Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread John Wojnaroski
AnMaster wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA512 > > > >John Wojnaroski wrote: > > >>I've yet to see a system that IMHO tops what Mark Harris did a few years >>ago part of his doctoral thesis. >> >>See http://www.lfstech.com/img/sfo_clouds.jpg. >> >> >Another thing, in th

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread John Wojnaroski
Tim Moore wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > >Harald JOHNSEN wrote: > > >>Vivian Meazza wrote: >> >> >> >>>John Wojnaroski >>> >>> >>> >>> >>> >... > > I've yet to see a system that IMHO tops what Mark Harris did a few years ago part of his doct

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread John Wojnaroski
Detlef Faber wrote: >Am Samstag, den 01.09.2007, 22:24 +0100 schrieb Vivian Meazza: > >... > > > >>I'm with you on this one John, except I can't see how to integrate that >>solution, or the particle solution with the weather radar. But perhaps some >>real expert can ... >> >> I'm working o

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: > Vivian Meazza wrote: > >> John Wojnaroski >> >> >> ... >>> >>> I've yet to see a system that IMHO tops what Mark Harris did >>> a few years >>> ago part of his doctoral thesis. >>> >>> See http://www.lfstech.com/img/sfo_clo

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Heiko Schulz
Looks real nice, but before we implement such things, I think we have to solve one thing: a bad big impact of fps which appears, when there transparency is drawn. Greetings HHS --- Detlef Faber <[EMAIL PROTECTED]> schrieb: > Hello everybody, > > I've been playing around with OSGs Particle Syste

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Heiko Schulz
louds/ Greetings HHS --- Harald JOHNSEN <[EMAIL PROTECTED]> schrieb: > Vivian Meazza wrote: > > >John Wojnaroski > > > > > > > >>Behalf Of > >>Sent: 01 September 2007 21:47 > >>To: FlightGear developers discussions > >>Subject: R

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 John Wojnaroski wrote: > I've yet to see a system that IMHO tops what Mark Harris did a few years > ago part of his doctoral thesis. > > See http://www.lfstech.com/img/sfo_clouds.jpg. Another thing, in that picture there are some lines out in the

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Melchior FRANZ
* Harald JOHNSEN -- 9/2/2007 10:35 AM: > The old implementation of the Harris code in fg was using hard coded > cloud shape, hard coded cloud relative position between clouds, hard > coded group of cloud around ksfo. The next implementation could [...] > Wasn't that some kind of improvement ? Ye

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Harald JOHNSEN
Vivian Meazza wrote: >John Wojnaroski > > > >>Behalf Of >>Sent: 01 September 2007 21:47 >>To: FlightGear developers discussions >>Subject: Re: [Flightgear-devel] Particle Systems >> >> >>I've yet to see a system that IMHO tops what

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Detlef Faber
Am Samstag, den 01.09.2007, 22:15 +0200 schrieb AnMaster: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA512 > > In your picture there are odd sharp "edges" in the clouds, without that fixed > it would be unacceptable. See for example right part of clouds in > http://www.sol2500.net/flightgear/cl

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Detlef Faber
Am Samstag, den 01.09.2007, 22:24 +0100 schrieb Vivian Meazza: ... > > I'm with you on this one John, except I can't see how to integrate that > solution, or the particle solution with the weather radar. But perhaps some > real expert can ... > This is exactly the point I like to know. What is

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Heiko Schulz
Hello, are you sure? Everone knows the system of 3D-clouds of MSFS? Everyone knows the clouds of X-Plane? And of SilverLine? They all are based on the work of Mark Harris! Even the system of today are bnased on it, but got improvements of the shading technic and the build of the clouds. The OSG

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Vivian Meazza
John Wojnaroski > Behalf Of > Sent: 01 September 2007 21:47 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Particle Systems > > > I've yet to see a system that IMHO tops what Mark Harris did > a few years > ago part of hi

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread John Wojnaroski
I've yet to see a system that IMHO tops what Mark Harris did a few years ago part of his doctoral thesis. See http://www.lfstech.com/img/sfo_clouds.jpg. Someone made a decision a few years ago to replace rather than improve. Think we all lost a very promising implementation, but there might be

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 In your picture there are odd sharp "edges" in the clouds, without that fixed it would be unacceptable. See for example right part of clouds in http://www.sol2500.net/flightgear/clouds-over-ksfo.jpg /AnMaster Detlef Faber wrote: > Hello everybody,

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Detlef Faber
Am Samstag, den 01.09.2007, 13:38 -0500 schrieb Curtis Olson: > On 9/1/07, Detlef Faber wrote: > Hello everybody, > > I've been playing around with OSGs Particle Systems and found > this might > be suitable to create some 3d clouds. But see yourself: >

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Detlef Faber
Am Samstag, den 01.09.2007, 19:45 +0100 schrieb AJ MacLeod: > On Saturday 01 September 2007 19:13:51 Detlef Faber wrote: > > > I've been playing around with OSGs Particle Systems and found this might > > be suitable to create some 3d clouds. But see yourself: > > Haven't tried them in FG yet, but

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread AJ MacLeod
On Saturday 01 September 2007 19:13:51 Detlef Faber wrote: > I've been playing around with OSGs Particle Systems and found this might > be suitable to create some 3d clouds. But see yourself: Haven't tried them in FG yet, but I must say the screenshots look really nice. Even if they didn't end

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Curtis Olson
On 9/1/07, Detlef Faber wrote: > > Hello everybody, > > I've been playing around with OSGs Particle Systems and found this might > be suitable to create some 3d clouds. But see yourself: > > http://www.sol2500.net/flightgear/ksfo-under-clouds.jpg > http://www.sol2500.net/flightgear/cloudfront.jpg >

[Flightgear-devel] Particle Systems

2007-09-01 Thread Detlef Faber
Hello everybody, I've been playing around with OSGs Particle Systems and found this might be suitable to create some 3d clouds. But see yourself: http://www.sol2500.net/flightgear/ksfo-under-clouds.jpg http://www.sol2500.net/flightgear/cloudfront.jpg http://www.sol2500.net/flightgear/clouds-over-

Re: [Flightgear-devel] Particle systems and tile changes

2006-03-28 Thread Lee Elliott
On Tuesday 28 March 2006 16:20, Tiago Gusmão wrote: > Hi > > I'm trying to use particles (there was an older thread), > basically they're working, but they're attached to the > aircraft, which makes them not very useful. > > Here are a few screenshots: > > http://gusmao.home.sapo.pt/p1.jpg > http:/

[Flightgear-devel] Particle systems and tile changes

2006-03-28 Thread Tiago Gusmão
Hi I'm trying to use particles (there was an older thread), basically they're working, but they're attached to the aircraft, which makes them not very useful. Here are a few screenshots: http://gusmao.home.sapo.pt/p1.jpg http://gusmao.home.sapo.pt/p2.jpg http://gusmao.home.sapo.pt/p3.jpg if