Here are pics of FS2004 clouds, along with the paper/video describing how it
was done:
http://www.ofb.net/~niniane/clouds/
- Original Message
From: Matthew Tippett <[EMAIL PROTECTED]>
To: FlightGear developers discussions
Sent: Monday, October 27, 2008 4:40:07 PM
Subject: Re: [Flightg
Hi Gerard
Aircraft suspended in the air around terminal buildings as been a problem
virtually
since the AI system was introduced.
The only thing I am surprised about is that people have not seen it before.
These comments Durk are just to add some history to the discussion.
> Hello,
>
> I don
On Mon, Oct 27, 2008 at 11:28 PM, James Turner <[EMAIL PROTECTED]> wrote:
>
> I'm still mystified by the bug - all the OSG examples work for me.
Does that include the osgtexture2D example? Tat's call stack has the
mipmap generation in it, that's why I am wondering ...
Make sure you zoom in/out.
-
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
Regards... Matthew
On 10/27/08, gerard robin <[EMAIL PROTECTED]> wrote:
> On mardi 28 octobre 2008, Georg Vollnhals wrote:
>> gerard robin schrieb:
>> > I did not notice any difference with my graphic card.
>> > (7800
On 27 Oct 2008, at 19:18, Tatsuhiro Nishioka wrote:
I've received some reports that FlightGear/CVS crashes on iMac with
nVidia GeForce 7300GT driver.
The reports said that FlightGear 1.0.0 works fine on these machines.
The crash log indicates that it crashes inside GeForceDriver, but I'm
not s
On mardi 28 octobre 2008, Georg Vollnhals wrote:
> gerard robin schrieb:
> > I did not notice any difference with my graphic card.
> > (7800 GS )
>
> Yes Gerard,
> the clouds Heiko showed us were much more "squared" in size compared to
> your and my pictures.
> Georg
>
Looking at these snapshot ag
gerard robin schrieb:
> I did not notice any difference with my graphic card.
> (7800 GS )
>
>
Yes Gerard,
the clouds Heiko showed us were much more "squared" in size compared to
your and my pictures.
Georg
-
This SF.N
On dimanche 26 octobre 2008, Georg Vollnhals wrote:
>
> Hi,
> there seems to be a rather big difference how the clouds are displayed
> from one graphic-card/driver to another.
> Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I
> think a remarkable difference.
>
> http://home.arc
Hi Martin,
Thanks for your offer.
On Tue, Oct 28, 2008 at 4:34 AM, Martin Spott <[EMAIL PROTECTED]> wrote:
>> Note that FlightGear-cvs-bin-20081006.dmg is for Leopard only. If you
>> are using Tiger, use FlightGear-cvs-bin-20080918.dmg.
>
> I still have my PowerPC-based Mac mini, which has an ATI
"Tatsuhiro Nishioka" wrote:
> Note that FlightGear-cvs-bin-20081006.dmg is for Leopard only. If you
> are using Tiger, use FlightGear-cvs-bin-20080918.dmg.
I still have my PowerPC-based Mac mini, which has an ATI Radeon 9200.
It's not too fast, but it should be sufficient for a test-ride. Would
y
Durk Talsma wrote:
> Ideally, I need to go through this ground network once more and do some fine
> adjustment.
Oh, no, please don't waste your time. Better let us have a 'correct'
(TM) taxiway layout first before making any other related changes.
Do you remember the heated discussion about th
Hi there,
I've received some reports that FlightGear/CVS crashes on iMac with
nVidia GeForce 7300GT driver.
The reports said that FlightGear 1.0.0 works fine on these machines.
The crash log indicates that it crashes inside GeForceDriver, but I'm
not so sure if it is fgfs/osg bug or nvidia driver
Hi Gerard,
On Monday 27 October 2008 17:37:22 gerard robin wrote:
> Hello,
>
> I don't know if it is just me, and the Boeing aircrafts being frightened
> by the French Aircrafts, i get on KSFO that funny scenery animation.
>
> The animated aircrafts, on the tarmac, randomly jump on the top of
Heiko Schulz wrote:
> updated today my data- no new buildings visible.
In cases like that, try to fix it by removing the entire Scenery folder
before updating. CVS doesn't feature reliable end-to-end communication
and has the habit (tradition) of dropping changes occasionally,
Martin.
-
>
> This is not entirely correct. To be more precise: The
> KSFO-building
> which is shown on Gerard's screenshot is not part of
> the current base
> package (any more). Therefore I've been sugggesting to
> update and to
> re-check wether the effect still shows up.
>
> Cheers,
> Martin.
u
Heiko Schulz wrote:
> everyone has this problem- me too! Updating is useless!
This is not entirely correct. To be more precise: The KSFO-building
which is shown on Gerard's screenshot is not part of the current base
package (any more). Therefore I've been sugggesting to update and to
re-check wet
No,
>
> This is what you get when you're using different pieces
> of stuff which
> are (at least: should be) in sync in the Base Package.
> Please update
> and check if the effect is still the same,
>
> Martin.
> --
everyone has this problem- me too! Updating is useless!
--
gerard robin wrote:
> The animated aircrafts, on the tarmac, randomly jump on the top of the
> KSFO
> airport building.
>
> http://pagesperso-orange.fr/GRTux/Boeing-Jumper.jpg
This is what you get when you're using different pieces of stuff which
are (at least: should be) in sync in the Bas
On 27 Oct 2008, at 16:37, gerard robin wrote:
The animated aircrafts, on the tarmac, randomly jump on the top
of the KSFO
airport building.
http://pagesperso-orange.fr/GRTux/Boeing-Jumper.jpg
I see this as well, I assumed it was mis-alignment of either the AI
models or the buildings,
Hello,
I don't know if it is just me, and the Boeing aircrafts being frightened by
the French Aircrafts, i get on KSFO that funny scenery animation.
The animated aircrafts, on the tarmac, randomly jump on the top of the KSFO
airport building.
http://pagesperso-orange.fr/GRTux/Boeing-Jum
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