Am Mittwoch, den 10.12.2008, 23:46 +0100 schrieb gerard robin:
> On mercredi 10 décembre 2008, Durk Talsma wrote:
> > Hi Gerard,
> >
> > On Wednesday 10 December 2008 13:08:57 gerard robin wrote:
> > > Is it only philosophy, from me ?
> > > Am i alone to think like that ?
> > > Or, is there here,
BARANGER Emmanuel wrote:
> James Sleeman wrote :
>
>> In short, there are plenty of aircraft out there I believe that ARE easy
>> to fly in real life, and just saying that the "best models" with "higher
>> quality" can never be "easy to fly" is a wholly incorrect statement.
> Everything is expl
Hi Alasdair,
On Wednesday 10 December 2008 22:26:14 Alasdair Campbell wrote:
>
> Browsing through the output reveals many KLM scheduled flights, many of
> which contain the (missing) destination LGPG. (And lots more interesting
> stuff)
>
> Can I suggest that LGPG be replaced with LFPG (Charles de
Changing subject, getting off the original topic a lot...
gerard robin wrote:
> Your definition => when if takes 5 hours that is easy to fly.
>
You misunderstand me I think, I probably said it badly and apologise for
that.
You said in your email:
"The best models which have the higher
Durk Talsma wrote:
> Hi Gerard,
>
> On Wednesday 10 December 2008 13:08:57 gerard robin wrote:
>
>> Is it only philosophy, from me ?
>> Am i alone to think like that ?
>> Or, is there here, now, more "gamer" and less "serious" persons. ?
>>
>>
>
> I'm puzzled...
>
> As far as I can tell th
Hi All,
Those keeping an eye on CVS will notice that Tim Moore has committed some
changes to the clouds code. His changes massively improve performance - way
above what I've been achieving with my attempts to re-use cloud definitions. I
am very grateful to Tim for showing me once again how perf
James Sleeman wrote :
> In short, there are plenty of aircraft out there I believe that ARE easy
> to fly in real life, and just saying that the "best models" with "higher
> quality" can never be "easy to fly" is a wholly incorrect statement.
Everything is explained here. Thanks James.
Best re
On jeudi 11 décembre 2008, James Sleeman wrote:
> gerard robin wrote:
> > With the most realistic quality a model is never easy to fly, even the
> > most simple aircraft, (if the FDM and cockpit are realistic).
> >
> > The best models which have the higher quality must be presented first (
> > and
gerard robin wrote:
> With the most realistic quality a model is never easy to fly, even the most
> simple aircraft, (if the FDM and cockpit are realistic).
>
> The best models which have the higher quality must be presented first ( and
> they won't never be "easy to fly").
Can I chime in and say
> Von: gerard robin <[EMAIL PROTECTED]>
> Well, i am probably alone to think like that.
No, you aren't.
Yesterday night I wrote a mail to the very same topic, but I discarded it cause
I am unknown to most people here.
I'll try to rephrase what I tried to say last night.
When I started with fl
On mercredi 10 décembre 2008, Durk Talsma wrote:
> Hi Gerard,
>
> On Wednesday 10 December 2008 13:08:57 gerard robin wrote:
> > Is it only philosophy, from me ?
> > Am i alone to think like that ?
> > Or, is there here, now, more "gamer" and less "serious" persons. ?
>
> I'm puzzled...
>
> As far
Hi all!
Could someone please apply the new version of the bone:
http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
Changes/News:
- weapon dialogs introduced
- textures added
- target display added
- guided weapons system introduced
- automated launch system
- sniper pod added (can be tu
Hi, all
I am looking for another problem and have set --log-level=info
I have also diasabled ai-models.
Now I execute fgfs 2>&1 | tee Desktop/fginfo.out
Browsing through the output reveals many KLM scheduled flights, many of
which contain the (missing) destination LGPG. (And lots more interesting
Hi Gerard,
On Wednesday 10 December 2008 13:08:57 gerard robin wrote:
> Is it only philosophy, from me ?
> Am i alone to think like that ?
> Or, is there here, now, more "gamer" and less "serious" persons. ?
>
I'm puzzled...
