On Sunday 02 December 2007, John Denker wrote:
> > The problem that I am addressing is the fact that an object can not move
> > from one position to another in an instant.
>
> Why?
Simply because it's impossible, but if it can move faster than our simulator
rate, then it does not matter. Or was t
On 12/02/2007 01:14 PM, Jon S. Berndt wrote:
> In a C-172, for instance, ...there is a direct connection between the stick
> and
> rudder.
Yup.
And that's not limited to little Cessnas, either. Additional
examples to illustrate the same point include:
DC-9 pilots say that DC stands for Direct
On Sun, 2 Dec 2007 14:13:49 +0100
Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote:
> When prssing the 5 key on the numeric keypad to reset the controls to zero,
> the control surfaces instantly move to their origin. Similar effects can also
> happen when an autopilot controller is activated, and whe
Maik
> Sent: 02 December 2007 13:49
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] RFC: Control surface position damping
>
>
> Hi Roy,
> Roy Vegard Ovesen schrieb am 02.12.2007 14:13:
> > When prssing the 5 key on the numeric keypad
> Roy:
>
> Possibly, it is because many of the aircraft flight models were written
> before the specific capabilities became available. There are two flight
> control components provided by JSBSim which could be added into the
> control
> path for a JSBSim aircraft to affect movement of an aerosur
> Turns out that JSBSim and YASim already has what I'm looking for.
>
> My question then is reduced to: why doesn't more FDM modellers use
> these features of JSBSim and YASim to create cotrol surfaces that seem to
> have mass?
>
> Roy Vegard Ovesen
Roy:
Possibly, it is because many of the aircr
On Sunday 02 December 2007 15:18, Roy Vegard Ovesen wrote:
> On Sunday 02 December 2007, Roy Vegard Ovesen wrote:
> > I think moving a control surface, like for example the rudder, from
> > full left deflection to rull right deflection in an instant is
> > unrealistic. To make this more realistic I
On 12/02/2007 10:18 AM, Roy Vegard Ovesen wrote:
> My question then is reduced to: why doesn't more FDM modellers use these
> features of JSBSim and YASim to create cotrol surfaces that seem to have mass
Probably because in most cases, it would a very unrealistic
way to deal with the reported pr
On Sunday 02 December 2007, Roy Vegard Ovesen wrote:
> I think moving a control surface, like for example the rudder, from full
> left deflection to rull right deflection in an instant is unrealistic. To
> make this more realistic I think we should put in a low pass filter
> somewhere in the chain
On 02/12/2007, Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote:
> I mentioned the "5" key only as an example. I am not proposing to put a filter
> on that command.
In general, then, as others have mentioned, this belongs in the flight
models rather than the input layer. The input layer *requests* a
On Sun, 2 Dec 2007, Curtis Olson wrote:
> This touches on an earlier design flaw in FlightGear. We have control
> inputs feed directly into surface positions, and that is it. There is some
> horsing around you can do with Nasal, but it's not ideal. What we really
> should have [I think] is pilo
On Sunday 02 December 2007, David Megginson wrote:
> That's true for control surface movement in general, but I had
> (mis)understood that Roy was proposing this specifically for the '5'
> key -- that's a simulator-specific key that has no real-life
> equivalent, so binding it to a new command that
On Sunday 02 December 2007, John Denker wrote:
> That's not a good solution. That's highly unrealistic.
>
> In real life, in a small airplane, if I decide to stomp on the
> rudder pedal, the rudder is going to move real fast. The
> realistic time scale is not long compared to 1/30th of a
> second
On 02/12/2007, John Denker <[EMAIL PROTECTED]> wrote:
> In real life, in a small airplane, if I decide to stomp on the
> rudder pedal, the rudder is going to move real fast. The
> realistic time scale is not long compared to 1/30th of a
> second i.e. the inverse frame rate. That is to say, any
>
Hi Roy,
Roy Vegard Ovesen schrieb am 02.12.2007 14:13:
> When prssing the 5 key on the numeric keypad to reset the controls to zero,
> the control surfaces instantly move to their origin. Similar effects can also
> happen when an autopilot controller is activated, and when a noisy joystick
> is
On Dec 2, 2007 7:26 AM, John Denker <> wrote:
> > To make
> > this more realistic I think we should put in a low pass filter somewhere
> in
> > the chain from crontrol device to FDM. My first thought would be to do
> the
> > filtering just befir handing the value over to the FDM.
>
My thought is
On 12/02/2007 08:13 AM, Roy Vegard Ovesen wrote:
> When prssing the 5 key on the numeric keypad to reset the controls to zero,
> the control surfaces instantly move to their origin. Similar effects can also
> happen when an autopilot controller is activated, and when a noisy joystick
> is interf
On 02/12/2007, Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote:
> I think moving a control surface, like for example the rudder, from full left
> deflection to rull right deflection in an instant is unrealistic. To make
> this more realistic I think we should put in a low pass filter somewhere in
> th
When prssing the 5 key on the numeric keypad to reset the controls to zero,
the control surfaces instantly move to their origin. Similar effects can also
happen when an autopilot controller is activated, and when a noisy joystick
is interfering with an autopilot controller.
I think moving a con
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