On Tuesday 12 December 2006 22:17, Maik Justus wrote:
> Hi Durk,
>
> here the patch, that fg searches for multiplayer aircraft in AI/Aircraft
> first.
>
> Maik
>
Hi Maik,
Thanks. I'll try and commit the patch this weekend.
Cheers,
Durk
---
Hi Durk,
here the patch, that fg searches for multiplayer aircraft in AI/Aircraft
first.
Maik
Maik Justus schrieb am 14.11.2006 18:15:
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Ai
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma:
> On Tuesday 14 November 2006 10:28, Maik Justus wrote:
> > Hi Detlef,
> >
> > thanks for your explanation. The idea to try to load multiplayer
> > aircrafts from another directory-tree first is compatible with your
> > concept. The xml
Hi Maik,
On Tuesday 14 November 2006 18:15, Maik Justus wrote:
> Hi Durk,
> the length of the new directory is (of course not) the most important
> aspect. I will change the patch to search for multiplayer aircrafts in
> AI/Aircraft first.
> Maik
>
Cool, Thanks!
It looks like this might be a goo
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Aircraft first.
Maik
Durk Talsma schrieb am 14.11.2006 18:03:
>> Has anyone a good idea for the naming of this directory? (For
>> simplification
> Has anyone a good idea for the naming of this directory? (For
> simplification of the string operations it should have the same length
> as aircraft has).
>
> Maik
>
Just a quick follow-up: I don't think that simplification of the string
operations is a good motivation for keeping the directory
On Tuesday 14 November 2006 10:28, Maik Justus wrote:
> Hi Detlef,
>
> thanks for your explanation. The idea to try to load multiplayer
> aircrafts from another directory-tree first is compatible with your
> concept. The xml File stored in the other directory-tree could load you
> r...-ai.xml file.
Hi Detlef,
thanks for your explanation. The idea to try to load multiplayer
aircrafts from another directory-tree first is compatible with your
concept. The xml File stored in the other directory-tree could load you
r...-ai.xml file.
Has anyone a good idea for the naming of this directory? (Fo
Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus:
> Hi Detlef,
> Detlef Faber schrieb:
> > I've made a detail- and texturesize reduced Version of some of my
> > aircraft (the bf109 and the ju52) for AI Use and static Display. I put
> > it into /Models/Geometry/ so I can use the same .ac m
Hi Detlef,
Detlef Faber schrieb:
> I've made a detail- and texturesize reduced Version of some of my
> aircraft (the bf109 and the ju52) for AI Use and static Display. I put
> it into /Models/Geometry/ so I can use the same .ac model for both AI
> and static. There is an -ai.xml file (uses Denes ve
Am Sonntag, den 12.11.2006, 21:40 +0100 schrieb Maik Justus:
> Hi,
>
> I have programmed a small patch, which tries first to load AI-aircraft
> from Ai_crafts instead of Aircrafts. It works fine and can help us to
> save some memory.
> Which name for the alternative Aircraft directory would be g
Hi,
I have programmed a small patch, which tries first to load AI-aircraft
from Ai_crafts instead of Aircrafts. It works fine and can help us to
save some memory.
Which name for the alternative Aircraft directory would be good? (For
simplification of the string operations it should have the sa
Hi,
I was thinking about he memory usage of the aircrafts. As multiplayer
mode becomes more and more popular, more aircrafts are loaded into
memory. If any AI-aircraft is not loaded directly from the Aircraft
folder, but first from an AI-Aircraft folder and only if the aircraft
isn't found the
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