[Flightgear-devel] Microsoft Shuts Down 'Flight Simulator' Game Studio

2009-01-24 Thread GWMobile
Wow. While this doesn't mean they are shutting down the software it does mean a historic milestone far beyond what most people realize. I attached the press release/story below but allow me to explain how momentous this is first becuase Having worked with so many of the guys at Microsoft when

[Flightgear-devel] Impressive nasa lunar lander winds up inaurgural parade

2009-01-20 Thread GWMobile
The last item in the inaugural parade was a working electric, 12 wheeled, six axled, electric lunar rover that including a full glass fronted sealed capsule with normally clothed pilots. The whole rover moved under its own power and demonstrated its ability to move in any direction and rotate

Re: [Flightgear-devel] Who wants to port FG to a Beagle?

2008-09-05 Thread GWMobile
Wow that is an amazingly 3d computer on a chip board for less than $150 ! Unbuntu and angstrom linux already ported. Hardware supported open GL 2.0 spec. Great 3d graphics and only 2 watts power consumption Usb, s video and hd tv 720 out. All standard usb peripherial support like bluetooth and

Re: [Flightgear-devel] fgrun future

2008-01-06 Thread GWMobile
I strongly agree. The first page needs to be clear and simple and without flash and non html garbage. One simple impressive front page thing is an encapsulated youtube or other video that shows great video of flight gear in action. THAT makes people see what the flight sim is all about and it

Re: [Flightgear-devel] view options

2007-12-26 Thread GWMobile
Sounds very smart. I haven't gotten my giant flatscreen yet. :-) Rather than modifying my set files and possibly ruining someone else's setup ... maybe a field-of-view slider in the view options would be an idea ? Im poking around in view.xml now but might take a bit to figure it out :)

Re: [Flightgear-devel] Crash detection

2007-12-26 Thread GWMobile
LOL :-) Maybe flight gear should make coffee... Don't airliners all have galley coffee makers? Obviously it is as important to realism as a crash indicator which doesn't use physics to be triggered and ignores the in flight desires of its users who may not WANT entertainment water crashes or

[Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
The original post quoted below exemplifies why I beleive it is a mistake to ever have crash detection for water in a flight sim however let me lay it out simply. 1. Anyone who lands on water in a flight sim knows they are doing it. It is highly likely they WANT to do it - ie have a float plane

Re: [Flightgear-devel] Crash detection

2007-12-25 Thread GWMobile
I have to say that no person will use flightgear for reenacting actual crashes because it doesn't model structures. In crash recreation they don't ever model impact but only 1. Structural debris spread after impact or 2. flight system or weather conditions prior to impact or 3. structal

Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
Again just proving that sims can't do accurate landing crash detection without strutural analysis and therefore shouldn't fake it under any condition. No one benefits by the sim saying you crashed except a little kid who says to his friend hey watch this. That situation is best handled with a

Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
All I say is the default for water for the sim regardless of aircraft without modifying anything should be allowed landing and even takeoff because if anyone is doing it in the sim they are doing it for a reason and have made a consious decision to defy reality. Therefore everything you

Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
You are really missing the point. What I am saying is no one interested in reality is going to land on water in the first place so the people who would expect a crash indication won't be doing the landing anyway. But those who want to land on water because they aren't concerned about reality

[Flightgear-devel] an important growing trend now in software applications to make them portable in the sense that the complete installation resides in it's one directory.

2007-12-19 Thread GWMobile
There is an important growing trend now in software applications to make them portable in the sense that the complete installation resides in it's one directory. There is no writing to the registry and any ini stuff is kept in the same directory as the program. This enables the program to

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread GWMobile
Just to help you. X-plane simulates springs and tires and has an open interface. People have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. On Fri, 30 Nov 2007 5:39 pm, STenyaK (Bruno Gonzalez) wrote: I'm not familiar with the suspension

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread GWMobile
It was fine when I checked. Had screenshots of the sim. Looked pretty good! On Fri, 30 Nov 2007 6:28 pm, STenyaK (Bruno Gonzalez) wrote: On 12/1/07, Arnt Karlsen [EMAIL PROTECTED] wrote: ..check your site, Bruno. On your Wiki page, I get refs to Britney sex, old man sex, free mature,

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread GWMobile
Sounds like fg is ready to be a road sim then! On Fri, 30 Nov 2007 9:18 pm, Jon S. Berndt wrote: I think it's worth pointing out that in FlightGear cvs we have models of a jeep and of a snowplow (truck).  The dynamics are based on YAsim and the wheel/suspension modeling seems to work really

Re: [Flightgear-devel] Microsoft ESP

2007-11-28 Thread GWMobile
I see nothing in the microsoft esp announcement about patents. It is simply Microsoft saying we have a 3d world already done(from microsoft flight simulator) and if you want to write a simulation that uses it then we will license it to you It seems microsoft is really emphasizing the amount of

[Flightgear-devel] Did anyone ever do a simple psuedo code roadmap of the major flightgear program sections and an index to the modules they are compiled from?

