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2008-01-11_01:05:33 (fredb)
/var/cvs/FlightGear-0.9/source/utils/fgadmin/src/fgadmin_funcs.cxx
Win32 fix
2f585eeea02e2c79d7b1d8c4963bae2d
-
Check out the new Sou
On Sat, Jan 12, 2008 at 09:22:15PM +, LeeE wrote:
> On Saturday 12 January 2008 21:12, LeeE wrote:
> > On Saturday 12 January 2008 15:28, Curtis Olson wrote:
> > > On Jan 11, 2008 7:09 PM, LeeE wrote:
> > >From just a quick check, removing the explicit call to build()
> > > after
> >
> > init()
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2008-01-06_04:36:11 (stuart)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/CH/fighterstick-usb.xml
Joystick Definition for CH Products Fighterstick USB.
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2008-01-08_11:02:22
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2008-01-06_09:04:44 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGModelBin.hxx
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx
/var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.cxx
Rand
On Sat, 2008-01-12 at 21:22 +, LeeE wrote:
> Oops - forgot to mention also that with '--log-level=info' the
>
> 'Processing registration HA-LHA with callsign MAH096/5'
>
> type messages still seem to be continuously output. Is this right?
>
> It makes the output from --log-level=info pr
Hi Gijs,
a few days ago Jester, simstick and me tried to get the pushback working
over the MP-protocol. In principle it worked. But the problem is the
time lag between th different users. To avoid ugly oscillations it was
necessary to use a very elastic junction between pushbak und 787, which
I just landed at dusk and watched a reply in flyby mode. When I came out
of replay, I was still in flyby mode, and I wasn't thinking and tried to
use the mouse to change the viewpoint as if it were chase mode. Of
course it didn't work, but what is interesting is that the sky colors on
the horiz
On Saturday 12 January 2008 21:12, LeeE wrote:
> On Saturday 12 January 2008 15:28, Curtis Olson wrote:
> > On Jan 11, 2008 7:09 PM, LeeE wrote:
> > > Spoke too soon - I thought I'd update SG & FG from cvs before
> > > trying this and now FG won't get past the 'loading scenery
> > > objects' phase.
On Saturday 12 January 2008 15:28, Curtis Olson wrote:
> On Jan 11, 2008 7:09 PM, LeeE wrote:
> > Spoke too soon - I thought I'd update SG & FG from cvs before
> > trying this and now FG won't get past the 'loading scenery
> > objects' phase.
>
> My understanding is that OSG 2.2.0 and earlier has s
If you do this:
rotate
Object
some/prop
10.91
0
-1.34
-x<- THIS HERE
what you actually get is a scale animation. Neat huh?
Josh
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Josh Babcock a écrit :
> I got tired of watching all those http requests scroll over the
> screen, so I made them SG_LOG( SG_IO, SG_INFO, );
> Commit it if you like it.
done, with some adaptation
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery
http://fgsd.sourceforge.net
I got tired of watching all those http requests scroll over the screen,
so I made them SG_LOG( SG_IO, SG_INFO, );
Commit it if you like it.
Josh
? httpd.diff
Index: httpd.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Network/
On Jan 11, 2008 7:09 PM, LeeE wrote:
> Spoke too soon - I thought I'd update SG & FG from cvs before trying
> this and now FG won't get past the 'loading scenery objects' phase.
My understanding is that OSG 2.2.0 and earlier has some bugs that cause
problems with the new OSG random objects code.
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After talking to AndersG on IRC I tried rebuilding from a clean checkout, same
result but earlier:
checking osg/Version usability... yes
checking osg/Version presence... yes
checking for osg/Version... yes
checking for osgViewerGetVersion in -losgV
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This does NOT solve it:
from configure after update to your patched version:
checking for osg/Version... yes
checking for osgViewerGetVersion in -losgViewer... no
checking for osgGAGetVersion in -losgGA... no
checking for osgTextGetVersion in -losgT
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Tiago Gusmão wrote:
| Hi
|
| The code was assuming there would be a "fx" node. The attached patch
| fixed it in my tests (and corrects a i++ to ++i in a for loop)
|
| Cheers,
| Tiago
Committed with some reformatting. Thanks!
Tim
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