Hi Mathias,
On Saturday 26 September 2009 03:08:52 pm Mathias Fröhlich wrote:
> Hi,
>
> On Thursday 17 September 2009 17:58:47 Durk Talsma wrote:
> > with no or insufficient parking. Each successive call to
> > getGroundElevation would put the lowest aircraft on top of the other, and
> > slowly th
Hi,
On Thursday 17 September 2009 17:58:47 Durk Talsma wrote:
> Just to add two cents: I've seen more or less similar behavior in recent
> versions of FlightGear, but only in cases where two or more AIAircraft got
> on top of each other for one reason or the other (i.e. at airports with no
> or
On Thursday 17 September 2009 10:15:02 am Vivian Meazza wrote:
>
> --airport=EGNM, then you will see an AIAircraft (B737 in Easyjet livery)
> rise vertically off the ground and eventually disappear.
>
> The relevant code seems (Durk's) seems to be:
>
> AIAircraft line # 416
>
> if (getGrou
Mathias wrote
>
> On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
> > During some testing last night I noticed AIAircraft on the ground rising
> > straight up and going out of sight. I assume that this is the same bug I
> > had to deal with in AIGroundVehicles - the ground detection
Mathias wrote:
> Hi,
>
> On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
> > During some testing last night I noticed AIAircraft on the ground rising
> > straight up and going out of sight. I assume that this is the same bug I
> > had to deal with in AIGroundVehicles - the ground det
Hi,
On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
> During some testing last night I noticed AIAircraft on the ground rising
> straight up and going out of sight. I assume that this is the same bug I
> had to deal with in AIGroundVehicles - the ground detection method is
> finding
Ron wrote
> On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote:
> > Hi,
> >
> > On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
> > > Sometime recently MP Models silently became "solid." IMHO, this is a
> > > horrid state. Aircraft now "crash" when new aircraft appear at the
> sa
On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote:
> Hi,
>
> On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
> > Sometime recently MP Models silently became "solid." IMHO, this is a
> > horrid state. Aircraft now "crash" when new aircraft appear at the same
> > spawn site.
> >
> >
AC001 wrote:
> Just a thought. The glide slope tunnel appears on 28R. So I set my
> startup to be 28L.
>
> pete
>
Oops forgot the link to this wiki page.
http://wiki.flightgear.org/index.php/San_Francisco_International_Airport
> George Patterson wrote:
>
>> On Fri, Sep 11, 2009 at 6:21 AM,
Just a thought. The glide slope tunnel appears on 28R. So I set my
startup to be 28L.
pete
George Patterson wrote:
> On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz wrote:
>
>> Hmmm...
>>
>> For a short time this might be helping but
>>
>>
>>
>>> I have disabled the MP Aircrafts colli
On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz wrote:
> Hmmm...
>
> For a short time this might be helping but
>
>
>>I have disabled the MP Aircrafts collisions with the rest of the world.
>
> ... but we also have a lot of AI aircrafts around and they don't announce
> there incoming. That make
Hmmm...
For a short time this might be helping but
>I have disabled the MP Aircrafts collisions with the rest of the world.
... but we also have a lot of AI aircrafts around and they don't announce there
incoming. That makes it very realistic and a lot of fun, then now you really
have to
Never mind, found the actual codeline, where the mask is set.
Cheers,
Nic
On Thu, Sep 10, 2009 at 2:13 PM, Nicolas Quijano wrote:
> Rest of the world ? That's not good if you mean it literally : no more
> carrier landings, no more field landings, no more landing on building
> tops... Surely, you
Rest of the world ? That's not good if you mean it literally : no more
carrier landings, no more field landings, no more landing on building
tops... Surely, you don't mean the rest of the world, do you ?
Instead of enabling/disabling it in code, why the resistance at giving us a
property to turn it
Hi,
On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
> Sometime recently MP Models silently became "solid." IMHO, this is a
> horrid state. Aircraft now "crash" when new aircraft appear at the same
> spawn site.
>
> To say I am upset about this "feature" is an understatement. I feel I
>
Collision detection is a desirable feature and and a separate issue
from player muting. I suggest collision be its own option defaulting
to off so as not to affect new participants just getting their start
as KSFO.
-Gary
On Sun, Sep 6, 2009 at 7:00 PM, Gene Buckle wrote:
>> Finally camping at th
> Finally camping at the Runway starting point will most likely upset any
> ATC. This way people might begin to take care not to stand in the way.
>
You'll need something to combat that with people that do it on purpose.
I would suggest extending Anders "mute player" function to not only ignore
On Sun, 2009-09-06 at 21:12 +0100, willie wrote:
> Ron Jensen wrote:
> > Sometime recently MP Models silently became "solid." IMHO, this is a
> > horrid state. Aircraft now "crash" when new aircraft appear at the same
> > spawn site.
> >
> > To say I am upset about this "feature" is an understat
t; Von: Ron Jensen
> An: FlightGear Dev
> Gesendet: Sonntag, den 6. September 2009, 21:42:36 Uhr
> Betreff: [Flightgear-devel] Solid MP Models
>
> Sometime recently MP Models silently became "solid." IMHO, this is a
> horrid state. Aircraft now "crash" when new a
Ron Jensen wrote:
> Sometime recently MP Models silently became "solid." IMHO, this is a
> horrid state. Aircraft now "crash" when new aircraft appear at the same
> spawn site.
>
> To say I am upset about this "feature" is an understatement. I feel I
> am no longer able to use the public multi-
Hey,
> Ron Jensen wrote:
>> Aircraft now "crash" when new aircraft appear at the same
>> spawn site.
Isn't that what happens in RL too? :)
Maybey this will finaly force new users to spawn from parking spots? It will
make ATCing a lot easier
and more intersting, guiding aircraft to
Just tried at KSFO , hadn't noticed it before ...
http://imagebin.org/62739
http://imagebin.org/62740
It would be nice to keep this , if startup wasnt a problem :)
--
Let Crystal Reports handle the reporting - Free Cryst
6 Uhr
Betreff: [Flightgear-devel] Solid MP Models
Sometime recently MP Models silently became "solid." IMHO, this is a
horrid state. Aircraft now "crash" when new aircraft appear at the same
spawn site..
To say I am upset about this "feature" is an understatement. I
Sometime recently MP Models silently became "solid." IMHO, this is a
horrid state. Aircraft now "crash" when new aircraft appear at the same
spawn site.
To say I am upset about this "feature" is an understatement. I feel I
am no longer able to use the public multi-player servers.
Ron
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