2009/2/8 Ron Jensen
> On Sat, 2009-02-07 at 22:47 +0000, FGD ML wrote:
>
> > Well as long as we are wanting to be talking about public record and
> > having it done correctly:
>
> [removed private e-mail]
>
> > As you can see, this gives lie to the comments made
loy Rich Internet Apps outside the browser with
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2009/2/7 Melchior FRANZ
Not that this has much to do with this thread, or Ian's
> FlightGear problems.
Oh I would not worry about it, this thread has been hijacked, dragged off
topic and otherwise generally killed already.
Obviously starting another thread won't be likely to fair any better, h
2009/2/7 Durk Talsma
> Hi Ian,
>
> On Saturday 07 February 2009 11:39:13 FGD ML wrote:
> > 2009/2/7 Arnt Karlsen
> >
> > > ..ah, that's where I try to help out. ;o)
> >
> > I'm sorry , I have a policy of not accepting cold callers.
> &g
2009/2/7 Roy Vegard Ovesen
I downloaded the 30 day trial version. It's full featured during the trial
> period.
>
Wow, that pretty decent of them really! It's just enough but not exactly
ages, so with that in mind do spend it wisely! Pleased at this news, it's
not always been that simple.
> No
2009/2/7 Roy Vegard Ovesen
> On Saturday 07 February 2009 11:50:57 FGD ML wrote:
> > 2009/2/7 Roy Vegard Ovesen
> >
> > > On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> > > > As I said the .lwo file that Blender generated did _not_ contain
2009/2/7 Roy Vegard Ovesen
> On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> >
> > As I said the .lwo file that Blender generated did _not_ contain any
> > reference to the texture image, so I don't think that putting the image
> in
> > the same path as the .lwo file will work. T
2009/2/7 Arnt Karlsen
> On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
> <9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com>:
>
> > 2009/2/6 Arnt Karlsen
> >
> > > On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
> > > <9dfda0650902061251g657a7a8axe431c89adc385...@mail.
2009/2/6 Roy Vegard Ovesen
> On Friday 06 February 2009 23:01:26 Vivian Meazza wrote:
> >
> > Osgconv also works, at least it does for .lwo -> .ac, but again no
> textures
> > to test.
>
> Using Blender I added a texture to one of the sides of the borgbox, and
> finally exported to *.lwo format.
2009/2/6 Arnt Karlsen
> On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
> <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>:
> ..yeah, but who _are_ you guys, and why all this weird secrecy?
We're just a bunch of old guys who quite like making stuff in flight sims.
You ne
2009/2/6 Vivian Meazza
> Ian,
>
>
>
> I think we are nearly there. Osg 2.8 has fixed the bug:
>
>
>
> ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg
>
>
>
> Here we have a .ac aircraft with 2 .lwo "droptanks" slaved to it.
>
Now THAT is funny - I'm sure I recognise those
2009/2/6 Vivian Meazza
> Ian,
>
>
>
> Whoa there, it's not all doom and gloom.
>
I know, I'll live! It was just disappointment. It often passes after no more
than a day depending on size!
So far you guys have shown me you are different, and I'm certainly willing
to hang around and try to keep
2009/2/6 Martin Spott
> FGD ML wrote:
>
> > I guess "wait and see" is realistically the best hope we can have for the
> > foreseeable future. That's a bit of a disappointment really.
>
> Well, you're asking for turn-key support of a format that'
2009/2/6 Martin Spott
> FGD ML wrote:
>
> > [...] FOr now it
> > seems FG can only support .ac ahnd maybe 3ds, although I've not been able
> to
> > do exhaustive testing.
> >
> > Presumably there was some testing done at some stage for all claimed
&g
2009/2/6 Vivian Meazza
> Reagan wrote
>
> > Vivian Meazza wrote:
> > > Fred
> > >
> > >
> > >> Vivian,
> > >>
> > >> apparently, the challenge is to start AC3D under Vista 64
> > >>
> > >> -Fred
> > >>
> > >>
> > >> - "Vivian Meazza" a écrit :
> > >>
> > >>
> > >>> Ian,
> > >>>
> > >>>
> > >>
2009/2/6 Vivian Meazza
> Ian,
>
>
>
> Those boxes import nicely into AC3D here. How about a real challenge?
>
Well sure they do; even I can make a box that behaves itself fairly well,
for a box!
For the real challenge I think you're supposed to be able to use it FG
directly, as in without 3rd
2009/2/6 Arnt Karlsen
> On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
> <9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com>:
>
> > 2009/2/5 Jon Stockill
> >
> > > Tim Moore wrote:
> > >
> > > > I don't know what to say about AC3D, but Blender has such a large
> > > community
2009/2/5 Tim Moore
> It would be most useful to inquire in the Lightwave community what people
> do for
> export to games.
Well this would always depend on the game in question as that is what
generally calls the shots in the main.
> OSG supports DirectX .x files, Flight format, Collada, eve
2009/2/5 Tim Moore
> FGD ML wrote:
> > Hi All,
> >
> > Just got directed to your list today. Hope I'm posting this right as
> > that is a first for me too. Sorry if I goofed too.
> Welcome!
Thanks, that feels a whole lot better now! (seriously!)
I'
2009/2/5 Jon Stockill
> Tim Moore wrote:
>
> > I don't know what to say about AC3D, but Blender has such a large
> community that
> > I doubt you need to be suffering in isolation this way. Surely this is a
> known
> > problem with a workaround?
>
> Before people spend too much time on that if yo
Hi All,
Just got directed to your list today. Hope I'm posting this right as that
is a first for me too. Sorry if I goofed too.
I'm one of a bunch of content makers, I recently had a conversation with
Stuart, and felt it worth exploring this a bit further with you all to see
if it has much of a
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