Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-27 Thread Martin Spott
"dene maxwell" wrote: > I regret any offence I may have caused you. Given that this not the first > time I have caused you personal offence. After careful consideration I feel > it is prudent that I hang up the keyboard on the developer lists, at least > until such time as I can afford hardware

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread dene maxwell
to provide valid comments in the context of new developments. Regards Dene From: Martin Spott <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] A-10 3D cockpit progress Date: Sun, 26 Feb 2006

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread dene maxwell
-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] A-10 3D cockpit progress Date: Sun, 26 Feb 2006 13:09:47 +0100 Lee Elliott a écrit : > On Saturday 25 February 2006 17:56, alexis bory wrote: >> I'll do that ASAP, maybe sunday n

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Ampere K. Hardraade
On Sunday 26 February 2006 06:13, dene maxwell wrote: > Hi Chris, > I don't disagree with anything you're saying. I don't (and never have) run > 3-d cockpits, I believe my hardware setup is too primative to support them. > This is not the fault of FG, it is a probelm I am saving up to remedy. You >

RE: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Jon S. Berndt
Erik wrote: > FlightGear should always display messages when it is labeled "alert". > Maybe there is a log-level mismatch between FlightGear and JSBSim? Here's the controlling code in JSBSim.cxx: switch (logbuf::get_log_priority()) { case SG_BULK: FGJSBBase::debug_lvl

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Erik Hofman
Jon S. Berndt wrote: Anyhow, I'll keep this in mind and maybe I can add some of these suggestions. But, I have noticed that sometimes when error messages are sent to the console, the user doesn't look for those, anyhow. SimGear also hides the messages that JSBSim normally puts out to prevent the

RE: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Jon S. Berndt
Chris wrote: > To what little I understand, I agree completely that changes were > good. But from the FlightGear perspective, one could have imagined > different ways of dealing with old-style config files. For example, one > could have imagined a parser which detected the config file style, and

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Chris Metzler
On Sun, 26 Feb 2006 08:10:36 -0600 Jon S. Berndt wrote: > Chris Metzler wrote: >>> >>> Sorry, I'm feeling really slow (probably because it's late where I >>> am, > and >>> I should go to sleep). There was a change in JSBSim configuration >>> file format in going to JSBSim 2.0; that has caused a lo

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Stefan Seifert
dene maxwell wrote: If I chose to stay with the old version front end then I could still expect the functionality I had enjoyed to still be available. This is not the case with 098a MP. 098a MP no longer exists and having supported a household upgrade to cable 'net on the basis of being able t

RE: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Jon S. Berndt
Chris Metzler wrote: > >Sorry, I'm feeling really slow (probably because it's late where I am, and > >I should go to sleep). There was a change in JSBSim configuration file > >format in going to JSBSim 2.0; that has caused a lot of aircraft that > >haven't yet been updated to not run under FG 0.9

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Lee Elliott
On Sunday 26 February 2006 12:09, alexis bory wrote: > Lee Elliott a écrit : > > On Saturday 25 February 2006 17:56, alexis bory wrote: > >> I'll do that ASAP, maybe sunday night or monday. > > > > I can't see any need for a separate folder - add your stuff > > to the A-10, your name and comments t

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread alexis bory
Lee Elliott a écrit : > On Saturday 25 February 2006 17:56, alexis bory wrote: >> I'll do that ASAP, maybe sunday night or monday. > I can't see any need for a separate folder - add your stuff to the > A-10, your name and comments to the existing files, especially the > tag in the A-10-set.xml

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Martin Spott
"dene maxwell" wrote: > I would hate to see a aircraft that works under 098a and perhaps earlier > that is enjoyed by many users "overwritten" and possibliy become > unavailable. Nobody holds you back from keeping a copy of the old aircraft implementation, you just don't get all the new featuer

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Martin Spott
"dene maxwell" wrote: >>From: Lee Elliott <[EMAIL PROTECTED]> >>A separate A-10-3Dcockpit would make the existing A-10 redundant >>- who would want to fly it without your cockpit? :) > > Maybe those langishing on 098a? From what I've seen of Alexis cockpit, I > would love to fly it with his co

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread dene maxwell
Hi Chris, I don't disagree with anything you're saying. I don't (and never have) run 3-d cockpits, I believe my hardware setup is too primative to support them. This is not the fault of FG, it is a probelm I am saving up to remedy. You are right; "I can't run 3-d cockpits." I run 098a binary

