On Saturday 12 January 2008 15:28, Curtis Olson wrote: > On Jan 11, 2008 7:09 PM, LeeE wrote: > > Spoke too soon - I thought I'd update SG & FG from cvs before > > trying this and now FG won't get past the 'loading scenery > > objects' phase. > > My understanding is that OSG 2.2.0 and earlier has some bugs that > cause problems with the new OSG random objects code. Using OSG > 2.3.1 or newer should fix the problem for you, otherwise there is > an environment variable you can set, but you'll have to dig the > archives to find it, I don't recall what it is off the top of my > head. > > Regards, > > Curt.
Doh! - didn't think of that. >From just a quick check, removing the explicit call to build() after init() in reinit() seems to work here:) New configs seems to be read in ok when the autopilot is updated via the menu - I deliberately drove an controller into oscillating and backed it back out again. Didn't notice the filter output 'oscillating' either. That was just a few minutes check though - bit short of time atm. Can some other people try the same change in xmlauto.xml (comment out/remove the call to build() at line 801) and confirm it's ok? LeeE ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel