Wow.
While this doesn't mean they are shutting down the software it does mean
a historic milestone far beyond what most people realize.
I attached the press release/story below but allow me to explain how
momentous this is first becuase
Having worked with so many of the guys at Microsoft when
The last item in the inaugural parade was a working electric, 12
wheeled, six axled, electric lunar rover that including a full glass
fronted sealed capsule with normally clothed pilots.
The whole rover moved under its own power and demonstrated its ability
to move in any direction and rotate
Wow that is an amazingly 3d computer on a chip board for less than $150
!
Unbuntu and angstrom linux already ported.
Hardware supported open GL 2.0 spec.
Great 3d graphics and only 2 watts power consumption
Usb, s video and hd tv 720 out.
All standard usb peripherial support like bluetooth and
I strongly agree.
The first page needs to be clear and simple and without flash and non
html garbage.
One simple impressive front page thing is an encapsulated youtube or
other video that shows great video of flight gear in action.
THAT makes people see what the flight sim is all about and it
Sounds very smart.
I haven't gotten my giant flatscreen yet.
:-)
Rather than modifying my set files and possibly ruining someone else's
setup ... maybe a field-of-view slider in the view options would be an
idea ?
Im poking around in view.xml now but might take a bit to figure it out
:)
LOL :-)
Maybe flight gear should make coffee...
Don't airliners all have galley coffee makers?
Obviously it is as important to realism as a crash indicator which
doesn't use physics to be triggered and ignores the in flight desires of
its users who may not WANT entertainment water crashes or
The original post quoted below exemplifies why I beleive it is a mistake
to ever have crash detection for water in a flight sim however let me
lay it out simply.
1. Anyone who lands on water in a flight sim knows they are doing it. It
is highly likely they WANT to do it - ie have a float plane
I have to say that no person will use flightgear for reenacting actual
crashes because it doesn't model structures.
In crash recreation they don't ever model impact but only 1. Structural
debris spread after impact or 2. flight system or weather conditions
prior to impact or 3. structal
Again just proving that sims can't do accurate landing crash detection
without strutural analysis and therefore shouldn't fake it under any
condition.
No one benefits by the sim saying you crashed except a little kid who
says to his friend hey watch this. That situation is best handled
with a
All I say is the default for water for the sim regardless of aircraft
without modifying anything should be allowed landing and even takeoff
because if anyone is doing it in the sim they are doing it for a reason
and have made a consious decision to defy reality.
Therefore everything you
You are really missing the point.
What I am saying is no one interested in reality is going to land on
water in the first place so the people who would expect a crash
indication won't be doing the landing anyway.
But those who want to land on water because they aren't concerned about
reality
There is an important growing trend now in software applications to make
them portable in the sense that the complete installation resides in
it's one directory.
There is no writing to the registry and any ini stuff is kept in the
same directory as the program.
This enables the program to
Just to help you.
X-plane simulates springs and tires and has an open interface. People
have built cars for x-plane.
The roads suck though.
I think it would be great if fgear did this too.
On Fri, 30 Nov 2007 5:39 pm, STenyaK (Bruno Gonzalez) wrote:
I'm not familiar with the suspension
It was fine when I checked. Had screenshots of the sim.
Looked pretty good!
On Fri, 30 Nov 2007 6:28 pm, STenyaK (Bruno Gonzalez) wrote:
On 12/1/07, Arnt Karlsen [EMAIL PROTECTED] wrote:
..check your site, Bruno. On your Wiki page, I get refs to
Britney sex, old man sex, free mature,
Sounds like fg is ready to be a road sim then!
On Fri, 30 Nov 2007 9:18 pm, Jon S. Berndt wrote:
I think it's worth pointing out that in FlightGear cvs we have models
of a jeep and of a snowplow (truck). The dynamics are based on YAsim
and the wheel/suspension modeling seems to work really
I see nothing in the microsoft esp announcement about patents.
