[Flightgear-devel] Discussion culture clashes

2013-02-21 Thread Renk Thorsten
> ..a pointer to your previous message would help here, this thread > is broken (in at least my MUA) and getting hard to follow. Maybe we just have some cultural misunderstandings? The way I see it - if you want to make a statement in a discussion, you have to read what has been said before. No

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Mathias Fröhlich
Hi, On Thursday, February 21, 2013 16:43:51 James Turner wrote: > This is moving in the right direction for sure. I'd like to go a little > further, and make the LOD setting a simple checkbox labelled 'reduce detail > adaptively'. Then make the LOD ranges (for trees, clouds, AI models, > whatever

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Arnt Karlsen
On Thu, 21 Feb 2013 18:53:06 +, Renk wrote in message : > > the reason to be of the EQUIPMENT is to override the limit of the > > EYE vision. > > Are we doing the error to merging this two ? > > Would you mind reading the previous messages in the thread? I don't > mean to be impolite, but I

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Renk Thorsten
> the reason to be of the EQUIPMENT is to override the limit of the EYE > vision. > Are we doing the error to merging this two ? Would you mind reading the previous messages in the thread? I don't mean to be impolite, but I really don't want to write everything twice. Thanks. * Thorsten

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Lorenzo Calabrese
On 02/21/2013 04:26 PM, James Turner wrote: > On 21 Feb 2013, at 15:54, Stuart Buchanan wrote: > >> On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: >>> Suggestion - if z/Z are pressed with advanced weather enabled, make the >>> popup-message say 'disabled since visibility is being controlle

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread James Turner
On 21 Feb 2013, at 16:32, Renk Thorsten wrote: > I think not... I was about to bring this up as well. We have a mixture of > real visibilities and auxiliary LOD parameters > > * we have visibility-m and ground-visibility-m which are actually used for > rendering, i.e. they really correspond t

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Renk Thorsten
> Another option would be to move the visibility control to a dialog, with > a slider / spin box, and explicitly disable it when advanced weather is > selection. Then we could lose the keybinding completely, which is > something I want to move towards for options that are infrequently used,

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread James Turner
On 21 Feb 2013, at 15:54, Stuart Buchanan wrote: > On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: >> Suggestion - if z/Z are pressed with advanced weather enabled, make the >> popup-message say 'disabled since visibility is being controlled by advanced >> weather'. >> >> Another option

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Stuart Buchanan
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: > Suggestion - if z/Z are pressed with advanced weather enabled, make the > popup-message say 'disabled since visibility is being controlled by advanced > weather'. > > Another option would be to move the visibility control to a dialog, with a

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten > -Original Message- > From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] > Sent: 21 February 2013 10:31 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Low visibility issues > > > I was not referring to a frame rate issue, but FG running out of memory.

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread James Turner
On 21 Feb 2013, at 11:33, Emilian Huminiuc wrote: >> 4) z/Z is disabled because weather comes with a model for the vertical >> change of visibility as you go to different altitudes. You are allowed to >> affect that model (that's what sliders are for), but you are not supposed >> to micro-manage

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Renk Thorsten
> I was talking about the 16km value (sorry for not being more clear about > that) and see below for the huge value. Let me get this straight. You state that the 16 km are a pretty sane value. The proposal being discussed is to load terrain to 20 km no matter what the visibility is. Vivian ha

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Emilian Huminiuc
> I was talking about the 16km value (sorry for not being more clear about > that) Sorry this should have read: I was talking about the 16km value (sorry for not being more clear about that) and see below for the huge value. ---

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Emilian Huminiuc
On Thursday, February 21, 2013 11:13:21 Renk Thorsten wrote: > > Why should those users be forced to give up on those goodies just > > because one > > part of the rendering scheme doesn't want to play by the rules? Even > > more so when there's no indication that happens... > > > > The default ma

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Renk Thorsten
> Why should those users be forced to give up on those goodies just > because one > part of the rendering scheme doesn't want to play by the rules? Even > more so when there's no indication that happens... > > The default max visibility value is a pretty sane default, and simply > increasing t

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Emilian Huminiuc
On Thursday, February 21, 2013 10:31:18 Renk Thorsten wrote: > > I was not referring to a frame rate issue, but FG running out of memory. > > > > http://www.flightgear.org/forums/viewtopic.php?f=5&t=18913&p=177392#p17739 > > 2 > > > > It is rare to see that happening using the current scenery, bu

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Emilian Huminiuc
On Wednesday, February 20, 2013 08:44:24 Renk Thorsten wrote: . > > 1) Black skies: This may either be skydome unloading which I can't reproduce > (but we should have a property preventing that, I don't know if it's set > only by Advanced Weather, if not then this is a Basic Weather problem, n

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Renk Thorsten
> I was not referring to a frame rate issue, but FG running out of memory. > > http://www.flightgear.org/forums/viewtopic.php?f=5&t=18913&p=177392#p177392 > > It is rare to see that happening using the current scenery, but here if I > select random buildings and objects with a high value for trees,

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten wrote: > -Original Message- > From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] > Sent: 21 February 2013 06:54 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Low visibility issues > > Vivian: > > > There seem to be significant issues with the loading