Re: [Flightgear-devel] Terrain self-shading

2013-04-14 Thread Frederic Bouvier
Hi Thorsten, I presume the balance between ambient and diffuse should vary with the weather. A clear sky gives harsh shadows and overcast sky with several layers of clouds gives barely any shadows (dull day in photographer speak). Your results (which are really pretty) are likely to be

Re: [Flightgear-devel] A collection of questions

2013-04-08 Thread Frederic Bouvier
Hi Thorsten, De: Renk Thorsten If I may bother everyone again - here's my current list of open questions. Any help or pointers would be appreciated: * Where do the runway and taxiway lights enter the rendering scheme? They need to be fogged consistently with the rest of the scene,

Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Frederic Bouvier
Hi, - Mail original - De: Gary Neely grne...@gmail.com On Wed, Mar 13, 2013 at 9:31 AM, James Turner zakal...@mac.com wrote: Hi, As previously suggested, I am going to attempt a 2.10.1 release, to see if this improves our perceived quality. There's some bug fixes I am

Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Frederic Bouvier
With regard to the Windows release, after installing Setup Flightgear 2.10.0.3.exe on Windows XP, when launching fgrun I immediately get the following error/warning: There is no disk in the drive. Please insert a disk into drive D:. It does it upon launch of fgrun, and it will

[Flightgear-devel] RE : Re: How to get my bug fix into the git?

2013-03-03 Thread Frederic Bouvier
Hi, I am pretty sure msvc already has #define strdup _strdup In one of its standard header. At least something to check Regards -Fred Thomas Geymayer tom...@gmail.com a écrit : Am 2013-03-03 05:20, schrieb Zhitao Li: I believe your commit has fixed the specific problem, however, there is

Re: [Flightgear-devel] Simgear fix mingw - broke windows

2013-02-18 Thread Frederic Bouvier
De: Alan Teeder ajtee...@v-twin.org.uk Just a heads up with MSVC10 The commit “fix mingw” has broken native windows. 3 sample_group.cxx 3C:\FlightGear\simgear\simgear\sound\sample_group.cxx(37): error C2039: '_isnan' : is not a member of 'std'

Re: [Flightgear-devel] Simgear fix mingw - broke windows

2013-02-18 Thread Frederic Bouvier
De: James Turner zakal...@mac.com On 18 Feb 2013, at 09:42, Frederic Bouvier fredfgf...@free.fr wrote: The commit “fix mingw” has broken native windows. 3 sample_group.cxx 3C:\FlightGear\simgear\simgear\sound\sample_group.cxx(37): error C2039: '_isnan' : is not a member of 'std

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Frederic Bouvier
De: Heiko Schulz aeitsch...@yahoo.de Vivian, I reset FG/SG to 23rd Jan - that compiled and ran successfully. Vivian according to James and fred on the bug tracker, the bug has been fixed already. I just wait for Jenkins running again to test. In the meantime, you can define the

Re: [Flightgear-devel] generators for tangent vectors running even if they should not

2013-01-30 Thread Frederic Bouvier
Hi, Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added. It would be nice if generators could be attached to techniques instead of running unconditionally, even if the

Re: [Flightgear-devel] generators for tangent vectors running even if they should not

2013-01-30 Thread Frederic Bouvier
De: James Turner zakal...@mac.com On 30 Jan 2013, at 10:44, Frederic Bouvier fredfgf...@free.fr wrote: Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added

Re: [Flightgear-devel] Simgear windows compile - mathlib.c/test_state_machine

2013-01-23 Thread Frederic Bouvier
De: Alan Teeder Just a heads-up. (MSVC10) Alan 3 mathlib.c 3C:\FlightGear\simgear\simgear\nasal\mathlib.c(130): error C2143: syntax error : missing ';' before 'type' 3C:\FlightGear\simgear\simgear\nasal\mathlib.c(131): error C2065: 'range' : undeclared identifier

Re: [Flightgear-devel] Simgear windows compile- mathlib.c/test_state_machine

2013-01-23 Thread Frederic Bouvier
think that we all know that, but unfortunately it is something that we have to live with - FG is multiplatform. Sorry - but please don´t blame the messenger. ;-( Alan -Original Message- From: Frederic Bouvier Sent: Wednesday, January 23, 2013 10:45 AM To: FlightGear developers

