[Flightgear-devel] How I spend my spare time

2008-10-02 Thread Frederic Bouvier
Hi, in case someone care, here is what I am doing for about a year : http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] This is very preliminary stuff and sources are not published yet. The data come from Blue Marble NG that has a resolution of 15 arc-seconds. It is an OSG program an

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread gerard robin
On jeudi 02 octobre 2008, Frederic Bouvier wrote: > Hi, > > in case someone care, here is what I am doing for about a year : > http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] > > This is very preliminary stuff and sources are not published yet. The > data come from Blue Marble NG tha

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread Martin Spott
gerard robin wrote: > I only wonder about the srtm4 quality, we hope that details are right, for > instance the sea coastline and other water coastline. Au contraire SRTM is about ground elevation. Coastline is a different topic and experience has shown that all these nice attempts to auto

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread Heiko Schulz
> > Au contraire SRTM is about ground elevation. > Coastline is a > different topic and experience has shown that all these > nice attempts > to automagically derive coastlines from imagery, be it SWBD > or PGS, > return pretty flaky results. Unfortunately > Ground elevation in sea to

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread gerard robin
On jeudi 02 octobre 2008, Martin Spott wrote: > gerard robin wrote: > > I only wonder about the srtm4 quality, we hope that details are right, > > for instance the sea coastline and other water coastline. > > Au contraire :) :) :) in frenchthanks > SRTM is about ground elevation. Coastli

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread Arnt Karlsen
On Thu, 2 Oct 2008 16:32:51 + (GMT), Heiko wrote in message <[EMAIL PROTECTED]>: > > > > > Au contraire SRTM is about ground elevation. > > Coastline is a > > different topic and experience has shown that all these > > nice attempts > > to automagically derive coastlines from imagery,

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread Martin Spott
Ok, apparently my response got lost - again so, here's my second attempt: gerard robin wrote: > Well, i thought that costline was calculated with the intersection of the > sea level (or water level) and the ground altitude. > I was wrong, my imagination was (is) out of reality. :)

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread Frederic Bouvier
Hi Martin, Martin Spott a écrit : > Hi Frederic, > > you wrote: > > > in case someone care, here is what I am doing for about a year : > > http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] > > Do you plan/intend to compete with ossimPlanet here or do you have a > different aim ? I'

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Heiko Schulz
Hi, > > srtm4 is a height field. there is a special value for sea > level, but > that's all. From what I understand of the problem with > current scenery, > it is less a data problem than a bug in the triangulator. > Having worked > on fgsd for several years, I know that these issues are > tough t

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
[resending again] - gerard robin a écrit : > > SRTM is about ground elevation. Coastline is a > > different topic and experience has shown that all these nice attempts > > to automagically derive coastlines from imagery, be it SWBD or PGS, > > return pretty flaky results. Unfortunately >

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Martin Spott
Frederic Bouvier wrote: > The algorithm I am trying to implement doesn't use triangle to define > landuse. Instead, the earth surface is divided into squares of different > size ( there are currently 16 lod, there will be 20 with srtm ), and each > square has its own texture. The mesh is a regular

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
[resending...] Hi Gérard, - gerard robin a écrit : > On jeudi 02 octobre 2008, Frederic Bouvier wrote: > > Hi, > > > > in case someone care, here is what I am doing for about a year : > > http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] > > Nice result, > as far i understand the

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
Martin Spott a écrit : > Frederic Bouvier wrote: > > > The algorithm I am trying to implement doesn't use triangle to > define > > landuse. Instead, the earth surface is divided into squares of > different > > size ( there are currently 16 lod, there will be 20 with srtm ), and > each > > square

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
Martin Spott a écrit : > > Frederic Bouvier wrote: > > > The algorithm I am trying to implement doesn't use triangle to > > define landuse. Instead, the earth surface is divided into > > squares of different size ( there are currently 16 lod, > > there will be 20 with srtm ), and each square has

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Martin Spott
Hi Frederic, Frederic Bouvier wrote: > Martin Spott a ??crit : > > This reminds me of the tiling scheme as mentioned here - which > > apparently has proven to be quite successful: > > > > http://lists.eogeo.org/pipermail/tiling/2006-September/52.html > > > > Don't miss the attachment at th

