Re: [Flightgear-devel] Solid MP Models

2009-10-05 Thread Durk Talsma
Hi Mathias, On Saturday 26 September 2009 03:08:52 pm Mathias Fröhlich wrote: > Hi, > > On Thursday 17 September 2009 17:58:47 Durk Talsma wrote: > > with no or insufficient parking. Each successive call to > > getGroundElevation would put the lowest aircraft on top of the other, and > > slowly th

Re: [Flightgear-devel] Solid MP Models

2009-09-26 Thread Mathias Fröhlich
Hi, On Thursday 17 September 2009 17:58:47 Durk Talsma wrote: > Just to add two cents: I've seen more or less similar behavior in recent > versions of FlightGear, but only in cases where two or more AIAircraft got > on top of each other for one reason or the other (i.e. at airports with no > or

Re: [Flightgear-devel] Solid MP Models

2009-09-17 Thread Durk Talsma
On Thursday 17 September 2009 10:15:02 am Vivian Meazza wrote: > > --airport=EGNM, then you will see an AIAircraft (B737 in Easyjet livery) > rise vertically off the ground and eventually disappear. > > The relevant code seems (Durk's) seems to be: > > AIAircraft line # 416 > > if (getGrou

Re: [Flightgear-devel] Solid MP Models

2009-09-17 Thread Vivian Meazza
Mathias wrote > > On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: > > During some testing last night I noticed AIAircraft on the ground rising > > straight up and going out of sight. I assume that this is the same bug I > > had to deal with in AIGroundVehicles - the ground detection

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Vivian Meazza
Mathias wrote: > Hi, > > On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: > > During some testing last night I noticed AIAircraft on the ground rising > > straight up and going out of sight. I assume that this is the same bug I > > had to deal with in AIGroundVehicles - the ground det

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Mathias Fröhlich
Hi, On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: > During some testing last night I noticed AIAircraft on the ground rising > straight up and going out of sight. I assume that this is the same bug I > had to deal with in AIGroundVehicles - the ground detection method is > finding

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Vivian Meazza
Ron wrote > On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote: > > Hi, > > > > On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: > > > Sometime recently MP Models silently became "solid." IMHO, this is a > > > horrid state. Aircraft now "crash" when new aircraft appear at the > sa

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Ron Jensen
On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote: > Hi, > > On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: > > Sometime recently MP Models silently became "solid." IMHO, this is a > > horrid state. Aircraft now "crash" when new aircraft appear at the same > > spawn site. > > > >

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread AC001
AC001 wrote: > Just a thought. The glide slope tunnel appears on 28R. So I set my > startup to be 28L. > > pete > Oops forgot the link to this wiki page. http://wiki.flightgear.org/index.php/San_Francisco_International_Airport > George Patterson wrote: > >> On Fri, Sep 11, 2009 at 6:21 AM,

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread AC001
Just a thought. The glide slope tunnel appears on 28R. So I set my startup to be 28L. pete George Patterson wrote: > On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz wrote: > >> Hmmm... >> >> For a short time this might be helping but >> >> >> >>> I have disabled the MP Aircrafts colli

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread George Patterson
On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz wrote: > Hmmm... > > For a short time this might be helping but > > >>I have disabled the MP Aircrafts collisions with the rest of the world. > > ... but we also have a lot of AI aircrafts around and they don't announce > there incoming. That make

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Heiko Schulz
Hmmm... For a short time this might be helping but >I have disabled the MP Aircrafts collisions with the rest of the world. ... but we also have a lot of AI aircrafts around and they don't announce there incoming. That makes it very realistic and a lot of fun, then now you really have to

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Nicolas Quijano
Never mind, found the actual codeline, where the mask is set. Cheers, Nic On Thu, Sep 10, 2009 at 2:13 PM, Nicolas Quijano wrote: > Rest of the world ? That's not good if you mean it literally : no more > carrier landings, no more field landings, no more landing on building > tops... Surely, you

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Nicolas Quijano
Rest of the world ? That's not good if you mean it literally : no more carrier landings, no more field landings, no more landing on building tops... Surely, you don't mean the rest of the world, do you ? Instead of enabling/disabling it in code, why the resistance at giving us a property to turn it

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Mathias Fröhlich
Hi, On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: > Sometime recently MP Models silently became "solid." IMHO, this is a > horrid state. Aircraft now "crash" when new aircraft appear at the same > spawn site. > > To say I am upset about this "feature" is an understatement. I feel I >

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gary Neely
Collision detection is a desirable feature and and a separate issue from player muting. I suggest collision be its own option defaulting to off so as not to affect new participants just getting their start as KSFO. -Gary On Sun, Sep 6, 2009 at 7:00 PM, Gene Buckle wrote: >> Finally camping at th

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gene Buckle
> Finally camping at the Runway starting point will most likely upset any > ATC. This way people might begin to take care not to stand in the way. > You'll need something to combat that with people that do it on purpose. I would suggest extending Anders "mute player" function to not only ignore

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Ron Jensen
On Sun, 2009-09-06 at 21:12 +0100, willie wrote: > Ron Jensen wrote: > > Sometime recently MP Models silently became "solid." IMHO, this is a > > horrid state. Aircraft now "crash" when new aircraft appear at the same > > spawn site. > > > > To say I am upset about this "feature" is an understat

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Detlef Faber
t; Von: Ron Jensen > An: FlightGear Dev > Gesendet: Sonntag, den 6. September 2009, 21:42:36 Uhr > Betreff: [Flightgear-devel] Solid MP Models > > Sometime recently MP Models silently became "solid." IMHO, this is a > horrid state. Aircraft now "crash" when new a

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread willie
Ron Jensen wrote: > Sometime recently MP Models silently became "solid." IMHO, this is a > horrid state. Aircraft now "crash" when new aircraft appear at the same > spawn site. > > To say I am upset about this "feature" is an understatement. I feel I > am no longer able to use the public multi-

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gijs de Rooy
Hey, > Ron Jensen wrote: >> Aircraft now "crash" when new aircraft appear at the same >> spawn site. Isn't that what happens in RL too? :) Maybey this will finaly force new users to spawn from parking spots? It will make ATCing a lot easier and more intersting, guiding aircraft to

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread syd adams
Just tried at KSFO , hadn't noticed it before ... http://imagebin.org/62739 http://imagebin.org/62740 It would be nice to keep this , if startup wasnt a problem :) -- Let Crystal Reports handle the reporting - Free Cryst

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Heiko Schulz
6 Uhr Betreff: [Flightgear-devel] Solid MP Models Sometime recently MP Models silently became "solid." IMHO, this is a horrid state. Aircraft now "crash" when new aircraft appear at the same spawn site.. To say I am upset about this "feature" is an understatement. I

[Flightgear-devel] Solid MP Models

2009-09-06 Thread Ron Jensen
Sometime recently MP Models silently became "solid." IMHO, this is a horrid state. Aircraft now "crash" when new aircraft appear at the same spawn site. To say I am upset about this "feature" is an understatement. I feel I am no longer able to use the public multi-player servers. Ron ---