Thomas wrote
> Am 2013-03-03 12:56, schrieb Vivian Meazza:
> > James Turner
> >
> >> On 3 Mar 2013, at 10:29, Vivian Meazza
> wrote:
> >>
> >>> Well gitorious is good for something! The patches still exist! I've
> >>> put them here if anyone wants to do something with them:
> >>>
> >>> https://w
Am 2013-03-03 13:38, schrieb Arnt Karlsen:
> ..do you have an e.g. gitorius url for these?
> Dropbox requires signing up for an account and that I|we run
> a binary blob as a deamon "to watch my dropbox folder" that
> I|we "may not try to reverse-engineer", AFAIU their TOS at
> https://www.drop
On Sun, 3 Mar 2013 10:29:35 -, Vivian wrote in message
<000301ce17fa$0169d920$043d8b60$@lineone.net>:
> Well gitorious is good for something! The patches still exist! I've
> put them here if anyone wants to do something with them:
>
> https://www.dropbox.com/home/Public/Patches/MoveModels
.
On Sunday 03 March 2013 11:56:44 Vivian Meazza wrote:
> James Turner
>
> > On 3 Mar 2013, at 10:29, Vivian Meazza wrote:
> > > Well gitorious is good for something! The patches still exist! I've
> > > put them here if anyone wants to do something with them:
> > >
> > > https://www.dropbox.com/h
Am 2013-03-03 12:56, schrieb Vivian Meazza:
> James Turner
>
>> On 3 Mar 2013, at 10:29, Vivian Meazza wrote:
>>
>>> Well gitorious is good for something! The patches still exist! I've
>>> put them here if anyone wants to do something with them:
>>>
>>> https://www.dropbox.com/home/Public/Patche
James Turner
> On 3 Mar 2013, at 10:29, Vivian Meazza wrote:
>
> > Well gitorious is good for something! The patches still exist! I've
> > put them here if anyone wants to do something with them:
> >
> > https://www.dropbox.com/home/Public/Patches/MoveModels
>
> Dropbox won't let me in, can yo
On 3 Mar 2013, at 10:29, Vivian Meazza wrote:
> Well gitorious is good for something! The patches still exist! I've put them
> here if anyone wants to do something with them:
>
> https://www.dropbox.com/home/Public/Patches/MoveModels
Dropbox won't let me in, can you email me the patches?
Jame
I wrote
> -Original Message-
> From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
> Sent: 02 March 2013 17:32
> To: 'FlightGear developers discussions'
> Subject: Re: [Flightgear-devel] Advanced Weather updates
>
> James Turner wrote:
>
> >
James Turner wrote:
> On 1 Mar 2013, at 07:53, Renk Thorsten wrote:
>
> > One problemhere is that rain textures are still orphaned (i.e. don't
move in
> the wind with the clouds) - I'm running out of ideas here - my Nasal
moving
> code creates frame spacing issues, Vivian's C++ moving code pat
> I need someone to reset my brain on this, explain to me what
> functionality is required, show me the Nasal code and Vivian's version,
> and so on.
Rain layers and Cirrus clouds are not shader-generated 3d stacks of sprites
like the 3d clouds but normal, Nasal-spawned models.
3d clouds ar
> This feels like a moderately large issue to me, because out of the box,
> we select basic weather, and hence we're going to get bug reports about
> clouds not appearing. We could make basic weather drive the real
> visibility based on altitude, but then we're moving away from 'basic
> wea
On 1 Mar 2013, at 07:53, Renk Thorsten wrote:
> One problemhere is that rain textures are still orphaned (i.e. don't move in
> the wind with the clouds) - I'm running out of ideas here - my Nasal moving
> code creates frame spacing issues, Vivian's C++ moving code patch wasn't
> accepted, so
On 1 Mar 2013, at 07:53, Renk Thorsten wrote:
> However, the change does mean that if you leave the visibility at cruise
> altitudes of airliners at 10 km, you will not get to see many clouds
> regardless of how the cloud visibility range is set (because they now respect
> the real visibility
I've pushed some updates to Advanced Weather and the cloud shader of
Atmospheric Light Scattering.
Clouds now fade to transparent at distances between the visibility and 3 times
the visibility. This gives a much better impression when in heavy groud fog
(CAT I to CAT III) and shouldn't be a pr
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