Yes, in fact, my basic strategy was to use the existing default 3D cloud
code almost untouched from the perspective of creating a set of sprites
that are built up into a cloudlet. So, you can define (amongst other
things)
- the texture sheet to use,
- the number of sprites,
- min/max width
--
From: cas...@mminternet.com
Sent: Wednesday, March 30, 2011 3:57 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Calculating free stick position and forces
Ok, here are a couple of
Thorsten wrote
Yes, in fact, my basic strategy was to use the existing default 3D cloud
code almost untouched from the perspective of creating a set of sprites
that are built up into a cloudlet. So, you can define (amongst other
things)
- the texture sheet to use,
- the number of
Emilian wrote
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote:
Yves wrote
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this
error
message:
no image file, maybe the reader did not set the filename
Hi John,
J. Holden wrote:
Can someone with TerraGear please download and compile at least one
of these scenery areas?
Via your shell account on 'sphere' you're having access to a working
TerraGear toolchain. Use that one, if you like ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
Happens here if I disable and then reenable the shaders with the view-
rendering options.
What happens?
The render bin error.
Also most of the no image file, .. errors go away if I specify paths to
them
in the effect that
Forwarded to the JSBSim-devel list.
Jon
On Wed, Mar 30, 2011 at 11:05 AM, cas...@mminternet.com wrote:
Hi,
...
The only parts lacking in the JSBSim as best as I can determine are some
numbers to define the elevator aero coefficents, hinge moments as a
function of tail alpha
Hi Everyone:
I Compiler the FlightGear in VS 2008 environment, but the IDE have some
error so I can't compiler it continue, so I try to compiler the Simgear
part, it has the error:
Copyright (C) Microsoft Corporation. All rights reserved.
1BSCMAKE: error BK1506 : can not open the
From: Jin Chengde
Sent: Thursday, March 31, 2011 2:00 PM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Can't Compiler the Simgear
Hi Everyone:
I Compiler the FlightGear in VS 2008 environment, but the IDE have some error
so I can't compiler it continue,
I don’t think it has some relation with the Microsoft IDE error, maybe some
configure error to the Flightgear, No idle I have search in google so far.
_
发件人: Alan Teeder [mailto:ajtee...@v-twin.org.uk]
发送时间: 2011年3月31日 21:16
收件人: FlightGear developers discussions
主题: Re:
It looks like that maybe some problem about the Simgear_config.h file, any
idle?
_
发件人: Alan Teeder [mailto:ajtee...@v-twin.org.uk]
发送时间: 2011年3月31日 21:16
收件人: FlightGear developers discussions
主题: Re: [Flightgear-devel] Can't Compiler the Simgear
From: Jin Chengde
On Thursday 31 March 2011 02:13:58 Alan Teeder wrote:
--
From: castle@...
Sent: Wednesday, March 30, 2011 3:57 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Calculating free stick
--
From: cas...@mminternet.com
Sent: Wednesday, March 30, 2011 3:57 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Calculating free stick position and forces
Ok, here are a
Hi everyone,
I'd like to share some thoughts with you on how we can improve the replay
system.
Right now only the last minute is recorded at full precision. After that
minute we get a precision of 1 fps. And after 10 minutes we get a precision
of 1 frame per 10 seconds (please correct me. this
--
From: cas...@mminternet.com
Sent: Thursday, March 31, 2011 4:03 PM
please cite a source rather than a general statement.
Well you could try section 4.4 of the Datcom (not digital datcom). This text
is available at
On Mar 31, 2011, at 11:01 AM, Robert wrote:
Hi everyone,
I'd like to share some thoughts with you on how we can improve the replay
system.
Right now only the last minute is recorded at full precision. After that
minute we get a precision of 1 fps. And after 10 minutes we get a precision
Hi,
..wee seaplane patch for ju52floats, about damn time, eh? ;o)
--
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
Scenarios always come in sets of three:
best case, worst case, and just in case.
---
On Thu, 31 Mar 2011 21:00:08 +0800, Jin wrote in message
DC9697E3511E4F06AF89D14E657F1DD4@b9b11736cd184f3:
Hi Everyone:
I Compiler the FlightGear in VS 2008 environment, but the IDE have
some error so I can't compiler it continue, so I try to compiler the
Simgear part, it has the error:
--
From: cas...@mminternet.com
Sent: Thursday, March 31, 2011 4:03 PM
please cite a source rather than a general statement.
