On Thu, 23 Mar 2006 22:22:28 -0500
Rob Oates wrote:
The new High-resolution texture set (as well as updates to the low res
set) are now available, you can get them from my site:
http://mellonroot.acomp.usf.edu/~phoenix
Hi. I'm a bit confused about these. I took a quick look at them
and
Hi Chris,
Thanks for the suggestionabout the correctmethod I should have usedfor downsampling the textures.
The updated set is now available it features:
*Correctly downsampled Low-res textures.
*Revised version of Drycrop1, Drycrop2, and Drycrop3(these are sharper, and less repetitive).
You
Hi Erik,
Are you bump-mapping the textures at run-time? If so, how?
-Stuart
--- Erik Hofman wrote:
Rob Oates wrote:
I've updated my site with 2 new screen shots of the progress I am
making
with the High-res texture set.
http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
I
Buchanan, Stuart wrote:
Hi Erik,
Are you bump-mapping the textures at run-time? If so, how?
Nah, just altering the textures using Gimp.
Runtime bump-mapping would be a great addition though.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
Run time scenery bumb-mapping was already implemented some time ago by
some russian developer.
However it never made it to cvs. But I don't know why:
http://mail.flightgear.org/pipermail/flightgear-devel/2005-April/035721.html
Erik Hofman wrote:
Buchanan, Stuart wrote:
Hi Erik,
Are you
The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site:
http://mellonroot.acomp.usf.edu/~phoenix
-Rob
I've updated my site with 2 new screen shots of the progress I am making with the High-res texture set.
http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
-Rob
-devel@lists.sourceforge.net
Sent: Sunday, March 19, 2006 10:56 PM
Subject: Re: [Flightgear-devel] FlightGear photo scenery
Justin Smithies wrote:
I cant get anything from this url Rob ?
try http://mellonroot.acomp.usf.edu/~phoenix
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr
alessandro marassi wrote:
Hi.
I use UFO to examine scenery.
I start from an airport, position the vehicle in air (altitude, longitude,
latitude, heading).
Is there a way to make it just hover in air setting its speed to 0?
Um, pull the throttle back to zero? If this does not work for
alessandro marassi schrieb:
Hi.
I use UFO to examine scenery.
I start from an airport, position the vehicle in air (altitude, longitude,
latitude, heading).
Is there a way to make it just hover in air setting its speed to 0?
thanks
Alex
Hi,
if you use FG CVS or Fred's binaries of 0.9.10 (see
Justin Smithies wrote:
I cant get anything from this url Rob ?
try http://mellonroot.acomp.usf.edu/~phoenix
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278 Other photo gallery
http://fgsd.sourceforge.net/ FlightGear Scenery
textures and I'll try
them
thanks
Alex
- Original Message -
From:
Rob Oates
To: flightgear-devel@lists.sourceforge.net
Sent: Thursday, March 16, 2006 8:31
AM
Subject: Re: [Flightgear-devel]
FlightGear photo scenery
oops the correct address is:
http
Rob Oates wrote:
I created a new set of world textures for Flightgear which should
look a little more interesting than the current set. If you want to
try them out you can and download the current beta from my site
http://mellonroot.acomp.usf.edu/~phoenix any feedback would be
Erik Hofman wrote:
Rob Oates wrote:
I created a new set of world textures for Flightgear which should
look a little more interesting than the current set. If you want to
try them out you can and download the current beta from my site
http://mellonroot.acomp.usf.edu/~phoenix
Rob Oates a écrit :
I created a new set of world textures for Flightgear which should
look a little more interesting than the current set. If you want to
try them out you can and download the current beta from my site
http://mellonroot.acomp.usf.edu/~pheonix any feedback would be
greatly
Yeah, It shouldnot betoo difficult to make hires textures from this set, and I could have something ready by next week Friday.
Mymain goal isto eventually createregional specific textures for different parts of the worldand have them defined in the materials.xml file. Hopefully this will
Rob Oates wrote:
Yeah, It should not be too difficult to make hires textures from this
set, and I could have something ready by next week Friday.
My main goal is to eventually create regional specific textures for
different parts of the world and have them defined in the
materials.xml file.
Curtis L. Olson wrote:
But a higher res set of what you just did would be awsome. I'm very
much looking forward to it. And with your permission (and with no one
else's objections), I think they should go into CVS.
Just one thing, are we actually allowed to release those textures under
the
On 3/13/06, alessandro marassi [EMAIL PROTECTED] wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways to accomplish it:1. model a simple flat rectangular surface as 3D object and map the photo
upon it;2. use chop.pl and photo.cxx
oops the correct address is:
http://mellonroot.acomp.usf.edu/~phoenix
On 3/16/06, Rob Oates [EMAIL PROTECTED] wrote:
On 3/13/06, alessandro marassi [EMAIL PROTECTED]
wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways to
Hi.I have
searched a way to use real photos in FG scenery generation.As far as I know
there are 2 feasible ways to accomplish it:1. model a simple flat
rectangular surface as 3D object and map the photoupon it;2. use chop.pl
and photo.cxx and then TerraGear;Both methods work only for small
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