[Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread Alan Teeder
Added missing terrsync make+header files... commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e Author: ThorstenB Date: Sat Jun 11 23:22:26 2011 +0200 Convert terrasync into a subsystem. Fixed scenery tile refresh method. Simgear automake makefiles with libsvn detection.

[Flightgear-devel] Introduce PRESERVE flag

2011-06-13 Thread Alan Teeder
With MSVC10 -- Build started: Project: fgScripting, Configuration: Release Win32 -- NasalSys.cxx NasalSys.cxx(918): error C2039: 'PRESERVE' : is not a member of 'SGPropertyNode' C:/FlightGear/install/msvc100/SimGear/include\simgear/props/props.hxx(739) : see declaration of

Re: [Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread Frederic Bouvier
- Alan Teeder a écrit : Added missing terrsync make+header files... commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e Author: ThorstenB Date: Sat Jun 11 23:22:26 2011 +0200 Convert terrasync into a subsystem. Fixed scenery tile refresh method. Simgear automake

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
Syd wrote I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old airport textures back: the new ones

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
I wrote: Syd wrote I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old airport textures back:

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
I wrote: I wrote: Syd wrote I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Gijs de Rooy
Hi all, just pushed ratings for my vehicles to Git (wow, didn't know I had that many (uninished) vehicles! This year I didn't start new aircraft IIRC, I'm now finishing up my existing ones instead, as I should have done in the past years...). Anyway, I came across some issues with the

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Vivian Meazza
Gijs, Some comments inline. Vivian -Original Message- From: Gijs de Rooy [mailto:gijsr...@hotmail.com] Sent: 13 June 2011 13:17 To: FlightGear Development list Subject: Re: [Flightgear-devel] Rating System Redux Hi all, just pushed ratings for my vehicles to Git (wow,

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Gijs de Rooy
Vivian wrote: Just how many systems are there – this must be a 4 as well? So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for me J My 2nd point wasn't about the Jetman ;) But yeah, I do think the Cockpit might be a 4 rather than a 5 then. Will wait for some more

Re: [Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread ThorstenB
On 13.06.2011 12:16, Frederic Bouvier wrote: This is with LIBSVN not enabled in SIMGEAR Cmake. If I do enable LIBSVN it seems to need APR_CONFIG, which I do not have. Right, libsvn depends on APR - both needed. Detection of dependencies should work with automake. But I know nothing about

Re: [Flightgear-devel] Introduce PRESERVE flag

2011-06-13 Thread ThorstenB
With MSVC10 -- Build started: Project: fgScripting, Configuration: Release Win32 -- NasalSys.cxx NasalSys.cxx(918): error C2039: 'PRESERVE' : is not a member of 'SGPropertyNode' C:/FlightGear/install/msvc100/SimGear/include\simgear/props/props.hxx(739) : see

Re: [Flightgear-devel] [BUG] Re: SimGear branch, next, updated. c782a32076016f2c3c01b4fd437b024dc77806e9

2011-06-13 Thread ThorstenB
On 12.06.2011 21:20, Melchior FRANZ wrote: Introduce PRESERVE flag to protect properties on sim reset. Some specific properties need protection and shouldn't be restored to their original values on sim-reset. This commit is buggy. Contest opened ... m. What's wrong?

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Vivian Meazza
Gijs wrote: Vivian wrote: Just how many systems are there - this must be a 4 as well? So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for me :-) My 2nd point wasn't about the Jetman ;) But yeah, I do think the Cockpit might be a 4 rather than a 5 then. Will wait

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread syd adams
Oh - and Syd, which crop texture is offending you in particular? Vivian not the crop textures ... the forest1a , b and c . I dont remember who did the previous terrain textures , but he/they did a great job ... especially the look of irregular terrain type as it faded in the distance. Now we

[Flightgear-devel] Airbus A320

2011-06-13 Thread Ryan M
Currently, there are two A320s in fgdata- Fred's A320 and A320-family by me and Ampere. I propose that the former A320 be removed some time before release, to prevent confusion, etc. -- EditLive Enterprise is the world's