Re: [Flightgear-devel] Simgear windows compile - mathlib.c/test_state_machine

2013-01-23 Thread Frederic Bouvier
Hi James, De: James Turner zakal...@mac.com On 23 Jan 2013, at 11:45, Frederic Bouvier fredfgf...@free.fr wrote: Reminder to all : MSVC is not C99 Compliant. It doesn't like C++ style variable declaration inside the body of a bloc I've pushed a fixed now, I would have fixed

[Flightgear-devel] U2 manual

2013-01-22 Thread Frederic Bouvier
FYI : https://www.cia.gov/library/center-for-the-study-of-intelligence/utility-flight-hb-1-Mar-1959.pdf -Fred http://wiki.flightgear.org/Project_Rembrandt -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012,

Re: [Flightgear-devel] CI server

2013-01-21 Thread Frederic Bouvier
Hi Gene, De: geneb ge...@deltasoft.com On Mon, 21 Jan 2013, ys wrote: Hi Gene Could have different reason, is also reported as bug with some jenkins versions ... https settings for anonymous user, windwos server, proxied and wrong proxy configuration ... In case you're running a

Re: [Flightgear-devel] CI server

2013-01-21 Thread Frederic Bouvier
Found this : https://issues.jenkins-ci.org/browse/JENKINS-14063 Maybe you already know. Regards, -Fred -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much

Re: [Flightgear-devel] CI server

2013-01-21 Thread Frederic Bouvier
De: Frederic Bouvier fredfgf...@free.fr Found this : https://issues.jenkins-ci.org/browse/JENKINS-14063 Maybe you already know. As hinted in the bug reports, the update of the green balls plug-in seems to fix the problem Regards, -Fred

Re: [Flightgear-devel] The state of Wayland and Flightgear

2013-01-08 Thread Frederic Bouvier
De: James Turner On 8 Jan 2013, at 06:01, Jack Johnson wrote: Flightgear does not support Wayland yet. Pretty sure this is entirely an OSG issue - maybe you should investigate the status there. We just take osgViewer and use it (on all platforms), so whatever osgViewer does regarding

Re: [Flightgear-devel] Shader organization for 3.0

2013-01-08 Thread Frederic Bouvier
A random idea : I can de-emphasize them by having one or two overlay textures continuous across a boundary, so they don't stick out dramatically at first sight as they would do without texture mixing, but I do not know how to make them really go away except in very specific cases (using

Re: [Flightgear-devel] Shader organization for 3.0

2013-01-08 Thread Frederic Bouvier
De: Renk Thorsten thorsten.i.r...@jyu.fi Geometry shader can also process adjacency information if provided by the CPU through special primitives (GL_TRIANGLES_ADJACENCY and GL_TRIANGLE_STRIP_ADJACENCY) Oh, right - a geometry shader can probably receive a triangle as input, compute

Re: [Flightgear-devel] Shader organization for 3.0

2013-01-08 Thread Frederic Bouvier
By the way, do you know this book ? http://books.google.fr/books/about/Texturing_and_Modeling.html?id=bDlSJd8GfMcCredir_esc=y Regards, -Fred -- Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Frederic Bouvier
Hi, //use additional convergence speed-up #ifdef USE_QDM_ASCEND_INTERVAL if(frac(level*0.5) EPSILON) level++; #elseif USE_QDM_ASCEND_CONST level++; #endif Try : #ifdef

Re: [Flightgear-devel] [Gitorious] Activity: tomprogs pushed 1 commits to nextn...