It is simply Microsoft saying we have a 3d world already done(from
microsoft flight simulator) and if you want to write a simulation that
uses it then we will license it to you
It seems microsoft is really emphasizing the amount of
Did anyone ever do a simple psuedo code roadmap of the major flightgear
program sections and an index to the modules they are compiled from?
If so where can I download it or would someone post it to this list as a
text message?
Thanks geopilot
www.GlobalBoiling.com for daily images about
Well defining ranges of reserved attachable variables and hooks would
help to keep things backward compatable.
Define chunks of variables in chunks of 50 (allways define more than you
think you need for the future.)
To much MANAGEMENT though will slow down contributions.
On Sat, 14 Jul 2007
Flight gear was originally proposed by myself and others to be a sim
that wnet where people wrote code for it.
If there are people who want to write code for combat then it should be
included.
The same is true for ships and cars.
I would love it if flightgear also became a good driving
Personally I would love to see online free dogfighting with guns or
lasertag.
Its great fun and a great test of your ability as a pilot. It is also
the best way to really understand about momentum and drag and lift and
thrust and forces of turning etc.
Remember guys even if modeled
For people not interested in combat they could just declare themselves
invulnerable and turn off visibilty of combat vehicles operating in
their area.
Meanwhile combat vehicles could contnue to straff them invisbly as human
piloted drones.
You just need a turn off vehicles indentying
This whole idea could be leveraged to a time state as well.
This would allow people who want to do period of time simming to share
the same servers.
You could declare your period of time of exitence and your software
would render only other objects identifing themselves in a similiar
window of
Where are older builds of flightgear for older systems archived?
www.GlobalBoiling.com for daily images about hurricanes, globalwarming
and the melting poles.
www.ElectricQuakes.com daily solar and earthquake images.
-
A great upper hierachy pseudocode document would be very usefull as
well.
Year ago I outlined one when we were firsr conceiving of the idea for
flight gear.
(Under my old compuserv address curtis)
I haven't been invovled in the programming much since then and would
love a guidepost
Any luck on a flightsim or xplane converter?
Even the old planes for flightsim would be a great way to get a lot of
free aircraft. And that plane format is pretty well known.
On Sun, 17 Jun 2007 6:19 am, gh.robin wrote:
On Sun 17 June 2007 14:28, Detlef Faber wrote:
Hello Gerard,
Are all of these streaming programs just linux or also windows?
On Wed, 23 May 2007 11:38 am, Jon Stockill wrote:
Antonio Almeida wrote:
Thanks, I'll check out the latest CVS version as soon as I get around
to
implementing.
Your experience is very similar to what I was looking for! If
Leave it in!
On Sat, 3 Mar 2007 7:07 pm, John Denker wrote:
On 03/03/2007 05:18 PM, Durk Talsma wrote:
Also note that many cout statements still in the code are
commented
out, for potential use in future development / debugging.
That's exactly what we're talking about today : couts
Are the cockpits unique?
If so are they required to provide free source to them as part of the
gpl?
I forget the rules.
On Tue, 27 Feb 2007 1:07 pm, Robert Black wrote:
Looking at the screenshots it looks like one of us put it together and
they read the email lists or did they get this off the
POV ray (an open source ray tracer) uses an algorythm called procedural
textures to defines swirls in 3 d objects such as a slice across a piece
of knotted wood or marble at any point within the object to sett the
color of that pixel.
Flightgear could use a similiar procedural textures with
Look for the naca files on the internet to find them all in a better
format.
I think they actually have them in database or spreadsheet form
somewhere unless they have gotten rid of it.
On Wed, 3 Jan 2007 12:24 pm, Joacim Persson wrote:
On Wed, 3 Jan 2007, Heiko Schulz wrote:
Hi,
Real
It would be helpful if someone familiar with overall detailed structure
of flightgear could give the basic program loop structure of flightgear
at this point.