Well you could try section 4.4 of the Datcom (not digital datcom). This
text
is available at
On Thu, 31 Mar 2011, Arnt Karlsen wrote:
On Thu, 31 Mar 2011 21:00:08 +0800, Jin wrote in message
DC9697E3511E4F06AF89D14E657F1DD4@b9b11736cd184f3:
Hi Everyone:
I Compiler the FlightGear in VS 2008 environment, but the IDE have
some error so I can't compiler it continue, so I try to
On Thu, 31 Mar 2011, cas...@mminternet.com wrote:
He, he, just to be a little pedantic..
it's not my simplification and only about 20 pages are devoted to the
subsonic flight region, the transonic takes about 1 page and admits a lack
of understanding in this area and section C is
Hard coding this would be not a good idea - much better to add code to
JSBsim so that it can be built up with parameters from the XML file in
the
same way as the main body forces (Lift, Drag etc).
Agree, that's the idea, the calcs are in JSBSim the data is loaded in from
xml files
John
On Thu, 31 Mar 2011 09:47:28 -0700 (PDT), Gene wrote in message
alpine.lfd.2.00.1103310946340.16...@grumble.deltasoft.com:
On Thu, 31 Mar 2011, Arnt Karlsen wrote:
On Thu, 31 Mar 2011 21:00:08 +0800, Jin wrote in message
DC9697E3511E4F06AF89D14E657F1DD4@b9b11736cd184f3:
Hi Everyone:
On Thu, 31 Mar 2011, Arnt Karlsen wrote:
Hi Everyone:
I Compiler the FlightGear in VS 2008 environment, but the IDE have
some error so I can't compiler it continue, so I try to compiler
the Simgear part, it has the error:
Copyright (C) Microsoft Corporation. All rights reserved.
..is
Am 30.03.11 12:57, schrieb Vivian Meazza:
I'm running 2.9.9 here, but it might be worth trying 2.9.7.
I tried 2.9.7 today, without success.
I think OpenGL error and invalid operation error would indicate a driver
issue, but I'm not an expert. Is anyone else reporting issues with this
On Thu, Mar 31, 2011 at 8:42 AM, Thorsten Renk wrote:
Mixing is actually not a problem at all - I can just create 2 overlapping
cloudlets from 2 different texture sheets and place a third with dark
diffuse bottoms below - that doesn't need to be hard-coded as long as I
can ask for a texture
Hallo everybody,
I purchased a few rotary encoder and a bunch of 7segment displays to build a
physical replacement of the Bendix KX165. I'm using Arduino which feeds data to
FGFS on a serial connection. I'd like to update
instrumentation/comm[0]/frequencies/standby-mhz property using the
I don't know if this is the best approach or not, but when I tackled this
task for the ATC Flight Simulator interface (FAA certified flight sim based
on FlightGear) I dug in and wrote some C++ code.
I created a structure where I could load an xml file that associated the raw
physical hardware
On Thu, 31 Mar 2011, Roberto Inzerillo wrote:
Hallo everybody, I purchased a few rotary encoder and a bunch of
7segment displays to build a physical replacement of the Bendix KX165.
I'm using Arduino which feeds data to FGFS on a serial connection. I'd
like to update
On 31.03.2011 17:01, Robert wrote:
Hi everyone,
I'd like to share some thoughts with you on how we can improve the
replay system.
Right now only the last minute is recorded at full precision. After
that minute we get a precision of 1 fps. And after 10 minutes we get a
precision of 1
On Thu, Mar 31, 2011 at 5:08 PM, ThorstenB wrote:
Streaming data to disc would be nice - but should be optional and not be
enabled by default. It would also be nice to have an option to save a
recorded instant replay buffer (when you haven't enabled the
stream-to-disc feature earlier).
On 03/29/2011 11:31 PM, thorsten.i.r...@jyu.fi wrote:
for (var i =0; i 30; i=i+1) # number of objects is 30
is superior to
var number_of_objects = 30;
for (var i = 0; i number_of_objects; i = i+1)
No it isn't. Variable references aren't garbage (well, they aren't
heap blocks, though they
On Thu, 31 Mar 2011 10:31:11 -0700 (PDT), Gene wrote in message
alpine.lfd.2.00.1103311028360.17...@grumble.deltasoft.com:
On Thu, 31 Mar 2011, Arnt Karlsen wrote:
Hi Everyone:
I Compiler the FlightGear in VS 2008 environment, but the IDE
have some error so I can't compiler it
On Wed, 30 Mar 2011 23:01:08 +0200, Arnt wrote in message
20110330230108.65b19337@celsius.local:
Hi,
..wee seaplane patch for ju52floats, about damn time, eh? ;o)
..what it does, is tell Nasal ju52floats is a seaplane so
Nasal can tell the pilot to push either the Stay anyway
or the Go to
Here's the protocol file I was using - this basically sets up FG to pump
this data out via UDP at whatever update rate you want.
I used outbound UDP from FG to send data from the sim to my host interface
software and then a telnet based command channel that would be used to set
properties.
Perhaps downwash and hinge force calculations should be the subject of a
section in the xml aerodynamics file so that they can be tailored on a
per-aircraft basis.
Alan
the xml files should be used to load the respective aircraft data for aero
coefficients, tail geometry, and
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