Re: [Flightgear-devel] Introduce PRESERVE flag

2011-06-13 Thread Alan Teeder
-- From: ThorstenB bre...@gmail.com Sent: Monday, June 13, 2011 4:29 PM To: FlightGear devel list flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Introduce PRESERVE flag With MSVC10 -- Build started: Project:

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
Yves wrote Am 13.06.11 18:33, schrieb syd adams: Oh - and Syd, which crop texture is offending you in particular? Vivian not the crop textures ... the forest1a , b and c . I dont remember who did the previous terrain textures , but he/they did a great job ... especially the look

[Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread ThorstenB
But problem solved. Simgear´s Cmake install directory had got reset to its default instead of when I did a Delete Cache . Consequently when I built FG itself it still found the old Simgear headers and libraries. I am re-compiling and will report back if there is still a failure. Ok,

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, Vivian Meazza wrote: Hi Syd Your biggest beef is the lack of any kind of absence in discussion about this textures and realted shaders, and help to improve them. So please stop to blame my work here in the list when you're not interested in any kind of contribution

Re: [Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, ThorstenB wrote: Ok, thanks. And let us know if the libsvn issue is still there. CMake worked on Hudson (Linux/Mac) - but we're missing the MSVC build machine for a few days now. Does the Windows slave just need a reboot - or is anything broken? The service on the

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread HB-GRAL
Am 13.06.11 19:36, schrieb Gene Buckle: I've got this sneaking suspicion that 90% of the problems here are caused by two people, separated by a common language translating engine. :) g. Hm, I guess you can say 100 %, at least on my side. Just found to buckle sideways in a tranlating

Re: [Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread Alan Teeder
-- From: ThorstenB bre...@gmail.com Sent: Monday, June 13, 2011 6:30 PM To: FlightGear devel list flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Compile and Hudson builds But problem solved. Simgear´s Cmake install directory

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, HB-GRAL wrote: Am 13.06.11 19:36, schrieb Gene Buckle: I've got this sneaking suspicion that 90% of the problems here are caused by two people, separated by a common language translating engine. :) g. Hm, I guess you can say 100 %, at least on my side. Just found to

Re: [Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread ThorstenB
On 13.06.2011 20:23, Alan Teeder wrote: It looks as if I still have one error with the FG compile .-( fgGUI.lib(gui_funcs.obj) : error LNK2019: unresolved external symbol bool __cdecl copyProperties(class SGPropertyNode const *,class SGPropertyNode *)

[Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-13 Thread ThorstenB
Hi, the final GUI bits for a new feature are now in fgdata - the last feature addition for the 2.4 release from my part... You can download/update scenery directly from FlightGear now (main menu: Environment = Scenery). Credit for the idea goes to James - bugs are mine ;-). It provides built-in

Re: [Flightgear-devel] Airbus A320

2011-06-13 Thread Frederic Bouvier
Currently, there are two A320s in fgdata- Fred's A320 and A320-family by me and Ampere. I propose that the former A320 be removed some time before release, to prevent confusion, etc. Feel free to remove mine if you think yours is better Regards, -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Hal V. Engel
On Monday, June 13, 2011 06:12:04 AM Gijs de Rooy wrote: Vivian wrote: Just how many systems are there – this must be a 4 as well? So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for me J My 2nd point wasn't about the Jetman ;) But yeah, I do think the

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Hal V. Engel
On Monday, June 13, 2011 05:16:59 AM Gijs de Rooy wrote: Hi all, snip I think the alpha-range is rather big, compared to the others. There is an awfull lot of difference between a total=0 aircraft and a total=8 (eg. Model=3, FDM=3, Cockpit=0, Systems=2). I don't care if my vehicles end up low

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread syd adams
Wasn't 'blaming' your work , I just don't like the current texture, it doesn't seem to fit the rest of the terrain textures at all. But that IS just my point of view , others may like it. As for the terrain bump mapping , i think it would look much better if the surface was roughed up a bit on a