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Chris Metzler
On Sun, 26 Feb 2006 18:47:26 +1300 dene maxwell wrote: > > Hi Chris, > > agreed, 3-D is not a 099 peculiarity... but I can't run 3-D cockpits > under my implementation of 098a, I've put this down to hardware > restrictions and it hasn't been important as there are plenty of > options in the way

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread dene maxwell
Hi Chris, agreed, 3-D is not a 099 peculiarity... but I can't run 3-D cockpits under my implementation of 098a, I've put this down to hardware restrictions and it hasn't been important as there are plenty of options in the way of equally enjoyable aircraft. Some of the new aircraft are designe

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 19:25, Lee Elliott wrote: > I can't see any need for a separate folder - add your stuff to > the A-10, your name and comments to the existing files, > especially the tag in the A-10-set.xml file and send it > to one of the cvs maintainers. > > A separate A-10-3Dcockpit

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Chris Metzler
On Sun, 26 Feb 2006 17:16:51 +1300 dene maxwell wrote: >>From: Lee Elliott <[EMAIL PROTECTED]> >> >> I can't see any need for a separate folder - add your stuff to >> the A-10, your name and comments to the existing files, >> especially the tag in the A-10-set.xml file and send it >> to one of the

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread dene maxwell
Hi Lee, From: Lee Elliott <[EMAIL PROTECTED]> On Saturday 25 February 2006 17:56, alexis bory wrote: > Lee Elliott a écrit : > > On Friday 24 February 2006 21:11, alexis bory wrote: > >> 10 more days and I will put a .tgz too :) > > > > How are those folk who like flying the A-10 getting on wit

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Martin Spott
alexis bory wrote: > I'd like to upload some thing clean ( shall I upload to > ftp://ftp.ihg.uni-duisburg.de/FlightGear/incoming/ ? ) Sorry, no, this upload directory is for scenery models only as I don't write to the CVS tree (except from changes to The Manual), Martin. -- Unix _IS_ user frie

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Lee Elliott
On Saturday 25 February 2006 17:56, alexis bory wrote: > Lee Elliott a écrit : > > On Friday 24 February 2006 21:11, alexis bory wrote: > >> 10 more days and I will put a .tgz too :) > > > > How are those folk who like flying the A-10 getting on with > > the current version in cvs? > > OK, Martin s

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread alexis bory
Lee Elliott a écrit : > On Friday 24 February 2006 21:11, alexis bory wrote: >> 10 more days and I will put a .tgz too :) > How are those folk who like flying the A-10 getting on with the > current version in cvs? OK, Martin said quite the same thing :) I'm currently figuring out the best way

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Lee Elliott
On Friday 24 February 2006 21:11, alexis bory wrote: > Hi, > > A-10 cockpit is on his way. I will put screenshots on my site > from time to time. > > http://croo.murgl.org/fgfs/A-10/index.html > > Images are hudge but not so heavy. > > 10 more days and I will put a .tgz too :) > > > Next steps

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-24 Thread Martin Spott
alexis bory wrote: > 10 more days and I will put a .tgz too :) I'dd suggest you to already submit those parts that you consider to be in a useful state - even if the whole cockpit is still not complete, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

[Flightgear-devel] A-10 3D cockpit progress

2006-02-24 Thread alexis bory
Hi, A-10 cockpit is on his way. I will put screenshots on my site from time to time. http://croo.murgl.org/fgfs/A-10/index.html Images are hudge but not so heavy. 10 more days and I will put a .tgz too :) Next steps are: - HSI. - WP indicator in the AI. - altitude low warning light - nos

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-08 Thread alexis bory
Jim Wilson a écrit : >> Did anybody asked about a way to keep the hud's marks inside the >> hud screen ? >> > > Alexis, this looks very promising. You probably do not want to try > and use the current HUD for this purpose. Your best bet is to > develop a 3D model of a HUD and manipulate the markin

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-08 Thread Lee Elliott
On Wednesday 08 February 2006 06:29, Martin Spott wrote: > Lee Elliott wrote: > > However, if people are flying it and liking it I don't want > > to break it for them, so it would be handy if people could > > let me know if they're using cvs FG or the last official > > release, > > I've almost alwa

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-08 Thread Jim Wilson
I am resending this message from a couple days ago (see below). Not sure what happened, but it fell into some sort of black hole. - Jim > From: alexis bory > > Martin Spott a écrit : > > > alexis bory wrote: > > > >> Before going farther I'd like to know if any body else allready do > >> the

