Holger Wirtz wrote:
> If there is a chance I will try to do this (with much help of the developers
> because I don't know the program hooks where to put the code). Possible that
> there is also a way to create an ATC application (as a "guest" flyer which
> can parse the multi user protocol). In co
Hi *,
sorry but I had to organize a conference and so there is not much time
for me to answer just in time :-(
On Mon, Oct 16, 2006 at 02:35:23AM +0100, Stuart Buchanan wrote:
[...]
> I don't think my opinion is all that different from yours. Holger's
> approach is by far the more realistic. In f
On Sunday 15 October 2006 21:35, Stuart Buchanan wrote:
> BTW - has anyone actually used the text chat feature? If it dies a death
> due to lack of interest I suggest we back it out.
>
> -Stuart
I have something in mind for it, but don't have time to investigate yet.
Don't back it out.
Ampere
--- Martin Spott wrote:
> Stuart Buchanan wrote:
>
> > The whole area of ATC/MP voice/text interaction is is an area that has
> > suddenly become very popular!
>
> As I understand, Holger in fact is aiming real, clean voice support,
> not in some 'chimaera' - no matter how good it may become.
>
Hi Stuart,
Stuart Buchanan wrote:
> The whole area of ATC/MP voice/text interaction is is an area that has
> suddenly become very popular!
As I understand, Holger in fact is aiming real, clean voice support,
not in some 'chimaera' - no matter how good it may become.
Personally I think I'd never
Martin,
On Thu, Oct 12, 2006 at 11:07:49AM +0200, Martin Spott wrote:
> On Thu, Oct 12, 2006 at 09:39:29AM +0200, Oliver Schroeder wrote:
> > On Donnerstag, 12. Oktober 2006 09:14, Holger Wirtz wrote:
>
> > > Fine! That should be not a problem. With the X/Y/Z position of the
> > > tower and the p
Oliver,
On Thu, Oct 12, 2006 at 09:39:29AM +0200, Oliver Schroeder wrote:
[...]
> > > Just to jump in here with a "me too" ... If you could take a standard
> > > VOIP system and rig it so you could only hear people on your frequency
> > > within some range, you would pretty much have everything y
On Thu, Oct 12, 2006 at 09:39:29AM +0200, Oliver Schroeder wrote:
> On Donnerstag, 12. Oktober 2006 09:14, Holger Wirtz wrote:
> > Fine! That should be not a problem. With the X/Y/Z position of the
> > tower and the plane I can calculate the distance and decide if joining a
> > frq can be done or
On Donnerstag, 12. Oktober 2006 09:14, Holger Wirtz wrote:
> On Wed, Oct 11, 2006 at 12:54:58PM -0500, Curtis Olson wrote:
> > On 10/11/06, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
> > >--- Holger Wirtz wrote:
> > >> Hello,
> > >>
> > >> I want to introduce some example code for what I personally
Curtis,
On Wed, Oct 11, 2006 at 12:54:58PM -0500, Curtis Olson wrote:
> On 10/11/06, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
> >--- Holger Wirtz wrote:
> >> Hello,
> >>
> >> I want to introduce some example code for what I personally miss in
> >> every
> >> actually flight simulator: realtime r
Hi Steve,
[...]
> The whole area of ATC/MP voice/text interaction is is an area that has
> suddenly become very popular!
>
> FG 0.9.10 supports the festival Text To Speech library so the current ATC
> messages can be played. Details here:
>
> http://www.flightgear.org/Docs/getstart/node3.html#S
On 10/11/06, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
--- Holger Wirtz wrote:> Hello,>> I want to introduce some example code for what I personally miss in> every> actually flight simulator: realtime radio.To come back to your idea. Personally I think it would be best implemented
as a separate ap
--- Holger Wirtz wrote:
> Hello,
>
> I want to introduce some example code for what I personally miss in
> every
> actually flight simulator: realtime radio.
>
>
> I used flightgear some times and I tried FS2004. The ATC-feature of
> FS2004
> is nice but not really good. My dream is to have an
Hello,
I want to introduce some example code for what I personally miss in every
actually flight simulator: realtime radio.
First let me introduce myself: I am a network technician working for
a provider. I used flight simulators from time to time (my first one was
FS2 on the Amiga and before Bo
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