Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread syd adams
Wasn't 'blaming' your work , I just don't like the current texture, it doesn't seem to fit the rest of the terrain textures at all. But that IS just my point of view , others may like it. As for the terrain bump mapping , i think it would look much better if the surface was roughed up a bit on a b

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Hal V. Engel
On Monday, June 13, 2011 05:16:59 AM Gijs de Rooy wrote: > Hi all, snip > I think the alpha-range is rather big, compared to the others. There is an > awfull lot of difference between a total=0 aircraft and a total=8 (eg. > Model=3, FDM=3, Cockpit=0, Systems=2). I don't care if my vehicles end up >

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Hal V. Engel
On Monday, June 13, 2011 06:12:04 AM Gijs de Rooy wrote: > > Vivian wrote: > > > > Just how many systems are there – this must be a 4 as well? > > So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough > > for me J > > My 2nd point wasn't about the Jetman ;) > > But yeah, I do t

Re: [Flightgear-devel] Airbus A320

2011-06-13 Thread Frederic Bouvier
> Currently, there are two A320s in fgdata- Fred's A320 and A320-family > by > me and Ampere. I propose that the former A320 be removed some time > before release, to prevent confusion, etc. Feel free to remove mine if you think yours is better Regards, -Fred -- Frédéric Bouvier http://www.you

[Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-13 Thread ThorstenB
Hi, the final GUI bits for a new feature are now in fgdata - the last feature addition for the 2.4 release from my part... You can download/update scenery directly from FlightGear now (main menu: Environment => Scenery). Credit for the idea goes to James - bugs are mine ;-). It provides built-in

Re: [Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread ThorstenB
On 13.06.2011 20:23, Alan Teeder wrote: > It looks as if I still have one error with the FG compile .-( > > fgGUI.lib(gui_funcs.obj) : error LNK2019: unresolved external symbol > "bool __cdecl copyProperties(class SGPropertyNode const *,class > SGPropertyNode *)" (?copyProperties@@YA_NPBVSGProperty

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, HB-GRAL wrote: Am 13.06.11 19:36, schrieb Gene Buckle: I've got this sneaking suspicion that 90% of the problems here are caused by two people, separated by a common language translating engine. :) g. Hm, I guess you can say 100 %, at least on my side. Just found "to

Re: [Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread Alan Teeder
-- From: "ThorstenB" Sent: Monday, June 13, 2011 6:30 PM To: "FlightGear devel list" Subject: [Flightgear-devel] Compile and Hudson builds >> But problem solved. Simgear´s Cmake install directory had got reset to >> its >> default instead of when

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread HB-GRAL
Am 13.06.11 19:36, schrieb Gene Buckle: > > I've got this sneaking suspicion that 90% of the problems here are caused > by two people, separated by a common language translating engine. :) > > g. > Hm, I guess you can say 100 %, at least on my side. Just found "to buckle sideways" in a tranlatin

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread HB-GRAL
Am 13.06.11 19:28, schrieb Vivian Meazza: > > Let's all try to pull in the same direction. > > Vivian > Yes, Vivian. Some kind of overreaction here, my fault. Maybe it is because I didn’t find the time to look into the shaders and textures for a long time, and I know there ARE some deficits. C

Re: [Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, ThorstenB wrote: > Ok, thanks. And let us know if the libsvn issue is still there. CMake > worked on Hudson (Linux/Mac) - but we're missing the MSVC build machine > for a few days now. Does the Windows slave just need a reboot - or is > anything broken? The service on the mac

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, Vivian Meazza wrote: >> >> Hi Syd >> >> Your biggest beef is the lack of any kind of absence in discussion about >> this textures and realted shaders, and help to improve them. >> >> So please stop to blame my work here in the list when you're not >> interested in any kind of

[Flightgear-devel] Compile and Hudson builds

2011-06-13 Thread ThorstenB
> But problem solved. Simgear´s Cmake install directory had got reset to its > default instead of when I did a "Delete Cache" . Consequently when I built > FG itself it still found the old Simgear headers and libraries. > > I am re-compiling and will report back if there is still a failure. Ok,

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
Yves wrote > > Am 13.06.11 18:33, schrieb syd adams: > >> Oh - and Syd, which crop texture is offending you in particular? > >> > >> Vivian > > > > not the crop textures ... the forest1a , b and c . I dont remember who > > did the previous terrain textures , but he/they did a great job ... > > es

Re: [Flightgear-devel] Introduce "PRESERVE" flag

2011-06-13 Thread Alan Teeder
-- From: "ThorstenB" Sent: Monday, June 13, 2011 4:29 PM To: "FlightGear devel list" Subject: Re: [Flightgear-devel] Introduce "PRESERVE" flag > >> With MSVC10 >> >> -- Build started: Project: fgScripting, Configuration: Release >> Win32 -