2012-11-13 Thread Frederic Bouvier
Simgear doesn't compile on Windows : 17D:\FGFSHudsonCMake\SimGear\SimGear\simgear\nasal\cppbind\cppbind_test.cxx(76): error C2440: 'specialization' : cannot convert from 'naRef (__thiscall Base::* )(naContext,int,naRef *)' to 'naRef (__cdecl *const )(T ,naContext,int,naRef *)' 17 with

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Frederic Bouvier
multiple separate directories, you can separate the paths with : (works also on Windows). fgfs --fg-root=FGDATA_PATH --fg-scenery=CUSTOM_PATH1:CUSTOM_PATH2:... On windows, the path separator if ; -Fred -- Everyone

Re: [Flightgear-devel] Moonlight reloaded

2012-11-10 Thread Frederic Bouvier
Hi Thorsten, De: Renk Thorsten thorsten.i.r...@jyu.fi À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Samedi 10 Novembre 2012 13:34:30 Objet: Re: [Flightgear-devel] Moonlight reloaded If you need any information about the moon's position and/or phase,

Re: [Flightgear-devel] Moonlight reloaded

2012-11-09 Thread Frederic Bouvier
Hi Curt, But now with Rembrandt maybe we can begin to cast the earth's shadow onto the moon? What do you think Fred? :-) It should be just a matter of rendering two spheres inside an FBO and using the resulting shadow map when rendering the moon sphere to show moon eclipses, or altering

[Flightgear-devel] RE : Re: RE : Re: Re : Rembrandt Compatibility and Triple Monitor Configuration: Hardware Recommendations?

2012-11-02 Thread Frederic Bouvier
some time tonight, we might give it a try. If not, then I'll just run flightgear in regular mode. There's always next year. Cheers, Durk On 01 Nov 2012, at 17:07, Frederic Bouvier wrote: Hi Durk, The configurable pipeline has nothing to do with multiscreen. It is used to configure the way any

[Flightgear-devel] RE : Re: Re : Rembrandt Compatibility and Triple Monitor Configuration: Hardware Recommendations?

2012-11-01 Thread Frederic Bouvier
Hi Durk, The configurable pipeline has nothing to do with multiscreen. It is used to configure the way any viewport is rendered. The windows are setup using the camera group, the same than with the classic way. I don't know for Linux, but for Windows, the memory of each card doesn't add up.

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. f191b4f35c26d38cf856a9ea0e69706d2167396b

2012-10-19 Thread Frederic Bouvier
Hi, - commit f191b4f35c26d38cf856a9ea0e69706d2167396b Author: Thomas Geymayer Date: Fri Oct 19 11:48:39 2012 +0200 Move FGODGauge from FlightGear to SimGear. ... +// Written by Harald JOHNSEN, started May 2005. ...

Re: [Flightgear-devel] Shader optimization

2012-10-17 Thread Frederic Bouvier
Speaking of which - it'd be nice to have local north as well defined direction as well - that would allow for things like the snowline being higher on south slopes ... In the Northern hemisphere ;-) Regards, -Fred --

Re: [Flightgear-devel] Shader optimization

2012-10-16 Thread Frederic Bouvier
De: James Turner On 16 Oct 2012, at 13:38, Tim Moore wrote: The tile data on disk is actually stored in a coordinate system that is aligned with the earth-centric system, so Z points to the north pole. We rotate the coordinates back to a local coordinate system because that

Re: [Flightgear-devel] Simgear commit breaks Atlas (ot??)

2012-10-14 Thread Frederic Bouvier
t1.update( SGGeod::fromRad(lon, lat), 0, 0 ); There is also SGGeod::fromDeg to avoid the multiply by SGD_DEGREES_TO_RADIANS Regards, -Fred - Mail original - De: Alasdair Campbell ali...@btinternet.com À: FlightGear devel flightgear-devel@lists.sourceforge.net Envoyé: Dimanche 14

Re: [Flightgear-devel] Simgear commit breaks Atlas (ot??)

2012-10-14 Thread Frederic Bouvier
De: Alasdair Campbell ali...@btinternet.com On Sun, 14 Oct 2012 20:47:01 +0200 (CEST) Frederic Bouvier fredfgf...@free.fr wrote: t1.update( SGGeod::fromRad(lon, lat), 0, 0 ); There is also SGGeod::fromDeg to avoid the multiply by SGD_DEGREES_TO_RADIANS Regards, -Fred

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Frederic Bouvier
De: James Turner zakal...@mac.com On 4 Oct 2012, at 10:02, Renk Thorsten wrote: The cockpit is the biggest potential gain, but due to the near camera - far camera thingy, I don't see how this can be done on the level of editing effect files - maybe a suitable edit of the camera group