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-07 Thread dene maxwell
urceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] A-10 3D cockpit Date: Wed, 8 Feb 2006 06:29:02 + (UTC) Lee Elliott wrote: > However, if people are flying it and liking it I don't want to > break it for them, so it would be handy if people cou

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-07 Thread Martin Spott
Lee Elliott wrote: > However, if people are flying it and liking it I don't want to > break it for them, so it would be handy if people could let me > know if they're using cvs FG or the last official release, I've almost always been using CVS. I honour your intention not to break anything, on

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-07 Thread Lee Elliott
On Monday 06 February 2006 23:14, alexis bory wrote: > Martin Spott a écrit : > > alexis bory wrote: > >> Before going farther I'd like to know if any body else > >> allready do the same work. > > > > Lee Elliott did the A-10, you'd probably ask him to > > coordinate the effort. I'd love to see a n

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-07 Thread Martin Spott
alexis bory wrote: > Martin Spott a écrit : >> The green radomes on your screenshot, are these part >> of our standard scenery ? > No, I did just begin to add some models to my own scenery, thanks to > fred's tools. I have to figure out how to add them in the FlightGear > Scenery Database. Send

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-07 Thread alexis bory
Martin Spott a écrit : > The green radomes on your screenshot, are these part > of our standard scenery ? No, I did just begin to add some models to my own scenery, thanks to fred's tools. I have to figure out how to add them in the FlightGear Scenery Database. I also plan to build some monument

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Martin Spott
alexis bory wrote: > I just can't wait to show a screenshot: > http://croo.murgl.org/img/very-begining.jpg This is exactly the sort of cockpits that FlightGear needs more of in order to stay competitive in the eye-candy discipline - it looks very promising. The green radomes on your screenshot, a

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Mathias Fröhlich
Hi, On Tuesday 07 February 2006 00:41, Curtis L. Olson wrote: > Andy Ross wrote: > >There isn't a good way to do it right now. The current HUD code is > >very old, and predates the 3D cockpits. It just draws directly to the > >screen (with a matrix hack to make it appear in the correct 3D > >or

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread dene maxwell
I just can't wait to show a screenshot: http://croo.murgl.org/img/very-begining.jpg It's the very begining of the work, I hope it will be usable by most people. Brilliant!!!... The A10 is my favourite jet AC... the canopy and the start of the instrumentation looks great... ... great links

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Isao Yamashita
I've got an idea. What if we would have the background of a regular 2D / 3D instrument transparent or translucent, and arrange the layout like HUD, and laid over on the screen ? I bet we can make the attitude / airspeed / alt / vsi gauges to only display the numbers without the ticks and the need

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Curtis L. Olson
Andy Ross wrote: There isn't a good way to do it right now. The current HUD code is very old, and predates the 3D cockpits. It just draws directly to the screen (with a matrix hack to make it appear in the correct 3D orientation) with no clipping at all. The HUD is one of the very origina

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Josh Babcock
alexis bory wrote: > Did anybody asked about a way to keep the hud's marks inside the hud > screen ? > If you are talking about the HUDs controlled by the 'h' key, I don't know the answer but I know it can be done so long as you want to constrain them to a rectangle. If you are talking about the

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Andy Ross
alexis bory wrote: > Did anybody asked about a way to keep the hud's marks inside the hud > screen ? There isn't a good way to do it right now. The current HUD code is very old, and predates the 3D cockpits. It just draws directly to the screen (with a matrix hack to make it appear in the correc

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread alexis bory
Martin Spott a écrit : > alexis bory wrote: > >> Before going farther I'd like to know if any body else allready do >> the same work. > > > Lee Elliott did the A-10, you'd probably ask him to coordinate the > effort. I'd love to see a nice copckpit for the A-10 because I find > it's much fun to fl

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Martin Spott
alexis bory wrote: > Before going farther I'd like to know if any body else allready do the > same work. Lee Elliott did the A-10, you'd probably ask him to coordinate the effort. I'd love to see a nice copckpit for the A-10 because I find it's much fun to fly that aircraft, Martin. -- Unix _I

[Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread alexis bory
I did try a couple of days ago to add some instruments in the A-10 3D cockpit. It has been such a fun that, now, I'd like to built a complete hight definition cockpit for this plane, including custom instruments like attitude display, with a 2 axis ball, and an altimeter with rings counters. Befor