On 04/02/2007 11:17 AM, Nick Warne wrote:
> By my reckoning, if a throttle is OFF, then it is OFF, and not 0.15 ON.
I beseech you to change your reckoning.
1) As previously mentioned, real aircraft don't work that way.
In real aircraft, this is even more noticeable with respect to the
full
On Monday 02 April 2007 16:17:31 Nick Warne wrote:
> Hi John,
>
> On Monday 02 April 2007 15:31:43 John Denker wrote:
> > So my suggestion is to figure out the /real/ throttle behavior
> > of interest, and model that. If floating-point is even the
> > slightest obstacle to building a realistic mod
Hi John,
On Monday 02 April 2007 15:31:43 John Denker wrote:
> So my suggestion is to figure out the /real/ throttle behavior
> of interest, and model that. If floating-point is even the
> slightest obstacle to building a realistic model, please explain.
I wasn't complaining here, just raising
On 04/02/2007 09:43 AM, Nick Warne wrote:
> Yes, as discussed in IRC today, this solution came up, but why on earth are
> the throttle values measured with so much accuracy? Surely 1.5e -5 is way
> over the top?
What's the alternative? If we're not going to use floating
point, what are we sup
On Mon, 2007-04-02 at 14:43 +0100, Nick Warne wrote:
> Hi Ron,
>
> On Monday 02 April 2007 14:19:17 Ron Jensen wrote:
>
> > > So, how accurate does the throttle need to be? Surely not 1.5e -5?
> > >
> > > Nick
> >
> > You probably should change the condition to not depend on a perfectly
> > rigg
[throttle precision]
* Nick Warne -- Monday 02 April 2007:
> Surely 1.5e -5 is way over the top?
Depending on the js quality, joysticks can return different
number ranges. If I turn off the "cooked" joystick mode in
Linux for my 6 axes Saitek Cyborg-Gold-3D-USB:
$ jscal -s 6,0,0,0,0,0,0,0,0,0,
Hi Ron,
On Monday 02 April 2007 14:19:17 Ron Jensen wrote:
> > So, how accurate does the throttle need to be? Surely not 1.5e -5?
> >
> > Nick
>
> You probably should change the condition to not depend on a perfectly
> rigged joystick. Testing for equal is not a great idea any time you are
> us
On Mon, 2007-04-02 at 13:45 +0100, Nick Warne wrote:
> Hi all,
>
> Helping Vivian today on the Spitfire model, the gear warning (stall) klaxon
> wasn't working for me [again] although Vivian had fixed the previous issue
> why it failed sometimes.
>
> After investigation, it turns out one of the
Hi all,
Helping Vivian today on the Spitfire model, the gear warning (stall) klaxon
wasn't working for me [again] although Vivian had fixed the previous issue
why it failed sometimes.
After investigation, it turns out one of the conditions required for the stall
warning to go off is:
Should be fixed now.
m.
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Nick Warne a écrit :
On Sunday 01 April 2007 14:30:09 Ralf Gerlich wrote:
Hi,
cyprien wrote:
Hi again !
After compiling everything successefully with a make all, i've launch
./install/bin/fgfs, but i've this error :
[EMAIL PROTECTED]:~/fgfs-builder-20070222$ ./ins
Melchior FRANZ a écrit :
> * alexis bory -- Saturday 31 March 2007:
> > I've modelled KNID (China Lake Naval Air Weapons Station, CA.)
> > buildings and taxiways layout.
>
> > http://croo.murgl.org/fgfs/scenery/
>
> That must be the nicest airport available for fgfs (though I haven't
> seen most
> That is a nice idea mainly if it could include the carrier
> functions within
> JSBSim (part of External Forces develepoment) :)
>
> Regards
>
> --
> Gérard
I'm still working on it! :-)
Jon
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On Fri 30 March 2007 17:43, Stuart Buchanan wrote:
> Hi All,
>
> It hasn't been discussed for at least a couple of months, so I thought I'd
> bring up that old chestnut, "when are we going to have a new release?".
>
> >From the website, here are the pervious release dates:
>
> 0.9.5 - 2004/07
> 0.
Stuart Buchanan a écrit :
> Hi All,
>
> It hasn't been discussed for at least a couple of months, so I thought I'd
> bring up that old chestnut, "when are we going to have a new release?".
>
> >From the website, here are the pervious release dates:
>
> 0.9.5 - 2004/07
> 0.9.6 - 2004/10
> 0.9.8
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