On Thu, Jan 20, 2011 at 4:56 AM, Jacob Burbach wrote:
Was just playing around a bit on MP and noticed that aircraft located
in directories specified with --fg-aircraft do not seem to get picked
up by multiplayer. The pilot list shows them as aircraft not installed
in the pilots list, and you
Flightgear-commitlogs wrote:
- Log -
commit e7b7e52a9de8045352b8b373d79dae378140344c
Author: Gijs de Rooy
Date: Thu Jan 20 16:45:38 2011 +0100
Runway stopway materials, were never fully implemented apparently
There might
On Thu, Jan 20, 2011 at 3:01 AM, ThorstenB bre...@gmail.com wrote:
It didn't work with MP initially - but that was fixed months ago. I'd been
using this with MP a quite a lot afterwards. And I guess you're using a
recent build, so it should work, though I haven't tested it in recent weeks.
Hi Martin,
There might be a simple reason: TerraGear's 'genapts' didn't support
stopways for most of its life, it's more of a 'recent' addition ;-)
For some reason the textures were commited (to Textures.high/Runway, see this
discussion), but never ended up in
Textures/Runway and
On 20 Jan 2011, at 16:58, Jacob Burbach wrote:
Hmm, does not work here for me. Aircraft from outside FG_ROOT are not
getting picked up with MP. I am using Ubuntu Linux, recent git build,
and have --fg-aircraft set to $HOME/FlightGear which contains an
Aircraft directory where the aircraft
On Thu, Jan 20, 2011 at 12:06 PM, James Turner zakal...@mac.com wrote:
That won't work, you need:
--fg-aircraft set to $HOME/FlightGear/Aircraft
(This changed half-way through the development of the --fg-aircraft feature,
and I should add code to detect it and warn/fix this case,
On Thu, 20 Jan 2011, Martin Spott wrote:
J. Holden wrote:
With a large addition to the database today, there are now 2009
unique models in the scenery model database!
2035, to be precise ;-))
Jeeze, two more will make an Epoch.. :D
g.
--
Proud owner of F-15C 80-0007
On Thu, Jan 20, 2011 at 6:22 PM, Jacob Burbach wrote:
Oh...but previously we had discussion (December?) in regards to IO
permissions 'not' working if you used an Aircraft directory directly
and had to use only a directory 'containing' an Aircraft directory.
This must be a fairly recent change
On 20 Jan 2011, at 17:22, Jacob Burbach wrote:
Oh...but previously we had discussion (December?) in regards to IO
permissions 'not' working if you used an Aircraft directory directly
and had to use only a directory 'containing' an Aircraft directory.
This must be a fairly recent change then
On Fri, Jan 21, 2011 at 4:34 AM, Gene Buckle ge...@deltasoft.com wrote:
On Thu, 20 Jan 2011, Martin Spott wrote:
J. Holden wrote:
With a large addition to the database today, there are now 2009
unique models in the scenery model database!
2035, to be precise ;-))
Jeeze, two more will
On Thu, Jan 20, 2011 at 4:59 PM, James Turner zakal...@mac.com wrote:
Nothing has changed in this area for several months, so I'm confused what
state your setup was/is in, that half works, but not completely.
Interesting. :)
Ok, so may layout is like so:
Top level aircraft directory, which
On 20 Jan 2011, at 23:02, Jacob Burbach wrote:
Originally I had --fg-aircraft pointed to the top level aircraft
directory $HOME/FlightGear/Aircraft. However, though it found the
aircraft this way, I was getting permissions errors from aircraft that
made use of any IO methods such as loadxml.
Ok, that does raise another question then. In order for the 'wrong'
method to work in any fashion, means you have to be recursively
searching the path given by --fg-aircraft...right? Seems odd, and
certainly serves to create ambiguity and confusionso why are we
doing that? Would it not be much
Hello,
For the past week I have been working on improved airport taxiway and
grass textures. They've gotten positive feedback on the forums but Gijs
suggested I post about them on the core mailing list for a fair
discussion.
Here are some screenshots of the textures in-sim:
On 01/20/2011 07:14 PM, Ryan M wrote:
For the past week I have been working on improved airport taxiway and
grass textures. They've gotten positive feedback on the forums but Gijs
suggested I post about them on the core mailing list for a fair
discussion.
Here are some screenshots of the
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