( I mean after initialization has been completed and program is in
running sim mode)
Once in running sim mode, what are the basic real
Your altitude must be computed as the average of the surrounding squares
or the position on the sloping line between two points if you really
want it to match the graphics.
On Thu, 7 Dec 2006 8:56 am, Antonio Almeida wrote:
Hi!
I've been working on a prototype flight simulator and I'm
Chris is right.
It can only be good if images of flightgear sold any which way cause
people to want the product itself.
Personally, since gpl allows even the sale of the software itself, I
find it hard to believe a case can be made that images of the software
in action can't be sold.
Also
You can get the liverisies flight schedules per gate from the FAA
website.
On Mon, 30 Oct 2006 8:48 am, Darko Tasovac wrote:
Thanx Durk.
I asked that question because I want to contribute with some traffic
patterns. Most flights are very hard or impossible to track, so I
collect data
Unless you get REALLY small the accuracy should be the same as full
scale.
But close to the ground the ground effect makes a big difference. It
happens when aplane flies at an altitude less than half its wingspan.
Basically the air underneath can't get out and creates tremendous
additional
Why not just duplicate vatsim with independent GPL programming?
On Mon, 12 Jun 2006 5:52 pm, Arnt Karlsen wrote:
On Mon, 12 Jun 2006 14:39:40 -0500, Curtis wrote in message
[EMAIL PROTECTED]:
Martin Spott wrote:
Ok, in theory having a closed source interface _might_ serve the
licensing
Have to check the gpl.
Most address the issue of expansion of the code.
On Tue, 6 Jun 2006 2:02 pm, Curtis L. Olson wrote:
Here's a question for all you amateur lawyers and GPL experts out
there.
Let's say that someone wants to create a proprietary aircraft within
the
FlightGear system,
Heh, there's an idea :-)
If it was getting live updates from the web would that count as a web
application?what about running on a webserver on your own machines in
java?
On Sun, 4 Jun 2006 10:38 am, Josh Babcock wrote:
Pigeon wrote:
Currently they do not allow any non-web application
developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Sailing Ships (was Re: Tides in
FlightGear?)
Date: Fri, 02 Jun 2006 09:49:04 +0100
GWMobile wrote:
What about changing the aerodynamic computation so they take
place based on radius from
A steep sideslip approach with full flaps is the most fun you can safely
have in a cessna!
On Sat, 3 Jun 2006 3:10 pm, Ralf Gerlich wrote:
Hi,
Torsten Dreyer schrieb:
following the tradition of reporting on the progress of the respective
pilot's license on flightgear-devel, today it's my
You can use fraps to capture some. It is free.
Google fraps.
On Fri, 2 Jun 2006 10:02 am, Pigeon wrote:
Are there any videos (screen captures) of flightgear in action on the
web
anywhere?
http://pigeond.net/photos/flightgear/videos/
Pigeon.
What about changing the aerodynamic computation so they take place based
on radius from the earth and at what would be sea level change the air
density to that of water.
Then any object below sealevel flys under those equations. It would
allow for surface ships and submarines.
And load in the
The city orthoscopic aerial photo area from nasa are public domain as
well and much higher res than landsat.
On Sat, 27 May 2006 5:59 am, Paul Surgeon wrote:
On Saturday 27 May 2006 09:41, Pigeon wrote:
Then as a separate and non official flight gear project others could
write a
All the yahoogroups list have been down too. Aparently some virus is
doing widepsread listserv message flooding or something.
On Wed, 10 May 2006 6:30 pm, Chris Metzler wrote:
On Wed, 10 May 2006 20:06:27 -0500
Jon S. Berndt wrote:
I think the list has been down.
I've been getting list
Interesting to hear that about you Curtis! And now I will see that
movie!
I wonder how many others of us got interested in flying and flight
simulation because of a lot of moving around ( probably by flying) in
our youth? Probably pretty much why I got into it now that I think about
it.
45 matches
Mail list logo