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Frederic Bouvier
De: Frederic Bouvier I have in my Rembrandt TODO list ... BTW, this is not meant to refrain anybody to follow this route or another ;-) Regards, -Fred -- Don't let slow site performance ruin your business. Deploy

Re: [Flightgear-devel] Nav-cache

2012-10-03 Thread Frederic Bouvier
Hi Heiko, De: Heiko Schulz any other comments on my problem? After a while it loaded now the nav datas, but whenever I start FGFS again, it takes the same time again. Not sure if this behavior is intended... I know some people erase the content of the folder having autosave.xml. This

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-02 Thread Frederic Bouvier
Hi Thorsten, De: Renk Thorsten thorsten.i.r...@jyu.fi I'm trying to understand why clouds can obscure hills and hills can obscure clouds properly. My individual bits of knowledge are: * clouds are drawn from outside in, because they are in a depth sorted bin, and this is why clouds

Re: [Flightgear-devel] 回复: Some ideas for better performance

2012-09-26 Thread Frederic Bouvier
sys/types.h, sys/time.h are ANSI C files and are part of Microsoft compilers for decades. They are in C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\sys Regards, -Fred - Mail original - De: ChenXu yak...@yahoo.com.cn À: FlightGear developers discussions

[Flightgear-devel] RE : fg build error

2012-09-17 Thread Frederic Bouvier
You need to erase the cmake cache, your build directory and rebuild simgear Regards -Fred Alasdair ali...@btinternet.com a écrit : FG commit Update FindSimGear for simplified lib names, by James makes my build die with the error: CMake Error: The following variables are used in this

Re: [Flightgear-devel] strange screen

2012-09-04 Thread Frederic Bouvier
Can't think how to proceed from here though :-( Sigh! As you and others have mentioned, the wxradar connection ought to be a clue, but I am not brainy enough anymore to follow it up, especially if involves delving into OSG. If you are able to start Rembrandt, does it change anything ?

Re: [Flightgear-devel] strange screen

2012-09-04 Thread Frederic Bouvier
On Tue, 2012-09-04 at 18:00 +0200, Frederic Bouvier wrote: Can't think how to proceed from here though :-( Sigh! As you and others have mentioned, the wxradar connection ought to be a clue, but I am not brainy enough anymore to follow it up, especially if involves delving

Re: [Flightgear-devel] strange screen

2012-09-04 Thread Frederic Bouvier
Here you go: https://dl.dropbox.com/u/15936159/fgfs-rem_rend_buffers_on.png You seem to be scenting the fox here, Fred Wish I knew what the rendering buffers tell you! The corners are rendered in a first pass in textures. These textures are resized when an event from OSG tells to, and then

Re: [Flightgear-devel] strange screen

2012-09-04 Thread Frederic Bouvier
Here you go: https://dl.dropbox.com/u/15936159/fgfs-rem_rend_buffers_on.png You seem to be scenting the fox here, Fred Wish I knew what the rendering buffers tell you! The corners are rendered in a first pass in textures. These textures are resized when an event from OSG tells to,

Re: [Flightgear-devel] Error while compiling 2.6.0 on FreeBSD, what the reason?

2012-09-04 Thread Frederic Bouvier
Hi! Which version of FreeBSD ? Do you have BATCH enabled in make.conf ? Are you sure your port dependencies are up to date ? Do you have any other custom rules defined in make.conf ? Cheers, Martin. FreeBSD was relatively recent 9-STABLE, yesterday I upgraded it to

Re: [Flightgear-devel] strange screen

2012-09-04 Thread Frederic Bouvier
Here you go: https://dl.dropbox.com/u/15936159/fgfs-rem_rend_buffers_on.png You seem to be scenting the fox here, Fred Wish I knew what the rendering buffers tell you! The corners are rendered in a first pass in textures. These textures are resized when an event from OSG

Re: [Flightgear-devel] strange screen

2012-09-04 Thread Frederic Bouvier
If you start FG with --log-level=debug --log-class=view you'll be able to see messages like : FGEventHandler::handle: RESIZE event 763 x 1338, resizable: 1 FGRenderer::resize: new size 1338 x 763 What are yours ? Regards, -Fred I see FGRenderer::resize: new size 1904

Re: [Flightgear-devel] strange screen

2012-09-03 Thread Frederic Bouvier
I cannot therefore attribute this problem to the Catalyst driver. My git pull/build of 12 Aug did not display this problem. That of 1 Sep did. So I reckon it must have been a commit made between these dates. So you may want to git bisect to find which commit was the problem Thanks, -Fred

Re: [Flightgear-devel] Error while compiling 2.6.0 on FreeBSD, what the reason?

