On Saturday 12 January 2008 15:28, Curtis Olson wrote:
> On Jan 11, 2008 7:09 PM, LeeE wrote:
> > Spoke too soon - I thought I'd update SG & FG from cvs before
> > trying this and now FG won't get past the 'loading scenery
> > objects' phase.
>
> My understanding is that OSG 2.2.0 and earlier has some bugs that
> cause problems with the new OSG random objects code.  Using OSG
> 2.3.1 or newer should fix the problem for you, otherwise there is
> an environment variable you can set, but you'll have to dig the
> archives to find it, I don't recall what it is off the top of my
> head.
>
> Regards,
>
> Curt.

Doh! - didn't think of that.

>From just a quick check, removing the explicit call to build() after 
init() in reinit() seems to work here:)

New configs seems to be read in ok when the autopilot is updated via 
the menu - I deliberately drove an controller into oscillating and 
backed it back out again.  Didn't notice the filter 
output 'oscillating' either.  That was just a few minutes check 
though - bit short of time atm.

Can some other people try the same change in xmlauto.xml (comment 
out/remove the call to build() at line 801) and confirm it's ok?

LeeE

-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to