Wasn't 'blaming' your work , I just don't like the current texture, it
doesn't seem to fit the rest of the terrain textures at all. But that
IS just my point of view , others may like it.
As for the terrain bump mapping , i think it would look much better if
the surface was roughed up a bit on a b
On Monday, June 13, 2011 05:16:59 AM Gijs de Rooy wrote:
> Hi all,
snip
> I think the alpha-range is rather big, compared to the others. There is an
> awfull lot of difference between a total=0 aircraft and a total=8 (eg.
> Model=3, FDM=3, Cockpit=0, Systems=2). I don't care if my vehicles end up
>
On Monday, June 13, 2011 06:12:04 AM Gijs de Rooy wrote:
> > Vivian wrote:
> >
> > Just how many systems are there – this must be a 4 as well?
> > So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough
> > for me J
>
> My 2nd point wasn't about the Jetman ;)
>
> But yeah, I do t
> Currently, there are two A320s in fgdata- Fred's A320 and A320-family
> by
> me and Ampere. I propose that the former A320 be removed some time
> before release, to prevent confusion, etc.
Feel free to remove mine if you think yours is better
Regards,
-Fred
--
Frédéric Bouvier
http://www.you
Hi,
the final GUI bits for a new feature are now in fgdata - the last
feature addition for the 2.4 release from my part... You can
download/update scenery directly from FlightGear now (main menu:
Environment => Scenery). Credit for the idea goes to James - bugs are
mine ;-).
It provides built-in
On 13.06.2011 20:23, Alan Teeder wrote:
> It looks as if I still have one error with the FG compile .-(
>
> fgGUI.lib(gui_funcs.obj) : error LNK2019: unresolved external symbol
> "bool __cdecl copyProperties(class SGPropertyNode const *,class
> SGPropertyNode *)" (?copyProperties@@YA_NPBVSGProperty
On Mon, 13 Jun 2011, HB-GRAL wrote:
Am 13.06.11 19:36, schrieb Gene Buckle:
I've got this sneaking suspicion that 90% of the problems here are caused
by two people, separated by a common language translating engine. :)
g.
Hm, I guess you can say 100 %, at least on my side. Just found "to
--
From: "ThorstenB"
Sent: Monday, June 13, 2011 6:30 PM
To: "FlightGear devel list"
Subject: [Flightgear-devel] Compile and Hudson builds
>> But problem solved. Simgear´s Cmake install directory had got reset to
>> its
>> default instead of when
Am 13.06.11 19:36, schrieb Gene Buckle:
>
> I've got this sneaking suspicion that 90% of the problems here are caused
> by two people, separated by a common language translating engine. :)
>
> g.
>
Hm, I guess you can say 100 %, at least on my side. Just found "to
buckle sideways" in a tranlatin
Am 13.06.11 19:28, schrieb Vivian Meazza:
>
> Let's all try to pull in the same direction.
>
> Vivian
>
Yes, Vivian. Some kind of overreaction here, my fault. Maybe it is
because I didn’t find the time to look into the shaders and textures for
a long time, and I know there ARE some deficits.
C
On Mon, 13 Jun 2011, ThorstenB wrote:
> Ok, thanks. And let us know if the libsvn issue is still there. CMake
> worked on Hudson (Linux/Mac) - but we're missing the MSVC build machine
> for a few days now. Does the Windows slave just need a reboot - or is
> anything broken?
The service on the mac
On Mon, 13 Jun 2011, Vivian Meazza wrote:
>>
>> Hi Syd
>>
>> Your biggest beef is the lack of any kind of absence in discussion about
>> this textures and realted shaders, and help to improve them.
>>
>> So please stop to blame my work here in the list when you're not
>> interested in any kind of
> But problem solved. Simgear´s Cmake install directory had got reset to its
> default instead of when I did a "Delete Cache" . Consequently when I built
> FG itself it still found the old Simgear headers and libraries.
>
> I am re-compiling and will report back if there is still a failure.
Ok,
Yves wrote
>
> Am 13.06.11 18:33, schrieb syd adams:
> >> Oh - and Syd, which crop texture is offending you in particular?
> >>
> >> Vivian
> >
> > not the crop textures ... the forest1a , b and c . I dont remember who
> > did the previous terrain textures , but he/they did a great job ...
> > es
--
From: "ThorstenB"
Sent: Monday, June 13, 2011 4:29 PM
To: "FlightGear devel list"
Subject: Re: [Flightgear-devel] Introduce "PRESERVE" flag
>
>> With MSVC10
>>
>> -- Build started: Project: fgScripting, Configuration: Release
>> Win32 -
Am 13.06.11 18:33, schrieb syd adams:
>> Oh - and Syd, which crop texture is offending you in particular?
