Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Ron Jensen
On Sun, 2008-11-09 at 05:30 +0100, Manuel Massing wrote: > Hi Stuart, > > Attached is a small fix for the sorting in CloudShaderGeometry.cxx. > I think the sorting problem stems from the osg idiosyncracy > to store transposed matrices...so the intuitive > > osg::Vec4f p = vm * osg::Vec4f(_c

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Manuel Massing
Hi Stuart, Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the intuitive osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f); needs to be replaced with...

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Heiko Schulz
Hi again, > > > 5) Iterative sorting of sprites. This doesn't > appear to > > solve the alpha blending problem completely, but may > help a > > bit. > > There is no much improvement for me- still very visible. I > wonder if this would disappear if we could add some > "volume" to the clouds, but t

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread gerard robin
On samedi 08 novembre 2008, Detlef Faber wrote: > Am Samstag, den 08.11.2008, 12:26 +0100 schrieb gerard robin: > > On samedi 08 novembre 2008, Melchior FRANZ wrote: > > > * gerard robin -- 11/5/2008 4:27 PM: > > > > Though, that nasal "Terrain" script could be part of the FG generic > > > > nasal

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread gerard robin
On dimanche 09 novembre 2008, Heiko Schulz wrote: > Hi, > > > I've put together an improved 3D clouds patch, > > available from here: > > http://www.nanjika.co.uk/flightgear/clouds2.tar.gz > > It fixes the following issues (to a greater or lesser > > extent): > > 1) Performance. Quad trees used to

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Heiko Schulz
Hi, > > I've put together an improved 3D clouds patch, > available from here: > http://www.nanjika.co.uk/flightgear/clouds2.tar.gz > It fixes the following issues (to a greater or lesser > extent): > 1) Performance. Quad trees used to improve culling, and the > sprites are placed on the surface

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread Detlef Faber
Am Samstag, den 08.11.2008, 12:26 +0100 schrieb gerard robin: > On samedi 08 novembre 2008, Melchior FRANZ wrote: > > * gerard robin -- 11/5/2008 4:27 PM: > > > Though, that nasal "Terrain" script could be part of the FG generic nasal > > > script , won't it be useful elsewhere (AI animation ? for

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread gerard robin
On samedi 08 novembre 2008, gerard robin wrote: > On samedi 08 novembre 2008, Melchior FRANZ wrote: > > * gerard robin -- 11/5/2008 4:27 PM: > > > Though, that nasal "Terrain" script could be part of the FG generic > > > nasal script , won't it be useful elsewhere (AI animation ? for > > > instance

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread gerard robin
On samedi 08 novembre 2008, Melchior FRANZ wrote: > * gerard robin -- 11/5/2008 4:27 PM: > > Though, that nasal "Terrain" script could be part of the FG generic nasal > > script , won't it be useful elsewhere (AI animation ? for instance) > > This script continously updates a property which tells i

Re: [Flightgear-devel] could not find texture LFPO001.rgb and

2008-11-08 Thread Vivian Meazza
> Torsten Dreyer wrote: > > > It spits out the error message > > could not find texture LFPO001.rgb > > grepping thru the base packages finds > > Models/Airport/apt-light-ba.ac using this texture. > > Indeed, this is a known bug - due to recent occupation by "some hobby > project" ;-) we simp

Re: [Flightgear-devel] could not find texture LFPO001.rgb and

2008-11-08 Thread Rob Shearman, Jr.
To add to the carrier bug report, the "meatball" turns white instead of red when the aircraft approaches too low for the glideslope, which I guess is the default whte appearing instead of the missing mystery texture... Cheers, -R. (MD-Terp) Robert M. Shearman, Jr. Transit Operations Supervisor