Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
On mer 5 septembre 2007, Melchior FRANZ wrote: > * gh.robin -- 9/5/2007 6:37 PM: > > * On mer 5 septembre 2007, Melchior FRANZ wrote: > > > But it's information that needs to be available per gear, > > > [...] it has to be added to the JSBSim/fgfs interface. > > > > to me, It is not necessary to in

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
On mer 5 septembre 2007, Melchior FRANZ wrote: > * gh.robin -- 9/5/2007 6:37 PM: > > * On mer 5 septembre 2007, Melchior FRANZ wrote: > > > But it's information that needs to be available per gear, > > > [...] it has to be added to the JSBSim/fgfs interface. > > > > to me, It is not necessary to in

Re: [Flightgear-devel] OSG and material animation, livery change ??

2007-09-05 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 K. Hoercher wrote: > So now over to nagging at myself... > On 8/31/07, K. Hoercher <[EMAIL PROTECTED]> wrote: >> Some notes: >> - I found that in order to make the example from model-howto.html work >> ( starting at "To make a texture replaceable at ru

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread Melchior FRANZ
* gh.robin -- 9/5/2007 6:37 PM: > * On mer 5 septembre 2007, Melchior FRANZ wrote: > > But it's information that needs to be available per gear, > > [...] it has to be added to the JSBSim/fgfs interface. > to me, It is not necessary to include it within JSBSim But that's IMHO the only way that ma

Re: [Flightgear-devel] OSG and material animation, livery change ??

2007-09-05 Thread K. Hoercher
So now over to nagging at myself... On 8/31/07, K. Hoercher <[EMAIL PROTECTED]> wrote: > Some notes: > - I found that in order to make the example from model-howto.html work > ( starting at "To make a texture replaceable at runtime") one has to > specify a valid (i.e. loadable) in the material an

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
On mer 5 septembre 2007, Melchior FRANZ wrote: > * gh.robin -- 9/5/2007 6:16 PM: > > unfortunately that is only available with submodel, > > which does not answer the request regarding the model itself. > > Yes. But it's information that needs to be available per gear, > not for /position/{latitude

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread Melchior FRANZ
* gh.robin -- 9/5/2007 6:16 PM: > unfortunately that is only available with submodel, > which does not answer the request regarding the model itself. Yes. But it's information that needs to be available per gear, not for /position/{latitude,longitude}-deg. And YASim provides this information, whi

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
On mer 5 septembre 2007, Melchior FRANZ wrote: > * gh.robin -- 9/5/2007 5:43 PM: > > i find nothing regarding impacts in the submodel property tree. > > See $FG_ROOT/Docs/README.submodels and the seahawk for an example. > If impacts are enabled in the submodel XML config file (), > then every impac

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread Melchior FRANZ
* gh.robin -- 9/5/2007 5:43 PM: > i find nothing regarding impacts in the submodel property tree. See $FG_ROOT/Docs/README.submodels and the seahawk for an example. If impacts are enabled in the submodel XML config file (), then every impact generates a dir entry in /ai/models/ with all the impact

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
On mer 5 septembre 2007, Melchior FRANZ wrote: > * Melchior FRANZ -- 9/5/2007 5:15 PM: > > If you really need it in the tree (e.g. for XML animations), then [...] > > Oh, and ai submodel impacts report the material in the property tree > already, along with other impact data. > > m. > > hmm, may b

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread Melchior FRANZ
* Melchior FRANZ -- 9/5/2007 5:15 PM: > If you really need it in the tree (e.g. for XML animations), then [...] Oh, and ai submodel impacts report the material in the property tree already, along with other impact data. m. -

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
On mer 5 septembre 2007, Melchior FRANZ wrote: > * gh.robin -- 9/5/2007 4:15 PM: > > groundcache.cxx seems to be able to give the material information > > [...] > > > With a specific property we could have it fully opened. > > Isn't the property tree, but might be useful nevertheless: > There's a N

Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread Melchior FRANZ
* gh.robin -- 9/5/2007 4:15 PM: > groundcache.cxx seems to be able to give the material information [...] > With a specific property we could have it fully opened. Isn't the property tree, but might be useful nevertheless: There's a Nasal function geodinfo() that returns material and other proper

[Flightgear-devel] Fwd: Catalina PBY6 Firefighter

2007-09-05 Thread gh.robin
-- Forwarded Message -- Sujet : Catalina PBY6 Firefighter Date : mer 5 septembre 2007 De : "gh.robin" <[EMAIL PROTECTED]> À : JSBSim development issues <[EMAIL PROTECTED]> Hello, A Catalina PBY6 Firefighter variant has just been commited to CVS , thanks to Curt. The livery

[Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-05 Thread gh.robin
Hello, groundcache.cxx seems to be able to give the material information ( lines 234 and following), mainly solid or water. According to a recent talk on IRC, i dare that question: Why don't we have it given on the property tree ?, which could be very useful for animations (OSG particles, fo

Re: [Flightgear-devel] 787 with AI version

2007-09-05 Thread Curtis Olson
Hi Josh, I believe I have your changes all committed, you may want to double check that I did everything ok. Thanks, Curt. On 9/1/07, JOSHUA WILSON <[EMAIL PROTECTED]> wrote: > > I have made an AI version of the 787 model, one which does not have > cockpit instrumentation. I also have made a