2012-09-02 Thread Frederic Bouvier
Hi, my bet is that FreeBSD has a macro named 'nitems' that conflicts with a FLTK member function of the same name. Regards, -Fred - Mail original - De: Nikolay Tychina niktych...@gmail.com À: flightgear-devel@lists.sourceforge.net Envoyé: Dimanche 2 Septembre 2012 23:45:47 Objet:

[Flightgear-devel] Re : Rembrandt Compatibility and Triple Monitor Configuration: Hardware Recommendations?

2012-08-27 Thread Frederic Bouvier
Hi Durk, Rembrandt sort of work in multiscreen: you'll get a correct scene but with shadows and lights misplaced. There should be a matrix offset or perspective divide problem, that I wasn't able to fix for the moment. If Tim, Mathias or anybody else could have a look, I would be very

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Frederic Bouvier
I sent model updates to fgf...@stockill.org a while ago. Is there any chance they will be inserted in the database ? Nobody monitors this address anymore ? My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? And effects and shaders ? It came to me that a future-proof

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Frederic Bouvier
It came to me that a future-proof solution would be to allow any number of files of any kind, maybe with a check on a set of allowed format/extensions. It'll be hard to parse and test any number of files formats/extensions. Currently for 3D models we have approximately 30 to 40 tests

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Frederic Bouvier
Hi Stuart, is 'improved terrain rendering' supposed to replace 'An improved simulation of atmospheric light scattering with terrain haze for the classical renderer.' ? https://gitorious.org/fg/fgdata/commit/3565b9e4046b00880d67afabea6d8119b7cd80ab Regards, -Fred

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Frederic Bouvier
De: Stuart Buchanan On Wed, Aug 15, 2012 at 1:50 PM, Frederic Bouvier wrote: Hi Stuart, is 'improved terrain rendering' supposed to replace 'An improved simulation of atmospheric light scattering with terrain haze for the classical renderer.' ? https://gitorious.org/fg/fgdata

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Frederic Bouvier
... Curt. blockquote From: Curtis Olson [mailto: curtol...@gmail.com ] Sent: 14 August 2012 15:47 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Changelog for Release 2.8.0 On Tue, Aug 14, 2012 at 9:43 AM, Frederic Bouvier wrote: blockquote By the way

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-14 Thread Frederic Bouvier
By the way, maybe we could contribute few screenshots (the best) to the OSG new website : http://www.openscenegraph.com/index.php/gallery/screenshots For the moment, FG is absent in this page. Regards, -Fred -- Live

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Frederic Bouvier
Where is OSG 3 ? It's a required dependency. You can download it from Jenkins if you don't want to build it yourself -Fred - Mail original - De: M. Carbax mcar...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Samedi 11 Août 2012

Re: [Flightgear-devel] Rendering passes confusion - again

2012-08-11 Thread Frederic Bouvier
Hi Thorsten, I still haven't given up on the idea of 'masking' the terrain pixel shading by the cockpit, since even a very simple mask easily makes the system 50% faster for me. Lauri has kindly given me some instructions on how to use the stencil buffer - so the idea was to start by filling

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-11 Thread Frederic Bouvier
So You have to discover why osg is not in the link command. -Fred - Mail original - De: M. Carbax mcar...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Samedi 11 Août 2012 18:41:42 Objet: Re: [Flightgear-devel] Error building FG on

Re: [Flightgear-devel] Rendering passes confusion - again

2012-08-11 Thread Frederic Bouvier
If you want to experiment, try to change line 668 of renderer.cxx, and change : camera-setClearMask(GL_DEPTH_BUFFER_BIT); to : camera-setClearMask(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); By the way, the far camera being rendered before the near camera, I don't see how we can

