Re: [Flightgear-devel] git

2011-09-29 Thread Michael Sgier
Thorsten: I had an account and created a ssh key. Now it has a red cross below ready in gitorious. Something wrong with that? Now the fgdata clone should be on my pc alike the fgfs wiki or where? How to push or put a merge request?? Durk: I've only seen some lone hangars with terrasync but no

Re: [Flightgear-devel] git

2011-09-29 Thread Frederic Bouvier
- Mail original - Thorsten: I had an account and created a ssh key. Now it has a red cross below ready in gitorious. Something wrong with that? Now the fgdata clone should be on my pc alike the fgfs wiki or where? How to push or put a merge request?? If you cloned the official data

Re: [Flightgear-devel] git

2011-09-29 Thread Anders Gidenstam
On Thu, 29 Sep 2011, Frederic Bouvier wrote: If you cloned the official data repository on your own machine, you won't be allowed to push anything. What you have to do is to clone the repository in your own gitorious.org project and then clone that clone on your own machine. As it is

Re: [Flightgear-devel] Atmospheric haze modelling

2011-09-29 Thread James Turner
On 28 Sep 2011, at 21:14, Curtis Olson wrote: I suppose it would make sense to grep through the code, but as far as I know, the primary uses of the visibility value is to properly set the OpenGL fog parameters and determine how many rings of tiles to load centered on the current location.

Re: [Flightgear-devel] git

2011-09-29 Thread Anders Gidenstam
On Thu, 29 Sep 2011, Anders Gidenstam wrote: For example: git remote add g...@gitorious.org:~andersg/fg/anders-fgdata.git my-fgdata Oups, that should be git remote add my-fgdata g...@gitorious.org:~andersg/fg/anders-fgdata.git Cheers, Anders --

[Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-29 Thread J. Holden
I apologize in advance considering I'm in a very complaining mood at the moment. I've just compiled 4 square degrees of scenery around the Minneapolis/St. Paul area in an attempt to figure out whether or not my Alaska scenery creation process worked on places in the lower 48 states.

Re: [Flightgear-devel] Mapping Airspace

2011-09-29 Thread HB-GRAL
Am 21.09.11 07:59, schrieb Alex Perry: 12. ... who is missing from the list? I just decided to start with russian airspace, because of this one here: http://premier.gov.ru/eng/events/news/9704/ Cheers, Yves -- All

Re: [Flightgear-devel] Atmospheric haze modelling

2011-09-29 Thread ThorstenB
On 29.09.2011 10:21, James Turner wrote: Hopefully ThorstenB will have some comments, since he's the person who most recently touched the tile-loading code, which is by far the most sensitive thing (in terms of system performance) for how we compute visibility. Well, I have little to add. I

Re: [Flightgear-devel] Atmospheric haze modelling

2011-09-29 Thread Curtis Olson
On Thu, Sep 29, 2011 at 1:10 PM, ThorstenB wrote: Well, I have little to add. I can just confirm your and Curt's descriptions: yes, the tile loader reads the visibility property. When is has increased above a certain threshold (or when the position has moved into another area), it starts

[Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Robbo
Hi, I am trying to familiarise myself with Flightgear's source code so that I may try and contribute. I am currently looking at the 'groundradar' instrument module and there is something within that is causing me some confusion. Essentially, there is a 'texture' declared as follows: static

Re: [Flightgear-devel] latest Git next, endless loop from FGATCMgr and missing JSBsim fuel-used property

2011-09-29 Thread Scott
On Wed, 2011-09-28 at 09:09 +0100, James Turner wrote: On 25 Sep 2011, at 09:10, James Turner wrote: 2. After about 1hour of flying, FG seems to go into a endless loop; the sound continues to play, however the screen is frozen (goes to black if you minimise then re-maximise it), and

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Csaba Halász
On Thu, Sep 29, 2011 at 10:32 PM, Robbo robbo_b...@hotmail.com wrote: Hi, Essentially, there is a 'texture' declared as follows: static const char* default_texture_name = Aircraft/Instruments/Textures/od_groundradar.rgb; FGTextureManager::addTexture(texture_name, getTexture()); Now all is

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Scott
Robbo, I just went through the process of adding this texture to the A380 after reading the source code, for when you are taxiing around an airport. The output texture file is in essence a virtual file. So the texture is created in memory and given a path reference (it's never actually

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Ron Jensen
On Thursday 29 September 2011 14:32:54 Robbo wrote: Hi, I am trying to familiarise myself with Flightgear's source code so that I may try and contribute. I am currently looking at the 'groundradar' instrument module and there is something within that is causing me some confusion.