David Megginson wrote:
> [...] Next, we were able to separate land (always forest) from water.
reminds me of the history of Creation :-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
Very nice work! I remember when all land cover in FlightGear (other
than runways) was desert -- not sure why Curt picked a desert texture
(I think it had something to do with Prescott, AZ). Next, we were
able to separate land (always forest) from water. It's come a long
way since then.
All the
Ron Jensen wrote:
> First design decision I faced: There are no ailerons on the stock
> version of this model, so I decided to use the aileron control to drive
> the rudder so it can be flown from the joystick. Thoughts?
It's not uncommon to 'pimp' this model plane by adding ailerons. Doing
thi
On Sun, 2010-03-28 at 09:58 -0500, Curtis Olson wrote:
> Hi,
>
>
> I could use a little help from one of our aerodynamics experts.
>
>
> First a little background. DIYdrones.com is a group of hobbiests with
> an interest in building hobby / open-source uav's. Actual projects
> vary widely, bu
David Megginson wrote:
> Quite a few years ago we had a debate, because we had to choose
> between two sets of shoreline data:
Nowadays we're in the fortunate position of being able to merge land
cover data from various sources.
The foundation is still VMap0 which I've loaded into a PostGIS
data
Quite a few years ago we had a debate, because we had to choose
between two sets of shoreline data:
1. GSHSS was very nicely detailed (every little cove and point), but
about 1 mile off for the Great Lakes, leaving shoreline airports
either far inland or floating in the middle of a lake.
2. Vmap0
Erik
Erik Hofman wrote:
> Update of /var/cvs/FlightGear-0.9/data/Models/Airport
> In directory baron.flightgear.org:/tmp/cvs-serv32368
>
> Modified Files:
>B-1200.ac BAK-12-0.ac Schopf_F110.ac TowBear_TT.ac
>default01.rgb eddf_lamp_t2.xml radar.ac tacan.ac
> Log Message:
> fix l
On Sunday 2010-03-28 David Megginson wrote:
> Now, quite a few years later, the Great Lakes are still
> broken in our default scenery, and as a result, FlightGear
> looks ridiculous to any new user who comes and tries flying
> in near cities such as Toronto, Rochester, Buffalo, Cleveland,
> Detroit
On Sun, Mar 28, 2010 at 1:58 PM, Martin Spott wrote:
> In the meantime we've made a polygon set to seamlessly fill The Great
> Lakes Void - which is likely going to address the issue you've
> mentioned. But there are still a few other places which are presumably
> affected by the same cause (Casp
David Megginson wrote:
> [...] I think someone
> originally had a grandiose plan to build a water network, and wanted
> eventually to model locks, rapids, waterfalls, etc. to account for
> changes in water surface elevation, but that never happened, and to be
> honest, we should never have let the
On Sun, 28 Mar 2010, Martin Spott wrote:
> Curtis Olson wrote:
>
>> If you scroll down a bit, you can see that someone found an AC3D model of an
>> easystar glider (this is a relatively cheap and small and light and slow
>> flying RC hobby airplane.)
>
> but makes a respectable racer if you'
When I originally added ground-use support to TerraGear many years
ago, the Canada/US Great Lakes worked fine: we simply treated the
water as a special ground use, used the DEM to get the elevation,
clipped it against the VMAP0 coastlines, and for good measure, Curt
had written code to average out
Curtis Olson wrote:
> If you scroll down a bit, you can see that someone found an AC3D model of an
> easystar glider (this is a relatively cheap and small and light and slow
> flying RC hobby airplane.)
but makes a respectable racer if you're mounting a medium-sized,
brushless three-phase m
Hi,
I could use a little help from one of our aerodynamics experts.
First a little background. DIYdrones.com is a group of hobbiests with an
interest in building hobby / open-source uav's. Actual projects vary
widely, but often they are based on small electric powered foam gliders
(like an "eas
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