Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Martin Spott
Martin Spott wrote: > Partially, yesterday evening I got registered as "[EMAIL PROTECTED]" [...] I see, the part behind "@" points to the MP server, not to the IP from which the client connects. Yes, finally I just managed to see some people around KSFO - strange things happen with Solaris IPFilt

Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Martin Spott
Hello Stuart, Ralf, "Buchanan, Stuart" wrote: > --- Martin Spott wrote: >> I'd like to get the MultiPlayer setup on my wife's PeeCee up and >> running before I recommend use of this feature in The Manual. > I thought I wrote a chapter for the Features section of the manual > already? Or were you

Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Ralf Gerlich
Hi, Martin Spott wrote: > Now I would expect at least one, better each of the two pilots to see > the other aircraft idling at the opposite end of the runway - but > nbody's there. [SNIP] > Any hint where I should start investigating ? Are you sure you enabled AI-objects? Cheers, Ralf --

Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Buchanan, Stuart
--- Martin Spott wrote: > I'd like to get the MultiPlayer setup on my wife's PeeCee up and > running before I recommend use of this feature in The Manual. I thought I wrote a chapter for the Features section of the manual already? Or were you going to include it in the main installation section?

[Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Martin Spott
Hi together, I'd like to get the MultiPlayer setup on my wife's PeeCee up and running before I recommend use of this feature in The Manual. After spending a couple of hours with researching the interna of my NAT gateway last night, I decided to make a simpler setup for testing purpose and took two