[fltk.general] Fl_Tree - performance and scroll behavior issue

2011-12-17 Thread David FLEURY
Hi, still on FLTK testing... First point, I try to use a bug FL_Tree (1). On my computer, it's almost unusable and the real time will be at least 27000 (the number of testcase/testgroup in my nunit code) when I check the Fl_Tree code (and Fl_Tree_Item), the max value of the Valuator is compu

Re: [fltk.general] Fl_Tree - performance and scroll behavior issue

2011-12-17 Thread Greg Ercolano
> still on FLTK testing... > First point, I try to use a bug FL_Tree (1). > On my computer, it's almost unusable and the real time will be at least 27000 > (the number of testcase/testgroup in my nunit code) Yes, I think Fl_Tree need an optimization pass at the code to do the

Re: [fltk.general] Fl_Tree - performance and scroll behavior issue

2011-12-17 Thread Greg Ercolano
On 12/17/11 14:56, Greg Ercolano wrote: >> Second point, in my sample below, on tree full expanded, when positioning at >> the end of the tree item list (scroll at the max down position) and clicking >> to collapse all, the scroll bar is not recomputed, and stay at the end, so >> the tree seems