Thanks, I wonder how I ever could have missed those ... ?!? ... but thanks
for sniffing them out so we can get them fixed.
Curt.
On Thu, Feb 28, 2013 at 4:48 PM, YOSHIMATSU Toshihide wrote:
> Hi Curt,
>
> Again, thanks for updating the website.
>
> I found a few more broken links which seem to b
Hi Thorsten,
Using z/Z to adjust visibility is something from the earliest days of the
simulator project, before METAR weather, probably before clouds, and the
sky dome. I don't personally mind if the z/Z key bindings go away.
What I do care about though is that FlightGear continues to be useabl
Hi Curt,
Again, thanks for updating the website.
I found a few more broken links which seem to be happened by recent changes.
7. http://www.flightgear.org/download/main-program/
7-3. "FlightGear Manual" links to
http://www.flightgear.org/download/Docs/getstart/getstart.html
Should be corrected
On Thu, 28 Feb 2013, Renk Thorsten wrote:
>> Renk, you should take a look at the default Cessna 172 in FG and it's
>> mate in FSX. The FSX version wipes the floor with the FG version with
>> respect
>> to the cockpit model.
>
> (I'd really appreciate if you guys would call me on first-name basis
Hi Thorsten, :)
On Thu, Feb 28, 2013 at 7:57 AM, Renk Thorsten wrote:
> My problem is that I often know very well how X is implemented in FG, I may
> suspect that it's not in FSX or X-Plane, but since I'm not running X-Plane or
> FSX with all addons I don't really know for a fact if it is a genu
> > Did you test your airfield grass with some of the newer generated terrain
> > (LOWI in my case)?
>
> No, I didn't. Shouldn't make a difference for rendering purposes how you
> created it, at this stage it's all vertices and pixels and the shaders
> don't care where they come from or how they co
Hello C-VALL,
> No ! ESP is just an SDK by M$ And the work of Lockheed Martin is
> absolutly separate of FS X. FS X and Prepar3D are totaly different.
> Lockheed Martin also promises no compatibility with various X Addons FS.
> And ESP is free. Lockheed Martin did not buy anything.
> http://ms
> You asked for ideas for a more descriptive text - I've gone one better
> and
> added descriptive texts to the gui. My design aim was to provide the
> average
> user with some indication of which option he should choose and in which
> circumstance. It's only a shallow redesign. It would be nic
On Thu, 28 Feb 2013, BARANGER Emmanuel wrote:
> Geneb wrote:
>
>> As far as I know, they're still distributing it. Games typically don't
>> get an official "EOL" like other products do.
>> They do still support it through their website although further
>> development ceased when they closed the A
Stuart
Thanks, that looks as if it will do my job. I will give it a go ASAP,
probably at the weekend.
BTW, I found a Flight article about our glass cockpit project
http://www.flightglobal.com/pdfarchive/view/1977/1977%20-%201182.html.
The checklist display can be seen on the extreme right han
Geneb wrote:
As far as I know, they're still distributing it. Games typically don't
get an official "EOL" like other products do.
They do still support it through their website although further
development ceased when they closed the ACES studio and sold the ESP
assets to Lockheed-Martin.
No !
On Wed, Feb 27, 2013 at 9:13 PM, gabe van wrote:
> Dear Flightgear developers,
>
> I am starting a youtube channel and was hoping that you would kindly grant
> me permission to post videos of Flightgear on my channel. I don't
> discourage people from getting it, but encourage them to find opensour
On Wed, 27 Feb 2013 19:13:16 -0800, gabe wrote in message
:
> Dear Flightgear developers,
>
> I am starting a youtube channel and was hoping that you would kindly
> grant me permission to post videos of Flightgear on my channel.
..url?
> I don't discourage people from getting it, but encoura
Dear Flightgear developers,
I am starting a youtube channel and was hoping that you would kindly grant
me permission to post videos of Flightgear on my channel. I don't
discourage people from getting it, but encourage them to find opensource
alternatives, such as Flightgear. Thank you for your hel
Thorsten aka Renk wrote:
> -Original Message-
> From: [mailto:thorsten.i.r...@jyu.fi]
> Sent: 28 February 2013 07:57
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] FG vs. FSX demo
>
> > Renk, you should take a look at the default Cessna 172 in FG and it's
> > ma
Thorsten, I normally would know this, but for some reason its not...
On Thu, Feb 28, 2013 at 6:04 PM, Renk Thorsten wrote:
> > Thorsten, work is halted as my co-ordinates must be wrong, can you tell
> > me the dimensions I need to use?
>
> Bruce, I'm not sure I understand your question - the coo
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