Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread kreuzritter2000
Am Sonntag, den 26.02.2012, 02:26 +0200 schrieb Stefan Gofferje: > > This was specifically an answer to Kreuzritter's suggestion to remove > all links to custom scenery from all official FG websites to force > people to create scenery for the central database. > I would consider this kinda black

Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread kreuzritter2000
Am Samstag, den 25.02.2012, 22:32 +0100 schrieb HB-GRAL: > > Another example id livery and logos.. > > eg an airline that is defunct or "BritishArwys" as and exmaple.. > > Now their logo is their copyright.. > > Sorry I can not say anything about trademarks. > > Cheers, Yves In my opinion using

Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread kreuzritter2000
Am Freitag, den 24.02.2012, 09:41 + schrieb Martin Spott: > >From my perspective the really relevant paragraph in my posting is this > one: > Basically I see two different approaches in FlightGear Scenery world > (aside from a few minor blends): > 1.) Focus all ressources on one common World S

Re: [Flightgear-devel] RE : Did anyone test the 2.6.0 release on Windows 7 64 Bit?

2012-02-22 Thread kreuzritter2000
Am Mittwoch, den 22.02.2012, 08:51 +0100 schrieb Frederic Bouvier: > 1. did these problem occurs in the release candidates or are specific > to the final version ? b89717f9acf01d154c868afadf39b89f Setup FlightGear 2.6.0.exe > 2. We know that you didn't install in "Program Files" but we don't >

[Flightgear-devel] Did anyone test the 2.6.0 release on Windows 7 64 Bit?

2012-02-21 Thread kreuzritter2000
Yesterday i tried to run the new FlightGear version on Windows 7 64 Bit Prof and it run awful. There are several fatal major bugs in this release i never had before, though i used WinXP 32 Bit in the time of the older releases before and not Win7 64 Bit, so i am not sure if this is win7 related.

Re: [Flightgear-devel] Aircraft ratings on the download page

2012-02-20 Thread kreuzritter2000
Am Freitag, den 17.02.2012, 22:21 -0500 schrieb Gary Neely: > > Firefox 3.6.26 doesn't show anything either, just a mostly blank gray page. WebGL is supported in Firefox 4.x or later. Best Regards, Oliver C. -- Tr

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 9

2012-02-16 Thread kreuzritter2000
Am Donnerstag, den 16.02.2012, 00:24 +0100 schrieb BARANGER Emmanuel: > I think you misinterpreted that. I refuse nothing and besides, when I > had access to the fantastic work of the PAF Team, I added it on GIT, > albeit with some corrections and / or amended (with error may be possible ). Oh,

Re: [Flightgear-devel] Fair practice & autorisations

2012-02-15 Thread kreuzritter2000
Am Sonntag, den 12.02.2012, 11:00 +0100 schrieb Erik Hofman: > So Emanuel has every right to dismiss any modifications on *his* model > and to update git accordingly. I agree he is the owner of the model, but he is not the owner of the FlightGear project. I see the aircraft name DC-3 as a placeho

Re: [Flightgear-devel] Improving random trees & buildings

2011-12-31 Thread kreuzritter2000
Am Freitag, den 30.12.2011, 00:09 +0100 schrieb Csaba Halász: > I wonder if there is an open standard counterpart that can do the same > as the dds compression? Or is the whole idea patented? (Eww, too broad > software patents are the work of the devil). > As far as i know, FXT1 a texture compres

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-28 Thread kreuzritter2000
The worst thing with MS Flight Simulator is the requirement to manually collect all sorts of addons, scenery files etc. all scattered over different places, websites on the internet with different installation guidance, setup programms, download sites and login & registration procedures or even inc

Re: [Flightgear-devel] Improving random trees & buildings

2011-12-06 Thread kreuzritter2000
Am Montag, den 05.12.2011, 16:16 + schrieb lists: > On Sun, 4 Dec 2011 22:14:18 +, Stuart Buchanan wrote: > > > Rather than using the same texture, we can simply have a separate > > "texture" for object type and rotation. > > It's simple enough to place objects along a linear feature (lik

