Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread thorsten . i . renk
I would have guessed that loading these images would be an infrequent hit making file size a relatively small factor, but if the system is continually swapping them out and reloading them for some reason, that might not be so. *shrugs* It's reasonable to set things up in such a way that a

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread ThorstenB
On 03.03.2011 09:47, thorsten.i.r...@jyu.fi wrote: The total time to load a configuration is really proportional to (number of objects) x (texture size of a single object) So maybe the textures aren't really shared. What's worse - and slightly related: I ran a memory analysis some weeks ago,

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread Torsten Dreyer
I'm currently busy with other stuff. But checking on what's going wrong with loading/unloading clouds and MP models may be worth a closer look. There was a fix for a MP memory leak approx. two weeks ago: http://gitorious.org/fg/flightgear/commit/8962477cfa10850cb459d7de754c9a435cc91293 Torsten

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread ThorstenB
On 03.03.2011 20:51, Torsten Dreyer wrote: I'm currently busy with other stuff. But checking on what's going wrong with loading/unloading clouds and MP models may be worth a closer look. There was a fix for a MP memory leak approx. two weeks ago: