Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Durk Talsma
Hi John, On 12 Apr 2011, at 23:58, cas...@mminternet.com wrote: Hi Durk, Just a thought... Is it possible to design/redesign the AI stuff so that it propogates across multiple computers or cores via some IPC process -- most likely sockets. Shared memory would be ideal, but not sure how

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Durk Talsma
On 12 Apr 2011, at 23:58, cas...@mminternet.com wrote: Hi Durk, Just a thought... Is it possible to design/redesign the AI stuff so that it propogates across multiple computers or cores via some IPC process -- most likely sockets. Shared memory would be ideal, but not sure how MS or

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread thorsten . i . renk
You can say THAT again! I wonder if OSG people know that they should also throw out stuff from cache, not just put things in! I have been bold enough to use the CACHE_ALL for today's TGA multiplayer event ... at the end of the 6th hour or so, FG's memory usage reached 7.5GB, with the

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Csaba Halász
On Wed, Apr 13, 2011 at 1:29 PM, thorsten.i.r...@jyu.fi wrote: I've got a stupid question - maybe someone who knows these things can educate me. If I do not use texture caching, textures are loaded from harddisk every time I need them, for each and every model. If I do use texture caching

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Frederic Bouvier
You can say THAT again! I wonder if OSG people know that they should also throw out stuff from cache, not just put things in! I have been bold enough to use the CACHE_ALL for today's TGA multiplayer event ... at the end of the 6th hour or so, FG's memory usage reached 7.5GB, with the

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Harry Campigli
Hi Durk, I also have a sim built of multiple machines and would add support to Johns comments about a socket to feed or maybe even just sync AI to other machines. The other consideration possibility is allowing for a mechanism in future feeding external live AI sources, for instance I have an

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Martin Spott
Harry Campigli wrote: I also have a sim built of multiple machines and would add support to Johns comments about a socket to feed or maybe even just sync AI to other machines. Folks, just from a design point of view: The more custom shortcut's are being added now, the more burdensome it will

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-13 Thread Durk Talsma
On 13 Apr 2011, at 00:08, Vivian Meazza wrote: It's meant to have been fixed. I can push the shader and effects file into git - but someone else will have to pick up the flightgear and simgear patches Admittedly, I only looked at the corresponding forum topic very briefly, but the

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread ThorstenB
On 13.04.2011 13:46, Frederic Bouvier wrote: To reduce memory footprint caused by model caching, I added this code to the begining of the main function of fgrun : osgDB::Registry* registry = osgDB::Registry::instance(); registry-setExpiryDelay( 0. ); I suspect we can control the

[Flightgear-devel] Joystick axis issues

2011-04-13 Thread ThorstenB
Hi, I'm having joystick issues: on start-up, all axis are in left-most/lower-most position (reporting -1). Only once I have moved each axis for the first time, do I get valid positions. Hardly noticeable with most planes, since -1 means throttle is idle - so full left-rudder/pushed-aileron

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Csaba Halász
On Wed, Apr 13, 2011 at 9:16 PM, ThorstenB bre...@gmail.com wrote: * or it's all our fault, our leak alone - more or less unrelated to caching. I think the latter is (still) the case. I already posted some weeks ago that I was seeing loads of leaked objects. I managed to fix a few things at

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread castle
Harry Campigli wrote: I also have a sim built of multiple machines and would add support to Johns comments about a socket to feed or maybe even just sync AI to other machines. The other consideration possibility is allowing for a mechanism in future feeding external live AI sources, for

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Martin Spott
cas...@mminternet.com wrote: However, a quick search indicates there is an open source HLA on sourceforge License is Apache License V2.0, no idea how that compare to GPL or LGPL, but might be worth a look-see. Whatever, it is going to take time and effort (cost) to make FG compliant [...]