[Flightgear-devel] Mpserver07 temporarily down

2011-11-21 Thread tom betka
Hi all, In case someone may have noticed, mpserver07 is down. We lost one of our cable modems, and the ISP cannot get someone out here until tomorrow. When we went with a static IP address in 2010, the ISP gave us an additional modem unit. Now we have two running, and apparently one of them h

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread HB-GRAL
Am 21.11.11 22:08, schrieb Arnt Karlsen: > On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message > <4eca5856.6060...@sablonier.ch>: > >> Hi Gijs >> >> I would be very happy with a "reflect" checkbox/property once. Just >> to remember issue #295 (stalled, why?), this one is still broken with

Re: [Flightgear-devel] various databases +- ground truth ;

2011-11-21 Thread Martin Spott
HB-GRAL wrote: > Thank you very much for providing this service ! These days I am working > for a small publication for an organisation. Just found this image here > to have in the publication: > http://maptest.fgx.ch/screens/ksfo.png Oh my, what a crappy Scenery, all the airport boundaries are

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Arnt Karlsen
On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message <4eca5856.6060...@sablonier.ch>: > Hi Gijs > > I would be very happy with a "reflect" checkbox/property once. Just > to remember issue #295 (stalled, why?), this one is still broken with > my ati on osx, osg trunk. It is not broken at

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread Martin Spott
"J. Holden" wrote: > It looks like there are a number of holes in the SRTM-1 data. One-arcsec SRTM2 is well-known to be pretty 'dirty' and version2_1 doesn't make a big difference in this respect. In most cases you should be better off using 3 arcsec, even for the U.S. Cheers, Martin. -

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread Gene Buckle
On Sun, 20 Nov 2011, J. Holden wrote: > http://www.stattosoftware.com/flightgear/Durango.zip > > I have hope as the file size actually went down in this build, but perhaps > something else went awry. > > The only change is remapping "Scrub" to "ShrubCover". Please let me know if > this works. >

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
It looks like there are a number of holes in the SRTM-1 data. I don't know if GRASS can export HGT files using r.out.binary so I'm not sure if I can fill nulls, so I'll have to go back and re-generate the scenery using SRTM-3 data. Cheers John --

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
Roland, thank you for the screenshots! >From your screenshots it looks to me as if the ShrubCover worked this time >around as this was the cause of the null-elevation ocean areas in the first >two builds. The other elevation errors, do they still drop down to zero elevation as well? If so, the

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Anders Gidenstam
On Mon, 21 Nov 2011, Gijs de Rooy wrote: > Aircraft shaders are supposed to appear on the list one day, but > Emillian is currently combining > most (if not all) of the aircraft-shaders in one file. It's probably > better to wait on him before we do > something about aircraft shaders. Or we def

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-21 Thread Gary Carvell
Spoke too soon. The trees look great, but the frame rate hit makes it unusable (from 30-35 to 2-4) even with the other shaders disabled. On Sun, Nov 20, 2011 at 5:49 PM, Gary Carvell wrote: > Thank you! I haven't had seen trees in FlightGear for ages (can't run > with shaders). I didn't realize t

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-21 Thread Peter Sadrozinski
Hello Maxime, I had also noticed more instances of the grey poly with clipper than GPC. As an experiment, on Saturday, I spent several hours gutting fgfs-construct down to the bones. Although the grey polys didn't disappear completely, I got Clipper producing as good results as GPC did. The are

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Gijs de Rooy
Updated the merge request:. Move snow line slider back to the rendering dialog. Disable shader options with slider on 0 and show a message on how to enable shaders. Make vegetation checkbox independant of shaders (sorry Vivian, I did indeed make a fault!). Aircraft shaders are supposed to app

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread HB-GRAL
Hi Gijs I would be very happy with a "reflect" checkbox/property once. Just to remember issue #295 (stalled, why?), this one is still broken with my ati on osx, osg trunk. It is not broken at all, but it still produce this renderbin draw errors filling my fgfs log to a huge file running flight

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread James Turner
On 21 Nov 2011, at 13:01, Gijs de Rooy wrote: > Thanks for the feedback/ideas so far! Hope to get some more throughout the > week. Just to add my opinion (since this was partly my suggestion) My key concern is that most people (even developers) don't care about 'material shaders', so long as

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread syd adams
I'm also in favor of this move trees had barely any effect on framerate here , before being added to shaders.3d clouds are managable. Water reflection never had much impact (until my last update) , but i understand that its a work in progress... Enabling land-mass and transition effects will f

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Gijs de Rooy
Thanks for the feedback/ideas so far! Hope to get some more throughout the week. > Vivian wrote: > This proposal doesn’t seem to address the problem namely that 3d clouds and > Random > Vegetation (trees) require Material Shaders to be checked in the gui It does, partly. As I said, the 3D clou

[Flightgear-devel] How to draw customized stuff in the FG?

2011-11-21 Thread roger phil baker六
I have an application which use FlightGear as a displaying background. meanwhile, the purpose of the application is to draw something around the airport showcasing different effects influenced by natural environments. Now, it is difficult for me to find the entry to start out to do the task in hu

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-21 Thread HB-GRAL
Am 20.11.11 12:55, schrieb Anders Gidenstam: > On Sun, 20 Nov 2011, ThorstenB wrote: > > Since some effects may be aircraft specific it might be useful to make the > advanced dialog dynamic - one way would be to add a checkbox for each > *-effect property found in /sim/rendering/shaders/ . > > Pote

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Martin Spott
Stuart Buchanan wrote: > I don't think there is any particularly good reaon for the > dependency, for either the trees or the clouds. I'm away at the > moment but will look at uncoupling them later in the week. Don't forget to pick up your virtual bottle of fine Whisky (note the spelling) afterw

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread thorsten . i . renk
> In any case, the 3 > frame rate killers here are 3d Clouds, Trees, and AITraffic. Compared to > these, the effect on frame rate by shaders is trivial. Not for me. For me, the landmass effect at quality > 3.5 (or 4? - I can't check without computer) is the killer - with nothing else enabled, it b

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Stuart Buchanan
On 20 Nov 2011, at 22:19, "Vivian Meazza" wrote: > I can’t see any reason for the dependency > between 3d clouds and Material Shaders, > but Stuart might enlighten us. I don't think there is any particularly good reaon for the dependency, for either the trees or the clouds. I'm away at the mom

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread Roland Häder
On Sun, 2011-11-20 at 23:03 -0800, J. Holden wrote: > http://www.stattosoftware.com/flightgear/Durango.zip > > I have hope as the file size actually went down in this build, but > perhaps something else went awry. > > The only change is remapping "Scrub" to "ShrubCover". Please let me > know if t

[Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
http://www.stattosoftware.com/flightgear/Durango.zip I have hope as the file size actually went down in this build, but perhaps something else went awry. The only change is remapping "Scrub" to "ShrubCover". Please let me know if this works. In other news, this is 3 square degrees of scenery -