Am Donnerstag, den 23.03.2006, 13:55 +1200 schrieb Andrew O'Gorman:
> Hi Detlef,
>
> just downlaoded the Bf109.its fantastic!! I love the way the pilots hand
> on the control stick moves when you fly!
> I have a problem though.why did you have to make it so darned good to
> fly! I ahve t
My earlier report was based on my experience with 0.9.9. As well, I did
not really remember if [vV] worked or not.
So, tonight I retested with CVS-built FG (three days old).
As many of you state, [vV] do indeed work paused or not.
However keypad [12346789] only respond when unpaused, they ar
Andrew O'Gorman wrote:
Hi Detlef,
just downlaoded the Bf109.its fantastic!! I love the way the
pilots hand on the control stick moves when you fly!
I have a problem though.why did you have to make it so darned good
to fly! I ahve trouble now deciding whether to take the P51d, the
Spi
Hi Detlef,
just downlaoded the Bf109.its fantastic!! I love the way the pilots hand
on the control stick moves when you fly!
I have a problem though.why did you have to make it so darned good to
fly! I ahve trouble now deciding whether to take the P51d, the Spitfire
(both versions), t
AJ MacLeod wrote:
> It seems to fly nicely too, although I admit to being caught out by the low
> speed handling at least once :-) Was the real a/c such a handful on the
> ground, btw?
>
I don't know about the 109, but supposedly the 190 was incredibly hard
to land.
Josh
-
On Wednesday 22 March 2006 20:40, Josh Babcock wrote:
> I have a new favorite WWII fighter.
I don't think that anything could move the Seafire from that position for
me :-) The 109 model is very nice though, especially this new version; the
texturing is great! The Spit/Seafire, Hurricane, 109
On Wednesday 22 March 2006 11:31 am, you wrote:
> Hi
>
> >From: Melchior FRANZ <[EMAIL PROTECTED]>
> >
> >* [EMAIL PROTECTED] -- Wednesday 22 March 2006 20:03:
> > > Ignorant of code, one thinks it should not be too hard to allow
> > > switching the views in paused state.
> > >
> > > Is there any i
* Melchior FRANZ -- Wednesday 22 March 2006 22:10:
> $ fgfs --aircraft=ufo --prop:model=Models/Airport/radar.xml \
> --prop:source=Model,Scenery/Objects/w130n30/w123n37
err ... "Models" with 's':
$ fgfs --aircraft=ufo --prop:model=Models/Airport/radar.xml
--prop:source=Models,Scene
I've now committed an update to the UFO's object placing feature. One
can now add an "unlimited" number of models, chosen from a list dialog,
and in minutes create beautiful sceneries like this (yes, it's KSFO ;-)
http://members.aon.at/mfranz/scenery-editor.jpg [40 kB]
Just start the ufo like
Curtis L. Olson wrote:
> Detlef Faber wrote:
>
>> Hello everybody,
>>
>> There is a new improved version of the Bf 109 available:
>> -improved Textures (all new texture map, higher resolution)
>> -Slats are now working, landings should be easier now
>> -a pilot
>> -a basic documentation for Take o
Hi
From: Melchior FRANZ <[EMAIL PROTECTED]>
* [EMAIL PROTECTED] -- Wednesday 22 March 2006 20:03:
> Ignorant of code, one thinks it should not be too hard to allow
> switching the views in paused state.
>
> Is there any insurmountable code architecture/design hurdles [...]?
Yes, there is: sw
On Wednesday 22 March 2006 21:03, [EMAIL PROTECTED] wrote:
> Obviously, one can read all the state data from the properties, but it
> would be nice if you could look left and right to get a bearing of the the
> horizon, or "step out" of the aircraft to visually check its position and
> orientation
* [EMAIL PROTECTED] -- Wednesday 22 March 2006 20:03:
> Ignorant of code, one thinks it should not be too hard to allow
> switching the views in paused state.
>
> Is there any insurmountable code architecture/design hurdles [...]?
Yes, there is: switching views while the sim is paused works for
Hi,
I am a new flier (of virtual kind) learning thru FG (and enjoying it alot).
In developing skills, I find it very useful to be able to pause and take a
little time to assess the state of the aircraft: its orientation its height
from the ground etc, then un-pause and continue with the maneuv
Detlef Faber wrote:
Hello everybody,
There is a new improved version of the Bf 109 available:
-improved Textures (all new texture map, higher resolution)
-Slats are now working, landings should be easier now
-a pilot
-a basic documentation for Take off and landing
-radio navigation, the new AFN
Hello everybody,
There is a new improved version of the Bf 109 available:
-improved Textures (all new texture map, higher resolution)
-Slats are now working, landings should be easier now
-a pilot
-a basic documentation for Take off and landing
-radio navigation, the new AFN2 instrument acts as AD
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