Re: [Flightgear-devel] Website update request

2013-02-28 Thread Curtis Olson
Thanks, I wonder how I ever could have missed those ... ?!? ... but thanks for sniffing them out so we can get them fixed. Curt. On Thu, Feb 28, 2013 at 4:48 PM, YOSHIMATSU Toshihide wrote: > Hi Curt, > > Again, thanks for updating the website. > > I found a few more broken links which seem to b

Re: [Flightgear-devel] Low visibility issues

2013-02-28 Thread Curtis Olson
Hi Thorsten, Using z/Z to adjust visibility is something from the earliest days of the simulator project, before METAR weather, probably before clouds, and the sky dome. I don't personally mind if the z/Z key bindings go away. What I do care about though is that FlightGear continues to be useabl

Re: [Flightgear-devel] Website update request

2013-02-28 Thread YOSHIMATSU Toshihide
Hi Curt, Again, thanks for updating the website. I found a few more broken links which seem to be happened by recent changes. 7. http://www.flightgear.org/download/main-program/ 7-3. "FlightGear Manual" links to http://www.flightgear.org/download/Docs/getstart/getstart.html Should be corrected

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-28 Thread geneb
On Thu, 28 Feb 2013, Renk Thorsten wrote: >> Renk, you should take a look at the default Cessna 172 in FG and it's >> mate in FSX. The FSX version wipes the floor with the FG version with >> respect >> to the cockpit model. > > (I'd really appreciate if you guys would call me on first-name basis

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-28 Thread Stuart Buchanan
Hi Thorsten, :) On Thu, Feb 28, 2013 at 7:57 AM, Renk Thorsten wrote: > My problem is that I often know very well how X is implemented in FG, I may > suspect that it's not in FSX or X-Plane, but since I'm not running X-Plane or > FSX with all addons I don't really know for a fact if it is a genu

Re: [Flightgear-devel] Iceland textures

2013-02-28 Thread Oliver Thurau
> > Did you test your airfield grass with some of the newer generated terrain > > (LOWI in my case)? > > No, I didn't. Shouldn't make a difference for rendering purposes how you > created it, at this stage it's all vertices and pixels and the shaders > don't care where they come from or how they co

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 20

2013-02-28 Thread Heiko Schulz
Hello C-VALL, > No ! ESP is just an SDK by M$ And the work of Lockheed Martin is > absolutly separate of FS X. FS X and Prepar3D are totaly different. > Lockheed Martin also promises no compatibility with various X Addons FS. > And ESP is free. Lockheed Martin did not buy anything. > http://ms

Re: [Flightgear-devel] Low visibility issues

2013-02-28 Thread Renk Thorsten
> You asked for ideas for a more descriptive text - I've gone one better > and > added descriptive texts to the gui. My design aim was to provide the > average > user with some indication of which option he should choose and in which > circumstance. It's only a shallow redesign. It would be nic

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 20

2013-02-28 Thread geneb
On Thu, 28 Feb 2013, BARANGER Emmanuel wrote: > Geneb wrote: > >> As far as I know, they're still distributing it. Games typically don't >> get an official "EOL" like other products do. >> They do still support it through their website although further >> development ceased when they closed the A

Re: [Flightgear-devel] Aircraft Checklists

2013-02-28 Thread Alan Teeder
Stuart Thanks, that looks as if it will do my job. I will give it a go ASAP, probably at the weekend. BTW, I found a Flight article about our glass cockpit project http://www.flightglobal.com/pdfarchive/view/1977/1977%20-%201182.html. The checklist display can be seen on the extreme right han

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 20

2013-02-28 Thread BARANGER Emmanuel
Geneb wrote: As far as I know, they're still distributing it. Games typically don't get an official "EOL" like other products do. They do still support it through their website although further development ceased when they closed the ACES studio and sold the ESP assets to Lockheed-Martin. No !

Re: [Flightgear-devel] YouTube

2013-02-28 Thread Curtis Olson
On Wed, Feb 27, 2013 at 9:13 PM, gabe van wrote: > Dear Flightgear developers, > > I am starting a youtube channel and was hoping that you would kindly grant > me permission to post videos of Flightgear on my channel. I don't > discourage people from getting it, but encourage them to find opensour

Re: [Flightgear-devel] YouTube

2013-02-28 Thread Arnt Karlsen
On Wed, 27 Feb 2013 19:13:16 -0800, gabe wrote in message : > Dear Flightgear developers, > > I am starting a youtube channel and was hoping that you would kindly > grant me permission to post videos of Flightgear on my channel. ..url? > I don't discourage people from getting it, but encoura

[Flightgear-devel] YouTube

2013-02-28 Thread gabe van
Dear Flightgear developers, I am starting a youtube channel and was hoping that you would kindly grant me permission to post videos of Flightgear on my channel. I don't discourage people from getting it, but encourage them to find opensource alternatives, such as Flightgear. Thank you for your hel

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-28 Thread Vivian Meazza
Thorsten aka Renk wrote: > -Original Message- > From: [mailto:thorsten.i.r...@jyu.fi] > Sent: 28 February 2013 07:57 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] FG vs. FSX demo > > > Renk, you should take a look at the default Cessna 172 in FG and it's > > ma

Re: [Flightgear-devel] Regional texturing project - Cntrl. Alt. Click

2013-02-28 Thread Lachlan Bruce
Thorsten, I normally would know this, but for some reason its not... On Thu, Feb 28, 2013 at 6:04 PM, Renk Thorsten wrote: > > Thorsten, work is halted as my co-ordinates must be wrong, can you tell > > me the dimensions I need to use? > > Bruce, I'm not sure I understand your question - the coo