I don't see any reason for such, as it would need users to completely
rebuild all airports.
Using current x-plane's apt.dat format, would give us instantly thousands
of high quality airports ready to use from FS9/X and X-Plane!Even photo
sceneries would need this?
--- On Tue, 1/18/11, Peter Sad
I don't mind rescaling them , I just can't commit them , so figured
there was no point.
Seeing those odd sizes is sort of like reading bad spelling to me ;).
If there is a reason for the texture sizes , I wont touch them , but
they are being
rescaled anyway . I'll tackle that tomorrow if no one bea
If nobody else goes for it I have a few free hours tomorrow I could give it a
go and we will see what happens.
Alex
Sent from my iPhone
On 18 Jan 2011, at 18:55, Curtis Olson wrote:
> On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
> Hi guys , I've been experimenting with the reflection eff
On Tue, 18 Jan 2011 12:55:38 -0600, Curtis wrote in message
:
> On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
>
> > Hi guys , I've been experimenting with the reflection effect ...
> > I don't know who originally added them , but could someone with
> > write access set the Aircraft/Generic/E
Also, textured areas that are viewed edge on are often overly blurry due to
how opengl does mipmapping. If the onscreen polygon is 4 pixels high and
1000 pixels wide, then by default opengl will choose the 4x4 mipmap level
for that texture ... this cause lots of problems when viewing textures edge
I'm up for experimentation.
I think the customized texture approach holds the most promise. I had
already looked into some of the tools that mapnik uses to generate on
the fly graphics for its tiles. I can try a quick and dirty run to get
some numbers for texture size vs texture clarity, and
On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote:
> Hi guys , I've been experimenting with the reflection effect ...
> I don't know who originally added them , but could someone with write
> access set the Aircraft/Generic/Effects/CubeMaps' textures to correct
> texture sizes so Flightgear doesn't
I believe they draw the lines as separate polygons using glPolygonOffset(),
but that's a bit of a guess. I believe x-plane has always kept their runway
surfaces 100% flat ... they might even use a draw order trick then. It
would really suck to have to regress to flat runways in FlightGear ...
Cu
Do we know how X-Plane itself deals with the "runway polygons"?
The very existence of such things in the apt.dat file suggests
that "some" sort of solution is possible.
Perhaps some experimenting with a X-Plane and a hacked-up copy
of apt.dat would tell the tale.
---
On Tue, 18 Jan 2011 19:38:57 +1100, George wrote in message
:
> On Tue, Jan 18, 2011 at 7:28 PM, Erik Hofman wrote:
> > On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
> >> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522
> >>
> >> Thought you'd find this interestin
On Tue, 18 Jan 2011, Erik Hofman wrote:
> On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
>> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522
>>
>> Thought you'd find this interesting
>
> Sure, the guy you quoted it only posts scam related posts to that forum:
> http:
On Tue, 18 Jan 2011 15:56:15 +0800, Harry wrote in message
:
> Thanks gents,
>
> Bearing in mind I only want these installations to run FG and
> supporting apps.
>
> I had a look at ssd prices today, maybe its time for a rethink. seems
> there a a lot of small 32g 2.5" sata ones for around the
Here's my 2 cents:
If we cut all the curves and lines and markings into the base triangle mesh:
- Huge polygon count (large file sizes, memory footprint, etc.)
- Lots of problems with aliasing along all the line edges
- All the lines and markings will have very sharp edges. (Good if we want
to zo
Heiko Schulz wrote:
> As we all know the truth behind it should be clear for all that there
> are copyright infringements clearly visible?
I doubt.
> Even if they can take FGFS and sell it due to our licence, they are
> not allowed to say that they developed the things they mentioned.
They're p
On Tue, Jan 18, 2011 at 9:50 PM, Heiko Schulz wrote:
> He he... well, let me guess?
> We still don't have a laywer who can fight those shit?
>
> As we all know the truth behind it should be clear for all that there are
> copyright infringements clearly visible?
>
> Even if they can take FGFS and
He he... well, let me guess?
We still don't have a laywer who can fight those shit?
As we all know the truth behind it should be clear for all that there are
copyright infringements clearly visible?
Even if they can take FGFS and sell it due to our licence, they are not allowed
to say that they
Mathias Fröhlich wrote:
> long promised and now checked in:
> First attempt of HLA/RTI support in flightgear.
Cool !!!
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
--
On Tue, Jan 18, 2011 at 7:28 PM, Erik Hofman wrote:
> On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
>> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522
>>
>> Thought you'd find this interesting
>
> Sure, the guy you quoted it only posts scam related posts to that fo
On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522
>
> Thought you'd find this interesting
Sure, the guy you quoted it only posts scam related posts to that forum:
http://www.pilotsofamerica.com/forum/search.php?search
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