2007-07-14 Thread GWMobile
Did anyone ever do a simple psuedo code roadmap of the major flightgear program sections and an index to the modules they are compiled from? If so where can I download it or would someone post it to this list as a text message? Thanks geopilot www.GlobalBoiling.com for daily images about

Re: [Flightgear-devel] Chaos in FG development [was: Bomb patch for vulcanb2]

2007-07-14 Thread GWMobile
Well defining ranges of reserved attachable variables and hooks would help to keep things backward compatable. Define chunks of variables in chunks of 50 (allways define more than you think you need for the future.) To much MANAGEMENT though will slow down contributions. On Sat, 14 Jul 2007

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
Flight gear was originally proposed by myself and others to be a sim that wnet where people wrote code for it. If there are people who want to write code for combat then it should be included. The same is true for ships and cars. I would love it if flightgear also became a good driving

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
Personally I would love to see online free dogfighting with guns or lasertag. Its great fun and a great test of your ability as a pilot. It is also the best way to really understand about momentum and drag and lift and thrust and forces of turning etc. Remember guys even if modeled

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
For people not interested in combat they could just declare themselves invulnerable and turn off visibilty of combat vehicles operating in their area. Meanwhile combat vehicles could contnue to straff them invisbly as human piloted drones. You just need a turn off vehicles indentying

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
This whole idea could be leveraged to a time state as well. This would allow people who want to do period of time simming to share the same servers. You could declare your period of time of exitence and your software would render only other objects identifing themselves in a similiar window of

[Flightgear-devel] Where are older builds of flightgear for older systems archived?

2007-06-25 Thread GWMobile
Where are older builds of flightgear for older systems archived? www.GlobalBoiling.com for daily images about hurricanes, globalwarming and the melting poles. www.ElectricQuakes.com daily solar and earthquake images. -

Re: [Flightgear-devel] Help with interfacing other flight models

2007-06-22 Thread GWMobile
A great upper hierachy pseudocode document would be very usefull as well. Year ago I outlined one when we were firsr conceiving of the idea for flight gear. (Under my old compuserv address curtis) I haven't been invovled in the programming much since then and would love a guidepost

Re: [Flightgear-devel] Model Aircraft projects

2007-06-17 Thread GWMobile
Any luck on a flightsim or xplane converter? Even the old planes for flightsim would be a great way to get a lot of free aircraft. And that plane format is pretty well known. On Sun, 17 Jun 2007 6:19 am, gh.robin wrote: On Sun 17 June 2007 14:28, Detlef Faber wrote: Hello Gerard,

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-23 Thread GWMobile
Are all of these streaming programs just linux or also windows? On Wed, 23 May 2007 11:38 am, Jon Stockill wrote: Antonio Almeida wrote: Thanks, I'll check out the latest CVS version as soon as I get around to implementing. Your experience is very similar to what I was looking for! If

Re: [Flightgear-devel] ATISs upgrade

2007-03-03 Thread GWMobile
Leave it in! On Sat, 3 Mar 2007 7:07 pm, John Denker wrote: On 03/03/2007 05:18 PM, Durk Talsma wrote: Also note that many cout statements still in the code are commented out, for potential use in future development / debugging. That's exactly what we're talking about today : couts

Re: [Flightgear-devel] [Flightgear-users] Someone selling flightgear stuff, or a rip off of FG's good name?

2007-02-27 Thread GWMobile
Are the cockpits unique? If so are they required to provide free source to them as part of the gpl? I forget the rules. On Tue, 27 Feb 2007 1:07 pm, Robert Black wrote: Looking at the screenshots it looks like one of us put it together and they read the email lists or did they get this off the

Re: [Flightgear-devel] The infamous invisible wall of weather

2007-02-01 Thread GWMobile
POV ray (an open source ray tracer) uses an algorythm called procedural textures to defines swirls in 3 d objects such as a slice across a piece of knotted wood or marble at any point within the object to sett the color of that pixel. Flightgear could use a similiar procedural textures with

Re: [Flightgear-devel] Gold mine of helicopter airfoil data

2007-01-03 Thread GWMobile
Look for the naca files on the internet to find them all in a better format. I think they actually have them in database or spreadsheet form somewhere unless they have gotten rid of it. On Wed, 3 Jan 2007 12:24 pm, Joacim Persson wrote: On Wed, 3 Jan 2007, Heiko Schulz wrote: Hi, Real

[Flightgear-devel] What is the basic prgram loop structure of flightgear

2006-12-17 Thread GWMobile
It would be helpful if someone familiar with overall detailed structure of flightgear could give the basic program loop structure of flightgear at this point. ( I mean after initialization has been completed and program is in running sim mode) Once in running sim mode, what are the basic real

Re: [Flightgear-devel] Addressing the discontinuity that occurs when using discrete terrain altitude data during landing...