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread HB-GRAL
Am 13.06.11 18:33, schrieb syd adams: >> Oh - and Syd, which crop texture is offending you in particular? >> >> Vivian > > not the crop textures ... the forest1a , b and c . I dont remember who > did the previous terrain textures , but he/they did a great job ... > especially the look of irregular

[Flightgear-devel] Airbus A320

2011-06-13 Thread Ryan M
Currently, there are two A320s in fgdata- Fred's A320 and A320-family by me and Ampere. I propose that the former A320 be removed some time before release, to prevent confusion, etc. -- EditLive Enterprise is the world's

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread syd adams
> Oh - and Syd, which crop texture is offending you in particular? > > Vivian not the crop textures ... the forest1a , b and c . I dont remember who did the previous terrain textures , but he/they did a great job ... especially the look of irregular terrain type as it faded in the distance. Now we

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Vivian Meazza
Gijs wrote: > Vivian wrote: > > Just how many systems are there - this must be a 4 as well? > So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for me :-) My 2nd point wasn't about the Jetman ;) But yeah, I do think the Cockpit might be a 4 rather than a 5 then. Will wai

Re: [Flightgear-devel] [BUG] Re: SimGear branch, next, updated. c782a32076016f2c3c01b4fd437b024dc77806e9

2011-06-13 Thread ThorstenB
> On 12.06.2011 21:20, Melchior FRANZ wrote: > >> Introduce "PRESERVE" flag to protect properties on sim reset. > >> Some specific properties need protection and shouldn't be restored to > >> their > >> original values on sim-reset. > > This commit is buggy. Contest opened ... > > m

Re: [Flightgear-devel] Introduce "PRESERVE" flag

2011-06-13 Thread ThorstenB
> With MSVC10 > > -- Build started: Project: fgScripting, Configuration: Release > Win32 -- > NasalSys.cxx > NasalSys.cxx(918): error C2039: 'PRESERVE' : is not a member of > 'SGPropertyNode' > > C:/FlightGear/install/msvc100/SimGear/include\simgear/props/props.hxx(739) >

Re: [Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread ThorstenB
On 13.06.2011 12:16, Frederic Bouvier wrote: >> This is with LIBSVN not enabled in SIMGEAR Cmake. >> If I do enable LIBSVN it seems to need APR_CONFIG, which I do not >> have. Right, libsvn depends on APR - both needed. Detection of dependencies should work with automake. But I know nothing about

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Gijs de Rooy
> Vivian wrote: > > Just how many systems are there – this must be a 4 as well? > So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for > me J My 2nd point wasn't about the Jetman ;) But yeah, I do think the Cockpit might be a 4 rather than a 5 then. Will wait for some m

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Vivian Meazza
Gijs, Some comments inline. Vivian -Original Message- From: Gijs de Rooy [mailto:gijsr...@hotmail.com] Sent: 13 June 2011 13:17 To: FlightGear Development list Subject: Re: [Flightgear-devel] Rating System Redux Hi all, just pushed ratings for my vehicles to Git (wow, did

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Gijs de Rooy
Hi all, just pushed ratings for my vehicles to Git (wow, didn't know I had that many (uninished) vehicles! This year I didn't start new aircraft IIRC, I'm now finishing up my existing ones instead, as I should have done in the past years...). Anyway, I came across some issues with the rating

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
I wrote: > I wrote: > > > Syd wrote > > > > > > I'll have to agree here . There's also some pretty gaudy terrain > > > textures too , whatever happened to a general vote on commits ? > > > > > > > > > On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza > > > wrote: > > > > Can we please have the old

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
I wrote: > Syd wrote > > > > I'll have to agree here . There's also some pretty gaudy terrain > > textures too , whatever happened to a general vote on commits ? > > > > > > On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza > > wrote: > > > Can we please have the old airport textures back: the new

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
Syd wrote > > I'll have to agree here . There's also some pretty gaudy terrain > textures too , whatever happened to a general vote on commits ? > > > On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza > wrote: > > Can we please have the old airport textures back: the new ones wreck > some > > ver

Re: [Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread Frederic Bouvier
- "Alan Teeder" a écrit : > Added missing terrsync make+header files... > > commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e > Author: ThorstenB > Date: Sat Jun 11 23:22:26 2011 +0200 > > Convert terrasync into a subsystem. > Fixed scenery tile refresh method. > Simgear automak

[Flightgear-devel] Introduce "PRESERVE" flag

2011-06-13 Thread Alan Teeder
With MSVC10 -- Build started: Project: fgScripting, Configuration: Release Win32 -- NasalSys.cxx NasalSys.cxx(918): error C2039: 'PRESERVE' : is not a member of 'SGPropertyNode' C:/FlightGear/install/msvc100/SimGear/include\simgear/props/props.hxx(739) : see declaration of

[Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread Alan Teeder
Added missing terrsync make+header files... commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e Author: ThorstenB Date: Sat Jun 11 23:22:26 2011 +0200 Convert terrasync into a subsystem. Fixed scenery tile refresh method. Simgear automake makefiles with libsvn detection. Simgear