AnMaster wrote:
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>John Wojnaroski wrote:
>
>
>>I've yet to see a system that IMHO tops what Mark Harris did a few years
>>ago part of his doctoral thesis.
>>
>>See http://www.lfstech.com/img/sfo_clouds.jpg.
>>
>>
>Another thing, in th
Tim Moore wrote:
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>Harald JOHNSEN wrote:
>
>
>>Vivian Meazza wrote:
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>>
>>
>>>John Wojnaroski
>>>
>>>
>>>
>>>
>>>
>...
>
>
I've yet to see a system that IMHO tops what Mark Harris did
a few years
ago part of his doct
Detlef Faber wrote:
>Am Samstag, den 01.09.2007, 22:24 +0100 schrieb Vivian Meazza:
>
>...
>
>
>
>>I'm with you on this one John, except I can't see how to integrate that
>>solution, or the particle solution with the weather radar. But perhaps some
>>real expert can ...
>>
>>
I'm working o
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Harald JOHNSEN wrote:
> Vivian Meazza wrote:
>
>> John Wojnaroski
>>
>>
>>
...
>>>
>>> I've yet to see a system that IMHO tops what Mark Harris did
>>> a few years
>>> ago part of his doctoral thesis.
>>>
>>> See http://www.lfstech.com/img/sfo_clo
Looks real nice, but before we implement such things,
I think we have to solve one thing: a bad big impact
of fps which appears, when there transparency is
drawn.
Greetings
HHS
--- Detlef Faber <[EMAIL PROTECTED]> schrieb:
> Hello everybody,
>
> I've been playing around with OSGs Particle Syste
louds/
Greetings
HHS
--- Harald JOHNSEN <[EMAIL PROTECTED]> schrieb:
> Vivian Meazza wrote:
>
> >John Wojnaroski
> >
> >
> >
> >>Behalf Of
> >>Sent: 01 September 2007 21:47
> >>To: FlightGear developers discussions
> >>Subject: R
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John Wojnaroski wrote:
> I've yet to see a system that IMHO tops what Mark Harris did a few years
> ago part of his doctoral thesis.
>
> See http://www.lfstech.com/img/sfo_clouds.jpg.
Another thing, in that picture there are some lines out in the
* Harald JOHNSEN -- 9/2/2007 10:35 AM:
> The old implementation of the Harris code in fg was using hard coded
> cloud shape, hard coded cloud relative position between clouds, hard
> coded group of cloud around ksfo. The next implementation could [...]
> Wasn't that some kind of improvement ?
Ye
Vivian Meazza wrote:
>John Wojnaroski
>
>
>
>>Behalf Of
>>Sent: 01 September 2007 21:47
>>To: FlightGear developers discussions
>>Subject: Re: [Flightgear-devel] Particle Systems
>>
>>
>>I've yet to see a system that IMHO tops what
Am Samstag, den 01.09.2007, 22:15 +0200 schrieb AnMaster:
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> In your picture there are odd sharp "edges" in the clouds, without that fixed
> it would be unacceptable. See for example right part of clouds in
> http://www.sol2500.net/flightgear/cl
Am Samstag, den 01.09.2007, 22:24 +0100 schrieb Vivian Meazza:
...
>
> I'm with you on this one John, except I can't see how to integrate that
> solution, or the particle solution with the weather radar. But perhaps some
> real expert can ...
>
This is exactly the point I like to know. What is
Hello,
are you sure?
Everone knows the system of 3D-clouds of MSFS?
Everyone knows the clouds of X-Plane?
And of SilverLine?
They all are based on the work of Mark Harris! Even
the system of today are bnased on it, but got
improvements of the shading technic and the build of
the clouds.
The OSG
John Wojnaroski
> Behalf Of
> Sent: 01 September 2007 21:47
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Particle Systems
>
>
> I've yet to see a system that IMHO tops what Mark Harris did
> a few years
> ago part of hi
I've yet to see a system that IMHO tops what Mark Harris did a few years
ago part of his doctoral thesis.
See http://www.lfstech.com/img/sfo_clouds.jpg.
Someone made a decision a few years ago to replace rather than improve.
Think we all lost a very promising
implementation, but there might be
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In your picture there are odd sharp "edges" in the clouds, without that fixed
it would be unacceptable. See for example right part of clouds in
http://www.sol2500.net/flightgear/clouds-over-ksfo.jpg
/AnMaster
Detlef Faber wrote:
> Hello everybody,
Am Samstag, den 01.09.2007, 13:38 -0500 schrieb Curtis Olson:
> On 9/1/07, Detlef Faber wrote:
> Hello everybody,
>
> I've been playing around with OSGs Particle Systems and found
> this might
> be suitable to create some 3d clouds. But see yourself:
>
Am Samstag, den 01.09.2007, 19:45 +0100 schrieb AJ MacLeod:
> On Saturday 01 September 2007 19:13:51 Detlef Faber wrote:
>
> > I've been playing around with OSGs Particle Systems and found this might
> > be suitable to create some 3d clouds. But see yourself:
>
> Haven't tried them in FG yet, but
On Saturday 01 September 2007 19:13:51 Detlef Faber wrote:
> I've been playing around with OSGs Particle Systems and found this might
> be suitable to create some 3d clouds. But see yourself:
Haven't tried them in FG yet, but I must say the screenshots look really nice.
Even if they didn't end
On 9/1/07, Detlef Faber wrote:
>
> Hello everybody,
>
> I've been playing around with OSGs Particle Systems and found this might
> be suitable to create some 3d clouds. But see yourself:
>
> http://www.sol2500.net/flightgear/ksfo-under-clouds.jpg
> http://www.sol2500.net/flightgear/cloudfront.jpg
>
Hello everybody,
I've been playing around with OSGs Particle Systems and found this might
be suitable to create some 3d clouds. But see yourself:
http://www.sol2500.net/flightgear/ksfo-under-clouds.jpg
http://www.sol2500.net/flightgear/cloudfront.jpg
http://www.sol2500.net/flightgear/clouds-over-
On Tuesday 28 March 2006 16:20, Tiago Gusmão wrote:
> Hi
>
> I'm trying to use particles (there was an older thread),
> basically they're working, but they're attached to the
> aircraft, which makes them not very useful.
>
> Here are a few screenshots:
>
> http://gusmao.home.sapo.pt/p1.jpg
> http:/
Hi
I'm trying to use particles (there was an older thread), basically
they're working, but they're attached to the aircraft, which makes them
not very useful.
Here are a few screenshots:
http://gusmao.home.sapo.pt/p1.jpg
http://gusmao.home.sapo.pt/p2.jpg
http://gusmao.home.sapo.pt/p3.jpg
if
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