2006-12-07 Thread GWMobile
Your altitude must be computed as the average of the surrounding squares or the position on the sloping line between two points if you really want it to match the graphics. On Thu, 7 Dec 2006 8:56 am, Antonio Almeida wrote: Hi! I've been working on a prototype flight simulator and I'm

Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread GWMobile
Chris is right. It can only be good if images of flightgear sold any which way cause people to want the product itself. Personally, since gpl allows even the sale of the software itself, I find it hard to believe a case can be made that images of the software in action can't be sold. Also

Re: [Flightgear-devel] Some new AI screenshots

2006-10-30 Thread GWMobile
You can get the liverisies flight schedules per gate from the FAA website. On Mon, 30 Oct 2006 8:48 am, Darko Tasovac wrote: Thanx Durk. I asked that question because I want to contribute with some traffic patterns. Most flights are very hard or impossible to track, so I collect data

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread GWMobile
Unless you get REALLY small the accuracy should be the same as full scale. But close to the ground the ground effect makes a big difference. It happens when aplane flies at an altitude less than half its wingspan. Basically the air underneath can't get out and creates tremendous additional

Re: [Flightgear-devel] vatsim

2006-06-12 Thread GWMobile
Why not just duplicate vatsim with independent GPL programming? On Mon, 12 Jun 2006 5:52 pm, Arnt Karlsen wrote: On Mon, 12 Jun 2006 14:39:40 -0500, Curtis wrote in message [EMAIL PROTECTED]: Martin Spott wrote: Ok, in theory having a closed source interface _might_ serve the licensing

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread GWMobile
Have to check the gpl. Most address the issue of expansion of the code. On Tue, 6 Jun 2006 2:02 pm, Curtis L. Olson wrote: Here's a question for all you amateur lawyers and GPL experts out there. Let's say that someone wants to create a proprietary aircraft within the FlightGear system,

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-06-04 Thread GWMobile
Heh, there's an idea :-) If it was getting live updates from the web would that count as a web application?what about running on a webserver on your own machines in java? On Sun, 4 Jun 2006 10:38 am, Josh Babcock wrote: Pigeon wrote: Currently they do not allow any non-web application

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-03 Thread GWMobile
developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?) Date: Fri, 02 Jun 2006 09:49:04 +0100 GWMobile wrote: What about changing the aerodynamic computation so they take place based on radius from

Re: [Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread GWMobile
A steep sideslip approach with full flaps is the most fun you can safely have in a cessna! On Sat, 3 Jun 2006 3:10 pm, Ralf Gerlich wrote: Hi, Torsten Dreyer schrieb: following the tradition of reporting on the progress of the respective pilot's license on flightgear-devel, today it's my

Re: [Flightgear-devel] FlightGear movies

2006-06-02 Thread GWMobile
You can use fraps to capture some. It is free. Google fraps. On Fri, 2 Jun 2006 10:02 am, Pigeon wrote: Are there any videos (screen captures) of flightgear in action on the web anywhere? http://pigeond.net/photos/flightgear/videos/ Pigeon.

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-01 Thread GWMobile
What about changing the aerodynamic computation so they take place based on radius from the earth and at what would be sea level change the air density to that of water. Then any object below sealevel flys under those equations. It would allow for surface ships and submarines. And load in the

Re: [Flightgear-devel] Re: Re: Google earth mapping for fgfs scenery

2006-05-27 Thread GWMobile
The city orthoscopic aerial photo area from nasa are public domain as well and much higher res than landsat. On Sat, 27 May 2006 5:59 am, Paul Surgeon wrote: On Saturday 27 May 2006 09:41, Pigeon wrote: Then as a separate and non official flight gear project others could write a

Re: [Flightgear-devel] test

2006-05-10 Thread GWMobile
All the yahoogroups list have been down too. Aparently some virus is doing widepsread listserv message flooding or something. On Wed, 10 May 2006 6:30 pm, Chris Metzler wrote: On Wed, 10 May 2006 20:06:27 -0500 Jon S. Berndt wrote: I think the list has been down. I've been getting list

Re: [Flightgear-devel] OT: Saturday night movie review

2006-01-29 Thread GWMobile
Interesting to hear that about you Curtis! And now I will see that movie! I wonder how many others of us got interested in flying and flight simulation because of a lot of moving around ( probably by flying) in our youth? Probably pretty much why I got into it now that I think about it.