[Flightgear-devel] apt.dat format

2010-03-23 Thread Michael Sgier
Hi Fred, Geoff and Radi Ooh good. Fred is that only in the CVS or also in 2.0. All working? You did also the 3D relief? Cool I'm looking forward to try this. Well if so we should encourage people to use the new apt format. Rounded taxiways with centerlines look so much better. As WED is openS

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Frederic Bouvier
> Fred is that only in the CVS or also in 2.0. All working? This code is in 2.0.0. But as far as I know, the scenery tools are not ready, and can't generate airports from that format -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Michael Sgier wrote: > Ooh good. Fred is that only in the CVS or also in 2.0. All working? > You did also the 3D relief? Cool I'm looking forward to try this. So far it's just a parser. As far as I can tell there's no plan how the Scenery is supposed to be set up, for example, in order to draw

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread James Turner
On 24 Mar 2010, at 08:52, Martin Spott wrote: >> Ooh good. Fred is that only in the CVS or also in 2.0. All working? >> You did also the 3D relief? Cool I'm looking forward to try this. > > So far it's just a parser. As far as I can tell there's no plan how the > Scenery is supposed to be set

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Frederic Bouvier wrote: >> Fred is that only in the CVS or also in 2.0. All working? > > This code is in 2.0.0. But as far as I know, the scenery tools are not > ready, and can't generate airports from that format WED (World Editor) from X-Plane can. :) g. -- Proud owner

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Gene Buckle wrote: > On Wed, 24 Mar 2010, Frederic Bouvier wrote: >>> Fred is that only in the CVS or also in 2.0. All working? >> >> This code is in 2.0.0. But as far as I know, the scenery tools are not >> ready, and can't generate airports from that format > > WED (World Editor) from X-Plane

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Martin Spott wrote: > Gene Buckle wrote: >> On Wed, 24 Mar 2010, Frederic Bouvier wrote: > Fred is that only in the CVS or also in 2.0. All working? >>> >>> This code is in 2.0.0. But as far as I know, the scenery tools are not >>> ready, and can't generate airports from

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Tim Moore
On Wed, Mar 24, 2010 at 2:53 PM, Gene Buckle wrote: > On Wed, 24 Mar 2010, Martin Spott wrote: > > > Gene Buckle wrote: > >> On Wed, 24 Mar 2010, Frederic Bouvier wrote: > > > Fred is that only in the CVS or also in 2.0. All working? > >>> > >>> This code is in 2.0.0. But as far as I know, t

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Tim Moore wrote: > On Wed, Mar 24, 2010 at 2:53 PM, Gene Buckle wrote: > >> On Wed, 24 Mar 2010, Martin Spott wrote: >> >>> Gene Buckle wrote: On Wed, 24 Mar 2010, Frederic Bouvier wrote: >>> >> Fred is that only in the CVS or also in 2.0. All working? > > Th

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Erik Hofman
Tim Moore wrote: > On Wed, Mar 24, 2010 at 2:53 PM, Gene Buckle > On Wed, 24 Mar 2010, Martin Spott wrote: > > Gene Buckle wrote: > >> On Wed, 24 Mar 2010, Frederic Bouvier wrote: > > > Fred is that only in the CVS or also in 2.0. All working? > >>> > >>> This

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Gene Buckle wrote: > As far as I can tell, the airports that you create with WED are written > out using the current apt.dat file format. at least to the current file format as being used at X-Plane, that's true. The primary issue here is that having airfields written into an 'apt.dat' fil

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Erik Hofman
Erik Hofman wrote: > Well maybe, just maybe it can be modified to output to ac3d or something > similar (or even btg format itself). I think I forgot about the missing elevation data. So it would still need post-processing. Erik ---

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Erik Hofman wrote: > Tim Moore wrote: >> I think the point is that the tools that build BTG files don't use the >> new format. > > Well maybe, just maybe it can be modified to output to ac3d or something > similar (or even btg format itself). Problem is that casting curved shapes into triangle

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
James Turner wrote: > On 24 Mar 2010, at 08:52, Martin Spott wrote: >> The other reason is the lack of developer manpower, > [...], I'm afraid - too many things on my plate which I consider > more important/interesting. I didn't mean to blame you or anyone else, I'm just trying to make intereste

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Curtis Olson
On Wed, Mar 24, 2010 at 9:30 AM, Erik Hofman wrote: > I think I forgot about the missing elevation data. So it would still > need post-processing. One of the cool things (I think) that the current airport generator tool does is lay the airport surface over the DEM terrain in a nicely behaved way

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Tim Moore
On Wed, Mar 24, 2010 at 4:19 PM, Martin Spott wrote: > Erik Hofman wrote: > > Tim Moore wrote: > > >> I think the point is that the tools that build BTG files don't use the > >> new format. > > > > Well maybe, just maybe it can be modified to output to ac3d or something > > similar (or even btg fo

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Jacob Burbach
> Problem is that casting curved shapes into triangles, the way our > Scenery is currently set up, results in a pretty high triangle count. If your really using curves as input, you can sample as many...or as few points on that curve as you wish...hence as many or as few triangles you wish. There i

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Michael Sgier
artin Spott wrote: From: Martin Spott Subject: Re: [Flightgear-devel] apt.dat format To: flightgear-devel@lists.sourceforge.net Date: Wednesday, March 24, 2010, 4:19 PM Erik Hofman wrote: > Tim Moore wrote: >> I think the point is that the tools that build BTG files don't use

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Curtis Olson
On Wed, Mar 24, 2010 at 10:41 AM, Tim Moore wrote: > While on this subject, do you scenery guys have any thoughts about > different levels-of-detail in scenery tiles? > Yes, in the initial scenery design phase we had a very extended discussion about level of detail. There are many ways to do thi