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-10 Thread Frederic Bouvier
Hi Olivier, Hi Fred, Could you copy/paste the lines you added in your STG file to have the model included? From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata : OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105 (new Rembrandt version seen here :

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-10 Thread Frederic Bouvier
From Scenery/Objects/w130n30/w123n37/942066.stg in fgdata : OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 -0.05 105 (new Rembrandt version seen here : http://www.youtube.com/watch?v=q951rsP0DBk ) Forgot: That I would desperately see in the repository before it got overwritten -Fred

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-09 Thread Frederic Bouvier
Hi, I sent model updates to fgf...@stockill.org a while ago. Is there any chance they will be inserted in the database ? My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? Regards, -Fred - Mail original - De: Olivier acom...@yahoo.com À: FlightGear

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-09 Thread Frederic Bouvier
Frederic Bouvier wrote: My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? Sounds like it should be submitted as three distinct models. It can't : it's one bridge and it's light volumes. Our format supports submodels, you know ? -Fred

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-08 Thread Frederic Bouvier
Hi Alan: Once more, thanks for trying to help, but there is no way: I tried SG $ FG 2.9.0, I followed the document, but the errors still appear: I give up :( I think that 10 days is enough. You have 2.8.0 rc4 if you can't wait

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-08 Thread Frederic Bouvier
:17:26 Objet: Re: [Flightgear-devel] Error building FG on Windows (linking) Thanks Frederic: I tryed before 2.8.0 and 2.6.0, and the problem is the same: smething realted with simgear lib and unresolved external symbols. I don't know what I'm doing wrong, thanks, 2012/8/8 Frederic

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers.

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
, Curt. On Tue, Aug 7, 2012 at 2:11 PM, Frederic Bouvier wrote: Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 79e3dccf888d19a5cfa8372a5b6b592c0505f06d

2012-08-06 Thread Frederic Bouvier
Hi Vivian, - Mail original - De: Flightgear-commitlogs mar...@hypersphere.calit2.net À: flightgear-commitl...@lists.sourceforge.net Envoyé: Lundi 6 Août 2012 12:14:14 Objet: [Flightgear-commitlogs] FlightGear Base Package branch, master, updated.

Re: [Flightgear-devel] Rembrandt effects

2012-08-06 Thread Frederic Bouvier
Btw - what is the practical application of all that clever stuff? Any chance of a review of FGRun to include some of the new items? All these effects (except night vision) are intended for our fellow users that master the art of video making by simulating some of the features of a real world

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-06 Thread Frederic Bouvier
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it asap

Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0

2012-08-03 Thread Frederic Bouvier
I don't know what is needed to launch it in Rembrandt. A Rembrandt material shader (one that is bound to scene geometry) is structured this way (Fragment shader) : void encode_gbuffer(vec3 normal, vec3 color, int mId, float specular, float shininess, float emission, float depth); main() {

Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0

2012-07-30 Thread Frederic Bouvier
I'll certainly do what I can to help this one along. However, I'm not clear how this all ties in with the Rembrandt project. Are we in danger of having to tear it all down and starting over? I think it's fairly easy to unify shaders applied to geometry (models + terrain). Currently a

Re: [Flightgear-devel] Rendering passes question

2012-07-21 Thread Frederic Bouvier
De: Tim Moore timoor...@gmail.com On Fri, Jul 20, 2012 at 9:59 AM, James Turner zakal...@mac.com wrote: On 20 Jul 2012, at 07:22, Tim Moore wrote: We could use the stencil buffer without copying anything: render the near scene first, setting stencil bits, then enable the stencil

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Frederic Bouvier
Hi Tim James, De: James Turner On 20 Jul 2012, at 07:22, Tim Moore wrote: We could use the stencil buffer without copying anything: render the near scene first, setting stencil bits, then enable the stencil test for the far scene. I believe that the stencil test has been extremely

Re: [Flightgear-devel] Rendering passes question

2012-07-20 Thread Frederic Bouvier
this could be unified with the classical renderer. What do you think about that ? I would probably give more of the range to the far camera e.g., [0.1..1.0]. This would probably work best with a floating point depth buffer, but if you do that, you might be able to go back to using only