>>
>> Vivian
>
> not the crop textures ... the forest1a , b and c . I dont remember who
> did the previous terrain textures , but he/they did a great job ...
> especially the look of irregular
Currently, there are two A320s in fgdata- Fred's A320 and A320-family by
me and Ampere. I propose that the former A320 be removed some time
before release, to prevent confusion, etc.
--
EditLive Enterprise is the world's
> Oh - and Syd, which crop texture is offending you in particular?
>
> Vivian
not the crop textures ... the forest1a , b and c . I dont remember who
did the previous terrain textures , but he/they did a great job ...
especially the look of irregular terrain type as it faded in the
distance. Now we
Gijs wrote:
> Vivian wrote:
>
> Just how many systems are there - this must be a 4 as well?
> So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough
for me :-)
My 2nd point wasn't about the Jetman ;)
But yeah, I do think the Cockpit might be a 4 rather than a 5 then. Will
wai
> On 12.06.2011 21:20, Melchior FRANZ wrote:
> >> Introduce "PRESERVE" flag to protect properties on sim reset.
> >> Some specific properties need protection and shouldn't be restored to
> >> their
> >> original values on sim-reset.
> > This commit is buggy. Contest opened ...
> > m
> With MSVC10
>
> -- Build started: Project: fgScripting, Configuration: Release
> Win32 --
> NasalSys.cxx
> NasalSys.cxx(918): error C2039: 'PRESERVE' : is not a member of
> 'SGPropertyNode'
>
> C:/FlightGear/install/msvc100/SimGear/include\simgear/props/props.hxx(739)
>
On 13.06.2011 12:16, Frederic Bouvier wrote:
>> This is with LIBSVN not enabled in SIMGEAR Cmake.
>> If I do enable LIBSVN it seems to need APR_CONFIG, which I do not
>> have.
Right, libsvn depends on APR - both needed. Detection of dependencies
should work with automake. But I know nothing about
> Vivian wrote:
>
> Just how many systems are there – this must be a 4 as well?
> So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for
> me J
My 2nd point wasn't about the Jetman ;)
But yeah, I do think the Cockpit might be a 4 rather than a 5 then. Will wait
for some m
Gijs,
Some comments inline.
Vivian
-Original Message-
From: Gijs de Rooy [mailto:gijsr...@hotmail.com]
Sent: 13 June 2011 13:17
To: FlightGear Development list
Subject: Re: [Flightgear-devel] Rating System Redux
Hi all,
just pushed ratings for my vehicles to Git (wow, did
Hi all,
just pushed ratings for my vehicles to Git (wow, didn't know I had that many
(uninished) vehicles!
This year I didn't start new aircraft IIRC, I'm now finishing up my existing
ones instead, as I should
have done in the past years...). Anyway, I came across some issues with the
rating
I wrote:
> I wrote:
>
> > Syd wrote
> > >
> > > I'll have to agree here . There's also some pretty gaudy terrain
> > > textures too , whatever happened to a general vote on commits ?
> > >
> > >
> > > On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
> > > wrote:
> > > > Can we please have the old
I wrote:
> Syd wrote
> >
> > I'll have to agree here . There's also some pretty gaudy terrain
> > textures too , whatever happened to a general vote on commits ?
> >
> >
> > On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
> > wrote:
> > > Can we please have the old airport textures back: the new
Syd wrote
>
> I'll have to agree here . There's also some pretty gaudy terrain
> textures too , whatever happened to a general vote on commits ?
>
>
> On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
> wrote:
> > Can we please have the old airport textures back: the new ones wreck
> some
> > ver
- "Alan Teeder" a écrit :
> Added missing terrsync make+header files...
>
> commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e
> Author: ThorstenB
> Date: Sat Jun 11 23:22:26 2011 +0200
>
> Convert terrasync into a subsystem.
> Fixed scenery tile refresh method.
> Simgear automak
With MSVC10
-- Build started: Project: fgScripting, Configuration: Release
Win32 --
NasalSys.cxx
NasalSys.cxx(918): error C2039: 'PRESERVE' : is not a member of
'SGPropertyNode'
C:/FlightGear/install/msvc100/SimGear/include\simgear/props/props.hxx(739)
: see declaration of
Added missing terrsync make+header files...
commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e
Author: ThorstenB
Date: Sat Jun 11 23:22:26 2011 +0200
Convert terrasync into a subsystem.
Fixed scenery tile refresh method.
Simgear automake makefiles with libsvn detection.
Simgear
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