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Curtis Olson wrote: [... airport elevation ...] > Judging by the total lack of end user comments in this area, I think we > ended up with a pretty good balance of naturally fitting a nice surface to > the terrain data and blending it into the surrounding terrain. Agreed. > The system is automate

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Tim Moore wrote: > On Wed, Mar 24, 2010 at 4:19 PM, Martin Spott wrote: >> A couple of months ago I've done a few tests: Compiling X-Plane's >> current layout of KSFO (being a prominent example), including all the >> yellow taxi lines, into a triangluated surface leads to approx. 50k >> triangles

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Curtis Olson
On Wed, Mar 24, 2010 at 12:37 PM, Martin Spott wrote: > We do. The current idea is 'simply' to render a certain range of > sceneries at differently detailed levels (by doing polygon > simplification at database level) and to connect these sceneries into > some XML structure which takes care of the

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Martin Spott
Hi Curt, Curtis Olson wrote: > What you describe covers the aspect of managing and selecting different LOD > versions of the same tile, however I believe the much more difficult issue > is selecting and implementing a scheme to address the seams/cracks between > two tiles of differing LOD's. The

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Curtis Olson
On Wed, Mar 24, 2010 at 1:43 PM, Martin Spott wrote: > The topic you're talking about is highly familiar to me (even without > thinking about LOD), it's teasing me almost every second week, so you > can be assured that we're seriously going to take care about it :-) > > The basic idea for coping

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Curtis Olson wrote: > Yes ... the less paying work I do, the more my wife complains; and the less > FlightGear work I do, the more all of you complain. :-) One way or another > there's always someone beating me up on any given day. :-) > You could remind her that not only do

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Tim Moore
On Wed, Mar 24, 2010 at 5:13 PM, Curtis Olson wrote: > On Wed, Mar 24, 2010 at 10:41 AM, Tim Moore wrote: > >> While on this subject, do you scenery guys have any thoughts about >> different levels-of-detail in scenery tiles? >> > > Yes, in the initial scenery design phase we had a very extended

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Curtis Olson
On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore wrote: > I think skirts at a slightly less-than-vertical angle are the way to go. It > doesn't matter if skirts of adjacent tiles intersect. > If I had to pick a way to handle the seams between different LOD tiles, I think I'd lean towards skirts too ..

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Frederic Bouvier
- "Curtis Olson" a écrit : > On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore < timoor...@gmail.com > wrote: > > I think skirts at a slightly less-than-vertical angle are the way to go. It doesn't matter if skirts of adjacent tiles intersect. > > If I had to pick a way to handle the seams

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Tim Moore
On Wed, Mar 24, 2010 at 10:43 PM, Frederic Bouvier wrote: > > - "Curtis Olson" a écrit : > > On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore wrote: > > >> >> > >> I think skirts at a slightly less-than-vertical angle are the way to go. >> It doesn't matter if skirts of adjacent tiles intersect. >

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Frederic Bouvier
- "Tim Moore" a écrit : > What about ROAM2 that combine big chunk and seamless joins without skirt. > This > is what I did in this (already posted) video : > http://www.youtube.com/watch?v=7WYH27KyUBk > > It's pretty cool. It's not clear to me how much work on the CPU is happenin

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Michael Sgier
, 3/24/10, Frederic Bouvier wrote: From: Frederic Bouvier Subject: Re: [Flightgear-devel] apt.dat format To: "FlightGear developers discussions" Date: Wednesday, March 24, 2010, 11:30 PM #yiv241533927 p {margin:0;} - "Tim Moore" a écrit : > What about ROAM2 tha

Re: [Flightgear-devel] apt.dat format

2010-03-29 Thread Martin Spott
As a service to those who'd like to dedicate their time for comparing v8.10 and v8.50 layouts (I don't know if anyone's interested at all), I have now added both to the web map. This is a v8.10 sample: http://mapserver.flightgear.org/map/?lon=-122.37563&lat=37.61927&zoom=15&layers=B00TF

Re: [Flightgear-devel] apt.dat format

2010-03-29 Thread Michael Sgier
Spott Subject: Re: [Flightgear-devel] apt.dat format To: flightgear-devel@lists.sourceforge.net Date: Monday, March 29, 2010, 10:05 PM As a service to those who'd like to dedicate their time for comparing v8.10 and v8.50 layouts (I don't know if anyone's interested at all), I have n

Re: [Flightgear-devel] apt.dat format

2010-03-30 Thread HB-GRAL
Michael Sgier schrieb: > I'm really looking forward to see new airports in FG, maybe on top of a new > scenery, Fred? > Hello Michael Thanks for your offer to help for a better scenery. Can you start to publish your airports/data/objects now under GPL? So others can also contribute and start

Re: [Flightgear-devel] apt.dat format

2010-03-30 Thread Michael Sgier
from "radi" to convert x-plane sceneries. Cheers Michael  On Tue, 3/30/10, HB-GRAL wrote: From: HB-GRAL Subject: Re: [Flightgear-devel] apt.dat format To: "FlightGear developers discussions" Date: Tuesday, March 30, 2010, 10:14 AM Michael Sgier schrieb: > I'm reall

Re: [Flightgear-devel] apt.dat format

2010-03-30 Thread Martin Spott
Michael Sgier wrote: > it does not matter if I release my apt.dats ( Sion, Bern etc. ) under > GPL or not. [nonsense removed] Your interest in FlightGear, as far as I have learned from various sources, boils down to nothing but serving as a vehicle for you to build a payware add-on business ontop