[Flightgear-devel] Add roll axis in view mode

2012-01-21 Thread Clément de l'Hamaide
Hi everybody, I like to fly with the DHC6 but I had a problem about view. I think the problem is the same in liner with large overhead. A video is better than a long explication : http://www.youtube.com/watch?v=GBGtuUVk600 The modified mice.xml is available here : http://clemaez.fr/flightgear/m

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-02 Thread Clément de l'Hamaide
Hi all, (1) Yes Geoff, as you said : this is a compromise. And I thinks the good compromise is to keep the same way as used in Brisa script. Many people are accustomed with Brisa script and I want my script is very similar to Brisa script in order to don't change accustomed of people. My scrip

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Clément de l'Hamaide
Hi Pete, Geoff, Now my script work perfectly. When I remove all " 2>&1 | tee -a $LOGFILE" and I replace it by a simple " >> $LOGFILE" I see many less information in terminal when script is running. It's very annoying to haven't information about step in terminal... For example, when the script

[Flightgear-devel] How to compile Terragear-cs ?

2011-12-30 Thread Clément de l'Hamaide
Hi all, I would like to contribute to airports/sceneries. I'm young real pilot and I like to remake the airport where I fly in real life. I've seen that many people have many problem to compile TerraGear. This is why I started to create a similar "download_and_install" script than "brisa script

[Flightgear-devel] [FGMAP] Request icon update

2011-11-06 Thread Clément de l'Hamaide
0 icon available here : http://i49.servimg.com/u/f49/16/09/76/33/shadow10.png This is the new line to put in fgmap.js : var FGMAP_CRAFT_ICON_DOUGLAS = "douglas/dc3"; var FGMAP_CRAFT_MODELS_DOUGLAS = [ "dc-3", "dc-3-copilot", "dc-3-psg1", "dc-3-psg2", "