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Martin Spott
Frederic Bouvier wrote: > Martin Spott a ??crit : > > http://lists.eogeo.org/pipermail/tiling/2006-September/52.html > > > > Don't miss the attachment at the bottom of the page, > > It appears that I implemented a mapping like this, without knowing the > existence of this document. Did y

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ralf Gerlich
Hi! Heiko Schulz wrote: > Ground elevation in sea too? If yes so we could add the sea itself as > a planar surface with all features possible, and Arnt Karlsen would > have his tides and the outcome of the global warming! :-P I don't know about SRTM4, but I suspect that no new measurements have b

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread gerard robin
On jeudi 02 octobre 2008, Martin Spott wrote: > gerard robin wrote: > > I only wonder about the srtm4 quality, we hope that details are right, > > for instance the sea coastline and other water coastline. > > Au contraire :) :) :) in frenchthanks > SRTM is about ground elevation. Coastli

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Martin Spott
Gerard, gerard robin wrote: > Well, i thought that costline was calculated with the intersection of the > sea level (or water level) and the ground altitude. > I was wrong, my imagination was (is) out of reality. :) No you're correct. The point is: Automagically calculating the intersec

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Frederic Bouvier
- gerard robin a écrit : > > SRTM is about ground elevation. Coastline is a > > different topic and experience has shown that all these nice attempts > > to automagically derive coastlines from imagery, be it SWBD or PGS, > > return pretty flaky results. Unfortunately > > Well, i thoug

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ralf Gerlich
Hi Gerard! gerard robin wrote: > Well, i thought that costline was calculated with the intersection of the > sea level (or water level) and the ground altitude. > I was wrong, my imagination was (is) out of reality. :) Actually, it is the other way around, IIRC (Martin, correct me if I'm

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Frederic Bouvier
Hi Gérard, - gerard robin a écrit : > On jeudi 02 octobre 2008, Frederic Bouvier wrote: > > Hi, > > > > in case someone care, here is what I am doing for about a year : > > http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] > > Nice result, > as far i understand the "lat lon" is

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ampere K.
On October 2, 2008 04:05:04 pm Martin Spott wrote: > Ok, apparently my response got lost - again so, here's my second > attempt: > > gerard robin wrote: > > Well, i thought that costline was calculated with the intersection of > > the sea level (or water level) and the ground altitude. > >

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Frederic Bouvier
Hi Heiko, - Heiko Schulz a écrit : > Hi, > > > > srtm4 is a height field. there is a special value for sea > > level, but > > that's all. From what I understand of the problem with > > current scenery, > > it is less a data problem than a bug in the triangulator. > > Having worked > > on fgsd

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Curtis Olson
On Fri, Oct 3, 2008 at 5:41 PM, Martin Spott wrote: > Frederic Bouvier wrote: > > Martin Spott a ??crit : > > > > http://lists.eogeo.org/pipermail/tiling/2006-September/52.html > > > > > > Don't miss the attachment at the bottom of the page, > > > > It appears that I implemented a mapping li

Re: [Flightgear-devel] How I spend my spare time

2008-11-11 Thread Frederic Bouvier
Curtis Olson a écrit : > Fred, your demo movies look really interesting. I'm looking forward > to continued great results! Here are two new movies of my current progress. Shader programming inside : http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB] http://frbouvi.free.fr/flightsim/yafseng_

Re: [Flightgear-devel] How I spend my spare time

2008-11-11 Thread Syd
Frederic Bouvier wrote: > Curtis Olson a écrit : > >> Fred, your demo movies look really interesting. I'm looking forward >> to continued great results! >> > Here are two new movies of my current progress. Shader programming inside : > > http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23

Re: [Flightgear-devel] How I spend my spare time

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, Heiko Schulz wrote: > > Here are two new movies of my current progress. Shader > > programming inside : > > > > http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB] > > http://frbouvi.free.fr/flightsim/yafseng_7.avi [11.55 MB] > > > > -Fred > > Mon dieu! C'est fant

Re: [Flightgear-devel] How I spend my spare time

2008-11-12 Thread Heiko Schulz
> Here are two new movies of my current progress. Shader > programming inside : > > http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB] > http://frbouvi.free.fr/flightsim/yafseng_7.avi [11.55 MB] > > -Fred > Mon dieu! C'est fantastic! Wow- I like the sunset really much- that would make F