Re: [Flightgear-devel] Improving random trees & buildings

2011-12-06 Thread kreuzritter2000
Am Montag, den 05.12.2011, 11:02 + schrieb Martin Spott: > kreuzritter2000 wrote: > > > When we're talking about MSFS and terrain i also want to mention, that > > their regular grid allowed them to use textures that allowed a seamless > > crossover on their border

Re: [Flightgear-devel] Improving random trees & buildings

2011-12-05 Thread kreuzritter2000
Am Sonntag, den 04.12.2011, 22:14 + schrieb Stuart Buchanan: > On Sun, Dec 4, 2011 at 1:08 PM, kreuzritter2000wrote: > > > > We could do the same, but i don't know, if this works with an irregular > > grid, flighgear uses. > > This is a very interesting idea indeed. I hadn't realized that is h

Re: [Flightgear-devel] Improving random trees & buildings

2011-12-04 Thread kreuzritter2000
Am Mittwoch, den 30.11.2011, 14:07 + schrieb Stuart Buchanan: > Hi All, > > Having seen some recent screenshots from X-Plane 10, I've been > thinking about ways to improve our random scenery, in particular > buildings. > > At present, we have random building scattered over the scenery, based

Re: [Flightgear-devel] "Pro Flight Simulator"

2011-06-08 Thread kreuzritter2000
Am Mittwoch, den 08.06.2011, 08:19 +0200 schrieb Stefan Seifert: > Would you really want to restrict the very freedoms that made FlightGear such > a successful project, just to have some legal means against some shady people > who try to fool the uninformed into paying some money for FG? Chances

Re: [Flightgear-devel] gnome 3 ?

2011-06-08 Thread kreuzritter2000
Am Sonntag, den 05.06.2011, 20:18 -0500 schrieb Curtis Olson: > This weekend I took the plunge and upgraded my main desktop machine to > Fedora 15 + Gnome 3. Out of the gate I hit some serious culture > shock, but I'm starting to get the hang of the new gnome interface and > it's growing on me qui

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-08 Thread kreuzritter2000
Am Freitag, den 08.04.2011, 14:21 +0200 schrieb Melchior FRANZ: > * kreuzritter2000 -- Friday 08 April 2011: > > That's the reason why the "or later" clause is important, it can protect > > your intentions in the future. > > Or it can be completely against my i

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-08 Thread kreuzritter2000
Am Freitag, den 08.04.2011, 10:42 +0200 schrieb Melchior FRANZ: > And I don't consider the "or later" clause to be in the spirit > of the GPL at all. (In the spirit of the FSF, yes.) Because an > "or later" clause allows a fork under a license that is not > compatible with what the original work i

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread kreuzritter2000
Am Dienstag, den 05.04.2011, 13:04 +0200 schrieb Erik Hofman: > On Tue, 2011-04-05 at 12:31 +0200, kreuzritter2000 wrote: > > No, the "or" in the passus "GPLv2 or later" is a right to choose. > > Someone who gets the code can give it away under the terms of the

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread kreuzritter2000
Am Dienstag, den 05.04.2011, 09:19 +0200 schrieb Erik Hofman: > On Tue, 2011-04-05 at 01:59 +0200, kreuzritter2000 wrote: > > Am Montag, den 04.04.2011, 19:01 +0200 schrieb Erik Hofman: > > ha mAa > GPL2 or later, which doesn't mean the license of the version > &

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread kreuzritter2000
Am Montag, den 04.04.2011, 19:01 +0200 schrieb Erik Hofman: > On Mon, 4 Apr 2011 17:53:16 +0200 > Arnt Karlsen wrote: > > > > > - Mig15 (not compatible to GPL2 at all) > > > > - Fokker100 (GPL3, could not be used with GPL2 only) > > > The Fokker 100 was never released under the GPL3 by me so it'

[Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-11 Thread kreuzritter2000
Hello to everyone, Today i had an idea about how to get more people with knowledge about sound effects. So far as i can see this, the thing flightgear lacks most at the moment is a wide variety of sound effects and sound files. FlightGear has many developers that work on the source code, 3d mod