Re: [Flightgear-devel] Brief test with fgfs RC3 for windows

2012-07-20 Thread Frederic Bouvier
Hi Geoff, BUT fgrun retains the paths to the previous 2.6, like C:\Program Files\FlightGear\bin\Win64\fgfs.exe C:\Program Files\FlightGear\data I had to manually change these... This should be fixed by the last commit to fgrun Regards, -Fred

Re: [Flightgear-devel] 2.8-RC3 Startup Failure for Unknown Reasons

2012-07-20 Thread Frederic Bouvier
But as far as I can see this does not help very much. It mainly only advises all the DLLS loaded, and is not really a stack trace at all... Not really surprising as we don't generate debug info from the Jenkins builds Regards, -Fred

Re: [Flightgear-devel] Rendering passes question

2012-07-18 Thread Frederic Bouvier
So, was there a reason we texture and fog during the first pass and should I see any unexpected side effects, or can I simply use the trivial shaders and get my 12% framerate? The main reason to render textures at this stage is that textures with transparency do change the fragments that

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-12 Thread Frederic Bouvier
..this kinda blending looks so good it should IMHO go into the current release, even if it means delaying the release. Delayed 6 month ? Regards, -Fred -- Live Security Virtual Conference Exclusive live event will

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Frederic Bouvier
Hi Gijs, De: Gijs de Rooy gijsr...@hotmail.com Pushed the dialog fixes yesterday, please report any issues. Please try this : - start fg without Rembrandt enabled - enable atmospheric scattering - exit fg properly (to record your settings) - start fg with Rembrandt enabled - see the problem

[Flightgear-devel] Rembrandt landing lights visible in MP or AI

2012-06-25 Thread Frederic Bouvier
Hi All, several aircraft have now landing lights in Rembrandt (DR400-jsbsim from PAF, c172p, Hurricane, ...). But not all are visible when seen as MP or AI models. With some changes and the help of Clément, we managed to have that :

Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 7770 XT - Win 7 64-bit

2012-06-17 Thread Frederic Bouvier
Hi Geoff, Well since I still get a black screen after iconizing, I dropped in some debug output in src/Viewer/CameraGroup.cxx, around line 220, code like - static double last_w = -1.0; static double last_h = -1.0; void CameraInfo::resize(double w, double h) { if ((last_w !=

Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-15 Thread Frederic Bouvier
Hi Geoff, Glad to hear the HD 7750 works fine in Win 7 64-bits... it seems very similar to the HD 7770 so no idea why I have such a bad 'crash' with Rembrandt ;=() Maybe later driver updates, or even as Rembrandt matures... I can only hope ;=)) will keep trying now and again, but the

Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-14 Thread Frederic Bouvier
And none of this explains why Rembrandt CRASHES the Radeon HD 7770 - it stops working, and goes into auto-recovery - in my Windows 7 64-bit box. Without Rembrandt the fps there is 60... I bought myself a HD7750. The only issue I have under win7 64bit is that the fgfs window goes black if I

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Frederic Bouvier
The summer release will become v2.8.0. Rembrandt is included but disabled by default and announced as an experimental but cool new feature. Rembrandt is not the default renderer and to follow the consensus, I won't add a Rembrandt option to fgrun. The braves willing to experiment will have

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Frederic Bouvier
If I recall correctly, Doom3 used shadow volumes (the famous Carmack's reverse) and not shadow mapping. As the technique was patented by Creative, Carmack had to rewrite it recently before making the Doom3 engine Open Source Regards, -Fred - Mail original - De: Michael

Re: [Flightgear-devel] rembrandt

2012-06-11 Thread Frederic Bouvier
Hi Syd, it looks like not all internal buffers are resized. Maybe you don't have enough memory. Try to reduce the shadow map size in the preferences Rembrandt currently works only with no shader or just the model shader (the uber shader) Regards, -Fred - Mail original - De: syd

Re: [Flightgear-devel] Windows crash

2012-06-08 Thread Frederic Bouvier
Does Jenkins build exhibit that problem ? Regards, -Fred - Mail original - De: Alan Teeder ajtee...@v-twin.org.uk À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Vendredi 8 Juin 2012 17:51:18 Objet: Re: [Flightgear-devel] Windows crash From:

Re: [Flightgear-devel] Windows crash

2012-06-08 Thread Frederic Bouvier
results. Reverting the JSBsim update commit clears the crash, which occurs just after “loading scenario ´nimitz_demo’” is reported, but before “/sim/signals/fdm-initialized” is reported. Alan From: Frederic Bouvier Sent: Friday, June 08, 2012 5:32 PM To: FlightGear developers discussions

Re: [Flightgear-devel] Random Buildings - memory consumption

2012-05-23 Thread Frederic Bouvier
Hi Stuart, De: Stuart Buchanan On Wed, May 23, 2012 at 2:38 PM, Björn Kesten wrote: Would trimming down building variety help? Unfortunately not. Individual buildings aren't instantiations of a small number of objects, as the random vegetation is. Instead, a huge group of buildings

Re: [Flightgear-devel] Regional textures merge request

2012-05-15 Thread Frederic Bouvier
Hi Thorsten, Quick question to Stuart: Currently the conditionals for texture selection are done using /position/longitude-deg,... i.e. aircraft position. The actual tile position however is different from that by the visibility and an direction, which makes for some uncertainty. So,

[Flightgear-devel] Head-up: several Rembrandt changes

2012-05-12 Thread Frederic Bouvier
I pushed several commit to the Rembrandt renderer to improve configurability. One is a breaking change that model designer should be aware of : the rembrandt related properties have been moved to a dedicated branch to tidy things a bit. So we now have : /sim/rendering/rembrandt/enabled instead

Re: [Flightgear-devel] Head-up: several Rembrandt changes

2012-05-12 Thread Frederic Bouvier
On 12 May 2012, at 14:37, Frederic Bouvier wrote: Tell me if I broke something All working here on Mac, with and without rembrandt enabled on Mac. BTW should there be any performance changes from this or other changes? There are 2 more effects that result in 6 full screen passes

Re: [Flightgear-devel] Terrain Haze v1.3

2012-05-03 Thread Frederic Bouvier
On Wednesday 02 May 2012 23:47:59 Emilian Huminiuc wrote: Fred, One small question, what's with the multiple passes/ shader overrides and al sort of funky stuff (colour mask O.O) going on in terrain-default.eff. It looks like a real mess. I wanted to clear out the unneeded

Re: [Flightgear-devel] Terrain Haze v1.3

2012-05-02 Thread Frederic Bouvier
On Wednesday 02 May 2012 11:43:28 Emilian Huminiuc wrote: The default effects usually specify their techniques with higher numbers to allow any inheriting effect to insert their own techniques below them, techniques that get activated by the same condition. Actualy this should read:

Re: [Flightgear-devel] Terrain Haze v1.3

2012-05-02 Thread Frederic Bouvier
On Wed, May 2, 2012 at 9:53 AM, Frederic Bouvier wrote: But when two techniques use the same number, they are merged. I don't know if it was intended but one effect can modify one of it's parent without rewriting the predicate, and can lead to problems when we need to reassign numbers

Re: [Flightgear-devel] Trouble compiling FG on Ubuntu 12.04 64

2012-05-02 Thread Frederic Bouvier
Hi Chris, Hi all! This is my first mail on this list, so please forgive me newbie-mistakes. :) I've posted this request for help on the forum and had no luck with it. No one answered. So, I'll try here. I hope I'm no bother... http://www.flightgear.org/forums/viewtopic.php?f=45t=16180

Re: [Flightgear-devel] Trouble compiling FG on Ubuntu 12.04 64

2012-05-02 Thread Frederic Bouvier
Hi Chris, Am Wed, 2 May 2012 14:25:09 +0200 (CEST) schrieb Frederic Bouvier fredfgf...@free.fr: These messages are link error. Did you do a 'make clean' on all OSG, SG et FG ? My guess is that some files could be compiled with on version of gcc and some with another. Regards

[Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Frederic Bouvier
This is an update on my efforts to make rembrandt work on not so new GPU. I managed to make Rembrandt work on my NVidia 7600GT (on Debian Wheezy) with the following settings : --enable-rembrandt --prop:/sim/rendering/shadows/enabled=true --prop:/sim/rendering/shadows/num-cascades=1

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