Hi Gene,
On Wednesday, June 15, 2011 21:43:36 Gene Buckle wrote:
> In thinking about it a bit and being reminded of the existing HLA
> interface that FlightGear has, I'm leaning toward proposing something
> built with Python and the PyQT4 GUI library. Both components are
> cross-platform and the
On 25.06.2011 01:31, Vivian Meazza wrote:
>> But isn't this a function of libsvn and we are talking about external
>> svn and libsvn not present?
>>
>> I'm currently testing another fix without libsvn functions.
Thanks, Torsten - well done.
> This is true. But using Fred's MSVC9 solution files as
- "ThorstenB" a écrit :
> > This is true. But using Fred's MSVC9 solution files as provided it is not
> > possible to switch off the libsvn stuff AFAIKS.
>
> That's not good, of course. libsvn should be optional, but no idea how
> we do such options for MSVC9. But it's certainly optional fo
On Sat, 25 Jun 2011, Mathias Fröhlich wrote:
Hi Gene,
On Wednesday, June 15, 2011 21:43:36 Gene Buckle wrote:
In thinking about it a bit and being reminded of the existing HLA
interface that FlightGear has, I'm leaning toward proposing something
built with Python and the PyQT4 GUI library. B
Torsten
> Am 24.06.11 23:59, schrieb Torsten Dreyer:
> >>> Is this built-in function:
> >>>
> >>> svn_path_uri_encode()
> >>>
> >>> any help?
> >>>
> >> Yup, does the trick - no need for fancy formatting.
> >>
> >> I'll see if I can do a damned merge request this side of Monday.
> >>
> >> Vivian
Hi all,
I cannot use material shaders on my iMac (late 2009 model) equipped with
an ATI graphics card (ATI Radeon HD 4670 256 MB VRAM). I only get a few
fps standing on ground at an isolated airfield. There is almost no
objects. Every 10 times I get 60 fps in cockpit view with no changes
excep
Jari
> I cannot use material shaders on my iMac (late 2009 model) equipped with
> an ATI graphics card (ATI Radeon HD 4670 256 MB VRAM). I only get a few
> fps standing on ground at an isolated airfield. There is almost no
> objects. Every 10 times I get 60 fps in cockpit view with no changes
>
On Sat, 25 Jun 2011, Vivian Meazza wrote:
>>
>
> The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
> 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
> cases a bit small for FG nowadays. There are other possible contributors to
> a low framerate -
On 2011-06-25 17.34, Gene Buckle wrote:
> On Sat, 25 Jun 2011, Vivian Meazza wrote:
>
>> The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
>> 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
>> cases a bit small for FG nowadays. There are other pos
On 2011-06-25 16.06, Vivian Meazza wrote:
> The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
> 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
> cases a bit small for FG nowadays. There are other possible contributors to
> a low framerate - AI tr
Am 25.06.11 17:59, schrieb Jari Häkkinen:
>
> Otherworldcomputing.com has two options; ATI Radeon HD 5670/512MB
> (USD180) and ATI Radeon HD 5750/1GB (USD400). 400 is a lot, will the
> cheaper 512MB card make a noticeable difference? And, opening an iMac
> isn't for the faint-hearted.
>
>
> Jari
H
On Sat, 2011-06-25 at 05:48 -0700, Gene Buckle wrote:
> On Sat, 25 Jun 2011, Mathias Fröhlich wrote:
>
> >
> > Hi Gene,
> >
> > On Wednesday, June 15, 2011 21:43:36 Gene Buckle wrote:
> >> In thinking about it a bit and being reminded of the existing HLA
> >> interface that FlightGear has, I'm lea
On Saturday, June 25, 2011 09:04:30 AM Jari Häkkinen wrote:
> On 2011-06-25 16.06, Vivian Meazza wrote:
> > The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The
> > GeForce 8600M GT is known to be better at handling shaders. 256 Mb VRAM
> > is in both cases a bit small for FG nowadays
On Sat, 2011-06-25 at 17:25 +0100, Alasdair Campbell wrote:
> On Sat, 2011-06-25 at 05:48 -0700, Gene Buckle wrote:
> > On Sat, 25 Jun 2011, Mathias Fröhlich wrote:
> >
> > >
> > > Hi Gene,
> > >
> > > On Wednesday, June 15, 2011 21:43:36 Gene Buckle wrote:
> > >> In thinking about it a bit and be
On Sat, 25 Jun 2011, Alasdair Campbell wrote:
>> > in fact I have some python glue code that makes it easy to do python
>> > clients with that binding. We have run all this at LinuxTag. Including a
>> > small python script that prvides an ogle doing cirgles around a fixed
>> > point just as a d
Hi,
Currently I do not even have a working fg on my machine, but I continue
to peek at the flightgear-devel list occasionally. Today I saw this
discussion of moving the aircraft directories to individual SVN repos
instead of git.
My experience with both svn and git is both minimal and old, and I
On Saturday 25 June 2011 12:28:14 David Slocombe wrote:
> Hi,
>
> Currently I do not even have a working fg on my machine, but I continue
> to peek at the flightgear-devel list occasionally. Today I saw this
> discussion of moving the aircraft directories to individual SVN repos
> instead of git.
On Fri, Jun 24, 2011 at 6:51 AM, Scott wrote:
> Using SVN so you can download stuff on the fly is ridiculous,
The most popular and platform agnostic way to do downloading from
multiple locations, with caching and automatic updates, is HTTP these
days. Does anybody know offhand how much trouble i
Putting map data on SVN made incremental updates feasible. Both for
maintainer uploads, and user caches. A similar argument applies to
the aircraft, with the complications that (a) there are more
maintainers with less coordination, and (b) the dependency graph
between directories is not trivial.
Alex wrote
> Putting map data on SVN made incremental updates feasible. Both for
> maintainer uploads, and user caches. A similar argument applies to
> the aircraft, with the complications that (a) there are more
> maintainers with less coordination, and (b) the dependency graph
> between direc
On Sat, Jun 25, 2011 at 4:01 PM, Vivian Meazza
wrote:
>> Personally, I don't see a value in offering HTTP per-file instead of
>> SVN per-directory, but others may do. Hence the discussion above.
>
> The main problem right now is that Git cannot cope with the size of the
> data, and it's getting w
On 25 Jun 2011, at 22:59, Alex Perry wrote:
> . Does anybody know offhand how much trouble it would be for our
> source code to have all loaders of aircraft files go through a library
> that understands what a relative URL is? If we can cut that over,
> anybody can develop and host an airplane
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