As far as I can tell there has never been any question regaring our st
On Wednesday 10 December 2008 20:42:26 gerard robin wrote:
> On mercredi 10 décembre 2008, Durk Talsma wrote:
> > Update of /var/cvs/FlightGear-0.9/source
> > In directory baron.flightgear.org:/tmp/cvs-serv9843
> >
> > Modified Files:
> > Makefile.am
> > Log Message:
> > Some final adjustments:
On mercredi 10 décembre 2008, Durk Talsma wrote:
> Update of /var/cvs/FlightGear-0.9/source
> In directory baron.flightgear.org:/tmp/cvs-serv9843
>
> Modified Files:
> Makefile.am
> Log Message:
> Some final adjustments:
> - Remove Concorde, as announced
Is it one way decision ?
--
Csaba Halász wrote:
> On Wed, Dec 10, 2008 at 12:04 PM, Alexis Bory - xiii
> <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I have a problem with how the f-14b liveries textures are applied
> > over MP:
>
> Seem to be the same issue as with the dr400, but this time with the
> material animation
On Wed, Dec 10, 2008 at 12:04 PM, Alexis Bory - xiii
<[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I have a problem with how the f-14b liveries textures are applied over MP:
Seem to be the same issue as with the dr400, but this time with the
material animation.
--
Csaba/Jester
Index: simgear/scene/mo
Hi,
> My graphics card: BFG GeForce 7800 GS OC which is an AGP 8x
> 256MB GDDR3
> My system is an AMD Athlon XP 3200+ with 2G of ram.
>
> I typically get 70 to 80 fps with 2 D clouds and I had the
> frame rate
> throttled to 30 fps when I got the 1 fps with the latest 3D
> clouds. But
> I
Hello all,
For information,
We tested (several people) the Jester patch : http://pastebin.ca/1281126
And after patch, registrations code running again in mp. We can see the
registrations of other players.
So thank you to Jester. Hoping that this be included in CVS ;)
Best regards. Emmanuel
Stuart Buchanan wrote:
> dave perry wrote:
>
>
>> You were correct. I had not set the weather scenario to METAR. I ran
>> fgfs once with 3D clouds and once w/o 3D clouds, both with
>> real-weather-fetch and scenario METAR. I only got 1 fps with the 3D
>> clouds. Earlier with 3D clouds, I
Maybe add an option to do full length bubble sort each update?Or quicksort,
even.
It should really be that much of a cpu eater, after the clouds are sorted.
It would result in a bit of frame drop on pan around, but flickering would
disappear.
For users with modern system it would improve visuals.
I
Currently FlightGear knows about ${FG_ROOT} to find its Base Package
and ${FG_SCENERY} to find additional Scenery, two values which could
also be set via the command line "--fg-root=" and "--fg-scenery="
At least the command line lets the user point also at "additional
properties" via "--config=" a
On mardi 09 décembre 2008, Heiko Schulz wrote:
> Hi,
>
> > Hi Everybody,
> >
> > Just to follow up to my previous mail regarding the
> > prereleases. I hope to
> > roll out another release candidate tomorrow evening (CET).
> > As for the aircraft
> > selection, I would like to make the following c
Hi all,
I have a problem with how the f-14b liveries textures are applied over MP:
I can switch livery locally without problem, there is 4 PNGs for each
livery and every thing goes fine.
The livery change over MP is also visible, all properties under
ai/model/multiplayer/sim/model/livery (and su
dave perry wrote:
> You were correct. I had not set the weather scenario to METAR. I ran
> fgfs once with 3D clouds and once w/o 3D clouds, both with
> real-weather-fetch and scenario METAR. I only got 1 fps with the 3D
> clouds. Earlier with 3D clouds, I got about 21 fps.
I assume you
gerard robin wrote:
> However i am , now, a bit disappointed with these flickering ( too often,
> may be it is my graphics cards NVIDIA 7800 GS 512 mo) which decrease
> dramatically the result (mainly with Metar) . And which make me to come back
> to the 2D clouds, with the GUI preference.
>
On lundi 08 décembre 2008, Stuart Buchanan wrote:
> Curt wrote:
> > I wonder if there is some sort of floating point resolution / rounding
> > problem with the sort? I see a lot of flickering myself. Also if I look
> > some particular direction and the clouds get sorted ok, then look away
> > for
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