and I _guess_ this counts for the latest release as > well, can read the coverage from shapefiles. Shapefile covering the > whole globe is ava

Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:50:46 Martin Spott, vous avez écrit : > "Jon S. Berndt" wrote: > > This should not be so hard. Did anyone personally ever fly this aircraft? > > BTW, there's been a thread of almost 60 postings on the AN-2, about > first or second week in November - that one was really